Switch Theme:

Warhammer 40,000 FAQ Draft p58 Chaos daemons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Primered White





 Ghaz wrote:
Pythius Primus wrote:
 Vankraken wrote:


Not only that but every vehicle formation like the land raider formation or blitz brigade formation can't have passengers inside on turn 1 because same faction detachments are battle brothers with each other. I hope I'm wrong on this because if not GW made a horrible rules decision.


You're confused. Same faction detachments aren't battle brothers, they're the same faction.

The Allies chart (pg 126, main rulebook) disagrees with you.


I'm looking for it, but I don't see it. It only see:

Allies wrote:
You can include models from any number of different Factions in the same army if you wish. Irrespective of the method you use to choose your army, this section tells you how models from different Factions fight alongside each other.


Levels of Alliance wrote:
To represent this, we have several categories of alliance, each of which imposes certain effects on the game. The Allies Matrix below shows the levels of alliance between units that have different Factions in the same army.


The allies rules seem, based on what I quoted, to only refer to how different Factions interact, not multiple detachments of the same Faction.
   
Made in us
Nasty Nob






Q: I have a question regarding unit special rules that affect all or some units within a certain range of a model or unit. How do these interact with units inside Transports, and what happens if the unit with the rule is inside a Transport?
A: When a unit embarks on a vehicle it is taken off the battlefield and does not interact with anything on the battlefield. However, certain rules may create exceptions to this rule, with the most obvious examples being Fire Points and psychic powers and Transports. If a unit’s rules are meant to apply even when embarked on a Transport, they will specify this.


So... if a unit is inside of a transport, and it doesn't interact with anything on the battlefield, does that mean that units inside of transports can't control objectives? Particularly in regards to obj sec units inside non-obj sec transports? This question has come up several times in YMDC, and has been pretty much been beaten into the ground. Yes, I realize the question above isn't talking about objectives, but the answer is very general and could be interpreted in different ways.


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in us
Battlewagon Driver with Charged Engine





I feel like a guardsman, who, after a long siege of Tyranids can finally at least see the last wave of bugs.

Hallelujah! 40k might just turn into a clean game after all.
   
Made in us
Lieutenant General





Florence, KY

Pythius Primus wrote:
 Ghaz wrote:
Pythius Primus wrote:
 Vankraken wrote:


Not only that but every vehicle formation like the land raider formation or blitz brigade formation can't have passengers inside on turn 1 because same faction detachments are battle brothers with each other. I hope I'm wrong on this because if not GW made a horrible rules decision.


You're confused. Same faction detachments aren't battle brothers, they're the same faction.

The Allies chart (pg 126, main rulebook) disagrees with you.


I'm looking for it, but I don't see it.

Seriously? Look at the Allies chart and cross reference the same faction with the same faction. What symbol do you see and what does it mean?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 pretre wrote:
 WrentheFaceless wrote:
 Mymearan wrote:
 Mr Morden wrote:
Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No.

No more Drop pod fun then???


That's HUGE


This made my War Convo really sad

This made everyone sad. Sharing transports was VERY common.

Doesn't make me sad.

From a purely narrative aspect, the Drop Pods were always supposed to be a Space Marine thing. it's like boarding torpedoes. A method of troop insertion so violent and so insane you'd have to be crazy (and biologically engineered) to do it.

Having other factions suddenly hijacking Space Marine drop pods was silly.

Feel bad for the people who bought the models they can't use, but they were always breaking the game immersion by exploiting a rule oversight. That said, maybe there will be some cheap drop pods on Ebay soon. Always an upside to everything.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
Primered White





 Ghaz wrote:
Pythius Primus wrote:
 Ghaz wrote:
Pythius Primus wrote:
 Vankraken wrote:


Not only that but every vehicle formation like the land raider formation or blitz brigade formation can't have passengers inside on turn 1 because same faction detachments are battle brothers with each other. I hope I'm wrong on this because if not GW made a horrible rules decision.


You're confused. Same faction detachments aren't battle brothers, they're the same faction.

The Allies chart (pg 126, main rulebook) disagrees with you.


I'm looking for it, but I don't see it.

Seriously? Look at the Allies chart and cross reference the same faction with the same faction. What symbol do you see and what does it mean?


It means nothing (except in the case of Forces of the Imperium where the symbol is shorthand for several different factions) because it only tells you how different Factions interact, as the preceding paragraphs state.

This message was edited 2 times. Last update was at 2016/05/04 19:02:48


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Veteran Sergeant wrote:
Doesn't make me sad.

From a purely narrative aspect, the Drop Pods were always supposed to be a Space Marine thing. it's like boarding torpedoes. A method of troop insertion so violent and so insane you'd have to be crazy (and biologically engineered) to do it.

Having other factions suddenly hijacking Space Marine drop pods was silly.

Feel bad for the people who bought the models they can't use, but they were always breaking the game immersion by exploiting a rule oversight. That said, maybe there will be some cheap drop pods on Ebay soon. Always an upside to everything.

Except there were rules for it in previous editions. Sisters used to have drop pods and I'm sure there are other examples.

This message was edited 1 time. Last update was at 2016/05/04 19:03:41


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 Ghaz wrote:
Pythius Primus wrote:
 Ghaz wrote:
Pythius Primus wrote:
 Vankraken wrote:


Not only that but every vehicle formation like the land raider formation or blitz brigade formation can't have passengers inside on turn 1 because same faction detachments are battle brothers with each other. I hope I'm wrong on this because if not GW made a horrible rules decision.


You're confused. Same faction detachments aren't battle brothers, they're the same faction.

The Allies chart (pg 126, main rulebook) disagrees with you.


I'm looking for it, but I don't see it.

Seriously? Look at the Allies chart and cross reference the same faction with the same faction. What symbol do you see and what does it mean?
But same-faction detachments aren't allies to begin with. You're over-reading the intent of the chart. The allies chart works like that for the instances where the same book can have multiple factions in it (Space Marines, Eldar, Tau, etc) through their supplements or Successor rules.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in gb
Dakka Veteran





Well thats my dark eldar screwed. Av10 open topped wasnt enough now i cant even shoot straight. Otherwise not a bad collection.
   
Made in us
Lieutenant General





Florence, KY

Pythius Primus wrote:
 Ghaz wrote:
Pythius Primus wrote:
 Ghaz wrote:
Pythius Primus wrote:
 Vankraken wrote:


Not only that but every vehicle formation like the land raider formation or blitz brigade formation can't have passengers inside on turn 1 because same faction detachments are battle brothers with each other. I hope I'm wrong on this because if not GW made a horrible rules decision.


You're confused. Same faction detachments aren't battle brothers, they're the same faction.

The Allies chart (pg 126, main rulebook) disagrees with you.


I'm looking for it, but I don't see it.

Seriously? Look at the Allies chart and cross reference the same faction with the same faction. What symbol do you see and what does it mean?


It means nothing (except in the case of Forces of the Imperium where the symbol is shorthand for several different factions) because it only tells you how different Factions interact, as the preceding paragraphs state.

So you just hand-wave away something that proves you're wrong. Yeah, I think we're done here.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Regular Dakkanaut




 Cleatus wrote:
Q: I have a question regarding unit special rules that affect all or some units within a certain range of a model or unit. How do these interact with units inside Transports, and what happens if the unit with the rule is inside a Transport?
A: When a unit embarks on a vehicle it is taken off the battlefield and does not interact with anything on the battlefield. However, certain rules may create exceptions to this rule, with the most obvious examples being Fire Points and psychic powers and Transports. If a unit’s rules are meant to apply even when embarked on a Transport, they will specify this.


So... if a unit is inside of a transport, and it doesn't interact with anything on the battlefield, does that mean that units inside of transports can't control objectives? Particularly in regards to obj sec units inside non-obj sec transports? This question has come up several times in YMDC, and has been pretty much been beaten into the ground. Yes, I realize the question above isn't talking about objectives, but the answer is very general and could be interpreted in different ways.


Go to the facebook page and ask them (on the relivent image).
   
Made in us
Primered White





 Ghaz wrote:
Pythius Primus wrote:
 Ghaz wrote:
Pythius Primus wrote:
 Ghaz wrote:
Pythius Primus wrote:
 Vankraken wrote:


Not only that but every vehicle formation like the land raider formation or blitz brigade formation can't have passengers inside on turn 1 because same faction detachments are battle brothers with each other. I hope I'm wrong on this because if not GW made a horrible rules decision.


You're confused. Same faction detachments aren't battle brothers, they're the same faction.

The Allies chart (pg 126, main rulebook) disagrees with you.


I'm looking for it, but I don't see it.

Seriously? Look at the Allies chart and cross reference the same faction with the same faction. What symbol do you see and what does it mean?


It means nothing (except in the case of Forces of the Imperium where the symbol is shorthand for several different factions) because it only tells you how different Factions interact, as the preceding paragraphs state.

So you just hand-wave away something that proves you're wrong. Yeah, I think we're done here.


I quoted from the rules that said it only applies to how different Factions in the army work. I'm not handwaving, I literally quoted two paragraphs from the book.
   
Made in us
Rampaging Carnifex





South Florida

I'm very happy with the majority of these changes. It seems repeatedly across the FAQ, they sided with the ruling that reduced the power-level of rules combinations (e.g., no formation benefits for IC's), went with the more restrictive ruling (e.g., can only cast number of powers equal to mastery level), or added additional penalties to exisiting abilities (e.g., jinking forces passengers to snap shot). I think this is good for the health of the game, where the ridiculous combinatorics of their release schedule has forced the power creep to insane levels.

   
Made in gb
Infiltrating Broodlord




UK

Pythius Primus wrote:
 Ghaz wrote:
Pythius Primus wrote:
 Ghaz wrote:
Pythius Primus wrote:
 Ghaz wrote:
Pythius Primus wrote:
 Vankraken wrote:


Not only that but every vehicle formation like the land raider formation or blitz brigade formation can't have passengers inside on turn 1 because same faction detachments are battle brothers with each other. I hope I'm wrong on this because if not GW made a horrible rules decision.


You're confused. Same faction detachments aren't battle brothers, they're the same faction.

The Allies chart (pg 126, main rulebook) disagrees with you.


I'm looking for it, but I don't see it.

Seriously? Look at the Allies chart and cross reference the same faction with the same faction. What symbol do you see and what does it mean?


It means nothing (except in the case of Forces of the Imperium where the symbol is shorthand for several different factions) because it only tells you how different Factions interact, as the preceding paragraphs state.

So you just hand-wave away something that proves you're wrong. Yeah, I think we're done here.


I quoted from the rules that said it only applies to how different Factions in the army work. I'm not handwaving, I literally quoted two paragraphs from the book.


Lol, #denial
   
Made in us
Lieutenant General





Florence, KY

And I quoted where it says their Battle Brothers and you chose to ignore it. Case closed.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

FMCs cannot vector strike if they jinked... that's nice!

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Primered White





 Ghaz wrote:
And I quoted where it says their Battle Brothers and you chose to ignore it. Case closed.


I respectfully disagree based on my reading of the text preceding the allies matrix, which I quoted above, but I concede the point to you.
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

The BB transport change is the best of them all. Was dumb to beginwith.

   
Made in us
Ancient Venerable Dreadnought





The Beach

 Ghaz wrote:
And I quoted where it says their Battle Brothers and you chose to ignore it. Case closed.
Instead of being snotty, why not submit this as an FAQ question.

it's painfully obvious that your point is based entirely on how you interpret a picture, and not based on language from the book. The picture is worth a thousand words. Ask them for a few words so you can figure out which thousand they are.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in se
Executing Exarch






 Vankraken wrote:
 pretre wrote:
 WrentheFaceless wrote:
 Mymearan wrote:
 Mr Morden wrote:
Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No.

No more Drop pod fun then???


That's HUGE


This made my War Convo really sad

This made everyone sad. Sharing transports was VERY common.


Not only that but every vehicle formation like the land raider formation or blitz brigade formation can't have passengers inside on turn 1 because same faction detachments are battle brothers with each other. I hope I'm wrong on this because if not GW made a horrible rules decision.


ASK about it, it's a draft, they may not have thought about that specific case.
   
Made in gb
Mighty Vampire Count






UK

 pretre wrote:
 Veteran Sergeant wrote:
Doesn't make me sad.

From a purely narrative aspect, the Drop Pods were always supposed to be a Space Marine thing. it's like boarding torpedoes. A method of troop insertion so violent and so insane you'd have to be crazy (and biologically engineered) to do it.

Having other factions suddenly hijacking Space Marine drop pods was silly.


Bit like all those brand new and stupid looking Space Marine flyers and Centurions and.........now that WAS silly.


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Q: I have a question about pivoting and moving a vehicle. When is the distance that a vehicle can move measured – before it pivots for the first time or after it pivots for the first time? Some vehicles may be able to gain an extra inch or two by pivoting, then measuring, then moving.
A: If a model moves, no part of the model (or its base) can finish the move more than the model’s move distance away from where it started the Movement phase.



Thank you, thank you, thank you! Also, Thank you! I hate that gak!

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Nasty Nob on a Boar





Galveston County

If all of these dreams and wishes come true, and we actually get to play 2016 style 40k - do we need another 7.5 update?


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Lieutenant General





Florence, KY

 Veteran Sergeant wrote:
 Ghaz wrote:
And I quoted where it says their Battle Brothers and you chose to ignore it. Case closed.
Instead of being snotty, why not submit this as an FAQ question.

it's painfully obvious that your point is based entirely on how you interpret a picture, and not based on language from the book. The picture is worth a thousand words. Ask them for a few words so you can figure out which thousand they are.

First of all, I wasn't being 'snotty' thank you. He is clearly ignoring where it states they are Battle Brothers and I'm not going to drag this thread off topic. Hence 'case closed'. If he wants to open a thread in the appropriate forum, he's more than welcome to. Secondly, I have already posted asking for a clarification on GW's Facebook page.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Battlewagon Driver with Charged Engine





 kronk wrote:
Q: I have a question about pivoting and moving a vehicle. When is the distance that a vehicle can move measured – before it pivots for the first time or after it pivots for the first time? Some vehicles may be able to gain an extra inch or two by pivoting, then measuring, then moving.
A: If a model moves, no part of the model (or its base) can finish the move more than the model’s move distance away from where it started the Movement phase.



Thank you, thank you, thank you! Also, Thank you! I hate that gak!
Agreed. But this means if your vehicle does ANY pivoting, it cannot move it's full movement, as measured from center to center, unless it pivots twice and these cancel each other out.
   
Made in se
Member of a Lodge? I Can't Say




'Murica! (again)

Experiment 626 wrote:
 VeteranNoob wrote:
Wonder what the codexes(?) will look like.

Codex Chaos Space Marines: just stop playing guys, we're sorry, but you suck too much at this point to be fixed!


HA! Maybe we'll be surprised yet.
@angelofveng - They are indeed due. Saw them so often at codex release then shifted to bikes and sadly don't see them often.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in au
[MOD]
Making Stuff






Under the couch

 BlaxicanX wrote:
My group has been playing the grenade rules wrong this whole time then- this is great news for me because it increases the survivability of MC's and walkers by quite a bit.

Like, an armored sentinel goes from getting destroyed by a 10-man marine squad in two turns to tarpitting them for the entire game, statistically.


You weren't playing it wrong until just now. It's a very clear rules change.


 kronk wrote:
Q: I have a question about pivoting and moving a vehicle. When is the distance that a vehicle can move measured – before it pivots for the first time or after it pivots for the first time? Some vehicles may be able to gain an extra inch or two by pivoting, then measuring, then moving.
A: If a model moves, no part of the model (or its base) can finish the move more than the model’s move distance away from where it started the Movement phase.



Thank you, thank you, thank you! Also, Thank you! I hate that gak!

This means that a rhino doing a 180 before it moves has already moved 4 inches or so before it even moves... While I get that people dislike the 'pivot trick' that has been a part of the rules since 3rd edition, I'm not sure that this is a best solution for it.



In other news, 'Within' only means 'completely within' if it explicitly says so... but the void shield only applies to units completely within range, because... reasons, or something.


They've only indirectly clarified the 'psyker unit' issue, by pointing out that a ML2 and a ML1 character in the same unit generate 3 Warp Charges... a clearer response on that issue would have been nice.


And they've clarified that, no, really, Shrike can't join non-infiltrating units during deployment, the scallywag!



There's a lot of good in there, but also the usual scattering of questions that really didn't need to be answered (a pistol and a CCW grants 1 bonus attack? Say it isn't so!) and rulings seemingly made off the cuff without actually looking at the rules - If you're going to deliberately change a rule in an FAQ, it's best to be really clear that this is what you are doing, to avoid creating further confusion.

 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Left a FB post in the appropriate image asking for them to decide one way or another for the colossal keyword. Either the Bloodthirster's way or the Kinght's way. Not hamstringing the 'thirster and benefitting the knight. One or the other. Not two different ways. Other than that...quite satisfied overall.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Ancient Venerable Dreadnought





The Beach

 Mr Morden wrote:
 Veteran Sergeant wrote:
Doesn't make me sad.

From a purely narrative aspect, the Drop Pods were always supposed to be a Space Marine thing. it's like boarding torpedoes. A method of troop insertion so violent and so insane you'd have to be crazy (and biologically engineered) to do it.

Having other factions suddenly hijacking Space Marine drop pods was silly.


Bit like all those brand new and stupid looking Space Marine flyers and Centurions and.........now that WAS silly.

I was one of the first people to express my profound and undying hatred of Centurions, and I've never been a fan of the Stormchicken or Stormturkey.

Games Workshop has had a lot of misses in the last four or five years. The drop pod fix just happens to be one of the hits.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
Dakka Veteran




 insaniak wrote:
 BlaxicanX wrote:
My group has been playing the grenade rules wrong this whole time then- this is great news for me because it increases the survivability of MC's and walkers by quite a bit.

Like, an armored sentinel goes from getting destroyed by a 10-man marine squad in two turns to tarpitting them for the entire game, statistically.


You weren't playing it wrong until just now. It's a very clear rules change.


Really? BRB looks like it says one grenade per unit per phase.
   
 
Forum Index » News & Rumors
Go to: