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![[Post New]](/s/i/i.gif) 2016/03/11 11:54:27
Subject: [500] - Dark Angel - Neighborhood game rw strike force
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Bounding Dark Angels Assault Marine
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Hail again all,
Taking the advice off my huge game im going to bring a rw strikeforce to the table saturday. ill possibly be encountering with sisters of battle, orcs, necrons, ultramarines.
HQ: Interrogator Chaplain w/ Mace of Redemption and Foesmiter.
Fast: 1 RW Attack Bike mm
Fast: 1 Vet Sgt w power lance w combigrav
2 RW bikers w grav guns
3 RW bikers w standard kits.
1 RW Attack Bike mm
This comes to 490 Points.
I could removethe relics and pick up another rw atk bike to come out at an even 500 points.
suggestions? thought about the 3 vindicators + 2 mm/typhoon as unbound..
Alternatives to above list are belial, asmodai, ezekiel, co master, 2 tactical w rhinos, 2 deathwing terminators (half strength), 3 vindicator,1 rw cmd squad (half strength), 1 darkshroud, 5 rw land speeders (typhoon/mm) and azrael.
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This message was edited 1 time. Last update was at 2016/03/11 11:55:40
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![[Post New]](/s/i/i.gif) 2016/03/11 14:51:30
Subject: [500] - Dark Angel - Neighborhood game rw strike force
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Stalwart Dark Angels Space Marine
London
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BLACK KNIGHTS!!!!!!!!!!
rerollable jinks iwth twin linked plasma, you can get so many of htem and they just go around deleting stuff.
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![[Post New]](/s/i/i.gif) 2016/03/11 21:03:25
Subject: [500] - Dark Angel - Neighborhood game rw strike force
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Bounding Dark Angels Assault Marine
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so what your saying is go unbound and just pretend that all 12 of my bikers are black knights?
I could do rw cmd squad w apoth w banner,champion, 3 knights and with a huntsmaster and 5 more black knights.
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This message was edited 1 time. Last update was at 2016/03/11 21:09:22
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![[Post New]](/s/i/i.gif) 2016/03/11 21:32:50
Subject: [500] - Dark Angel - Neighborhood game rw strike force
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Fully-charged Electropriest
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Why would you need to go unbound? Black Knights are FA choices and there are plenty of slots for those in the RW detachment.
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![[Post New]](/s/i/i.gif) 2016/03/11 22:28:48
Subject: [500] - Dark Angel - Neighborhood game rw strike force
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Bounding Dark Angels Assault Marine
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because in my head... 12 bikes > 9 bikes.
I see the apoth, banner, champion, and 1 more black knight as more likely to return alive to the rock. and more valuable the Just the below hq.
hq Interrogator Chaplain bike mace of Redemption.
fast: huntsmaster w power sword. 3 black knights.
fast: huntsmaster w power sword. 2 black knights, 1black knight w rw grenade launcher.
edit.
warlord trait seems not worth 4 bikes or 33% potential size. I need to roll 5 for trait to get the only one usefulfor this list.
speed of raven worthless with nothing in reserve.
strike as one worthless for so small of points. give up turn one to arrive turn two. still out of range to shoot anything even flatout turboboosted I think.
4 bikers of the command squad seems more valuable. with the only objective being survival.
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This message was edited 3 times. Last update was at 2016/03/11 22:41:32
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![[Post New]](/s/i/i.gif) 2016/03/12 01:49:28
Subject: [500] - Dark Angel - Neighborhood game rw strike force
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Secretive Dark Angels Veteran
Canada
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Trazer985 wrote:BLACK KNIGHTS!!!!!!!!!!
rerollable jinks iwth twin linked plasma, you can get so many of htem and they just go around deleting stuff.
its 500p if he takes three black knights hes basically given up over a 1/3 of his army to upgrade, if he takes 6 hes gone over the halfway mark
i hate to break it to you but if he takes any of those hes basically asking to lose a gmae because hes going to get drown in bodies.
at 500p its boys before toys and the black knights are all toys few boys
id also like to point out that three man biker teams and objectively awful they take one wound by some random lucky punk who outranges them and their making ld check or running 2d6 if he gets two then you need insane heroism or your running off the table.
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This message was edited 1 time. Last update was at 2016/03/12 01:50:33
DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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