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Warp-Screaming Noise Marine






 lord_blackfang wrote:
Well, this was a weird animation. From the completely nonsensical free-for-all battle, the Eldar living in xenomorph hives, the Marine statue spontaneously transmuting into a large quantity of live Orks, to Space Marine armour apparently being so paper light that it flutters in the wind.


I got the feeling that it was more of a dream state.. thus the raining bodies and all..

I was disappointed with just 3 races.. but the trailer was good I kind of forgot.

9k  
   
Made in ie
Norn Queen






Dublin, Ireland

Preview info:

Dawn of War 3: inside Relic's biggest RTS yet

By Tom Senior 11 minutes ago
Three races clash in the grim darkness of the 41st millennium.

Dawn of War 3 is real and we've seen it. For the full scoop check out the next issue of PC Gamer, which comes with a free Steam key for Dawn of War 2 and eight pages on the demo I saw at Relic headquarters recently.

For now, let's take a direct look at what's new in the sequel, which aims to merge the best aspects of Dawn of War 1 and 2 into Relic's biggest, most colourful RTS yet.
You play as three races in the campaign

Three races have been revealed: Space Marines, Orks and Eldar. The campaign moves between factions from mission to mission as each army converges on the same planet to retrieve a mysterious weapon. All of the factions have their own collection of heroes, elites, super units and super abilities that you develop over the course of the story. Gabriel Angelos returns to lead the Blood Ravens, and he'll tee off against an Eldar Farseer and an Ork Warlord.
Big armies are back

The battle I saw was comparable to a large-scale Dawn of War 1 encounter. Dozens of units exchanged glittering laser fire on an icy world. Hammer-wielding heroes and huge war machines waded through the troops, obliterating Eldar Guardians with rockets, gatling guns, bolters, flamers and brutal melee strikes.

There's method to the chaos. The designers want Dawn of War 3 to be their most accessible RTS yet, and that means making battles easier to read. Laser fire clearly shows where damage is being directed, and effects such as the Assault Marines' superhuman leaps are carefully calibrated to stand out in the busy battlefield. The result is a a visual hierarchy of threat that, Relic hopes, will make huge clashes easier to read.

In aid of this, some close detail has been sacrificed so Dawn of War 3 can shine in large-scale encounters, and Relic's artists have taken more inspiration from the colourful paint jobs of the tabletop game. It's a step away from the dark doom-laden tone of the fiction, and the game looks fantastic in motion.
Bases return

Bases are back. They produce your workaday line units such as Tactical Marines, heavy-weapon Devastators and Dreadnought walkers. As in previous games, you build power generators and capture requisition points in the field to acquire resources.

If your Space Marines are too lazy to walk you can load units into three drop pods and smash them into a fight to surprise and squash the enemy. This is a key part of the Space Marines' 'death from above' strategy, which also incorporates jump-pack powered Assault Marines and a giant orbital laser—more on that later.

You collect and level up elite units

The designers talk about Dawn of War 3 armies in terms of line and elite units. Line units deliver continuous damage and try not to die; elite units deliver decisive strikes. Certain combinations of elite units will suit rush strategies, others will be more powerful lategame options. For example, returning Space Marine hero Gabriel Angelos is a close combat master that gives you a lot of power right away, so you might want to give another slot to a late-game ranged monster like the Imperial Knight.

You have three elite slots, which must be assigned before each battle. They are designed to let you define your play style, and to support a variety of strategies for each race. In the single player campaign you collect a wide range of elites that can be levelled up—an attempt to emulate the pleasure of collecting and building armies in the tabletop game. Elites can be individual heroes, crack units such as Assault Terminators, or super units.

For multiplayer, inspired by Dota's hero selection phase, Relic designers are considering an element of pick and counter-pick to the pre-battle screen, though they're yet to show exactly how this will work.

For Warhammer fans, units shown included Tactical Marines (with optional plasma weapon/flamethrower upgrades), Devastator Squads with lascannons, Dreadnoughts, Assault Marines, Gabriel Angelos, the Imperial Knight. On the Eldar side there were Guardians, Howling Banshees, Wraithguard, Falcons and Jetbikes. Unit upgrades give these line squads some tactical variation. Plasma weapons allow Tactical Marines to do more damage when stationary, but they they take the flamethrower instead they can lock down territory with fiery area-of-effect damage.
Super units are the series' biggest yet

Let's focus on the Imperial Knight for a moment. This huge walker is the biggest unit Relic has ever made. It has gatling cannons for arms and you can target missile bombardments from its back-mounted rocket launcher. Sometimes, when it gets very grumpy, it overheats and starts spewing fire out of its exhaust pipes. During this phase the gatling cannons glow white hot, the unit does more damage, and its bombardments create additional pools of burning flame on impact. It's ace.

Elite units like the Knight have special abilities, bringing some of Dawn of War 2's tactical micromanagement into Dawn of War 3. The knight has a sweeping gatling cannon attack that can deal massive damage to a forward arc, and the bombardment missiles can be individually placed, allowing you to scatter damage across the enemy line or focus in on one high-value target.

You can fire a giant orbital laser cannon

This is the Space Marine super ability. It calls a massive beam of death from the Dauntless battle cruiser orbiting the planet. Once the beam hits, you right-click to move it around. The more enemies it kills, the fatter, slower and deadlier it becomes, because that is how lasers work in Warhammer 40,000. Enemies caught in the laser are lifted upwards for a moment before they glow white hot and dissolve into ash.
A new cover system

Relic RTS games tend to have complex terrain with lots of medium and strong cover zones. The system has been simplified in Dawn of War 3 to allow for clearer counter-play. Cover in the demo I saw consisted of circular barricade structures that units can capture. Units in cover are resistant to ranged fire, but can be quickly eliminated by close-combat squads.

The change makes Dawn of War 3's big, chaotic battlefields easier to parse, and gives melee units an important role as siege-breakers. If you see an enemy heavy weapons team in cover, jump your Assault Marines in and watch them carve up the enemy squad with roaring chainswords.

That's all for now, but the speculation can begin. What will the Eldar and Ork super units be? What is the mysterious weapon on the planet? What do the Orks look like? Why not contemplate these issues while perusing our preview feature in the next issue of PC Gamer.

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By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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Pics:




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Gathering the Informations.

Hahaha, they actually made the graphics cartoonier than before.
   
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 Knight wrote:
 Kap'n Krump wrote:
My only thought is that orks look pretty different than the tabletop models. Not bad, mind you, but just a bit different.


Among other thoughts I've found Banshee's armour very intriguing. Usually it's easy to imagine clean and polished look of any Eldar armours, giving them more rough but still maintaining organic look is brilliant idea in my view.


I agree. It really look great and sets them apart
   
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Norn Queen






Dublin, Ireland

Those pics look like stylised concept art rather than in game imo.

This message was edited 1 time. Last update was at 2016/05/03 14:35:24


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
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The Rock

I think the Captain might be wearing Cataphractii armour in the 1st pic..

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
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Versteckt in den Schatten deines Geistes.

I dunno. It could be artwork mockups, or ingame shots.

Either way, the Terminators running look super silly. Almost like their arms attach at the ears!

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Liverpool

I reaaaally dont like the graphics style. If it sticks this will be like being handed a million pound then being punched in the stomach by a power fist.

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 Kanluwen wrote:
Hahaha, they actually made the graphics cartoonier than before.

That's because it's all alpha footage. Textures aren't final, models aren't final and the shaders aren't either. You can see it clearly on the Eldar models, look at the Wraithguard, they have no shoulders.

I mean.. look at this poor sod.

This message was edited 1 time. Last update was at 2016/05/03 14:43:29


Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.

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 H.B.M.C. wrote:
I dunno. It could be artwork mockups, or ingame shots.

Either way, the Terminators running look super silly. Almost like their arms attach at the ears!


It's pretty common to apply holder animations in alpha stuff. My guess is they are using the same animations as the normal marines atm.

9k  
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

this is fething beautiful. I mean, I thought the Ork/Space Marine battle was cool, but an Imperial Knight BODY SLAMMING A WRAITHKNIGHT??? I want this. Now.

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Those are Dire Avengers! After so much time, they'll finally be in the game.

I can't criticise the game engine, I like it. It's also not final version, they'll eventually get around to polishing it.

This message was edited 2 times. Last update was at 2016/05/03 14:49:45


 
   
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The North

Gorgeous video, blocky cartoon soldiers in-game.

DAWN OF WARCRAFT 3! ORKS V SUPERHUMANS

I expect it's a mobile app game if those are the graphics... or severely far from finished and in super-early progress

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Awesomesauce. Can't wait to play.

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Liverpool

I just hope they dont stick with the 'cartoony' look, those shots are a massive contrast to the dark and gritty trailer. It may look closer to the way the models do but I dont think it fits this game imo.

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We'll find out soon enough eh.

I'll be the dissenting voice then; hype gone for me.

There's the superficial stuff like the bright, cartoony graphics style(and don't peddle this "it's Alpha innit" stuff, it specifically notes in the article that the style is intentional) and the focus on big flash-bang meatgrinder spectacle with factions that are supposedly more suited to overwhelming surgical assaults and maneuver warfare(ie exactly the same problem people complain about in the tabletop game), but for me the killer is this "line vs elite" unit thing.

It sounds very much like the kind of armies I like to build are going to consist almost entirely of "line" units especially on the Marine thread of the campaign, and that if you want to play "properly" only assault troops and superheavies will actually win you games.

Snore. If you want me to play an RTS rather than a DoW2-style tactical squad game, then you give me an accurate representation of the fiction in unit form and you let me decide the strategy I want to pursue. I hate games that artificially distort the abilities of certain units in order to pidgeonhole the player into certain narrow paths to victory.

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Birmingham

 Knight wrote:
 Kap'n Krump wrote:
My only thought is that orks look pretty different than the tabletop models. Not bad, mind you, but just a bit different.


Among other thoughts I've found Banshee's armour very intriguing. Usually it's easy to imagine clean and polished look of any Eldar armours, giving them more rough but still maintaining organic look is brilliant idea in my view.

Yeah, that was pretty awesome, really hits home that Aspect armour is actually pretty old and seen many battles.
   
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Loved the Knights vs Wraithknight scene. Lack of Tyranids(on launch) disappoints me, but there are always expansions and DLC.

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The trailer was bad. fething. ass.

When I saw the knights charging I actually 'whooped', heh. Here's hoping we get to see more soon...now that I've tasted a bit it's going to be hard to keep my mind off it.

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"Take your battle plans to another level by deploying powerful collectible elite squads, each boasting their own special abilities and bonuses that will help you unlock and develop new attacking strategies to conquer your foes."
Um. This will need looking into before I buy.

This message was edited 1 time. Last update was at 2016/05/03 15:04:34


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Yeah, the knights' introduction waspurely badass and I really don't like them in real life.
   
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My Face When i saw the Trailer...
(Waits patiently for a Steam Sale version)
[Thumb - 13083259_1133171793394197_8094633543877369777_n.jpg]

   
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Liverpool

Maybe it does look a lot better in motion as the article stated, I will hold judgement for now, obviously as it's only been just over an hour since the reveal but I pray to the Emperor it looks like 40k should.

This message was edited 1 time. Last update was at 2016/05/03 15:08:31


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Florida

Omg I nearly welll uh, it was glorious.

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Trailer = Awesome
Schreenshots = My eyes bleed


Seriously, Those pictures looks worse than DoW1 looks today.
   
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USA

 SickSix wrote:
Omg I nearly welll uh, it was glorious.


I watched your video right after the trailer, you had me laughing pretty hard with your reaction.

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I wouldn't worry about the visuals yet. Graphic finalization is probably one of the last things that gets done before release. Probably a lot of stand in textures and missing refined visual effects.

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