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Made in us
Fresh-Faced New User




So I've never wargamed before. I tried getting a FoW army set up a few years back, but after buying about half the models I needed and the rulebooks I ran into financial troubles and had to stop. And I couldn't find a local group to play with. So that died. But now I've got some friends who have played WHFB for years and they're transitioning to KoW since GW killed Fantasy, so I'm putting together a bit of an army for myself to join in on the fun.

I've already got the rulebook, and I've currently got the Undead Elite Army pack and a Mummy troop on backorder. Add in a few minis from my Reaper Bones collection, and I can easily build a 1500-1750pt army. Which I think is a decent start in terms of size. But is there anything else I should look for to add? From what I've seen of other lists and videos I've watched, it seems like I should have at least one big block of cannon fodder, like zombies or skeleton infantry, but I don't know if I should with an army that's mostly fast movers. Am I setting myself up for complete failure, or do I have myself a decent starter list?

An example of a 1500pt list I'm thinking of trying once I get everything:

Mummy Troop - 120
+War bow of Kaba - 5

Wraith Troop - 140
+Mace of Crushing - 5

Werewolf Regiment - 160

Revenant Cavalry Regiment x2 - 340

Soul Reaver Cavalry Regiment - 195
+Sword of Slashing - 5

Balefire Catapult - 100

Liche King - 145

Lady Illona - 280

This message was edited 1 time. Last update was at 2016/03/31 06:42:12


 
   
Made in at
Tail-spinning Tomb Blade Pilot





Two, maybe three things:
a) youre a bit low on characters, surge and inspiring are pretty useful. You might get away with it with your low modelcount though
b) Your characters might be a bit too slow to keep up, maybe put the lich king on a horse and make Ilona a normal vampire with wings (magic item)?
c) A single balefire catapult may be a bit too inconsistent, its generally a good idea to have multiples to increase your chances of getting a hit.
   
Made in us
Posts with Authority






Numbers are going to hurt you a lot - I would suggest adding at least one regiment of skeletons or revenants. It will give your Mummies some company - all by their lonesome, the Mummies won't accomplish all that much, and will fall behind your cavalry early on.

The War Bow of Kaba does not play to the Mummies' strengths, a single extra shot won't do much to turn the tide of battle - consider either getting something more expensive, or doing without. (War Bow is not my favorite item.)

As mentioned, a single catapult is too inconsistent to be truly worthwhile - consider either upping the number or getting rid of it.

You are looking cavalry heavy, which is fine - but give some thought on how the army is going to work as a whole. Maybe have some screening cavalry to protect the main units from missile fire. (I lost a game this week to my good lady's dwarfen gunline....)

Right now only the Mummies and the characters are on foot. (The wraiths may look like their on foot, but Fly makes them a bit different.)

Cavalry projects force at a greater range, but generally is stronger on the initial attack than on subsequent rounds of combat

For undead, Surge is your friend - and gives your Revenant Cav just a bit more range. Consider a mounted Necromancer with Inspiring Talisman, giving you a boost in the Inspiring department.

Character wise - a mounted Army Standard is a good idea, and can keep up with both the cavalry units and the werepuppies. I am fond of giving him the Diadem of Dragon Kind - getting ten shots at short range allows him to stay at range - close combat is not his forte!

Undead are tricky, and a lot more dependent on their characters than most armies - Surge is vital!

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Fresh-Faced New User




Well, Illona has the same speed as the soul reaver and revenant cavalry, so I had planned on using her as their hero support even if her surge is kinda low. The liche king was added in to support the mummies, who I had looked at as being a blocker unit for the catapult. The wraiths and the werewolves I had sort of seen as running off on their own to make flanking strikes if possible, since they're both fairly powerful and maneuverable units.

But if I remove the catapult, maybe I should just replace it with a mounted necromancer with an inspiring talisman. Have him run with the cavalry and Illona can run with the wraiths and werewolves. The mummies and the liche king will still lag behind, but they'll just be the slow and plodding guys that can maybe give a surprise surge into an exposed flank or something.

Now I need to find a decent and affordable mounted mage model to use as the necromancer...
   
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Posts with Authority






It may sound odd - but I prefer using my mummies as a screening unit - they don't get that many attacks, but their high Defense and Regeneration makes a big difference - kind of expensive for the purpose, but they can screen a much larger force, and suck up as many shots as some Hordes.

Ghouls are the other screening force worth mentioning - kind of the opposite direction, they die fast and easy, but are inexpensive, so you won't miss them all that much.

The problem with Lady Ilona is that she is mediocre at a lot of jobs, and truly excels at none - try fielding her as a 'Counts as Morghoth' - who is excellent at one job, and is not at all good at much of anything else. (He is the very model of an arch necromancer - you get a lot more bang for the buck with those ten extra points.)

She does have a nicer model than Morghoth does though.

If you ever want a tarpit, there is nothing better at the job than a Legion of Zombies....

The Auld Grump, except maybe a legion of Ratkin... the game where those two met in the middle of the table was... educational.

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Fresh-Faced New User




Well, I'm just trying to get an army of a decent point value going, and building based on what I've got on order and what I can proxy in using the minis I got from Reaper's first two Bones kickstarters (and eventually Bones 3 too).

I ordered the Elite Army set mainly because I wanted a fairly strong cavalry component, but now I'm wondering if I would have been better served by just going with the basic army set instead. Everything is still on backorder pending The War Store's restock, so I could probably cancel and order other stuff still if I end up changing my mind.

This message was edited 1 time. Last update was at 2016/04/01 21:27:05


 
   
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Oh, don't get me wrong - I love the undead cavalry, and the Elites box is a decent start in that regard. (I have run an entire cavalry based undead army - they hit hard, they hit fast, but die if they get bogged down - it is all about the charge, the flank, and the Surge.)

And Ilona will work with what is in the box - keep her between or behind the cavalry, where her Inspire can do its job. Charge her in with whatever unit looks likely to do the most damage, or keep her back if it doesn't look like she will be needed. She has a great Defense,and will do fine in melee, but there are things with Crushing Strength or Piercing that can put paid to her in a turn or two.

Wraiths are great - if I were using Ilona at all, I would keep her near the Wraiths, so she can Surge, Heal, and Inspire them - they have similar speeds, and can stick close. A very nice flanking force, that can hide behind terrain, hop over it, and then be Surged into the enemy.

Have I mentioned that Surge is important?

I seldom run with fewer that two Necromancers - more often three. (Counting Morghoth and the Liche King as Necromancers in this - for the points I tend to run with Necromancers over either Morghoth or the Liche King, but both are quite viable - I just prefer units over heroes..)

But the box is designed to be an addition to an army, so it will have gaps.

Mummies are a bit trickier to use than the bulk of the box - slow, not a lot of attacks for the points... but they tend to stick around.

They are awesome for holding objectives - hard to shift, once they are there.

For most missions I plunk them in front of a Regiment or Horde of Revenants or Skeletons - they can take a pounding for several turns, even from a Dwarf gunline. Then I peel them off to the side, and Surge the skeletons into the enemy.

If you have a Bones Kickstarter Box then you might well have enough skellies to make a unit.

At some point I will try to dig up my all cavalry force - it did okay, but I like to have a solid core of infantry.

The Auld Grump

I had to update it a bit - I originally did the army in 1st edition....


Thunder at Dusk (2000pts)
Undead Armies 2E (Standard) (2000pts)

Regiments (1 War Engine/1 Monster/1 Hero per) (665pts)
Revenant Cavalry (10) (170pts)

Thunderous Charge (2)

Lifeleech (n), Shambling, Thunderous Charge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Revenant Cavalry Regiment (10) 2 Cavalry 8 4 - 5 16 -/17 KoW p199
Revenant Cavalry (10) (170pts)

Thunderous Charge (2)

Lifeleech (n), Shambling, Thunderous Charge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Revenant Cavalry Regiment (10) 2 Cavalry 8 4 - 5 16 -/17 KoW p199
Soul Reaver Cavalry (10) (325pts)

Crushing Strength (1), Lifeleech (2), Thunderous Charge (2)

Crushing Strength (n), Lifeleech (n), Thunderous Charge (n)
Magic Artefact (25pts)

Chant of Hate (25pts)

Vicious
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Soul Reaver Cavalry Regiment (10) 2 Cavalry 8 3 - 6 20 15/17 KoW p199
Name Notes Ref
Chant of Hate Confers the Vicious special rule. KoW p80
Hordes & Legions (1 War Engine+1 Monster+1 Hero per) (490pts)
Werewolves (6) (245pts)

Crushing Strength (1)

Crushing Strength (n), Lifeleech (n), Nimble
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Werewolves Horde (6) 2 Large Infantry 9 3 - 5 18 15/17 KoW p201
Werewolves (6) (245pts)

Crushing Strength (1)

Crushing Strength (n), Lifeleech (n), Nimble
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Werewolves Horde (6) 2 Large Infantry 9 3 - 5 18 15/17 KoW p201
Troops (2 per Regiment, 4 per Horde & Legion) (330pts)
Revenant Cavalry (5) (110pts)

Thunderous Charge (2)

Lifeleech (n), Shambling, Thunderous Charge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Revenant Cavalry Troop (5) 2 Cavalry 8 4 - 5 8 -/14 KoW p199
Revenant Cavalry (5) (110pts)

Thunderous Charge (2)

Lifeleech (n), Shambling, Thunderous Charge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Revenant Cavalry Troop (5) 2 Cavalry 8 4 - 5 8 -/14 KoW p199
Revenant Cavalry (5) (110pts)

Thunderous Charge (2)

Lifeleech (n), Shambling, Thunderous Charge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Revenant Cavalry Troop (5) 2 Cavalry 8 4 - 5 8 -/14 KoW p199
Heroes (you MUST manually validate quantity) (515pts)
Lykanis (145pts)

Crushing Strength (2), Inspiring (Werewolves only)

Crushing Strength (n), Inspiring, Lifeleech (n), Nimble
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Lykanis 1 2 Hero (Lrg Inf) 9 3 - 5 5 13/15 KoW p203
Necromancer (115pts)

Bane Chant (2) (15pts), Mounted (15pts), Surge (8)

Bane Chant (n), Individual, Lifeleech (n), Nimble, Surge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Necromancer (Mounted) 1 2 Hero (Cav) 8 5 - 4 1 10/12 KoW p203
Name Notes
Undead Horse This unit has its Speed changed to 8 and becomes Hero (Cav) (All changes already in profile).
Necromancer (125pts)

Bane Chant (2) (15pts), Mounted (15pts), Surge (8)

Bane Chant (n), Individual, Lifeleech (n), Nimble, Surge (n)
Magic Artefact (10pts)

Myrddin's Amulet of the Fire-heart (10pts)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Necromancer (Mounted) 1 2 Hero (Cav) 8 5 - 4 1 10/12 KoW p203
Name Notes Ref
Myrddin's Amulet of the Fire-heart Once per game, after using a ranged attack or spell, this unit may immediately use another different ranged attack or spell it possesses, against the same or a different target. KoW p79
Undead Horse This unit has its Speed changed to 8 and becomes Hero (Cav) (All changes already in profile).
Undead Army Standard Bearer (65pts)

Mounted (15pts)

Individual, Inspiring, Lifeleech (n), Nimble, Shambling
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Undead Army Standard Bearer (Mounted) 1 2 Hero (Cav) 8 5 - 4 1 -/13 KoW p201
Name Notes
Undead Horse This unit has its Speed changed to 8 and becomes Hero (Cav) (All changes already in profile).
Undead Army Standard Bearer (65pts)

Mounted (15pts)

Individual, Inspiring, Lifeleech (n), Nimble, Shambling
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Undead Army Standard Bearer (Mounted) 1 2 Hero (Cav) 8 5 - 4 1 -/13 KoW p201
Name Notes
Undead Horse This unit has its Speed changed to 8 and becomes Hero (Cav) (All changes already in profile).

Roster Rules

Alignment (Undead): Evil

Evil Dead: Amongst the Undead force, all units have Lifeleech (1), unless specified otherwise. (KoW p194)
Selection Rules

Bane Chant (n): Spell with (n) attacks, 12" range, and always hits on 4+ regardless of modifiers. Only usable on friendly units, including units engaged in combat. Hits don't inflict damage. If at least one hit is scored, for the rest of the turn the unit's melee and ranged attacks increase their Crushing Strength and Piercing values by 1, or gain Crushing Strength (1) and Piercing (1) if they don't already have it. Multiple Bane Chants hitting the same unit do not have cumulative effects. (KoW p83)

Crushing Strength (n): All melee hits inflicted by this unit have a +(n) modifier when rolling to damage. (KoW p72)

Individual: May pivot to face any direction for free before being given a move order or shooting. This unit never blocks line of sight or offers cover against ranged attacks. Confers the Nimble special rule. Enemies shooting at Individuals suffer an additional -1 to hit modifier. This unit aligns flush with enemy chargers. Enemies NEVER double/triple attacks against this unit. This unit does not double/triple attacks except against non-Individual War Engines. If an Individual is Routed and charger Regroups D6" forward, it can contact an enemy unit, and may attack again immediately. Hindered applies to this Regroup if the original charge was as well. (KoW p71)

Inspiring: If this unit, or any friendly but non-allied unit within 6" is Routed, the opponent must re-roll that Nerve test, and the second result stands. For Inspiring (Specific Unit) the unit will only inspire itself and that unit. (KoW p73)

Lifeleech (n): In melee, this unit regains one point of damage it has previously suffered for every point of damage it deals, up to a maximum of (n). (KoW p74)

Nimble: This unit is allowed one extra pivot of up to 90 degrees for every type of move order except a Halt (important for the Reload! special rule). This unit does not suffer the -1 to hit modifier for moving and shooting. (KoW p74)

Shambling: This unit cannot move At the Double, except when carrying out a Vanguard move. (KoW p74)

Surge (n): Spell with (n) attacks, 12" range, and always hits on 4+ regardless of modifiers. Only usable on friendly units with the Shamble special rule. Hits don't inflict damage. For every hit caused, the target unit moves straight forward 1", stopping just out of contact of friendly units and blocking terrain. Treat as a charge against appropriate facing if target unit contacts an enemy unit. Enemy unit won't take Nerve tests for damage suffered previously in that Shooting phase. Target unit might still be Hindered in the ensuing combat. No effect on units with Speed 0. (KoW p83)

Thunderous Charge (n): All melee hits inflicted by this unit have a +(n) modifier when rolling to damage. This is in addition to the unit's Crushing Strength (if any), but is lost if Disordered or during Hindered charges. (KoW p75)

Vicious: Whenever this unit rolls to damage, it can re-roll all dice that score a natural, unmodified 1. (KoW p75)

Created with BattleScribe





This message was edited 2 times. Last update was at 2016/04/01 22:30:29


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

You are going to need to edit that roster vomit down, duder. All that info is great on a reference sheet but makes following your post impossible.
   
Made in us
Fresh-Faced New User




I did check through my Bones collection, and I could make a troop of skeletons out of them if I don't try to match up weapons beyond melee or ranged. But I don't think a troop is enough to make much of a difference. However, I just placed an order with Reaper for a mounted necromancer and some paints, and to meet the free shipping point I threw in a few more skeletons, which will allow me to multibase into a regiment if I feel like it.

I also noticed that I have enough of their fairly chunky gnoll and bugbear figures that I could probably proxy multiple groups of ogre infantry for allies, as well as some giants that could work decently enough. Especially my giant skeleton, though his pose does make him a bit awkwardly sized.

And speaking of using Bones, any good places to buy bases and movement trays on the decently cheap side that I should know about?

This message was edited 2 times. Last update was at 2016/04/02 12:09:00


 
   
Made in de
Decrepit Dakkanaut





Unruly wrote:


And speaking of using Bones, any good places to buy bases and movement trays on the decently cheap side that I should know about?


Finnboard, a sharp knife and a ruler. 70cmx100cm can be bought at 4-6$ with a thickness of 0.9mm. Can't get any cheaper than that!

This message was edited 2 times. Last update was at 2016/04/02 22:01:33


   
Made in us
Fresh-Faced New User




I can't seem to find finnboard for sale here in the US. I started looking at possibly using balsa wood sheets, but I'm not sure if it will work, since I've never messed with it in sheet form. It also doesn't come in sheets big enough to let you make trays for the largest hordes/legions. Though I'm not entirely sure that's going to be a huge problem.
   
Made in us
Posts with Authority






Unruly wrote:
I can't seem to find finnboard for sale here in the US. I started looking at possibly using balsa wood sheets, but I'm not sure if it will work, since I've never messed with it in sheet form. It also doesn't come in sheets big enough to let you make trays for the largest hordes/legions. Though I'm not entirely sure that's going to be a huge problem.
look for mat-board at an art supply shop. Not as sturdy, but a lot easier to cut, and no worry about grain.

Fineboard is typically used for electronics - not hard to find if you are looking in the right place. Recycled circuit boards would also work - but Google Shopping is useless for finding any, these days. (Instead they show stuff that people have made using recycled circuit boards....)

The Auld Grump, at least if we are talking about the same type of fineboard....

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Fresh-Faced New User




 TheAuldGrump wrote:

Fineboard is typically used for electronics - not hard to find if you are looking in the right place. Recycled circuit boards would also work - but Google Shopping is useless for finding any, these days. (Instead they show stuff that people have made using recycled circuit boards....)

He said finnboard, which when I looked it up is a specific type of pulp paperboard that's sort of like what the back covers of notebooks are made of, but it's a slightly higher quality. All of the sellers I found were in Europe.

I ended up just caving and buying MDF trays from Ironheart Artisans. It was a bit more money than I wanted to spend, but they should last a long time compared to paperboard-based trays and it supports my laziness. So for roughly the price of a regiment of infantry I got trays for my whole army. I can live with that.

I also ordered this little lady to serve as a mounted necromancer. I have to say that without even realizing it I've already done up a couple of Reaper's Nefsokar minis for this army, since I've got their Bones versions. Those kickstarters have been a small boon for my army building. I've even found bits and pieces to put towards a possible future Nature army hidden inside them.

This message was edited 1 time. Last update was at 2016/04/05 06:58:36


 
   
Made in us
Posts with Authority






Unruly wrote:
 TheAuldGrump wrote:

Fineboard is typically used for electronics - not hard to find if you are looking in the right place. Recycled circuit boards would also work - but Google Shopping is useless for finding any, these days. (Instead they show stuff that people have made using recycled circuit boards....)

He said finnboard, which when I looked it up is a specific type of pulp paperboard that's sort of like what the back covers of notebooks are made of, but it's a slightly higher quality. All of the sellers I found were in Europe.

I ended up just caving and buying MDF trays from Ironheart Artisans. It was a bit more money than I wanted to spend, but they should last a long time compared to paperboard-based trays and it supports my laziness. So for roughly the price of a regiment of infantry I got trays for my whole army. I can live with that.

I also ordered this little lady to serve as a mounted necromancer. I have to say that without even realizing it I've already done up a couple of Reaper's Nefsokar minis for this army, since I've got their Bones versions. Those kickstarters have been a small boon for my army building. I've even found bits and pieces to put towards a possible future Nature army hidden inside them.
Yeah - I have been thinking about using Kaladrax from the original Bones Kickstarter as a... plot complication for a battle with the Empire of Dust. (Really, really, really BIG undead dragon... sleeping under the board where the battle takes place... and battles are noisy, what are the odds that he wakes up cranky? )

*EDIT* Treating it as a sort of Nerve test - the amount of damage done within six inches of the place where he is buried.

The Auld Grump

This message was edited 1 time. Last update was at 2016/04/05 21:46:43


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Fresh-Faced New User




I was thinking of using Kaladrax just the other day myself. But I was thinking that he'd make a great piece of impassable terrain as a centerpiece for the board. I mean, just look at him. It's like he was meant to be terrain more than anything. Plus, it would give me a reason to actual assemble him and to break out my airbrush for something other than model kits.
   
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Posts with Authority






He is a great model, and for $10 was a ridiculous bargain.

But WAY too big to use as a standard dragon....

On the other hand, Nethyrmaul - the smaller undead dragon (who ironically cost more) - is just about the right size for actual use.

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Fresh-Faced New User




Well, I know you were around quite a bit in the KS comments(your name is pretty recognizable), so I'm guessing you're aware that Kaladrax was supposed to be smaller than Nethyrmaul. But Reaper and the production company had themselves a Mars Orbiter moment, and measurements got messed up which made Kaladrax something like 3 times his intended size. A huge windfall for people who bought him, and a bunch of kicking themselves from people who didn't.

Now I'm waiting on Ma'aldrakar! That one will also make a great piece of terrain, and I get to lord it over a friend of mine who said he'd give me the money to order him one but never did. And I'll get to do it as I crush his goblin army under the hooves of my undead cavalry. Which will be getting delivered to me on Friday. Can't wait to see them and putz around with them in preparation.
   
Made in au
Screaming Shining Spear





Adelaide, Australia

Super sized Kaladrax is probably the biggest driver behind my regret in not knowing about Reaper or their Bones line until the Bones 2 KS was launched.

   
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Posts with Authority






I am well aware of the accidental nature of the big K's size - but I am also aware of just how well he sells at the $75 price tag that the model ended up getting. (Well enough that they are making more really huge dragons. )

An accidental moment of awesome. (I finally got to use him as a Ravager in Pathfinder....)

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

That's another great thing about KoW - that you can use a larger base size for a monster if needed (albiet, not one large enough for Kaladrax really ).

I'm putting a monster on a 75mm square base instead of 50mm. It's what my Greater Abyssal Golem is supposed to be mounted on, anyway, so it will match and allow me to actually use a model I've been wanting to in the army

This message was edited 1 time. Last update was at 2016/04/07 21:15:25


 
   
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I just got my army in over the weekend, and made myself feel like a total idiot within short order.

I assembled my catapult wrong, because I forgot to put the axle in before gluing, so I had to cut and glue some extra stuff. And then I didn't realize that the rest of my minis were all restic, and was cursing my Soul Reaver cavalry horses for not gluing together with either of my two plastic cements. And I was cursing them for days, even ordering a new jar of plastic cement because I thought my current one was too thin or something to work correctly. Then I looked it up and realized that I just needed superglue, and I felt stupid.

My wargaming days are off to an auspicious start!
   
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It happens.

Though I gather that Mantic is phasing out the restic as time passes.

Which is too bad - for the larger models restic works fine, and I rather liked the material for the wraiths and the Revenant cavalry, even though they are standard sized figures.

I lost a game hard last night - Abyssals vs. Ratkin - the first loss for my Abyssals... but it was a slaughter.

Some great rolls on his part, some normal rolls on my part.... but mostly, a unit that I thought would hold for a couple of turns folded in the first turn of combat, and left my flank wide open. I had no plan in place for what would happen if my regiment of Lower Abyssals dropped that quickly. (He needed to roll a 10 to route them... he got box cars. They ran like scared bunnies.)

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Fresh-Faced New User




Well, it's weird because I managed to get two of the horses for my Soul Reaver Cavalry glued together using my Tamiya cement, though it took some doing. But the others I couldn't manage to do that with. Which is why I was cursing them so badly until I looked them up and found out they were restic and that I must have gotten extremely lucky on the first two.

But now I've got my superglue, I'm stuck at a job where I almost literally sit at a desk and do nothing all night with no supervision, and I brought everything with me. So it's time to start cleaning up and gluing things together. And maybe, just maybe, Friday night I'll be able to get a test run in with the army if I get a few of each unit tacked together to stick in their movement trays.
   
Made in us
Fresh-Faced New User




I finally got my army assembled and got a game in on Friday. Yea, it took me 5 months to get everything together and for my schedule and my friend's to line up so we could play. Of course, I also bought a lot more stuff and more than doubled my model count.

2500 points, my Undead vs his Goblins, in 7 turns of a terrain-light Kill and Pillage. The game ended in a dead heat, with only 10 points making up the difference between us. It was our first game of KoW though, so at turn 3 or so we realized we had been forgetting about both Inspiring and Regeneration, I forgot my Lifeleech until about turn 4, and then after the game was over we realized we had completely forgotten about his goblins' Yellow Bellied rule. We called it a wash, and chalked up all the mistakes to learning the system.

We don't know when we'll get to play next, but we're both looking forward to it. I scored some Elves on the cheap, and he's got an army of Bretonnians from about a decade ago that he's thinking of assembling now. And at the very least it isn't like my FoW attempt, where I spent the money and never even got to play once.
   
Made in fr
Regular Dakkanaut




About surge, there are many tricks that are very effective but might not be apparrent at first for a beginner, surge is not something that you simply use to move faster your shambling units, it's a very powerful tool.

I listed most of those "tricks" in the Brotherhood official forum, you can see them at http://vb.manticforum.com/forum/kings-of-war/kow-armies/the-brotherhood/292746-brotherhood-in-competitive-tourney-play/page3 (post #37)

This message was edited 1 time. Last update was at 2016/09/05 13:24:50


 
   
Made in se
Longtime Dakkanaut






I think 2500 is a bit too big when learning the system.

Around 1500 is probably a good size. It allows you to fit a little of everything but it's not so overwhelming that you risk forgetting a lot of stuff.

   
Made in us
Fresh-Faced New User




Eh, it went well enough. Any first game is going to be spent forgetting, remembering, and referencing rules. Most of what we had forgotten had more to do with our force lists than anything.

The next time we play I have a strong feeling that it's going to be much smoother.
   
 
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