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![[Post New]](/s/i/i.gif) 2016/05/03 06:39:12
Subject: The Imperial Guard: Are the Lacking Right Now?
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Gargantuan Gargant
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Yeah, I kinda have to agree with the general sentiment towards Yarrick being a big part of IG fluff. As an Ork player it's shocking to see to your disregard towards Yarrick, he's a damn tough ass oomie, tough enough to warrant T4 despite his age (and isn't as tricked out with bionics in the same way as Straken is) and smart enough to use an Ork power klaw. He's the prime example of a mortal man fighting against the odds to the bitter end.
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![[Post New]](/s/i/i.gif) 2016/05/03 06:41:32
Subject: The Imperial Guard: Are the Lacking Right Now?
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Ultramarine Librarian with Freaky Familiar
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Selym wrote: Kanluwen wrote: ThirstySpaceMan wrote:The Hero of Armageddon would like a word on Commissars as AM commanders.  Oh what's his name? Mr evil eye himself. You know the guy that is so fething awesome he hangs out with the High Marshal of the Black Templar!
Yarrick's a joke. He can be gone too.
I'm not sure you are an IG player.
Perhaps you are a closet ultrasmurf?
Hey, that's no fair. I'm an Ultrasmurf fan and I think Yarrick is badass.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2016/05/03 06:43:42
Subject: The Imperial Guard: Are the Lacking Right Now?
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Raging Ravener
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Guys, Im starting to see what the older players saw when I first started, its all a big cycle over and over.
First starting - "OMG, your playing I.G? So weak"
A few years ago - "OMFG TFG Playing I.G. just because the new dex and so O.P."
Now - "Oh, playing I.G., you never want to win do you?"
Just wait, all I.G. will replace Tau, Eldar, as THE army again. Only exception is SM , which seems to always be the same for the most part.
Edit: I forgot, my point to OP.  You just keep doing you and ignore what they say in the store! They are your toy soldiers to build, paint, collect and play with. When you stop having fun , hang on to them, but start a small new band of a new army and roll with it for a bit.
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This message was edited 1 time. Last update was at 2016/05/03 06:47:29
BURN THE HERETIC! KILL THE MUTANT! PURGE THE UNCLEAN! |
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![[Post New]](/s/i/i.gif) 2016/05/03 13:06:00
Subject: The Imperial Guard: Are the Lacking Right Now?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Vaktathi wrote:Where did such raw hatred for Yarrick materialize from, did he run over your dog or something? I'm like...really amused here, I've never seen someone so hot and bothered over the mere existence of Commissar Yarrick before. I don't think I've ever seen anyone hate on Yarrick before in any way ever.
I'm getting popcorn.
EDIT: Also, I've never seen someone just grab Yarrick and run him as their first IG command unit, hell I almost never see him period. Where are all these people starting and then failing with Yarrick?
So, to put into context:
Every other week we have this guy who comes into my local shop, plays his Guard against a known powergamer and won't ever shut the hell up about "how bad" Guard are.
His list is Yarrick, two Veteran Squads, and then some tanks. When he was first starting out, he had been in while I was running my Guard and asked for some advice. I gave him some advice(a decent number of Officers, Infantry Squads rather than Veteran Squads--the usual advice), and thought that was the end of it.
The next week he was in trying to give another new Guard player advice, which was "Yarrick and Veterans is the best thing ever" then trying to play it off as the advice I gave him.
Fast forward to a year later, he's STILL doing that same crap. And still doing nothing but whining about how poorly his Guard perform and how Yarrick should be so much better yadda yadda yadda.
So yeah. I don't like Yarrick only because I have to hear ever other week about how bad he is or how great he should be. It's not as big of an annoyance as you seem to think(the internet gives no context to rants, beyond them just being rants and it's not difficult to type words) but I dislike Yarrick being an HQ choice. If he stays in, then he needs to:
A) Not be fieldable as an HQ choice by himself.
B) Only be able to be added to a Company Command Squad.
Automatically Appended Next Post: generalchaos34 wrote:
How in holy hell is there nothing more FRAGGIN GUARD than Commissar Balls of Adamantium Yarrick? Look at this man and tell me there is something that says "I am the hammer of the emperor" more than this stone cold space pimp? He is the only man in the universe Orks respect, he has his own personal baneblade called the "Fortress of Arrogance" which he mounted an entire crusade just to get back.
"He" didn't mount an entire crusade.
The Guard mounted an invasion of Golgotha, and the Cadian 18th Army Group("Exolon") reclaimed it with a token assist from the Adeptus Mechanicus.
Yarrick was literally nowhere to be found for the entirety of this. He was elsewhere.
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This message was edited 1 time. Last update was at 2016/05/03 13:08:40
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![[Post New]](/s/i/i.gif) 2016/05/03 15:00:15
Subject: The Imperial Guard: Are the Lacking Right Now?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Kanluwen wrote: Vaktathi wrote:Where did such raw hatred for Yarrick materialize from, did he run over your dog or something? I'm like...really amused here, I've never seen someone so hot and bothered over the mere existence of Commissar Yarrick before. I don't think I've ever seen anyone hate on Yarrick before in any way ever. I'm getting popcorn. EDIT: Also, I've never seen someone just grab Yarrick and run him as their first IG command unit, hell I almost never see him period. Where are all these people starting and then failing with Yarrick?
So, to put into context: Every other week we have this guy who comes into my local shop, plays his Guard against a known powergamer and won't ever shut the hell up about "how bad" Guard are. His list is Yarrick, two Veteran Squads, and then some tanks. When he was first starting out, he had been in while I was running my Guard and asked for some advice. I gave him some advice(a decent number of Officers, Infantry Squads rather than Veteran Squads--the usual advice), and thought that was the end of it. The next week he was in trying to give another new Guard player advice, which was "Yarrick and Veterans is the best thing ever" then trying to play it off as the advice I gave him. Fast forward to a year later, he's STILL doing that same crap. And still doing nothing but whining about how poorly his Guard perform and how Yarrick should be so much better yadda yadda yadda. So yeah. I don't like Yarrick only because I have to hear ever other week about how bad he is or how great he should be. It's not as big of an annoyance as you seem to think(the internet gives no context to rants, beyond them just being rants and it's not difficult to type words) but I dislike Yarrick being an HQ choice. If he stays in, then he needs to: A) Not be fieldable as an HQ choice by himself. B) Only be able to be added to a Company Command Squad. Automatically Appended Next Post: generalchaos34 wrote: How in holy hell is there nothing more FRAGGIN GUARD than Commissar Balls of Adamantium Yarrick? Look at this man and tell me there is something that says "I am the hammer of the emperor" more than this stone cold space pimp? He is the only man in the universe Orks respect, he has his own personal baneblade called the "Fortress of Arrogance" which he mounted an entire crusade just to get back.
"He" didn't mount an entire crusade. The Guard mounted an invasion of Golgotha, and the Cadian 18th Army Group("Exolon") reclaimed it with a token assist from the Adeptus Mechanicus. Yarrick was literally nowhere to be found for the entirety of this. He was elsewhere. You can't hate on Yarrick just because some jerk dosent want to play him right (he belongs in a blob!). And maybe "crusade" wasnt the best word to use but anyone who can mount an entire Imperial Guard expedition to one of the most Ork infested planets in the galaxy just to get their wheels back is certainly worth noting. I have personally had some success with yarrick in a kitted out power blob, since he is the only officer who can give orders and is also an independent character making him extremely hard to kill, plus his warlord trait is one of the better ones. My only real complaintis the price and the fact that you cant also have an CCS without defaulting him to your warlord (it seems like an oversight but still a pain). Alternatively I have joined him with a large crew of artillery carriages to give them nice leadership combined with majority T7, almost guaranteed orders and no falling back (and he helps out Rapiers and Thudd guns nearby with orders and warlord trait). Plus if they are assualted Yarrick is more than capable of defending his position.
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This message was edited 2 times. Last update was at 2016/05/03 15:26:34
17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2016/05/03 16:36:27
Subject: The Imperial Guard: Are the Lacking Right Now?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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generalchaos34 wrote: You can't hate on Yarrick just because some jerk dosent want to play him right (he belongs in a blob!).
If I'm going to be honest, I've never liked any of the "Commissars who are really commanders but mostly really commissar" characters. I don't mind Gaunt because while they've Mary Sued him to hell and back, they've also made a point of showing that he is fallible. Yarrick is just the Cato Sicarius of the Imperial Guard: somehow he's the best at everything, even if that thing wasn't around when he was. Yarrick's like that one friend who no matter what you or someone else has done; they've done it before and better. But then when you try to get them to show it, they fail miserably. And maybe "crusade" wasnt the best word to use but anyone who can mount an entire Imperial Guard expedition to one of the most Ork infested planets in the galaxy just to get their wheels back is certainly worth noting.
It wasn't a question of Yarrick saying "Go get my tank". It's literally that someone in the Adeptus Mechanicus petitioned the Munitorum to mount a rescue operation for Fortress of Arrogance, citing that Yarrick's tank itself was a relic of extreme importance and suggesting that it needed to be recovered for the war effort on Armageddon. Read "Gunheads" to find out about why that was a dirty, dirty lie. Or check the spoilers below: I have personally had some success with yarrick in a kitted out power blob, since he is the only officer who can give orders and is also an independent character making him extremely hard to kill, plus his warlord trait is one of the better ones. My only real complaintis the price and the fact that you cant also have an CCS without defaulting him to your warlord (it seems like an oversight but still a pain). Alternatively I have joined him with a large crew of artillery carriages to give them nice leadership combined with majority T7, almost guaranteed orders and no falling back (and he helps out Rapiers and Thudd guns nearby with orders and warlord trait). Plus if they are assualted Yarrick is more than capable of defending his position.
It's great that you've had some success with him, but I just cannot see the purpose behind him. I would rather, if they keep Yarrick around, they pull a Marneus Calgar and give him two distinct profiles for wargear: Pre-Ghazghkull Thraka and Post-Ghazghkull Thraka. And for christ's sake, bring back Kasrkin. Give me a damn Kasrkin character(Lukas Bastonne SHOULD have been that character but for whatever reason they let Cruddace feth that up too) and Kasrkin Platoons, you can keep your precious Yarrick.
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This message was edited 1 time. Last update was at 2016/05/03 16:38:06
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![[Post New]](/s/i/i.gif) 2016/05/03 17:56:49
Subject: The Imperial Guard: Are the Lacking Right Now?
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Mekboy on Kustom Deth Kopta
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on the topic of Yarrick when is the inquisition going to end him anyway? I mean he is so tough and only can hang with ork warbosses because the orks believe he can and as we know with orks when they believe something will happen their influence ted the dots somehow though... btu on the table I have seen him played well a few times but mostly did not earn his points back which is a shame, he should be pretty badass and one of the few extremely tough cc monsters for the IG
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2016/05/03 18:06:58
Subject: The Imperial Guard: Are the Lacking Right Now?
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Worthiest of Warlock Engineers
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G00fySmiley wrote:on the topic of Yarrick when is the inquisition going to end him anyway? I mean he is so tough and only can hang with ork warbosses because the orks believe he can and as we know with orks when they believe something will happen their influence ted the dots somehow though... btu on the table I have seen him played well a few times but mostly did not earn his points back which is a shame, he should be pretty badass and one of the few extremely tough cc monsters for the IG
Welcome to the IG. Where even our CC monsters are gak in close combat.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2016/05/03 20:38:50
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Hardened Veteran Guardsman
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In terms of Doctrines and multiple types of units/specialties/regiments/blarghiddy:
I'm all in favor of different Regimental Bonuses. The Imperial Guard ISN'T just the Cadians and should in no way be treated as such. Cadia is in one section of space. That's like saying Space Marines should just be "Codex: Ultramarines" which is what the old SM book (and even the new one to a degree) was always joked as.
To take away regiments would be a fatal flaw for making the Guard "The Guard" again. It's the backbone of the Imperium stuck in the dirt, Billy from Necromunda and Bobby from another Hive world conscripted into service to the Glorious Emperor: A being touted as God; to defend against creatures that would drive most to the brink of insanity.
It's arguably one of the most personally relate able armies in 40k. Different Regiments show the diverse backgrounds of all the different planets within the Imperium and -SHOULD- be focused on, rather than stripped away to just "Cadia."
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Basement WarGamers (BWG)
Walnuts wrote: I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'. |
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![[Post New]](/s/i/i.gif) 2016/05/03 21:33:24
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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IronMaster wrote:In terms of Doctrines and multiple types of units/specialties/regiments/blarghiddy:
I'm all in favor of different Regimental Bonuses. The Imperial Guard ISN'T just the Cadians and should in no way be treated as such. Cadia is in one section of space. That's like saying Space Marines should just be "Codex: Ultramarines" which is what the old SM book (and even the new one to a degree) was always joked as.
The Imperial Guard isn't just the Cadians, but Cadians serve as a pattern in terms of doctrines and training for the more 'elite' Guard units. And notice that nobody has actually said rebrand the book as "Imperial Guard" while removing everything else. My argument is that at this point in time, until we see anything actually justifying the name "Imperial Guard"? Remove the non-Cadian stuff and just make the book "Codex: Cadian Shock Troops".
And while Cadia is in one section of space, Cadians are damn near everywhere according to the fluff. And that's not taking into account that the Cadian system proper has more worlds than people think about:
Prosan(1st planet from the sun) is a hostile environment training world--you're not gonna see a population coming from there; it's literally just a massive training ground.
Korolis is the 2nd planet and they produce Promethian weapons grade atomic material--not gonna see a population of soldiers coming from there.
Kasr Sonnen is the 3rd planet and a fortress world. That's all we know about it.
Cadia Prime is the 4th planet, and that planet is well-known. Don't need to say anything beyond that.
Kasr Holn is another fortress world and the 5th planet.
Then you get to Macharia, a militarized hive planet.
Then Vigilatum; an Imperial Navy training ground.
Kasr Partox is next; another fortress world.
St. Josmane's Hope; a military prison planet.
Lastly you have Solar Mariatus, a planet devoted strictly to war material production.
And note that's just the Cadian solar system. You still have the entire Cadian sector to think about--and if you consider the fact that all the Regiments might adopt the name "Cadian Shock Troops" it makes a hell of a lot more sense to consider just how prevalent they are.
To take away regiments would be a fatal flaw for making the Guard "The Guard" again. It's the backbone of the Imperium stuck in the dirt, Billy from Necromunda and Bobby from another Hive world conscripted into service to the Glorious Emperor: A being touted as God; to defend against creatures that would drive most to the brink of insanity.
Regiments were stripped away a long time ago. There is NOTHING separating a Cadian Shock Troop Regiment from a Vostroyan Fancypants Regiment or a Valhallan "We have moustaches!" regiment.
The only thing that really comes into play is the new Mont'ka detachment and relics, and even then while it's supposed to show a strictly Cadian Army Group it can be adapted for any of the other Regiments via "Counts As"(the only characters you cannot take are Nork Deddog, Yarrick, Straken, and Harker) in the case of named characters("This is my Valhallan version of Ursukar Creed; Creed with Moustache!").
I guess the other time it comes into play is with the FW Regiments, but changing C: IG wouldn't really affect them beyond the tanks, Relics, and Orders system since they don't even really use C: IG beyond those.
It's arguably one of the most personally relate able armies in 40k. Different Regiments show the diverse backgrounds of all the different planets within the Imperium and -SHOULD- be focused on, rather than stripped away to just "Cadia."
Different regiments do that--but there's no rules for different regiments in C: IG.. There haven't been rules for different regiments in C: IG for a loooong time. To pretend that stripping the book down to just Cadians somehow detracts from the ability of one to field alternate regiments is just silly.
C: IG requires you to play make-believe more than other book when it comes down to it. Shifting focus from cramming in legacy characters like Yarrick, Straken, and Harker and legacy units like Rough Riders, Ratlings, and even Ogryn to instead focus on Cadian Shock Troops as a single faction isn't a terrible idea.
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![[Post New]](/s/i/i.gif) 2016/05/16 08:50:48
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Lone Wolf Sentinel Pilot
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IronMaster wrote:In terms of Doctrines and multiple types of units/specialties/regiments/blarghiddy: I'm all in favor of different Regimental Bonuses. The Imperial Guard ISN'T just the Cadians and should in no way be treated as such. Cadia is in one section of space. That's like saying Space Marines should just be "Codex: Ultramarines" which is what the old SM book (and even the new one to a degree) was always joked as. To take away regiments would be a fatal flaw for making the Guard "The Guard" again. It's the backbone of the Imperium stuck in the dirt, Billy from Necromunda and Bobby from another Hive world conscripted into service to the Glorious Emperor: A being touted as God; to defend against creatures that would drive most to the brink of insanity. It's arguably one of the most personally relate able armies in 40k. Different Regiments show the diverse backgrounds of all the different planets within the Imperium and -SHOULD- be focused on, rather than stripped away to just "Cadia." I'd say a vast majority of the Imperial Guard player base would agree with the idea that different Regiments from different worlds is a good thing. The thing about it is if they aren't going to really put effort into it, having different regiments and rules for them won't be enough for what you- or me- really want. I want detail and effort put into it to make my army truly "mine". Since that's not going to happen, I'm ok with Cadians being the posterchild, as they are the most "median" of the regiments in the Guard. That is, they aren't too extreme on any side. They make us of all the different kinds of units (except for Rough Riders- a shame really) and can be used as the starting canvas for other regiments one wants to build. Since the slashing of the doctrine system in the... 3.5(I think?) codex, I've been a fan of the idea of your personal style and the armies character coming out through their appearance, rather than their rules. Kanluwen wrote:Shifting focus from cramming in legacy characters like Yarrick, Straken, and Harker and legacy units like Rough Riders, Ratlings, and even Ogryn to instead focus on Cadian Shock Troops as a single faction isn't a terrible idea. I agree with most things you say, but this is one thing I disagree with you on.
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This message was edited 2 times. Last update was at 2016/05/03 21:41:02
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![[Post New]](/s/i/i.gif) 2016/05/03 21:40:56
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Ultramarine Librarian with Freaky Familiar
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Kanluwen wrote: IronMaster wrote:In terms of Doctrines and multiple types of units/specialties/regiments/blarghiddy:
I'm all in favor of different Regimental Bonuses. The Imperial Guard ISN'T just the Cadians and should in no way be treated as such. Cadia is in one section of space. That's like saying Space Marines should just be "Codex: Ultramarines" which is what the old SM book (and even the new one to a degree) was always joked as.
The Imperial Guard isn't just the Cadians, but Cadians serve as a pattern in terms of doctrines and training for the more 'elite' Guard units. And notice that nobody has actually said rebrand the book as "Imperial Guard" while removing everything else. My argument is that at this point in time, until we see anything actually justifying the name "Imperial Guard"? Remove the non-Cadian stuff and just make the book "Codex: Cadian Shock Troops".
And while Cadia is in one section of space, Cadians are damn near everywhere according to the fluff. And that's not taking into account that the Cadian system proper has more worlds than people think about:
Prosan(1st planet from the sun) is a hostile environment training world--you're not gonna see a population coming from there; it's literally just a massive training ground.
Korolis is the 2nd planet and they produce Promethian weapons grade atomic material--not gonna see a population of soldiers coming from there.
Kasr Sonnen is the 3rd planet and a fortress world. That's all we know about it.
Cadia Prime is the 4th planet, and that planet is well-known. Don't need to say anything beyond that.
Kasr Holn is another fortress world and the 5th planet.
Then you get to Macharia, a militarized hive planet.
Then Vigilatum; an Imperial Navy training ground.
Kasr Partox is next; another fortress world.
St. Josmane's Hope; a military prison planet.
Lastly you have Solar Mariatus, a planet devoted strictly to war material production.
And note that's just the Cadian solar system. You still have the entire Cadian sector to think about--and if you consider the fact that all the Regiments might adopt the name "Cadian Shock Troops" it makes a hell of a lot more sense to consider just how prevalent they are.
To take away regiments would be a fatal flaw for making the Guard "The Guard" again. It's the backbone of the Imperium stuck in the dirt, Billy from Necromunda and Bobby from another Hive world conscripted into service to the Glorious Emperor: A being touted as God; to defend against creatures that would drive most to the brink of insanity.
Regiments were stripped away a long time ago. There is NOTHING separating a Cadian Shock Troop Regiment from a Vostroyan Fancypants Regiment or a Valhallan "We have moustaches!" regiment.
The only thing that really comes into play is the new Mont'ka detachment and relics, and even then while it's supposed to show a strictly Cadian Army Group it can be adapted for any of the other Regiments via "Counts As"(the only characters you cannot take are Nork Deddog, Yarrick, Straken, and Harker) in the case of named characters("This is my Valhallan version of Ursukar Creed; Creed with Moustache!").
I guess the other time it comes into play is with the FW Regiments, but changing C: IG wouldn't really affect them beyond the tanks, Relics, and Orders system since they don't even really use C: IG beyond those.
It's arguably one of the most personally relate able armies in 40k. Different Regiments show the diverse backgrounds of all the different planets within the Imperium and -SHOULD- be focused on, rather than stripped away to just "Cadia."
Different regiments do that--but there's no rules for different regiments in C: IG.. There haven't been rules for different regiments in C: IG for a loooong time. To pretend that stripping the book down to just Cadians somehow detracts from the ability of one to field alternate regiments is just silly.
C: IG requires you to play make-believe more than other book when it comes down to it. Shifting focus from cramming in legacy characters like Yarrick, Straken, and Harker and legacy units like Rough Riders, Ratlings, and even Ogryn to instead focus on Cadian Shock Troops as a single faction isn't a terrible idea.
Oh, okay, so everyone should just play with the rules of your favorite army because of reasons. Imperial Guard regiments fight differently, Kan. The Valhallan Ice Warriors don't fight along the same lines as the Elysians. It's silly to tell people that they should just be content with the special rules and characters of just one regiment because you like it the most.
Do you think all marine chapters should fight like the Ultramarines?
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2016/05/03 22:26:21
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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TheCustomLime wrote: Kanluwen wrote: IronMaster wrote:In terms of Doctrines and multiple types of units/specialties/regiments/blarghiddy:
I'm all in favor of different Regimental Bonuses. The Imperial Guard ISN'T just the Cadians and should in no way be treated as such. Cadia is in one section of space. That's like saying Space Marines should just be "Codex: Ultramarines" which is what the old SM book (and even the new one to a degree) was always joked as.
The Imperial Guard isn't just the Cadians, but Cadians serve as a pattern in terms of doctrines and training for the more 'elite' Guard units. And notice that nobody has actually said rebrand the book as "Imperial Guard" while removing everything else. My argument is that at this point in time, until we see anything actually justifying the name "Imperial Guard"? Remove the non-Cadian stuff and just make the book "Codex: Cadian Shock Troops".
And while Cadia is in one section of space, Cadians are damn near everywhere according to the fluff. And that's not taking into account that the Cadian system proper has more worlds than people think about:
Prosan(1st planet from the sun) is a hostile environment training world--you're not gonna see a population coming from there; it's literally just a massive training ground.
Korolis is the 2nd planet and they produce Promethian weapons grade atomic material--not gonna see a population of soldiers coming from there.
Kasr Sonnen is the 3rd planet and a fortress world. That's all we know about it.
Cadia Prime is the 4th planet, and that planet is well-known. Don't need to say anything beyond that.
Kasr Holn is another fortress world and the 5th planet.
Then you get to Macharia, a militarized hive planet.
Then Vigilatum; an Imperial Navy training ground.
Kasr Partox is next; another fortress world.
St. Josmane's Hope; a military prison planet.
Lastly you have Solar Mariatus, a planet devoted strictly to war material production.
And note that's just the Cadian solar system. You still have the entire Cadian sector to think about--and if you consider the fact that all the Regiments might adopt the name "Cadian Shock Troops" it makes a hell of a lot more sense to consider just how prevalent they are.
To take away regiments would be a fatal flaw for making the Guard "The Guard" again. It's the backbone of the Imperium stuck in the dirt, Billy from Necromunda and Bobby from another Hive world conscripted into service to the Glorious Emperor: A being touted as God; to defend against creatures that would drive most to the brink of insanity.
Regiments were stripped away a long time ago. There is NOTHING separating a Cadian Shock Troop Regiment from a Vostroyan Fancypants Regiment or a Valhallan "We have moustaches!" regiment.
The only thing that really comes into play is the new Mont'ka detachment and relics, and even then while it's supposed to show a strictly Cadian Army Group it can be adapted for any of the other Regiments via "Counts As"(the only characters you cannot take are Nork Deddog, Yarrick, Straken, and Harker) in the case of named characters("This is my Valhallan version of Ursukar Creed; Creed with Moustache!").
I guess the other time it comes into play is with the FW Regiments, but changing C: IG wouldn't really affect them beyond the tanks, Relics, and Orders system since they don't even really use C: IG beyond those.
It's arguably one of the most personally relate able armies in 40k. Different Regiments show the diverse backgrounds of all the different planets within the Imperium and -SHOULD- be focused on, rather than stripped away to just "Cadia."
Different regiments do that--but there's no rules for different regiments in C: IG.. There haven't been rules for different regiments in C: IG for a loooong time. To pretend that stripping the book down to just Cadians somehow detracts from the ability of one to field alternate regiments is just silly.
C: IG requires you to play make-believe more than other book when it comes down to it. Shifting focus from cramming in legacy characters like Yarrick, Straken, and Harker and legacy units like Rough Riders, Ratlings, and even Ogryn to instead focus on Cadian Shock Troops as a single faction isn't a terrible idea.
Oh, okay, so everyone should just play with the rules of your favorite army because of reasons. Imperial Guard regiments fight differently, Kan. The Valhallan Ice Warriors don't fight along the same lines as the Elysians. It's silly to tell people that they should just be content with the special rules and characters of just one regiment because you like it the most.
Do you think all marine chapters should fight like the Ultramarines?
I dont understand why people are against the idea of other regiments being represented. And of course I do not mean the old way they used to be when you could mix and match styles to make what you wanted. I mean something more along the lines of Chapter tactics. This would be something where you would have multiple regiments represented that fulfill a specific battlefield roll. These may just give special bonuses to specific units but allow the full range of models to be taken, or maybe have greater bonuses or slight alterations of how specific units work while not allowing certain units to be used (like Elysians not being allowed to use Tanks, etc). They could be named after their respective regiments (like chapter tactics) and can be used however you like or simply have simpler names like "combined arms battlegroup" and "Armored Taskforce" etc.. Probably the simpler the better to make sure it dosent get too crazy (and why would they make guard good, right?)
The generic one (ala Ultramarines) would be Cadia, and would probably give a broad bonus on orders and leadership to represent their training. Catachan would be light infantry with limited choices of armor and probably options to get camo cloaks on units and specialize in CC. Vostroyan would give the options of purchasing carapace armor and maybe more access to mastercrafted weapons (like salamanders). Valhallans would get the unending horde trait with conscripts (like in the Vraks book for Renegades). Armageddon Steel Legion would require all infantry mounted in transports and give some sort of bonus for doing so (maybe twinlinked the first time they disembark, or a discount on transport costs). The list goes on and can include DKoK (artillery), Elysians (cheap aircraft, no tanks), Mordians (iron discipline and improved FRFSRF!!!), Savlar Chem-Dogs/Penal Legion ( FnP). Each one of these choices would not necessarily invalidate any part of the codex and allow players to play a different play style, much how Ultramarines players stick to their Companies, White Scars enjoy their bikes, and Salamanders love fire and are all rewarded for playing in that particular style (unless you are templar)
Another choice that would be even easier to implement would be a cleaned up and more efficient version of the Renegades lists from IA13/Siege of Vraks wherein you can purchase Demagogue Devotions that fundamentally alter how your army operates, such as master of the horde that has infantry coming back on a 5+. or ordnance tyrant that expands your slots for artillery and lets you shoot your own men, to Reaver that improves your soldiers training (+1 BS/ WS and access to hotshots). These could easily mirror many of the above mentions regiments and have fancy names like Infantry Commander, Tough Disciplinarian, Master of Artillery, Special Warfare Commander, and Mechanized Commander.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2016/05/04 08:26:46
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Ignatius wrote: IronMaster wrote:In terms of Doctrines and multiple types of units/specialties/regiments/blarghiddy:
I'm all in favor of different Regimental Bonuses. The Imperial Guard ISN'T just the Cadians and should in no way be treated as such. Cadia is in one section of space. That's like saying Space Marines should just be "Codex: Ultramarines" which is what the old SM book (and even the new one to a degree) was always joked as.
To take away regiments would be a fatal flaw for making the Guard "The Guard" again. It's the backbone of the Imperium stuck in the dirt, Billy from Necromunda and Bobby from another Hive world conscripted into service to the Glorious Emperor: A being touted as God; to defend against creatures that would drive most to the brink of insanity.
It's arguably one of the most personally relate able armies in 40k. Different Regiments show the diverse backgrounds of all the different planets within the Imperium and -SHOULD- be focused on, rather than stripped away to just "Cadia."
I'd say a vast majority of the Imperial Guard player base would agree with the idea that different Regiments from different worlds is a good thing.
The thing about it is if they aren't going to really put effort into it, having different regiments and rules for them won't be enough for what you- or me- really want. I want detail and effort put into it to make my army truly "mine". Since that's not going to happen, I'm ok with Cadians being the posterchild, as they are the most "median" of the regiments in the Guard. That is, they aren't too extreme on any side. They make us of all the different kinds of units (except for Rough Riders- a shame really) and can be used as the starting canvas for other regiments one wants to build.
Since the slashing of the doctrine system in the... 3.5(I think?) codex, I've been a fan of the idea of your personal style and the armies character coming out through their appearance, rather than their rules.
And yet, the things that made each of the Regiments with their own models such a unique thing under the Doctrine book was the fact that they had unique rules.
Kanluwen wrote:Shifting focus from cramming in legacy characters like Yarrick, Straken, and Harker and legacy units like Rough Riders, Ratlings, and even Ogryn to instead focus on Cadian Shock Troops as a single faction isn't a terrible idea.
I agree with most things you say, but this is one thing I disagree with you on.
Once again, that's why I keep saying that I want to see Cadian Shock Troops as their own book and Astra Militarum as a faction dissolved beyond anything but a header note(like Adeptus Mechanicus: Skitarii and Adeptus Mechanicus: Cult Mechanicus).
The different regiments that have models right now each should play differently enough to warrant their own book. Not all of them would have access to the same stuff, but that would be the thing that really makes them distinctive.
Let's use the example of Cadian Shock Troops. Their book would be the biggest, mostly from favoritism on my part, but also because of the fact that they are(as you put it) the most generalist of the Guard factions.
HQ:
Company Command Squad and its options
No Priests, no Commissars, no Commissar Lords.
Creed and Kell
Tank Commander
Pask
Techpriest Enginseers
Elite:
Kasrkin Platoon replacing the Scion Platoons. Same statlines and equipment; removal of Deep Strike and addition of Stubborn, Zealot, or Fearless. Special rule: "Anvil of War"--Friendly units with the "Cadian Blood" special rule get a benefit to their Leadership or have Zealot or Stubborn added in. There's room for working it to finesse here.
Ogryn(no Cadian Blood special rule)
Bullgryn(no Cadian Blood special rule)
Armored Sentinels
Troops:
Whiteshields
Infantry Platoon
Infantry Squad
Special Weapons Squad
Heavy Weapons Squad
Veteran Platoon
Veteran Infantry Squad
Veteran Special Weapons Squad
Veteran Heavy Weapons Squad
Everything in Troops gets Cadian Blood
Fast Attack:
The normal stuff barring Rough Riders
Heavy Support:
The normal stuff with the addition of Vultures and Heavy Weapons Platoons.
Let's use the example of Catachans for the next part.
HQ:
Straken
Company Command Squad
Deathworld Veteran Command Squad
Elite:
Ratlings
Deathworld Snipers
Deathworld Veteran Squads
Deathworld Sentinel Squadron
Ogryn(not Bullgryn)
Troops:
Infantry Platoon
Infantry Squad
Special Weapon Squad
Heavy Weapons Squad
Deathworld Veteran Platoon
Deathworld Veteran Squads
Deathworld Veteran Special Weapon Squad
Deathworld Veteran Heavy Weapons Squad
Fast Attack:
Normal choices barring Rough Riders
Heavy Support:
Normal choices barring Deathstrike and Basilisk
Add Deathworld Heavy Weapons Platoon
All the Infantry in the Catachan book, barring Ogryn and Ratlings, get the special rule of "Deathworld Veterans" granting them a bonus.
Things like that would go a long way towards reinvigorating the Imperial Guard and making them interesting and unique. Automatically Appended Next Post: TheCustomLime wrote: Kanluwen wrote:
Regiments were stripped away a long time ago. There is NOTHING separating a Cadian Shock Troop Regiment from a Vostroyan Fancypants Regiment or a Valhallan "We have moustaches!" regiment.
The only thing that really comes into play is the new Mont'ka detachment and relics, and even then while it's supposed to show a strictly Cadian Army Group it can be adapted for any of the other Regiments via "Counts As"(the only characters you cannot take are Nork Deddog, Yarrick, Straken, and Harker) in the case of named characters("This is my Valhallan version of Ursukar Creed; Creed with Moustache!").
I guess the other time it comes into play is with the FW Regiments, but changing C: IG wouldn't really affect them beyond the tanks, Relics, and Orders system since they don't even really use C: IG beyond those.
It's arguably one of the most personally relate able armies in 40k. Different Regiments show the diverse backgrounds of all the different planets within the Imperium and -SHOULD- be focused on, rather than stripped away to just "Cadia."
Different regiments do that--but there's no rules for different regiments in C: IG.. There haven't been rules for different regiments in C: IG for a loooong time. To pretend that stripping the book down to just Cadians somehow detracts from the ability of one to field alternate regiments is just silly.
C: IG requires you to play make-believe more than other book when it comes down to it. Shifting focus from cramming in legacy characters like Yarrick, Straken, and Harker and legacy units like Rough Riders, Ratlings, and even Ogryn to instead focus on Cadian Shock Troops as a single faction isn't a terrible idea.
Oh, okay, so everyone should just play with the rules of your favorite army because of reasons. Imperial Guard regiments fight differently, Kan. The Valhallan Ice Warriors don't fight along the same lines as the Elysians. It's silly to tell people that they should just be content with the special rules and characters of just one regiment because you like it the most.
Do you read posts before replying to them?
Because you basically just agreed with my post, which detailed the fact that RIGHT NOW, there is nothing beyond the Forge World stuff accurately representing the fact that "Imperial Guard regiments fight differently".
Do you think all marine chapters should fight like the Ultramarines?
I really don't get why you think this is somehow an insult.
As it stands right now, even GW doesn't represent the Chapters that fight differently well.
Raven Guard are all about stealth, guerilla warfare, and precision strikes on the enemy leadership. Basically all of their formations from Kauyon are the complete opposite of stealthy(jetpacks != quiet), they got a single Warlord Trait that emphasizes guerilla warfare, and they really got hosed when it comes to precision strikes on enemy leadership with the emphasis placed upon jetpack units.
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This message was edited 1 time. Last update was at 2016/05/03 22:32:03
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![[Post New]](/s/i/i.gif) 2016/05/03 23:06:21
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Ultramarine Librarian with Freaky Familiar
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@Kan
I did read your post. It said things like:
"And notice that nobody has actually said rebrand the book as "Imperial Guard" while removing everything else. My argument is that at this point in time, until we see anything actually justifying the name "Imperial Guard"? Remove the non-Cadian stuff and just make the book "Codex: Cadian Shock Troops"."
"Different regiments do that--but there's no rules for different regiments in C: IG.. There haven't been rules for different regiments in C: IG for a loooong time. To pretend that stripping the book down to just Cadians somehow detracts from the ability of one to field alternate regiments is just silly.
C: IG requires you to play make-believe more than other book when it comes down to it. Shifting focus from cramming in legacy characters like Yarrick, Straken, and Harker and legacy units like Rough Riders, Ratlings, and even Ogryn to instead focus on Cadian Shock Troops as a single faction isn't a terrible idea. "
If your intention wasn't to promote a paradigm of Cadian-only Guard then you didn't make it very clear.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2016/05/04 02:03:16
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Lone Wolf Sentinel Pilot
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Kanluwen wrote: Ignatius wrote: IronMaster wrote:In terms of Doctrines and multiple types of units/specialties/regiments/blarghiddy:
I'm all in favor of different Regimental Bonuses. The Imperial Guard ISN'T just the Cadians and should in no way be treated as such. Cadia is in one section of space. That's like saying Space Marines should just be "Codex: Ultramarines" which is what the old SM book (and even the new one to a degree) was always joked as.
To take away regiments would be a fatal flaw for making the Guard "The Guard" again. It's the backbone of the Imperium stuck in the dirt, Billy from Necromunda and Bobby from another Hive world conscripted into service to the Glorious Emperor: A being touted as God; to defend against creatures that would drive most to the brink of insanity.
It's arguably one of the most personally relate able armies in 40k. Different Regiments show the diverse backgrounds of all the different planets within the Imperium and -SHOULD- be focused on, rather than stripped away to just "Cadia."
I'd say a vast majority of the Imperial Guard player base would agree with the idea that different Regiments from different worlds is a good thing.
The thing about it is if they aren't going to really put effort into it, having different regiments and rules for them won't be enough for what you- or me- really want. I want detail and effort put into it to make my army truly "mine". Since that's not going to happen, I'm ok with Cadians being the posterchild, as they are the most "median" of the regiments in the Guard. That is, they aren't too extreme on any side. They make us of all the different kinds of units (except for Rough Riders- a shame really) and can be used as the starting canvas for other regiments one wants to build.
Since the slashing of the doctrine system in the... 3.5(I think?) codex, I've been a fan of the idea of your personal style and the armies character coming out through their appearance, rather than their rules.
And yet, the things that made each of the Regiments with their own models such a unique thing under the Doctrine book was the fact that they had unique rules.
Right, which is why from the elimiation of doctrines on, I've been content with having unique looking models to represent the individuality of my force rather than different rules.
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![[Post New]](/s/i/i.gif) 2016/05/04 02:33:59
Subject: The Imperial Guard: Are the Lacking Right Now?
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Veteran Inquisitor with Xenos Alliances
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At this point it's the lack of IG models that keeps Doctrines from being brought back. GW doesn't want to make new Tallarns, Mordians, Vallhallans... etc... and in GW's "mind" if it doesn't have models it shouldn't have rules.
I think if we're ever going to see anything like Doctrines again, it'll take a different form. For instance its more likely to be different rules for Infantry Platoon that represent different roles, in the same way Veterans and Storm Troopers do. Or IF platoons were redone as a Formation, then there could be different named variations representative of more specific groups.
The whole "Can not take" this or that, type rules are just not how GW does things now. If you want to play a particular regiment that doesn't have Commissars, its on you not to choose Commissars. I think it'd make sense if GW gave those things as recommendations for specific regiments but it isn't necessary that they be a hard "no" on different units. Some people might enjoy playing their warlord as the exception by be the only trustworthy Catachan commissar who hasn't taken a wrong turn in the jungle.
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This message was edited 2 times. Last update was at 2016/05/04 02:41:28
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![[Post New]](/s/i/i.gif) 2016/05/04 03:05:01
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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RogueSangre
The Cockatrice Malediction
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So what do you think the chances are that they'll retcon the fluff to make it so all the famous regiments actually looked like Cadians all along except maybe with different color schemes?
Or maybe they can create a new regiment that no one's ever heard of or cares about. And then they can give that new regiment their own supplement with formations and relics and the works. They could be the Crimson Guard. Or something like that.
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![[Post New]](/s/i/i.gif) 2016/05/04 03:12:06
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Abadabadoobaddon wrote:So what do you think the chances are that they'll retcon the fluff to make it so all the famous regiments actually looked like Cadians all along except maybe with different color schemes?
Or maybe they can create a new regiment that no one's ever heard of or cares about. And then they can give that new regiment their own supplement with formations and relics and the works. They could be the Crimson Guard. Or something like that.
It still blows my mind how intentionally they're avoiding the license to print money that Legion books would be for utterly pointless stuff like the Crimson Slaughter & Black Legion books...
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2016/05/04 05:57:17
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Dakka Veteran
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Abadabadoobaddon wrote:So what do you think the chances are that they'll retcon the fluff to make it so all the famous regiments actually looked like Cadians all along except maybe with different color schemes?
Or maybe they can create a new regiment that no one's ever heard of or cares about. And then they can give that new regiment their own supplement with formations and relics and the works. They could be the Crimson Guard. Or something like that.
I would just ignore it like I do "Astra Militarum." They will always be known as imperial guard to me. I hate cadians, with a passion. Not cadian players, just cadians. I do not fault anyone for playing them, as in most cases that is all that is available in stores. I just think almost every other regiment is more interesting than cadians. Cadians somehow manage to find themselves in nearly every conflict in the galaxy, yet they cannot even secure cadia from chaos. Right...
And before someone says, its just other regiments adorning cadia's equipment etc. No. Literally in countless cases "Cadia" is present all over the galaxy all at once & yet they cannot even secure their borders. Makes absolutely no sense.
Regiments are important not only because they look different, but because they are specialists in different aspects of war. Tallarn - guerrila/hit & run/desert warfare. Steel Legion - Mechanized/effective in toxic & dangerous environments/effective in fighting orks etc. These details are important & for many it is the reason they play imperial guard.
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![[Post New]](/s/i/i.gif) 2016/05/04 06:11:36
Subject: The Imperial Guard: Are the Lacking Right Now?
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Junior Officer with Laspistol
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The sad thing is, most of the other regiments look awful. The concept art and especially the ancient miniatures.
Cadians look OK, and it's not like everyone who buys them paints them Cadian colours. My models were painted with grey armour and camo fatigues.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2016/05/04 06:21:19
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Ultramarine Librarian with Freaky Familiar
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Abadabadoobaddon wrote:So what do you think the chances are that they'll retcon the fluff to make it so all the famous regiments actually looked like Cadians all along except maybe with different color schemes?
Or maybe they can create a new regiment that no one's ever heard of or cares about. And then they can give that new regiment their own supplement with formations and relics and the works. They could be the Crimson Guard. Or something like that.
If they did that I'd complain on every thread about 40k about how Imperial Guard is the worst faction ever and how better they were in 5th. I would also call Skitarii players spoiled and how they nabbed everything that used to belong to Guard.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2016/05/04 06:56:23
Subject: The Imperial Guard: Are the Lacking Right Now?
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Dakka Veteran
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Griddlelol wrote:The sad thing is, most of the other regiments look awful. The concept art and especially the ancient miniatures.
Cadians look OK, and it's not like everyone who buys them paints them Cadian colours. My models were painted with grey armour and camo fatigues.
Yeah I agree. Most of the other regiment's sculpts are largely outdated & need an update. IG players have been asking for this for a long time, but as with Sister of Battle the likelihood of that happening is pretty low. Again I don't fault anyone for playing cadians & I think that some of their models look great. There is tons of room for customization, plus additional options via Forgeworld. I just hate how IG is largely only represented as Cadia. In video games, in almost all white dwarf issues, some novels etc. IG has thousands if not hundreds of thousands of regiments many with their own regalia, tactics, ideology. No need to try & conform all IG players to fit a cookie cutter design. It would be like if tomorrow GW retconned all space marine chapters & Ultramarines were the only space marines.
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![[Post New]](/s/i/i.gif) 2016/05/04 08:08:19
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Veteran Inquisitor with Xenos Alliances
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Abadabadoobaddon wrote:So what do you think the chances are that they'll retcon the fluff to make it so all the famous regiments actually looked like Cadians all along except maybe with different color schemes?
Or maybe they can create a new regiment that no one's ever heard of or cares about. And then they can give that new regiment their own supplement with formations and relics and the works. They could be the Crimson Guard. Or something like that.
Since 2nd ed, they have introduced a number of different regiments, so introducing a new one wouldn't be the worst thing. I'd just be highly skeptical of GW's continued support as so many have been retired. I actually think introducing a new preeminent regiment gives them a lot of latitudes to tweak and fix the IG where differences can be set aside because they're different but then eventually become accepted as the new norm; kinda like how Cadians got White Shields during the Eye of Terror campaign and their rules eventually became Conscripts in the main IG codex... take that sort of thought process and apply it to a greater part of the army.
As far as retconning other regiments to look more like Cadians... I don't think that'd be the worst thing and you could easily envision a intergalactic military attempting some standardization of kit where possible. I'm pretty sure I remember some Tallarn art where they have more of the modern Cadian shoulder pads instead of the 2nd edition shoulder pads. Even Mordians could easily be redone wearing formal uniforms of the Cadian cut. The Imperium is big enough GW could just keep coming up with new regiments... they just don't because their business model has really moved away from fostering a setting and community to drive sales to just pumping out Space Marines and using everything else as punching bags.
On a side note I don't think I'd have as much problem with "Cadians" if the miniatures weren't so out of scale... as pricey as they can be thank god for the 3rd party market making Guard miniatures.
I still think it'd be interesting if GW did something with these concepts:
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This message was edited 2 times. Last update was at 2016/05/04 08:13:00
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![[Post New]](/s/i/i.gif) 2016/05/04 09:57:30
Subject: The Imperial Guard: Are the Lacking Right Now?
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Trazyn's Museum Curator
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I remember that art! I was awesome. I wanted to see minis of those guys.
But nope more generic dudes / cadians.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2016/05/04 10:49:18
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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RogueSangre
The Cockatrice Malediction
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TheCustomLime wrote: Abadabadoobaddon wrote:So what do you think the chances are that they'll retcon the fluff to make it so all the famous regiments actually looked like Cadians all along except maybe with different color schemes?
Or maybe they can create a new regiment that no one's ever heard of or cares about. And then they can give that new regiment their own supplement with formations and relics and the works. They could be the Crimson Guard. Or something like that.
If they did that I'd complain on every thread about 40k about how Imperial Guard is the worst faction ever and how better they were in 5th. I would also call Skitarii players spoiled and how they nabbed everything that used to belong to Guard. 
In the new fluff, each of Abaddon's Black Crusade shatters an Astra Militarum regiment that GW used to make but don't want to sell anymore. The shattered remains are absorbed by the Cadians who then take over the shattered regiment's duties. This eventually results in all regiments looking like and acting like Cadians but also leaves the Cadians spread thin all over the galaxy, leaving the Cadian Gate dangerously unprotected, just as planned!
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![[Post New]](/s/i/i.gif) 2016/05/04 12:20:01
Subject: The Imperial Guard: Are the Lacking Right Now?
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The Last Chancer Who Survived
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Dangerously unprotected, but Abaddon still fails to get through, ofc.
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![[Post New]](/s/i/i.gif) 2016/05/04 12:21:41
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Commissar Benny wrote: Abadabadoobaddon wrote:So what do you think the chances are that they'll retcon the fluff to make it so all the famous regiments actually looked like Cadians all along except maybe with different color schemes?
Or maybe they can create a new regiment that no one's ever heard of or cares about. And then they can give that new regiment their own supplement with formations and relics and the works. They could be the Crimson Guard. Or something like that.
I would just ignore it like I do "Astra Militarum." They will always be known as imperial guard to me. I hate cadians, with a passion. Not cadian players, just cadians. I do not fault anyone for playing them, as in most cases that is all that is available in stores. I just think almost every other regiment is more interesting than cadians. Cadians somehow manage to find themselves in nearly every conflict in the galaxy, yet they cannot even secure cadia from chaos. Right...
You know that after Cadia fell they effectively turned back the clock on the background, correct? There's only one real book set post-13th Black Crusade that even mentions Cadia and that's "Cadian Blood".
And quite frankly, they'd held Cadia for how long since the Horus Heresy? It took the biggest Black Crusade the Imperium ever faced for Chaos to gain control of Cadia--and it's not like Chaos has full control of it.
And before someone says, its just other regiments adorning cadia's equipment etc. No. Literally in countless cases "Cadia" is present all over the galaxy all at once & yet they cannot even secure their borders. Makes absolutely no sense.
You do know that 40k isn't a linear timeline, right? They jump back and forth in the timeline quite often when it comes to portraying things.
Regiments are important not only because they look different, but because they are specialists in different aspects of war. Tallarn - guerrila/hit & run/desert warfare. Steel Legion - Mechanized/effective in toxic & dangerous environments/effective in fighting orks etc. These details are important & for many it is the reason they play imperial guard.
Every Regiment is effective in fighting Orks. They're Orks, not Eldar. Automatically Appended Next Post: TheCustomLime wrote: Abadabadoobaddon wrote:So what do you think the chances are that they'll retcon the fluff to make it so all the famous regiments actually looked like Cadians all along except maybe with different color schemes?
Or maybe they can create a new regiment that no one's ever heard of or cares about. And then they can give that new regiment their own supplement with formations and relics and the works. They could be the Crimson Guard. Or something like that.
If they did that I'd complain on every thread about 40k about how Imperial Guard is the worst faction ever and how better they were in 5th. I would also call Skitarii players spoiled and how they nabbed everything that used to belong to Guard. 
What's funny is it seems like everyone forgets this blurb from the Doctrines Codex.
Cadia has always been a fortress world, charged with guarding the entrance to the Eye of Terror. Its population are all destined for a military life; the birth rate and recruitment rate are synonymous. Cadian Regiments are highly disciplined, make excellent shots and use elite shock troops to lead their attacks. Such is the reputation of the Cadian Shock Troops that many other regiments mimic their appearance, although their doctrines may differ. Automatically Appended Next Post: Commissar Benny wrote:It would be like if tomorrow GW retconned all space marine chapters & Ultramarines were the only space marines.
That's not really a great comparison.
The difference between Ultramarines and Raven Guard are their paint jobs and the iconography on their shoulder pads.
The difference between a Korpsman and a Tallarn is much, much more involved.
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This message was edited 2 times. Last update was at 2016/05/04 12:30:08
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![[Post New]](/s/i/i.gif) 2016/05/04 17:36:11
Subject: The Imperial Guard: Are the Lacking Right Now?
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Worthiest of Warlock Engineers
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Selym wrote:Dangerously unprotected, but Abaddon still fails to get through, ofc.
Because a single Mart Sue stands there and holds them all at bay.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2016/05/04 18:02:49
Subject: Re:The Imperial Guard: Are the Lacking Right Now?
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Veteran Inquisitor with Xenos Alliances
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Kanluwen wrote:
What's funny is it seems like everyone forgets this blurb from the Doctrines Codex.
Cadia has always been a fortress world, charged with guarding the entrance to the Eye of Terror. Its population are all destined for a military life; the birth rate and recruitment rate are synonymous. Cadian Regiments are highly disciplined, make excellent shots and use elite shock troops to lead their attacks. Such is the reputation of the Cadian Shock Troops that many other regiments mimic their appearance, although their doctrines may differ.
Even with that being the case, I don't see GW giving IG doctrine like rules without distinct miniatures to push with the rules. GW uses Raven Guard to push scouts and assault squads, White Scars push bike squads... etc SM have a bunch of different stuff that can be used in a troop role. IG don't. So the variation in play style that IG deserve doesn't necessarily have models to sell with it. Even now between IG veterans, Infantry Platoons, conscripts, and previously penal legions... GW expects us to use the exact same kit for all of them... similarly with the regiment command squad and platoon command squad... the heavy weapon team and heavy weapon squads. GW has made it easy to do more regiments by having as many redundant kit unit combinations, but without distinct units and models to elevate through regimental rules GW just won't give IG any.
I think the best hope for ever getting Doctrines back is if GW decided to either redo the Cadian models in such a way that they could more easily sell add-on to represent different regiments or if GW actually made distinct kits for Veterans and Conscripts where those models could serve double duty as distinct regiment... such as conscripts having bits that might allow them to portray a light infantry regiment and veterans the ability to portray grenadiers/heavy infantry... whether they're styled cadian or not they're distinct. Then GW will have models that they feel it can promote by producing the army wide rules.
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This message was edited 1 time. Last update was at 2016/05/04 18:03:09
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