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Made in gb
Regular Dakkanaut




What units have D weapons that are not superheavies, gargantuaans or Lords of War?

The Eldar are full of these, which are generally ranged e.g. wraithguard or the D-weapon platforms. I am familiar with the Bloodthirster that gets a D weapon in hand to hand.

Are there any others that I have missed?
   
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The Necron C'Tans can roll and get a str. D shot. Then you have different psychic powers that may be str D. Finally the last I can think of is the ork shokk attack gun.
   
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Shrieking Guardian Jetbiker





Santic Vortex of Doom

Daemon Tzeentch has a new D strength psykic power

Necron Ctan random powers

Eldar Wraithguard

Eldar Wraithseer

Eldar Vaul's Wrath Artillery Pieces

Eldar Lynx

Eldar Warp Hunters

Eldar Hemlock Wraith Fighters

DA have a Flyer(?) that 'might' fire off a Vortex

Ork Shockk Attak gun I think might be able to fire off a D

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Eldar have:
- Hemlock but it's D -1
- Wraithguards but it's D -1
- Warp Hunter but it's D-1
- Wraithseer but it's D-1

Bloodthirster D CCW
C'Tan D shot

This message was edited 1 time. Last update was at 2016/03/17 12:22:15


 
   
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Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Wraithguard has only D-1 on the scythes. The cannons are full D.

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Shrieking Guardian Jetbiker





 Ashiraya wrote:
Wraithguard has only D-1 on the scythes. The cannons are full D.


And in a formation/squadron Warp hunters throw out full strength D




 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in fi
Fully-charged Electropriest






The RW Dark Talon's main cannon has a 1 in 6 chance of being D. If C'tan powers are counted then definitely this should be too.

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 xSoulgrinderx wrote:
No. but jink is cover and if the barrage its center they wont be getting cover
 
   
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Fixture of Dakka





 Erik_Morkai wrote:
Eldar have:
- Wraithseer but it's D-1


Both of the D-possible weapons are regular D.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Infiltrating Broodlord





Rapid City, SD

It makes sense fluff wise that the Eldar have the most D weapons of any race as they have the most advanced technology of all the races matched only by the necrons. Now as to why Necrons don't have more D I don't know but they have extreme durability so giving them a ton of D would be more game breaking than the Eldar.

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Dallas area, TX

 Xerics wrote:
It makes sense fluff wise that the Eldar have the most D weapons of any race as they have the most advanced technology of all the races matched only by the necrons. Now as to why Necrons don't have more D I don't know but they have extreme durability so giving them a ton of D would be more game breaking than the Eldar.

Eldar have the most D weapons because the fluff for there Distort weapons have ALWAYS been that they can open small temporary tears in the Warp to release warp energy onto the foe. If D-weapons were part of regular 40K a few editions ago, Eldar would have had it then too.
"REAL" Eldar only have 4 units that use D: WKs, WGs, Hemlocks, & D-cannon artillery. Of those choices, 1 only has 2 shots that can miss (or needs to be in CC), 2 have D -1, and the last is 24" range Artillery. If you start including FW Eldar, you should consider that most FW used to be for Apoc only, and I feel should still be treated as such. If the FW choices were as common in the 40k universe as they are on the table top, they should have been in the Codex to begin with.

Necrons may have technology as advanced (or even more advanced) than Eldar, but Necrons have no knowledge of the Warp. They just don't "understand" how it works, thus almost no D for them. It's just a different type of tech

   
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 Xerics wrote:
It makes sense fluff wise that the Eldar have the most D weapons of any race as they have the most advanced technology of all the races matched only by the necrons. Now as to why Necrons don't have more D I don't know but they have extreme durability so giving them a ton of D would be more game breaking than the Eldar.

Point for fluff verisimilitude here: Necrons are the Eldar's main enemy from when they were most warlike. D weapons ignore Reanimation Protocol. Eldar built weapons to fight their foes.

Gaming history: The "D" for destroyer comes from Eldar D-Cannons, which pre-date Destroyer by 25 years. Incidentally, the D in D-Cannon is for "Distort". And if you think they're powerful now, ask anyone who played against Eldar in 1st or 2nd edition how they felt about Guided Wraithcannons. Eventually they'll stop spitting and screaming and be able to speak like a normal person again. Then remind him about following fire on shuriken catapults and run.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in jo
Infiltrating Broodlord





Rapid City, SD

 DarknessEternal wrote:
 Xerics wrote:
It makes sense fluff wise that the Eldar have the most D weapons of any race as they have the most advanced technology of all the races matched only by the necrons. Now as to why Necrons don't have more D I don't know but they have extreme durability so giving them a ton of D would be more game breaking than the Eldar.

Point for fluff verisimilitude here: Necrons are the Eldar's main enemy from when they were most warlike. D weapons ignore Reanimation Protocol. Eldar built weapons to fight their foes.

Gaming history: The "D" for destroyer comes from Eldar D-Cannons, which pre-date Destroyer by 25 years. Incidentally, the D in D-Cannon is for "Distort". And if you think they're powerful now, ask anyone who played against Eldar in 1st or 2nd edition how they felt about Guided Wraithcannons. Eventually they'll stop spitting and screaming and be able to speak like a normal person again. Then remind him about following fire on shuriken catapults and run.


I didn't play until 4th but I have toyed around with buying all my factions old codices just to see. I know in 4th and 5th 6's were ID, but wraith units had that horrible wraithsight ruling which made most people not want to use them. My main opponent was necrons though so I had them in there to combat the monoliths as the monoliths used to be immune to Lance and melta effects. But that was also back when the Monolith was their only vehicle as well.

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Fixture of Dakka





Well, in summation, Eldar have always been an army defined by "I don't care what it is, my gun can kill it". The ideal situation for an Eldar player was to face an army that was composed of as few expensive models as possible, because largely it didn't matter what they were trying to kill, only how many models/wounds of it there were.

There was a few year lull when they were absurdly terrible, and now they're back to how they were the other 85% of the time and people act like it's some new disaster.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in au
Frenzied Berserker Terminator






Khorne daemons now have access to a relic axe that causes a D hit on a To Hit roll of 6. And they have a Warlord Trait that allows you to swap all of your attacks for a single D attack.

This message was edited 1 time. Last update was at 2016/03/17 19:41:08


 
   
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Shadowy Grot Kommittee Memba






The Ork shokk attack gun doesn't have a possibility to be D. The orks are the biggest and the strongest, and have no need for anything as weak as the pathetic Strength D.

On a 12 the SAG is a large blast Remove From Play.


Automatically Appended Next Post:
Which is why the best thing to bring to an apoc game as orks is 3600 points of Shokk Attack Guns. Then just wait for the inevitable Titan made of toilet paper rolls and let probability perform her sweet masterpiece.

This message was edited 1 time. Last update was at 2016/03/17 20:15:48


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

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"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

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the_scotsman wrote:
The Ork shokk attack gun doesn't have a possibility to be D. The orks are the biggest and the strongest, and have no need for anything as weak as the pathetic Strength D.

On a 12 the SAG is a large blast Remove From Play.


Automatically Appended Next Post:
Which is why the best thing to bring to an apoc game as orks is 3600 points of Shokk Attack Guns. Then just wait for the inevitable Titan made of toilet paper rolls and let probability perform her sweet masterpiece.

So it loses a D3 hull points? That's what happens to Superheavy vehicles that are "removed from play".

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Regular Dakkanaut





Arkansas

Is the super missile the IG has still not D? Seems like it should be. What's the laser destroyer rapier platform have? Isn't there a way to make it d?

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 ThirstySpaceMan wrote:
Is the super missile the IG has still not D? Seems like it should be. What's the laser destroyer rapier platform have? Isn't there a way to make it d?

No and no
   
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Morphing Obliterator






Virginia, US

Don't forget the rumored "hazardous destroyers"

But in all seriousness there are the eldar weapons, that everyone else Mentioned, and the space wolves have a ton of "puesdo D" attacks in the form of frost weapons and the "jaws of the world wolf" power.

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British Columbia

 DarknessEternal wrote:
There was a few year lull when they were absurdly terrible, and now they're back to how they were the other 85% of the time and people act like it's some new disaster.

Nothing new. Same disaster of game design as their previous 85% reign of undeserved superiority. They were hardly terrible in their one edition "fall from grace" You just had to play the game the way the unfavored had to for a bit.

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the_scotsman wrote:
The Ork shokk attack gun doesn't have a possibility to be D. The orks are the biggest and the strongest, and have no need for anything as weak as the pathetic Strength D.

On a 12 the SAG is a large blast Remove From Play.


Automatically Appended Next Post:
Which is why the best thing to bring to an apoc game as orks is 3600 points of Shokk Attack Guns. Then just wait for the inevitable Titan made of toilet paper rolls and let probability perform her sweet masterpiece.


Vortex Weapons are always Destroyer Weapons, so when you roll the Vortex result for the SAG, it's Str D
   
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Focused Fire Warrior



New Zealand

Those truly awful eldar flamer things spring to mind. Ugh, just makes the game unenjoyable

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Made in gb
Regular Dakkanaut




Sorry for inducing D-weapon PTSD, especially from the Eldar end!
   
Made in jo
Infiltrating Broodlord





Rapid City, SD

Just remember that before Eldar had D everything they gave the IoM a D Chainsword on a Superheavy, then made a codex for it so that you could take only superheavy's in a list and, if you really wanted to, that you could also ally as battle brother with all of the IoM forces, that you could also use in a "standard" game of 40K. Sit on that for a quick second.

This message was edited 1 time. Last update was at 2016/03/18 12:18:52


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Regular Dakkanaut




Yeah - I think they needed a quick moneyspinner and this was very successful in achieving that end.

We are still suffering from the consequences now...
   
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Worthiest of Warlock Engineers






preston

 DarknessEternal wrote:
Well, in summation, Eldar have always been an army defined by "I don't care what it is, my gun can kill it". The ideal situation for an Eldar player was to face an army that was composed of as few expensive models as possible, because largely it didn't matter what they were trying to kill, only how many models/wounds of it there were.

There was a few year lull when they were absurdly terrible, and now they're back to how they were the other 85% of the time and people act like it's some new disaster.


Absurdly terrible? Eldar? When was this - it must have been in the early 90's before I started playing because I cannot recall the Eldar ever being worse off than 2nd best. And even then that was only for a couple of months and then they where back to top dog. Again.

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Virginia

 Galef wrote:

Necrons may have technology as advanced (or even more advanced) than Eldar, but Necrons have no knowledge of the Warp. They just don't "understand" how it works, thus almost no D for them. It's just a different type of tech


Yes, because Necrons need to understand the warp to have something as strong as Strength D. They need to understand the warp just as Imperial Knights, Stompas, and Tau do.


The only reason Necrons don't have D is because GW is inconsistent.

This message was edited 1 time. Last update was at 2016/03/18 15:08:40


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 master of ordinance wrote:
Absurdly terrible? Eldar? When was this - it must have been in the early 90's before I started playing because I cannot recall the Eldar ever being worse off than 2nd best. And even then that was only for a couple of months and then they where back to top dog. Again.


Absurdly terrible is an overstatement, but they were decidedly mediocre from 5th up till they got their new codex in late 6th.
   
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Infiltrating Broodlord





Rapid City, SD

Mechdar was pretty decent at the end of 5th.

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Atlanta

Aquila Strongpoint has ranged D weapons and aren't in any of those categories. It can also be taken by any faction.
   
 
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