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2016/04/13 17:23:36
Subject: New Geokinesis Terrain Moving Power Tactics
Ratius wrote: Eeeek, some of those powers and possible combos are very scary :(
That's putting it rather lightly my friend LOL.
Assuming the original poster's info is accurate, I would say some of these powers and combo's are some of the worst concepts put into practice that I have seen in 40k. I shudder to think what other psychic powers Space Marines are getting with this release.
Number 6 alone would be a deal breaker for me. There is no way I would play a game where someone could move terrain around the board. The flying Fortress of Redemption while comedic is utterly ridiculous. But a more mundane case would be my opponent wanting to move a large, multi-level ruin with several squads of my models placed in it. I just don't think so buddy...
I am hoping that something got 'lost in translation' when the OP started this thread.
This message was edited 1 time. Last update was at 2016/04/13 17:24:28
2016/04/13 17:30:41
Subject: New Geokinesis Terrain Moving Power Tactics
Ratius wrote: Eeeek, some of those powers and possible combos are very scary :(
That's putting it rather lightly my friend LOL.
Assuming the original poster's info is accurate, I would say some of these powers and combo's are some of the worst concepts put into practice that I have seen in 40k. I shudder to think what other psychic powers Space Marines are getting with this release.
Number 6 alone would be a deal breaker for me. There is no way I would play a game where someone could move terrain around the board. The flying Fortress of Redemption while comedic is utterly ridiculous. But a more mundane case would be my opponent wanting to move a large, multi-level ruin with several squads of my models placed in it. I just don't think so buddy...
I am hoping that something got 'lost in translation' when the OP started this thread.
I am quite sure you can't move fortifications, I was mostly making a joke.
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
2016/04/13 17:35:06
Subject: New Geokinesis Terrain Moving Power Tactics
Ratius wrote: Eeeek, some of those powers and possible combos are very scary :(
That's putting it rather lightly my friend LOL.
Assuming the original poster's info is accurate, I would say some of these powers and combo's are some of the worst concepts put into practice that I have seen in 40k. I shudder to think what other psychic powers Space Marines are getting with this release.
Number 6 alone would be a deal breaker for me. There is no way I would play a game where someone could move terrain around the board. The flying Fortress of Redemption while comedic is utterly ridiculous. But a more mundane case would be my opponent wanting to move a large, multi-level ruin with several squads of my models placed in it. I just don't think so buddy...
I am hoping that something got 'lost in translation' when the OP started this thread.
I am quite sure you can't move fortifications, I was mostly making a joke.
Oh I got the humour of it. Had a good laugh too. But as I said, I am hopeful that the information as presented is inaccurate to some degree. I would do a more proper search myself, but I am on satelite internet; which is horribly slow.
2016/04/13 17:37:20
Subject: New Geokinesis Terrain Moving Power Tactics
3. Grabbing objectives. Stick an objective in a terrain feature. Grab the terrain feature along with the objective from the middle of the battlefield and set it next to the troops you want to move onto it.
What are your thoughts?
not sure how you are moving objectives. dont think they are models. pretty sure they are just points on the map.
also, moving up void shields.. dirty.
edit: wait fortifications are a no go for moving?
well a ADL is still considered battlefield terrain IIRC which would be nice for a slow advance.
This message was edited 1 time. Last update was at 2016/04/13 17:38:47
Terrain absolutely can be moved, which includes fortifications by the rules. For those who haven't seen it yet, the actual rules (scanned, not copied over) can be found here. https://war-of-sigmar.herokuapp.com/bloggings/668
The 6th power of geokinesis is just as OP as we've feared.
2016/04/13 17:53:15
Subject: New Geokinesis Terrain Moving Power Tactics
At least now I might be able to get my Grey Knights into close combat before they get shot off the board. Space marines will be insane but some of us gakky marines will get a needed boost.
2016/04/13 17:55:58
Subject: Re:New Geokinesis Terrain Moving Power Tactics
Don't put pirated materials in a thread. Mods do not like it.
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
2016/04/13 17:56:20
Subject: New Geokinesis Terrain Moving Power Tactics
Power 6 has a paragraph about how models are moved. If all the models of the unit are in the terrain, they move with the terrain. If only some of the models are in the terrain, those models disembark. The paragraph then goes on to say that "models moved in this way" have to take a difficult terrain test, but they doesn't say whether "this way" refers to the second way, or either way.
There will also be discussions on whether or not those models that are moved "in the same manner as a model disembarking from a vehicle" will share any of the other restrictions of disembarking (e.g. being prevented from assaulting).
We'll also have strangeness with objective markers. There's a marker on the top of a building, and I move the building, will the marker remain suspended in mid air? If I move a large, multi-level building on top of an objective marker, will the marker rise up, and, if so, which level will rise up? What if a big piece of impassable terrain gets plonked on an objective - wouldn't that prevent anyone from getting within 3'' of it?
We therefore have a spell that: - Has vague rules. - Has a whole set of implications that GW haven't bothered to consider. - Will only function on certain tables, as some groups integrate the terrain with the surrounding area (e.g. terrain tiles). - Is horribly unbalanced.
Great work, GW.
This message was edited 1 time. Last update was at 2016/04/13 18:17:29
2016/04/13 18:21:16
Subject: Re:New Geokinesis Terrain Moving Power Tactics
Kid_Kyoto wrote: I think my enthusiasm to ever, ever, ever play 40k again just died.
Yeah, these look super cool. I am excited about this. This is a reasonable, and well thought out addition to the game, and I'm sure was play tested extensively.
Spoiler:
<rant>
By which I mean, GW is insane. Seriously, what the feth. Talk about the force unleashed...
How did all these psychic powers just suddenly appear out of no where? Is there a leak in the Warp around Terra? Did Chaos whisper in the ear of every Imperial psyker and give them new abilities? Maybe all the psykers had to do was believe and click their heels together 3 times, because the power was inside of them all along?
SM get a bunch of new game breaking psychic powers, and the Orks got a meh rehash of Waaagh! Ghazghkull. Thanks, GW. </rant>
In all seriousness:
If a unit is in/on a piece of terrain, and the terrain is moved via power # 6 above, do the models count as having "moved" for the purposes of shooting, etc.?
Swampmist wrote: The trick is to leave one guy out of the terrain, so that when he tries to move the squad they all disembark from it.
or target a piece of terrain with some enemy models in it and others out of it. Then they spend the rest of the game trying to get back into coherency.
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Swampmist wrote: The trick is to leave one guy out of the terrain, so that when he tries to move the squad they all disembark from it.
or target a piece of terrain with some enemy models in it and others out of it. Then they spend the rest of the game trying to get back into coherency.
no, if only part of a unit is on the terrain, the models on the terrain dissembark like a vehicle, GW atleast had the forsight for THAT breakage
This message was edited 1 time. Last update was at 2016/04/13 19:37:34
What's wrong, Timmy? You're tired of loosing to a smart opponent cause he's using terrain and some sort of 'tak-tix'? No worries! Forget about such things!
A LIBRARIAN!
Watch how joy returns to your games as you:
- Move your models!
- Move your opponent's models!
- Move terrain before the game!
- Move terrain as the game goes on!
- Move everything you want!
For a tiny price of £18 it's all yours! But wait! Get 3 LIBRARIANS and you'll ENORMOUSLY increase the chance of succsess! Yes, that's right!
So, don't waste your time, call us and get your own LIBRARIAN or three for better gaming experience!
The good powers are not guaranteed to be generated and can be denied. They can also get nulified with a CULLEXUS (you can also purchase CULLEXES versus other people's LIBRARIANS)
This message was edited 6 times. Last update was at 2016/04/13 20:02:30
2016/04/13 19:52:46
Subject: New Geokinesis Terrain Moving Power Tactics
Also, the power specifically says it cannot be casted on in-built terrain; you can only cast it on a piece of terrain that you can actually pick up and move.
carldooley wrote: or target a piece of terrain with some enemy models in it and others out of it. Then they spend the rest of the game trying to get back into coherency.
Thankfully not. GW actually thought of that - units that are only partially in the terrain are forced to disembark.
...
I didn't say GW did a good job of thinking about it.
Cleatus wrote: If a unit is in/on a piece of terrain, and the terrain is moved via power # 6 above, do the models count as having "moved" for the purposes of shooting, etc.?
It really depends. Heavy weapons / ordnance weapons only care whether the model "moved in the preceding Movement phase". This means that moving in the psychic phase doesn't count. The ork Gitfinda is in the same boat. However, salvo weapons ask if the model has moved or not... but doesn't specify when. RAW, you could say that if a model moves turn 1, it will never be able to fire the full number of shots for the rest of the battle. There could also be some fun talk about whether movement (that 6'' action you do in the movement phase) is the same thing as movement (the dictionary definition).
Have fun forging the narrative!
2016/04/13 20:02:50
Subject: New Geokinesis Terrain Moving Power Tactics
koooaei wrote: What's wrong, Timmy? You're tired of loosing to a smart opponent cause he's using terrain and some sort of 'tak-tix'? No worries! Forget about such things!
A LIBRARIAN!
Watch how joy returns to your games as you:
- Move your models!
- Move your opponent's models!
- Move terrain before the game!
- Move terrain as the game goes on!
- Move everything you want!
For a tiny price of £18 it's all yours! But wait! Get 3 LIBRARIANS and you'll ENORMOUSLY increase the chance of succsess! Yes, that's right!
So, don't waste your time, call us and get your own LIBRARIAN or three for better gaming experience!
The power is not guaranteed to be generated and can be denied. LIBRARIAN doesn't guarantee a free win, however, it greatly increases your chances of thoughtless victories
Exalted.
That power is like a giant middle finger to armies that make use of BLOS terrain.
killerdou wrote: Dreadsock your opponent untill he is no longer physically able to pick up the piece of terrain?
Could one argue that built-in terrain is 'modeling for advantage'? As it is not how GW sells their products?
I think the built in terrain thing is to stop people shuffling around realm of battle boards. Just scatter terrain.
You can physically pick up a realm of battle board and place it in a different location though...
While true, I think they should be considered part of the table, rather then terrain features. There is also the clause that you need to place it more then 1” away from other models/terrain after moving. I guess you could take one of the end ones and move it back.
killerdou wrote: Dreadsock your opponent untill he is no longer physically able to pick up the piece of terrain?
Could one argue that built-in terrain is 'modeling for advantage'? As it is not how GW sells their products?
I think the built in terrain thing is to stop people shuffling around realm of battle boards. Just scatter terrain.
You can physically pick up a realm of battle board and place it in a different location though...
While true, I think they should be considered part of the table, rather then terrain features. There is also the clause that you need to place it more then 1” away from other models/terrain after moving. I guess you could take one of the end ones and move it back.
And then get hit with the dreadsock.
"The surface of the realm of battle gameboard is considered open ground" p108
2016/04/13 20:34:29
Subject: New Geokinesis Terrain Moving Power Tactics
killerdou wrote: Dreadsock your opponent untill he is no longer physically able to pick up the piece of terrain?
Could one argue that built-in terrain is 'modeling for advantage'? As it is not how GW sells their products?
I think the built in terrain thing is to stop people shuffling around realm of battle boards. Just scatter terrain.
You can physically pick up a realm of battle board and place it in a different location though...
While true, I think they should be considered part of the table, rather then terrain features. There is also the clause that you need to place it more then 1” away from other models/terrain after moving. I guess you could take one of the end ones and move it back.
And then get hit with the dreadsock.
"The surface of the realm of battle gameboard is considered open ground" p108
Meh just get buff and flip the whole table upside down.
it would not be very impossible for a conclave to have the main guy cast iron arm, warpspeed, fists of lightning, and might of heroes for:
A +3+2+1
S +3+2+1
I +3+2
T +3+2
Or how about sanctuary, veil of time and stormshields on everyone?
2016/04/13 20:49:57
Subject: New Geokinesis Terrain Moving Power Tactics
1. Get Warp Charge dice...
2. Cast power #6, "Split You Up The Middle!" or whatever the feth it'll be called - perils be damned...
3. Pick up the whole damn 2'x2' RoBG section, rotate it 180 degrees and enjoy all the rear armor shots.
2016/04/13 21:01:03
Subject: New Geokinesis Terrain Moving Power Tactics
Mobile av15 fortress of redemption loaded with marines, escape hatchs and fire points.
It makes a land raider Spartan or a marstadon look under equipped
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
2016/04/13 21:02:01
Subject: New Geokinesis Terrain Moving Power Tactics
1. Get Warp Charge dice...
2. Cast power #6, "Split You Up The Middle!" or whatever the feth it'll be called - perils be damned...
3. Pick up the whole damn 2'x2' RoBG section, rotate it 180 degrees and enjoy all the rear armor shots.
Honestly the concept of doing that is really cool.
Additionally you can just set up an easy charge for a near by unit almost on t1 i think.
I don't think GW considered the implications of this power... armies like the Thunder dome that won Adepticon do not need to charge turn 1... this is bad news bears...
Editr imperial knights...
This message was edited 1 time. Last update was at 2016/04/13 21:05:55
7000
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2016/04/13 22:29:32
Subject: New Geokinesis Terrain Moving Power Tactics