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Made in us
Sniping Reverend Moira





Cincinnati, Ohio

Both Origins and GenCon will have limited seating, "behind the curtain" events where players will get to preview some unreleased or in Dev titles.

You may see it (and some other things) there.

 
   
Made in us
Swamp Troll




San Diego

Ah, I see the mention of the coincidence now.

it'll be neat to see what's really behind the scenes then. I thought those sculpts were okay with a few stinkers. The style is quirky enough to have convinced me it was the direction.

cincydooley - Do you know how far out an actual press release with more info is for the mystery game?

   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

Not until after the Rum and Bones 2 KS at the very least.

This message was edited 1 time. Last update was at 2016/03/28 23:38:11


 
   
Made in us
Infiltrating Prowler





Portland, OR

 cincydooley wrote:
Both Origins and GenCon will have limited seating, "behind the curtain" events where players will get to preview some unreleased or in Dev titles.
One of these years I'll actually go to Origins and/or GenCon to not be working a booth or running tournaments, then I might actually be able to attend one of these.
   
Made in us
Swamp Troll




San Diego

From Facebook
Massive Darkness is Coming!

CoolMiniOrNot and Guillotine Games are partnering up again to bring you the ultimate dungeon crawl board game experience with Massive Darkness! Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies.

Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on what skills to spend your XP, get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically. Or you can try to sneak around enemies by taking advantage of dark areas of the map.

Look for the Kickstarter campaign for Massive Darkness, coming in a few months with plenty of surprises for us to uncover!



Characters
Spoiler:






Baddies
Spoiler:




+



I particularly like the look of the Marilith. I'm also glad the orcs don't appear to be bloated bodybuilders like in B-Sieged. The gnomes or dwarves or whatever are kinda silly looking but I think the sculpts will probably mute some of the goofiness.

Really excited about this

Also - Unrelated but I'm not sure if there's a R&B 2 thread yet.. They changed their FB picture to a R&B2 teaser with a shark man. It looks pretty cool.

This message was edited 5 times. Last update was at 2016/04/01 16:01:25


   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

I love the design of that troll(?) in the last picture.

While it's exactly what most of us want the phrase "A dungeon crawler game" is very poorly worded, maybe something like "A game of dungeon exploration"?

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in us
Longtime Dakkanaut





Sounds as expected so far, but I do like them even alluding to their game being part "RPG".

No mention of campaign system, or persistence yet, so I guess it remains to be seen if this ends up being more Warhammer Quest, or Castle Ravenloft: The Boardgame.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Fixture of Dakka






ERMAGHERD.

Gonna go balls deep into this one. Love those Chaos Dwarfs!

"The Omnissiah is my Moderati" 
   
Made in us
Swamp Troll




San Diego

 Nostromodamus wrote:
ERMAGHERD.

Gonna go balls deep into this one. Love those Chaos Dwarfs!


Probably the same for me. It's exciting that this is probably just the tip so to speak.. If the rest looks like this and the sculpts carry across in the usual fashion, I'm going to be begging for an additional miniatures purchase option along with the base game. I have to keep telling myself I've got like 3 or 4 big box games coming too. Ugh.. so little shelf space..

   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

glad it's a few months out, start saving now.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I love dungeon crawlers, so I'll probably be in on this one .. but it might be a tough one for me if that Warhammer Questage of Sigmar thing really comes true.

 
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Golden Paladin looks like a reskinned Teknes Union Worker/ Alahan Paladin. Will not buy.

Actually, some crossover Wrath of Kings mercs/ adventurers would be a cool cross promotion. Of course I said the same thing for a Hadross or Nasier pirate crew for Rum & Bones, but still...

I soooooooo hope we can get some Guiton designed reptiles.

The richness of a dungeon crawl RPG makes me hopeful for something with a bit of meat on it.

Maybe this will be the game Dungeon Saga could have been (in terms of WHQ style crawl, as opposed to a 1 vs many story driven approach).

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Swamp Troll




San Diego

 highlord tamburlaine wrote:
Golden Paladin looks like a reskinned Teknes Union Worker/ Alahan Paladin. Will not buy.

Actually, some crossover Wrath of Kings mercs/ adventurers would be a cool cross promotion. Of course I said the same thing for a Hadross or Nasier pirate crew for Rum & Bones, but still...

I soooooooo hope we can get some Guiton designed reptiles.

The richness of a dungeon crawl RPG makes me hopeful for something with a bit of meat on it.

Maybe this will be the game Dungeon Saga could have been (in terms of WHQ style crawl, as opposed to a 1 vs many story driven approach).


If I had to guess, we're probably looking at the base game's heroes.. I assume those are the ones in the retail box.. so buying him is probably just a matter of coming to grips with the fact that you'll have him in the box. I agree about the crossover tie-in goodness though. They have so many fantasy games that getting them to work together would be a chore but maybe the fan-favorites could get some love.

I'm hoping the expansion they tend to release with games like this is lizards. It's exactly the style I'd love to see. That and if R&B 2 has goblin and hobgoblin pirates I'll be a happy camper.

   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Goblin pirates would be fun for Rum & Bones. That way I can stop trying to chase down the Rackham ones!

I'm very curious how stretch goals will work on this. If you choose your class and skills like the blurb says, that means that the models are not going to be tied to specific rules most likely.

Maybe we'll see something where reach ____ unlocks x class, and a corresponding figure with it.

Jeez... must stop getting hyped up for this when it's so far off still... they can do alt genders/ races, monster packs, tile packs, books of charts, monster lists...

Alright. Gotta stop now.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in gb
Decrepit Dakkanaut




UK


Massive Darkness is Coming!

CoolMiniOrNot and Guillotine Games are partnering up again to bring you the ultimate dungeon crawl board game experience with Massive Darkness! Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies.

Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on what skills to spend your XP, get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically. Or you can try to sneak around enemies by taking advantage of dark areas of the map.

Look for the Kickstarter campaign for Massive Darkness, coming in a few months with plenty of surprises for us to uncover!










This message was edited 2 times. Last update was at 2016/04/01 18:55:04


 
   
Made in us
[DCM]
.







 MLaw wrote:
From Facebook
Massive Darkness is Coming!

CoolMiniOrNot and Guillotine Games are partnering up again to bring you the ultimate dungeon crawl board game experience with Massive Darkness! Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies.

Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on what skills to spend your XP, get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically. Or you can try to sneak around enemies by taking advantage of dark areas of the map.

Look for the Kickstarter campaign for Massive Darkness, coming in a few months with plenty of surprises for us to uncover!



Characters
Spoiler:






Baddies
Spoiler:




+




Glad to see that this one is pretty much exactly what we were hoping it was!

Now, can CMON/GG out-GW WHQ before GW puts out a version of WHQ?

To me it almost doesn't matter, as I think I'd prefer CMON/GG's version anyway, as any GW version would certainly be AoS'd up!
   
Made in us
Sickening Carrion




Calgary

I can't believe how excited I am for this and I barely know anything about it at all! Can't wait for some more teasers to carry us through! I've lucked out on the past few CMON offerings with getting an EB on day one, hopefully I can repeat that luck on this one!
   
Made in us
Longtime Dakkanaut





Just to be the voice of calm, and reason... because I don't want anyone disappointed... but so far nothing has really spoken to this being much like Warhammer Quest. That doesn't mean it can't be... but lets wait and see.

Remember, on paper, those god-awful DnD board-games, are "multi-class, collect loot, random dungeon crawls", but have no depth, no continuity across games (or minimal amounts), and are clearly meant for super casual players.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Swamp Troll




San Diego

 Alpharius wrote:
Spoiler:
 MLaw wrote:
From Facebook
Massive Darkness is Coming!

CoolMiniOrNot and Guillotine Games are partnering up again to bring you the ultimate dungeon crawl board game experience with Massive Darkness! Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies.

Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on what skills to spend your XP, get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically. Or you can try to sneak around enemies by taking advantage of dark areas of the map.

Look for the Kickstarter campaign for Massive Darkness, coming in a few months with plenty of surprises for us to uncover!



Characters
[spoiler]





Baddies
Spoiler:




+




Glad to see that this one is pretty much exactly what we were hoping it was!

Now, can CMON/GG out-GW WHQ before GW puts out a version of WHQ?

To me it almost doesn't matter, as I think I'd prefer CMON/GG's version anyway, as any GW version would certainly be AoS'd up!


Exactly! On top of everything else, we can expect it to all be more reasonably priced (if perhaps shrouded with some filler SGs).

This message was edited 1 time. Last update was at 2016/04/01 19:27:56


   
Made in gb
Longtime Dakkanaut





Bit to cartoony for my taste. ZBP was probably my limit (love that game), but I'll for sure still watch it.
   
Made in us
Fixture of Dakka






Well it says it is based on Zombicide, so I expect we'll see the same sort of combat system, AI behavior and movement by zones, but in a (hopefully randomly generated) dungeon environment. Even more hopeful for campaign play and inbetween dungeon events like WHQ/SoB!

"The Omnissiah is my Moderati" 
   
Made in us
Twisted Trueborn with Blaster





Minnesota

Okay, consider me very, very hyped for this. I love dungeon-crawls, so I'm absolutely in on this. The base hero designs are excellent, that rogue is 100% my kind of character, as the archer is 100% my wife. Fantastic.

 highlord tamburlaine wrote:
Goblin pirates would be fun for Rum & Bones. That way I can stop trying to chase down the Rackham ones!

I'm very curious how stretch goals will work on this. If you choose your class and skills like the blurb says, that means that the models are not going to be tied to specific rules most likely.

Maybe we'll see something where reach ____ unlocks x class, and a corresponding figure with it.

Jeez... must stop getting hyped up for this when it's so far off still... they can do alt genders/ races, monster packs, tile packs, books of charts, monster lists...

Alright. Gotta stop now.


That's my thought process, too! I loved that SPM did that with the recent Super Dungeon kickstarter, so I quite hope CMON does multiple figures per class, variety is good!

And, man, I'm pretty hyped for R&B2. Even if my friends got salty from one loss, cried "imbalance!", and haven't played it with us again. I guess they just don't know what they're missing.

Kingdom Death Fanatic. Dark Eldar: Kabal of the Fragile Breath. Dark Elves: Allegiance to the Black Crown. Also, Masons, Cygnar, and Legion of Everblight. All unnamed.

Manchu wrote:
The Fragile Breath wrote: . . . something but I was distracted by the username.
Holy gak that is an awesome username. Please tell me your army is called Kabal of the Fragile Breath. Morathi's Darkest Sin has some competition here for best handle, I think.
 
   
Made in de
Longtime Dakkanaut




overtyrant wrote:
Bit to cartoony for my taste. ZBP was probably my limit (love that game), but I'll for sure still watch it.


That's just Edouard Guiton's style. Sculpts based on his work are usually less exaggerated.
   
Made in au
Norn Queen






NewTruthNeomaxim wrote:
Remember, on paper, those god-awful DnD board-games, are "multi-class, collect loot, random dungeon crawls", but have no depth, no continuity across games (or minimal amounts), and are clearly meant for super casual players.


You basically just described Zombicide. I'd expect nothing more or less from Guillotine Games. What you said is exactly why it's so popular - it's great for slapping on a table and having fun for a couple of hours without the time investment needed for 'deeper' games. If it's just Zombicide with non-Zombie enemies (and thus a tad smarter enemy 'AI') I'll be happy as a pig in gak.
   
Made in us
Swamp Troll




San Diego

 -Loki- wrote:
NewTruthNeomaxim wrote:
Remember, on paper, those god-awful DnD board-games, are "multi-class, collect loot, random dungeon crawls", but have no depth, no continuity across games (or minimal amounts), and are clearly meant for super casual players.


You basically just described Zombicide. I'd expect nothing more or less from Guillotine Games. What you said is exactly why it's so popular - it's great for slapping on a table and having fun for a couple of hours without the time investment needed for 'deeper' games. If it's just Zombicide with non-Zombie enemies (and thus a tad smarter enemy 'AI') I'll be happy as a pig in gak.



Pretty much.. It's nice to be able to set up a hack and slash for when you don't really feel like RP. For all purposes, Heroquest was multi-class, collect loot, dungeon crawls with no depth and they don't even have random dungeons.

   
Made in us
Longtime Dakkanaut





True... but I feel like we have a wealth of readily available, quick dungeon-hack, experiences, where I hate the fact that I still have to cite WHQ as the definitive experience in its niche.

I definitely see merit in what you're saying, and I even met my wife over a game of Castle Ravenloft (the bad, board-game version), but I am just hoping someone remembers those of us pining for a meatier game.


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Swamp Troll




San Diego

NewTruthNeomaxim wrote:
True... but I feel like we have a wealth of readily available, quick dungeon-hack, experiences, where I hate the fact that I still have to cite WHQ as the definitive experience in its niche.

I definitely see merit in what you're saying, and I even met my wife over a game of Castle Ravenloft (the bad, board-game version), but I am just hoping someone remembers those of us pining for a meatier game.



Yeah.. but.. no.. See, D&D is what you're describing.
I don't know about 5.0 but 3.x which is old but what I play, has a lot of opportunities to play with miniatures on maps in the way you're describing. It's D&D at the core so you have all the flexibility a DM would ever need or want (especially if you have tiles from the board games). If you want it to be a fast hack and slash then dial back and use the DDM rules or play the board game with pretty much the same pieces. I am pretty sure you can run down PDFs of Advanced Heroquest pretty easily as well and it turns into similar. I have Descent 2.0 on the way (Monday) and I've heard it's basically WHQ updated/reskinned as well. Add in S&S from Kickstarter which I "think" is supposed to be along those lines as well and there's a plethora of these sorts of things. The problem I see, is that these things each exist in their own little pockets so if you don't already have someone in your area doing any of this, then there's nothing to bring any of these games to light.

I might be totally mistaken about what you're looking for.. but if you and I think anything alike, you're talking about a light RP dungeon crawl that's somewhat similar to the Diablo games. If I'm off, excuse my post. I also hope this game is along the lines you're looking for whatever that may be because frankly there's enough out there that more of anything is gravy to me at this point

   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

If you wanted a Diablo style game, you should have joined us in backing Darklight: Memento Mori. That was about as Diablo/ Dark Souls of a boardgame as I've seen yet.

Descent isn't much like WHQ at all. Either version. Much more of a Heroquest type game since you have to have a player doing the opposition. Now with the new Road to Legend app, that could change drastically, but it still follows a set scenario path rather than WHQ's random dungeon spelunking.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Longtime Dakkanaut





@Mlaw, Descent 2.0 couldn't be further from WHQ. I apologize for your financial loss if you invested hoping for as much. :-p Its adversarial play and it has been gutted from Descent 1.0. No, i'm not looking for anything nearly that light. In fact, i'd argue there is a huge space between DnD and games like Descent, or Zombicide, WHQ filled such a space beautifully.

@Highlord, Oh, you can bet I got in on Darklight. I backed it and all its expansions... even if it did take the last day for me to do so. :-p I'm VERY excited as that game seems to be 99% of what I had in mind. WHQ just still holds a special place for its obscene book of advanced rules which essentially turned every model in my fantasy collection into a possible encounter. :-p

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Swamp Troll




San Diego

NewTruthNeomaxim wrote:
@Mlaw, Descent 2.0 couldn't be further from WHQ. I apologize for your financial loss if you invested hoping for as much. :-p Its adversarial play and it has been gutted from Descent 1.0. No, i'm not looking for anything nearly that light. In fact, i'd argue there is a huge space between DnD and games like Descent, or Zombicide, WHQ filled such a space beautifully.


Ah, ok.. I see. There is an expansion though that does convert Descent to Coop.. looks like I'll have to pick that up. The exact itch you're trying to scratch might be more specific than I've experienced because you keep describing what I would associate with the D&D board games minus persistence. Hopefully we'll know more about Massive Darkness soon and won't have to sit here guessing

   
 
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