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![[Post New]](/s/i/i.gif) 2016/03/29 15:50:21
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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Entering my first tournament soon, here's what I'm thinking. I know it's not the standard cheese, but how do you think it will hold up?
Craftworlds CAD
HQ:
Farseer on jetbike w/singing spear
Autarch w/wings and a fusion gun
Troops:
2x units of 3x Jetbikes w/scatter lasers
Elite:
5 Wraithguard in a Wave Serpent (w/bright lance)
Heavy Support:
Fire Prism w/shuriken cannon and holofields
2 separate units of 1 War Walker w/bright lances
Fast Attack:
Crimson Hunter
Vyper w/starcannon and shuriken cannon
5x Warp Spiders
Lord of War:
Skathach Wraithknight w/inferno cannons and a scatter laser (to target other units so it can charge
Harlequin Hero's Path Formation
Shadowseer w/haywire grenades
Solitaire w/haywire grenades
Death Jester
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This message was edited 1 time. Last update was at 2016/03/29 17:26:21
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![[Post New]](/s/i/i.gif) 2016/03/29 16:29:18
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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Shas'ui with Bonding Knife
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Are you limited to these models specifically?
I would suggest dropping the vyper and war walkers for more scat bikes.. or more warp spiders..
You need more troops. Being a CAD, you have objective secured and windriders are the best objective grabbers in the game. The Skathach with the inferno cannons is probably all the anti-tank you need... especially with the WG there too..
Hope this helps!
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![[Post New]](/s/i/i.gif) 2016/03/29 16:44:19
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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I don't have a ton of jetbikes, but I could do something like Dire Avengers in a Wave Serpent or infiltrating rangers. You're probably right in that I'm overloaded on heavy firepower-based units...I don't play a lot with objectives, so am a bit unsure how much I need.
The tournament rules say we can somewhat customize our objective cards (bring 28/36), so I could try to ditch some of the the objective-heavy ones, too.
Edit: and yes, that does help much!
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This message was edited 1 time. Last update was at 2016/03/29 16:44:48
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![[Post New]](/s/i/i.gif) 2016/03/29 17:10:09
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Stubborn Eternal Guard
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The harlequin psyker is called a shadowseer not a spiritseer
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![[Post New]](/s/i/i.gif) 2016/03/29 17:25:58
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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![[Post New]](/s/i/i.gif) 2016/03/30 16:11:09
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Enginseer with a Wrench
Fort Worth, Tx
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I regards to your Hero's Path, I would bump the shadowseer to lvl 2 and put the mask of secrets on for a -2 ld buff and psychic shriek death. Infiltrate up with stealth/shrouded, cast veil of tears on your self so people probably won't be able to shoot at you, and then run up for shriek shenanigans. The solitaire is just a beast. I want to run a hero's path for HIM. Putting fortune on him would make his 3+ invul with eternal warrior even better, so that's something to think on when looking into farseers for your eldar. I'd agree Eldar have some of the fastest obsec units in the game (hello jetbikes) so I would think making use of three units is fine, but you need to supplement. Rangers are a good cheap way to do it. Two units infiltrated up to block scout moves and act as sacrificial lambs to buy time for your jetbikes to shoot up or solitaire to charge and mulch would be good.
Do the wraithguard have d-cannons? If so they will be needing some help in shooting. A spiritseer from the craftworlds book is a 70pt lvl2 psyker that gives them reroll 1s when HE is within 12" of their target. Or you can just throw guide on them.
I like psychic dice more than reserve manipulation, so I'd drop the autarch for another farseer on bike too. With 2 farseers and a lvl 2 shadowseer you're starting with 8 dice in the psychic phase. Should be solid to get veil of tears, fortune and guide up each turn.
My 2 cents.
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XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2016/03/30 16:58:16
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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Castellan Alaric wrote:I regards to your Hero's Path, I would bump the shadowseer to lvl 2 and put the mask of secrets on for a -2 ld buff and psychic shriek death. Infiltrate up with stealth/shrouded, cast veil of tears on your self so people probably won't be able to shoot at you, and then run up for shriek shenanigans. The solitaire is just a beast. I want to run a hero's path for HIM. Putting fortune on him would make his 3+ invul with eternal warrior even better, so that's something to think on when looking into farseers for your eldar. I'd agree Eldar have some of the fastest obsec units in the game (hello jetbikes) so I would think making use of three units is fine, but you need to supplement. Rangers are a good cheap way to do it. Two units infiltrated up to block scout moves and act as sacrificial lambs to buy time for your jetbikes to shoot up or solitaire to charge and mulch would be good.
Do the wraithguard have d-cannons? If so they will be needing some help in shooting. A spiritseer from the craftworlds book is a 70pt lvl2 psyker that gives them reroll 1s when HE is within 12" of their target. Or you can just throw guide on them.
I like psychic dice more than reserve manipulation, so I'd drop the autarch for another farseer on bike too. With 2 farseers and a lvl 2 shadowseer you're starting with 8 dice in the psychic phase. Should be solid to get veil of tears, fortune and guide up each turn.
My 2 cents.
I assume you'd be tossing the vyper/war walkers? And yeah, I effing *love* the solitaire.
Edit: I'm wondering if the wraithguard are worth it at this point; they're very powerful, but also very expensive and require a transport.
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This message was edited 1 time. Last update was at 2016/03/30 17:07:45
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![[Post New]](/s/i/i.gif) 2016/03/30 18:46:15
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Enginseer with a Wrench
Fort Worth, Tx
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Ya unfortunately a lone vyper with that many points put into it won't get you your points back. a scout squad with shotguns will DESTROY that thing...the war walker is more survivable with battle focus and a 5++ stock, but not too great either. Maybe find a way to trade some stuff for an aspect host? I like reapers, dragons and spiders personally, but dragons largely need a transports as well lol With eldar/dark eldar/harlies and now corsairs there are SO MANY different ways to go boss!
What makes you go for the inferno lances over the deathshroud cannon? Ignores cover is something that Eldar doesn't have a lot of and the monofilament hellstorm template just sounds DOPE! I don't have either right now though, maybe I'll proxy the inferno lances with my normal WK and see what happens. Good times for sure lolz
Getting any practice games in to test it out?
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XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2016/03/30 20:53:59
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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Not yet...it's actually sitting at my house, primed but unpainted. I have equipment for both variants, though, thanks to a nice Chinese recaster.
I think I like inferno lances just because of my normal meta - I face lots of death star units, so inferno cannons would just melt them (and infantry) away.
Maybe it's worth giving the deathshrouds another look, they are pretty badass.
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![[Post New]](/s/i/i.gif) 2016/03/31 14:02:28
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Enginseer with a Wrench
Fort Worth, Tx
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I have some corsair parts coming from a chinese recaster as well. Might be the same dude haha. I haven't even had a chance to look at the new rules (no clear pictures up on the internet yet, and I don't have the $ for a $80 book lol)
Let us know how it goes if you run a test game boss.
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XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2016/04/01 04:45:13
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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Here's the revised list; I would love to fit in a Spiritseer, but am at 1848 points as is. I'll probably roll telepathy on the shadowseer and hope to get some good shrieks off.
Craftworld CAD:
Farseer on a bike w/singing spear
5 Dire Avengers in a Wave Serpent (cannon and scatter laser)
5 Wraithguard in a Wave Serpent (cannon and scatter laser)
3x units of 3 windrunners wirh scatter lasers
Crimson Hunter
5 Warp Spiders
Fire Prism w/cannon
Skathach Wraithknight (inferno cannons and a scatter laser)
Heroes' Path:
Solitaire w/haywire grenades
Shadowseer, level 2, mask of secrets
Death Jester
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![[Post New]](/s/i/i.gif) 2016/04/01 14:11:26
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Enginseer with a Wrench
Fort Worth, Tx
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Looks solid man, I'd drop the shuriken cannon on the fire prism and see if you can fit cegorach's rose on the Solitaire. Master crafted to make sure his kiss attack hits would be nice dude. I don't run cannons on fire prisms because you're losing the s6 when shooting at a big tank. Makes sense if you're going to shoot the large blast a lot, but you have to be at or within 24" which usually means your prisms is about to eat it. my 2 cents man. also, that shadowseer with DESTROY some stuff with -2ld shrieks. Epic.
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This message was edited 1 time. Last update was at 2016/04/01 14:11:59
XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2016/04/01 14:20:07
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Shas'ui with Bonding Knife
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Castellan Alaric wrote:Looks solid man, I'd drop the shuriken cannon on the fire prism and see if you can fit cegorach's rose on the Solitaire. Master crafted to make sure his kiss attack hits would be nice dude. I don't run cannons on fire prisms because you're losing the s6 when shooting at a big tank. Makes sense if you're going to shoot the large blast a lot, but you have to be at or within 24" which usually means your prisms is about to eat it.
my 2 cents man.
also, that shadowseer with DESTROY some stuff with -2ld shrieks. Epic.
I concur with this man's advice. Once I took a rose on the solataire, its the only way to go now. Mastercraft and shred is used more frequently then statistics would imply haha
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![[Post New]](/s/i/i.gif) 2016/04/01 15:14:15
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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That's pretty good advice. Done and done!
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![[Post New]](/s/i/i.gif) 2016/04/01 15:14:44
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Enginseer with a Wrench
Fort Worth, Tx
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Hah! I totally forgot about shred. That makes is almost auto-include with a hero's path, IMO. Solitaire is just such a cool model (fluff and game). He's glass cannon, but eternal warrior helps him a bunch. Also his 3+ invul is clutch. Throw fortune on him for all the TROLL you can handle
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XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2016/04/01 15:21:34
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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Castellan Alaric wrote:Hah! I totally forgot about shred. That makes is almost auto-include with a hero's path, IMO. Solitaire is just such a cool model (fluff and game). He's glass cannon, but eternal warrior helps him a bunch. Also his 3+ invul is clutch. Throw fortune on him for all the TROLL you can handle
It's my goal some day to get him 1:1 with an imperial knight and watch the opposing player just melt after it dies to the auto-glances.
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![[Post New]](/s/i/i.gif) 2016/04/01 16:16:56
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Shas'ui with Bonding Knife
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HuskyWarhammer wrote: Castellan Alaric wrote:Hah! I totally forgot about shred. That makes is almost auto-include with a hero's path, IMO. Solitaire is just such a cool model (fluff and game). He's glass cannon, but eternal warrior helps him a bunch. Also his 3+ invul is clutch. Throw fortune on him for all the TROLL you can handle
It's my goal some day to get him 1:1 with an imperial knight and watch the opposing player just melt after it dies to the auto-glances.
I have lived your dream then
I will admit it was lucky.. but haywire grenade, got a glance that was unsaved.. (blitzing btw), then swung with the caress and rolled enough 6s to take him out. One of my more epic moments. Solataire is one of my favorite models.
My shadowseers best moment and why the -2L is so good. Mirror of minds against Logan (as he can't tank it on his chariot), and went again and again and again until he died.. it was glorious.
Quick question.. Solataire, can ignore terrain movement? As in he can move 12" straight line, but can end up on a 5 story building for example? Do flip belts for normal Troupes do the same thing? I currently don't play it this way.. but someone mentioned this to me in conversation. Automatically Appended Next Post: The answer is no.. haha flip belts just ignore penalties.
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This message was edited 1 time. Last update was at 2016/04/01 16:33:56
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![[Post New]](/s/i/i.gif) 2016/04/01 17:02:53
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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That's how I play also. Though I could see an argument being made...
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![[Post New]](/s/i/i.gif) 2016/04/03 00:53:11
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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Discriminating Deathmark Assassin
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Always take an Exarch in every unit of Spiders. Their exarch ability is ridiculous.
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![[Post New]](/s/i/i.gif) 2016/04/03 15:20:09
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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Kholzerino wrote:Always take an Exarch in every unit of Spiders. Their exarch ability is ridiculous.
Iron resolve? Meh. Are you thinking of flickerjump? Because I don't think that's an exarch ability.
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![[Post New]](/s/i/i.gif) 2016/04/03 20:38:29
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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Discriminating Deathmark Assassin
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Iron resolve. So you can't be swept in combat (and can then hit and run) and you can null deploy with just 1 unit if you can hide one single model (the exarch) from the shooting. Trust me. I've played spiders A LOT. Full spider armies at multiple tournaments and team events. Iron Resolve keeps units on the table. You will fail ld9 checks. This is not a reroll. It's an auto pass. It's massive. Honestly. The Scouring. Any mission that involves kill points. It will win you games.
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![[Post New]](/s/i/i.gif) 2016/04/04 12:05:55
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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Shrieking Guardian Jetbiker
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Without any more moral affecting equipment/ units I'd say the Hero's path formation doesn't add much I'm afraid. Secondly I'd also save points and remove the bright lance from the Wave Serepent, its has a massive target on it's back meaning you'll probably be jinking for the most part, I do like mechanised Wraithguard, but without Eldrad for scout I don't know if this investment is worth it.
I'm a fan of the Inferno knight for it's consistancy ,the Fire Prism on the otherhand isn't and for 125 points is a fairly risky investment, I'd drop it (it hurts, I love the model and have 3 but they don't make back their points without serious support). At 80 points, Bright Lance Warwalkers are brilliant (not as good as hornets for cheap S8 but are great regardess, I'd use both in MSU lists)
I'f you're keeping the Autarch I'd remove the Vyper and switch out for 6 swooping hawks (including exarch) very nice for killing off pathfinders and such with ignore cover bombs and is a threat vs armour Or buy a couple more Crimson Hunters and use a Crimson Death formation - they work very well . At the moment you don't have enough units in reserve to justify the Autarch I don't think.
In general, you have a fairly elite list with minimal units, that might be an issue moving on. Keep it mobile, keep it fast and use that for objectives.
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Hawky wrote:Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
"You're in the Guard(ians), son! |
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![[Post New]](/s/i/i.gif) 2016/04/04 15:30:24
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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There's a revised list about halfway through the comments, Torus.
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![[Post New]](/s/i/i.gif) 2016/04/04 16:07:08
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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Shrieking Guardian Jetbiker
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Fair enough the main points still stand though with the fire prism, wraithguard and such.
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Hawky wrote:Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
"You're in the Guard(ians), son! |
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![[Post New]](/s/i/i.gif) 2016/04/04 18:02:46
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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Torus wrote:
Fair enough the main points still stand though with the fire prism, wraithguard and such.
That's a fair criticism; I'm honestly not sure what I'd replace the Wraithguard and/or Fire Prism with...the Wraithguard are just so costly that it makes me skeptical that they'll be worth it.
The other problem is that the event is on Saturday and I don't have a ton of other models to choose from that are painted and good to go - I could swap in a second Crimson Hunter, some Rangers, or a Wraithlord in, perhaps. The other guys I have on hand aren't the best for tournament play in context with the rest of the army (e.g., Guardians, Striking Scorpions, War Walkers, Spiritseer, Vaul's Wrath).
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![[Post New]](/s/i/i.gif) 2016/04/04 19:46:14
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Enginseer with a Wrench
Fort Worth, Tx
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Scorpions are just fine boss. Infiltrate with stealth/shrouded and make one good charge with a claw exarch and they're worth it. If they shoot your scorps, then they aren't shooting your other stuff, right? Now for arguments sake, you can get 2 units of 5 rangers for the same price so ymmv. I love my scorps and take them as often as I can for at least a semblance of a combat unit.
2 crimson hunters I don't think could ever be bad. They are paper thin, but if you fly them right you should be fine, and they'll get you their points back.
Good luck this weekend, I think you'll do just fine and have a great time in the process!
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XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2016/04/10 04:53:37
Subject: [1850] - Eldar/Harlequin - Tournament-ready
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War Walker Pilot with Withering Fire
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So, just checking in from my games. Of the three, it ended up being a 1 win, 1 tie, 1 draw. I ended up tossing the wraithguard for a wraithlord and Scorptions so I could have an aspect host.
In all, the army did better than expected considering the opponents I faced - winning/drawing vs. thunderwolf death stars w/invisibility provided by White Scars librarius conclaves. The WK was fairly ineffective for its points in all 3 games, but soaked up a lot of fire, too. Wraithguard w/scythes would've been amazing. Harlequins were very hit & miss, particularly b/c of the massive adamantium will bubble.
The loss was to a Hammer & Anvil vs. Tau riptide/crisis deep strike spam that one-shotted my WK. I just couldn't get enough damage output based after a bad deployment.
All in all it was a pretty fun time, and considering it was far from optimized as a force, I'm pretty happy.
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![[Post New]](/s/i/i.gif) 2016/04/11 15:39:22
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Enginseer with a Wrench
Fort Worth, Tx
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Cool man. Wraithlords are cool, just don't do well in game. Scorps rock, I love running 5 with a claw exarch. As long as they get 1 charge off they make their points back. Those sound like pretty rough lists to face. I ran my raven guard with white scars allies at a local tourney I TO'd (only had 4 show up...) and got 2 wins lol. Didn't like the skatatch WK? Interesting. Maybe deathshroud cannons next time? I see people running 1 deathshroud cannon and a shield on their builds. Seems decent, but idk.
Running just the heroes path is hard to judge the harlies. Maybe invest more into them and they could get you some more points back?
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XIX Legion - 3500 points |
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![[Post New]](/s/i/i.gif) 2016/04/11 15:56:34
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Shas'ui with Bonding Knife
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Castellan Alaric wrote:
Running just the heroes path is hard to judge the harlies. Maybe invest more into them and they could get you some more points back?
It is one of those formations that takes a lot of patience to be effective. Generally speaking they are not doing much until my turn 3.. i am hoping cover, getting them into position, and this all relies on how the rest of my list is doing. If i am losing, then these guys were a waste of points... they are too dependent on the rest of your list being a distraction. Flip side, if the game is even or in your favor, these guys really start to shine and will be awesome for you. Definitely invest in them, it is in your favor to run the mask, haywire grenades, and the rose on the solataire. Gives you options with them.
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![[Post New]](/s/i/i.gif) 2016/04/11 16:09:37
Subject: Re:[1850] - Eldar/Harlequin - Tournament-ready
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Enginseer with a Wrench
Fort Worth, Tx
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+1. Good analysis for sure grizzyzz. I am tempted to get those 3 characters to start my harlequin collecting, but I think I need to pump the brakes as I have corsair parts inbound  maybe at christmas time this year I'll start wading into harlies. I'd like to have all 4 flavors of elves: craftworld (chumps), corsairs (pirates), dark (psychos) and harlies (clowns). Seems fun lol
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XIX Legion - 3500 points |
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