Oh, don't get me wrong - I love the undead cavalry, and the Elites box is a decent start in that regard. (I have run an entire cavalry based undead army - they hit hard, they hit fast, but die if they get bogged down - it is all about the charge, the flank, and the Surge.)
And Ilona will work with what is in the box - keep her between or behind the cavalry, where her Inspire can do its job. Charge her in with whatever unit looks likely to do the most damage, or keep her back if it doesn't look like she will be needed. She has a great Defense,and will do fine in melee, but there are things with Crushing Strength or Piercing that can put paid to her in a turn or two.
Wraiths are great - if I were using Ilona at all, I would keep her near the Wraiths, so she can Surge, Heal, and Inspire them - they have similar speeds, and can stick close. A very nice flanking force, that can hide behind terrain, hop over it, and then be Surged into the enemy.
Have I mentioned that Surge is important?
I seldom run with fewer that two Necromancers - more often three. (Counting Morghoth and the Liche King as Necromancers in this - for the points I tend to run with Necromancers over either Morghoth or the Liche King, but both are quite viable - I just prefer units over heroes..)
But the box is designed to be an addition to an army, so it will have gaps.
Mummies are a bit trickier to use than the bulk of the box - slow, not a lot of attacks for the points... but they tend to stick around.
They are awesome for holding objectives - hard to shift, once they are there.
For most missions I plunk them in front of a Regiment or Horde of Revenants or Skeletons - they can take a pounding for several turns, even from a Dwarf gunline. Then I peel them off to the side, and Surge the skeletons into the enemy.
If you have a Bones Kickstarter Box then you might well have enough skellies to make a unit.
At some point I will try to dig up my all cavalry force - it did okay, but I like to have a solid core of infantry.
The Auld Grump
I had to update it a bit - I originally did the army in 1st edition....
Thunder at Dusk (2000pts)
Undead Armies 2E (Standard) (2000pts)
Regiments (1 War Engine/1 Monster/1 Hero per) (665pts)
Revenant Cavalry (10) (170pts)
Thunderous Charge (2)
Lifeleech (n), Shambling, Thunderous Charge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Revenant Cavalry Regiment (10) 2 Cavalry 8 4 - 5 16 -/17
KoW p199
Revenant Cavalry (10) (170pts)
Thunderous Charge (2)
Lifeleech (n), Shambling, Thunderous Charge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Revenant Cavalry Regiment (10) 2 Cavalry 8 4 - 5 16 -/17
KoW p199
Soul Reaver Cavalry (10) (325pts)
Crushing Strength (1), Lifeleech (2), Thunderous Charge (2)
Crushing Strength (n), Lifeleech (n), Thunderous Charge (n)
Magic Artefact (25pts)
Chant of Hate (25pts)
Vicious
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Soul Reaver Cavalry Regiment (10) 2 Cavalry 8 3 - 6 20 15/17
KoW p199
Name Notes Ref
Chant of Hate Confers the Vicious special rule.
KoW p80
Hordes & Legions (1 War Engine+1 Monster+1 Hero per) (490pts)
Werewolves (6) (245pts)
Crushing Strength (1)
Crushing Strength (n), Lifeleech (n), Nimble
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Werewolves Horde (6) 2 Large Infantry 9 3 - 5 18 15/17
KoW p201
Werewolves (6) (245pts)
Crushing Strength (1)
Crushing Strength (n), Lifeleech (n), Nimble
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Werewolves Horde (6) 2 Large Infantry 9 3 - 5 18 15/17
KoW p201
Troops (2 per Regiment, 4 per Horde & Legion) (330pts)
Revenant Cavalry (5) (110pts)
Thunderous Charge (2)
Lifeleech (n), Shambling, Thunderous Charge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Revenant Cavalry Troop (5) 2 Cavalry 8 4 - 5 8 -/14
KoW p199
Revenant Cavalry (5) (110pts)
Thunderous Charge (2)
Lifeleech (n), Shambling, Thunderous Charge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Revenant Cavalry Troop (5) 2 Cavalry 8 4 - 5 8 -/14
KoW p199
Revenant Cavalry (5) (110pts)
Thunderous Charge (2)
Lifeleech (n), Shambling, Thunderous Charge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Revenant Cavalry Troop (5) 2 Cavalry 8 4 - 5 8 -/14
KoW p199
Heroes (you MUST manually validate quantity) (515pts)
Lykanis (145pts)
Crushing Strength (2), Inspiring (Werewolves only)
Crushing Strength (n), Inspiring, Lifeleech (n), Nimble
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Lykanis 1 2 Hero (Lrg Inf) 9 3 - 5 5 13/15
KoW p203
Necromancer (115pts)
Bane Chant (2) (15pts), Mounted (15pts), Surge (8)
Bane Chant (n), Individual, Lifeleech (n), Nimble, Surge (n)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Necromancer (Mounted) 1 2 Hero (Cav) 8 5 - 4 1 10/12
KoW p203
Name Notes
Undead Horse This unit has its Speed changed to 8 and becomes Hero (Cav) (All changes already in profile).
Necromancer (125pts)
Bane Chant (2) (15pts), Mounted (15pts), Surge (8)
Bane Chant (n), Individual, Lifeleech (n), Nimble, Surge (n)
Magic Artefact (10pts)
Myrddin's Amulet of the Fire-heart (10pts)
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Necromancer (Mounted) 1 2 Hero (Cav) 8 5 - 4 1 10/12
KoW p203
Name Notes Ref
Myrddin's Amulet of the Fire-heart Once per game, after using a ranged attack or spell, this unit may immediately use another different ranged attack or spell it possesses, against the same or a different target.
KoW p79
Undead Horse This unit has its Speed changed to 8 and becomes Hero (Cav) (All changes already in profile).
Undead Army Standard Bearer (65pts)
Mounted (15pts)
Individual, Inspiring, Lifeleech (n), Nimble, Shambling
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Undead Army Standard Bearer (Mounted) 1 2 Hero (Cav) 8 5 - 4 1 -/13
KoW p201
Name Notes
Undead Horse This unit has its Speed changed to 8 and becomes Hero (Cav) (All changes already in profile).
Undead Army Standard Bearer (65pts)
Mounted (15pts)
Individual, Inspiring, Lifeleech (n), Nimble, Shambling
Name Unit Size Height Unit Type Speed Melee Ranged Defense Attacks Nerve Ref
Undead Army Standard Bearer (Mounted) 1 2 Hero (Cav) 8 5 - 4 1 -/13
KoW p201
Name Notes
Undead Horse This unit has its Speed changed to 8 and becomes Hero (Cav) (All changes already in profile).
Roster Rules
Alignment (Undead): Evil
Evil Dead: Amongst the Undead force, all units have Lifeleech (1), unless specified otherwise. (
KoW p194)
Selection Rules
Bane Chant (n): Spell with (n) attacks, 12" range, and always hits on 4+ regardless of modifiers. Only usable on friendly units, including units engaged in combat. Hits don't inflict damage. If at least one hit is scored, for the rest of the turn the unit's melee and ranged attacks increase their Crushing Strength and Piercing values by 1, or gain Crushing Strength (1) and Piercing (1) if they don't already have it. Multiple Bane Chants hitting the same unit do not have cumulative effects. (
KoW p83)
Crushing Strength (n): All melee hits inflicted by this unit have a +(n) modifier when rolling to damage. (
KoW p72)
Individual: May pivot to face any direction for free before being given a move order or shooting. This unit never blocks line of sight or offers cover against ranged attacks. Confers the Nimble special rule. Enemies shooting at Individuals suffer an additional -1 to hit modifier. This unit aligns flush with enemy chargers. Enemies NEVER double/triple attacks against this unit. This unit does not double/triple attacks except against non-Individual War Engines. If an Individual is Routed and charger Regroups
D6" forward, it can contact an enemy unit, and may attack again immediately. Hindered applies to this Regroup if the original charge was as well. (
KoW p71)
Inspiring: If this unit, or any friendly but non-allied unit within 6" is Routed, the opponent must re-roll that Nerve test, and the second result stands. For Inspiring (Specific Unit) the unit will only inspire itself and that unit. (
KoW p73)
Lifeleech (n): In melee, this unit regains one point of damage it has previously suffered for every point of damage it deals, up to a maximum of (n). (
KoW p74)
Nimble: This unit is allowed one extra pivot of up to 90 degrees for every type of move order except a Halt (important for the Reload! special rule). This unit does not suffer the -1 to hit modifier for moving and shooting. (
KoW p74)
Shambling: This unit cannot move At the Double, except when carrying out a Vanguard move. (
KoW p74)
Surge (n): Spell with (n) attacks, 12" range, and always hits on 4+ regardless of modifiers. Only usable on friendly units with the Shamble special rule. Hits don't inflict damage. For every hit caused, the target unit moves straight forward 1", stopping just out of contact of friendly units and blocking terrain. Treat as a charge against appropriate facing if target unit contacts an enemy unit. Enemy unit won't take Nerve tests for damage suffered previously in that Shooting phase. Target unit might still be Hindered in the ensuing combat. No effect on units with Speed 0. (
KoW p83)
Thunderous Charge (n): All melee hits inflicted by this unit have a +(n) modifier when rolling to damage. This is in addition to the unit's Crushing Strength (if any), but is lost if Disordered or during Hindered charges. (
KoW p75)
Vicious: Whenever this unit rolls to damage, it can re-roll all dice that score a natural, unmodified 1. (
KoW p75)
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