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Made in us
Flashy Flashgitz




Armageddon

I mean, as one of the armies that doesn't get 8 codexes worth of transports to choose from I like the new ruling.

Necrons, orks, tau and nids have no battle brothers of different factions. Why should they get downsides just for not being a part of the imperium master race?

And you can still embark you just cant start embarked.

"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
Made in us
Longtime Dakkanaut





Oceanic

Also, does the one grenade per phase effect Melta Bombs?

Melta bombs seem different to me than grenades.

This would jack up a lot of 30k units that depend the on Melta bomb spam

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in cy
Nasty Nob





UK

That's tankbustas fethed then.

Thanks a bunch, one of the only reliable units in the orks codex basically nerfed.
Next wraithknight I see, I'm stamping on the fething thing.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in us
Krazed Killa Kan






Yeah, tankbustas did just get Tyrannosaurus Rekt.

I wonder if GW even realized.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Lieutenant General





Florence, KY

 Johnnytorrance wrote:
Also, does the one grenade per phase effect Melta Bombs?

Melta bombs seem different to me than grenades.

This would jack up a lot of 30k units that depend the on Melta bomb spam

Considering melta bombs are in the 'Grenades of the 41st Millennium' section of the rulebook the answer is obviously yes, they are affected.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Dakka Veteran




 Johnnytorrance wrote:
Also, does the one grenade per phase effect Melta Bombs?

Melta bombs seem different to me than grenades.

This would jack up a lot of 30k units that depend the on Melta bomb spam


Melta bombs are in the 40k grenades section.
   
Made in ca
Nasty Nob






 oni wrote:


Q: A ruin (e.g. a Shrine of the Aquila) is treated as difficult terrain, but does this mean that models can move through the walls?
A: No.


WHAT? The rulebook explicitly says I CAN go through walls. Are they reneging this, WTF?






I found d it in the 6th Ed book, but not in the new one, do you have a screen grab for it?
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Makes my 30k lists easier I guess.
No point buying a whole unit melta bombs for a single attack when I can get the same from paying 5 for a Sgt with them.


Just glad I don't run my wych elves anymore.
Screwed is an understatement with how heavily I relied on haywire grenades back then lol.

   
Made in us
Krazed Killa Kan






Yeah that's definitely the kind of dramatic cost reassessment that shouldn't be in an online FAQ.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Jackal wrote:
Makes my 30k lists easier I guess.
No point buying a whole unit melta bombs for a single attack when I can get the same from paying 5 for a Sgt with them.


Just glad I don't run my wych elves anymore.
Screwed is an understatement with how heavily I relied on haywire grenades back then lol.


There's still an argument for redundancy. While I've yet to bloody them, my EC will likely remove most Sgts fairly easily, and anyone can roll a couple of crappy dice!

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Saves me 45 points a unit so I'm happy lol.

Tbh, I've never really had to rely on melta bombs anyway, I just take them to be on the safe side.
Ironic really considering I play salamanders loaded to the hilt with hammers.

Has no effect on my mechanicum army though.



I do think some units need a price adjustment now though like tank bustas.
All these units that pay a premium for special and regular grenades took a big hit from this.

   
Made in us
Krazed Killa Kan






Both tactical marines and tankbustas need a cost reassessment, yeah. So does anything that comes with multiple Haywire grenades.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
RogueSangre





The Cockatrice Malediction

 Frozocrone wrote:
 OrlandotheTechnicoloured wrote:
Oh no I cannot field my army entirely composed of buildings any more..........

(hands up who asked that, and did they really ever try it?)


Never tried it, but must have been funny. These people are the real heroes.

Who asked that question anyhow? Party poopers.

Ok, so I guess I'm scratching "purchase, assemble and paint army consisting solely of Vengeance Weapon Batteries" off my bucket list. Deathwind Drop Pods it is then!
   
Made in us
Dakka Veteran




The grenade thing... that definitely worked in 6th. I think people just kept doing the same thing. I can field my helbrutes again!
   
Made in us
Cog in the Machine




Washington, DC

 Don Savik wrote:


Necrons, orks, tau and nids have no battle brothers of different factions. Why should they get downsides just for not being a part of the imperium?.


Nids technically do have battle brothers now... they have the genestealer cult! (No transport yet though, until they bring back the limousine)

#dontbeatony

3500+
(Raven Guard) 7000+
(Scions) 1500+ 
   
Made in no
Tail-spinning Tomb Blade Pilot






Dreadnoughts just got a whole lot better. Also, melta bombs will become more common, as a single attack with grenades will become more important.


Does the grenade rule of 1 attack per unit also apply if you have 1 IC with meltabomb and space marines with Krak grenades in the samme assault against say a dreadnought?

Let the galaxy burn. 
   
Made in gb
Longtime Dakkanaut





UK

 Jackal wrote:
Makes my 30k lists easier I guess.
No point buying a whole unit melta bombs for a single attack when I can get the same from paying 5 for a Sgt with them.


Just glad I don't run my wych elves anymore.
Screwed is an understatement with how heavily I relied on haywire grenades back then lol.


Haha lol, not even Haywire Grenades can save Wyches now.

YMDC = nightmare 
   
Made in us
Pious Palatine




 casvalremdeikun wrote:


Flyers/FMCs with template and blast weapons can hit other Flyers/FMCs. Baleflamer buff! Also, Plasma Cannon Stormravens just became a thing. Also, the Helfrost weapons on the Space Wolf flyers became potent.


NOPE. Remeber that most flyers lost skyfire with death in the skies. Non of those weapons will be able to hit any flyer ever anyway still.


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

I'm sure there's plenty of us won't be buying DftS, therefore won't be playing by those rules.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

ERJAK wrote:
 casvalremdeikun wrote:


Flyers/FMCs with template and blast weapons can hit other Flyers/FMCs. Baleflamer buff! Also, Plasma Cannon Stormravens just became a thing. Also, the Helfrost weapons on the Space Wolf flyers became potent.


NOPE. Remeber that most flyers lost skyfire with death in the skies. Non of those weapons will be able to hit any flyer ever anyway still.

Flying Monstrous Creatures didn't, and template weapons don't roll to hit.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
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Plus other games- miniature and cardboard both. 
   
Made in us
Loyal Necron Lychguard




 Azreal13 wrote:
I'm sure there's plenty of us won't be buying DftS, therefore won't be playing by those rules.


Depending on who you play with that may or may not be a reasonable option. They are the most recent rules for those models, and anyone playing RAW will require you to.

Unless the book specifically says that both players can agree not to use it, new rules are new rules.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

If there is no correction to the grenade ruling then walkers and mech armies got a good boost. I'm thinking armored company in particular.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Nasty Nob on a Boar





Galveston County

I like to play games with my own made up rules too.

This is the 8th ? time we've seen 40k evolve and will take getting used to again. Much nashing of the teeth but we'll adapt as TFG will find more loopholes.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Pious Palatine




 Sinful Hero wrote:
ERJAK wrote:
 casvalremdeikun wrote:


Flyers/FMCs with template and blast weapons can hit other Flyers/FMCs. Baleflamer buff! Also, Plasma Cannon Stormravens just became a thing. Also, the Helfrost weapons on the Space Wolf flyers became potent.


NOPE. Remeber that most flyers lost skyfire with death in the skies. Non of those weapons will be able to hit any flyer ever anyway still.

Flying Monstrous Creatures didn't, and template weapons don't roll to hit.


flying monstrous creatures with templates and blasts got pretty awesome I agree, however, other flyers rolling to hit is irrelevant, you can't target flyers with blasts or templates without skyfire still and DFTS takes skyfire away from most flyers.


 
   
Made in gb
Longtime Dakkanaut





UK

 buddha wrote:
If there is no correction to the grenade ruling then walkers and mech armies got a good boost. I'm thinking armored company in particular.


Sounds fun. Vehicles that aren't Flyers or Super Heavies also get toe in cover saves now

YMDC = nightmare 
   
Made in us
Fixture of Dakka






 TedNugent wrote:
Both tactical marines and tankbustas need a cost reassessment, yeah. So does anything that comes with multiple Haywire grenades.


Tac Marines lose a bit on the Krak grenades, but ATSKNF is so strong that the price should stay about the same.
Tank Bustas got hit in CC with this change bad, but it doesn't really affect their price all that much- Base Ork boy is 6, adding a rokket launcher is 5, that takes us to 11. They have Tank Hunter which is worth a point or so per model. End result is 1 point per model for a melta bomb, which is fair with the new rules.
   
Made in us
Dakka Veteran






Backwoods bunker USA

 Frozocrone wrote:
 Jackal wrote:
Makes my 30k lists easier I guess.
No point buying a whole unit melta bombs for a single attack when I can get the same from paying 5 for a Sgt with them.


Just glad I don't run my wych elves anymore.
Screwed is an understatement with how heavily I relied on haywire grenades back then lol.


Haha lol, not even Haywire Grenades can save Wyches now.


It makes so much sense now. They probably didn't think the Haywire loss was a nerf to Wyches in the first place because they had assumed only 1 CC Grenade Attack.
   
Made in us
Agile Revenant Titan




Florida

 Frozocrone wrote:
 buddha wrote:
If there is no correction to the grenade ruling then walkers and mech armies got a good boost. I'm thinking armored company in particular.


Sounds fun. Vehicles that aren't Flyers or Super Heavies also get toe in cover saves now


No. Vehicle rules are still unchanged in regards to cover. Those rules were never in question.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in fi
Missionary On A Mission






Some interesting stuff, some odd stuff, some really dumb and contradicting stuff (one FAQ page says you can, the next says you can't for the exact same thing.


Thing that annoys me is can single models multicharge? Yes?!
How do you do that then? Rulebook says you can't as you move the base into contact with the nearest model.

So my Saint Celestine can declare a charge against 10 different units? She moves into base contact with one unit and the rest has to pile into her?

This ruling is very dumb and you need to rewrite the rules for multi assaults to do this. Do you have to get into base contact with all units you are charging? What if you roll a 6" distance which gets you into contact with one unit but not the other(s)?


Grenade thing is a HUGE nerf, especially to armies that have to buy grenades per model. Whole unit of 20 take melta bombs for 5pts per model, but only 1 can ever use one per phase.

Buying grenades for units will be worthless, you'd only buy for the character and no one else.


Another strange ruling is that you can't intercept drop pods but you can shoot (intercept) the units disembarking from them.


DE are almost useless now, if you jink with your skimmers you can only snap fire with the transported models. Paper armour and you will only be able to hit on 6s?

No more Eldar using DE Raiders during deployment or from reserves, heck this goes for everyone.
Feel sad for people who bought Drop Pods for their Sisters.


Another interesting thing is that allot of Xeno template weapons aren't flamers. Example would be all Nid templates, so Salamanders would get no FNP save against Nid template weapons.

This message was edited 1 time. Last update was at 2016/05/05 00:57:03


   
Made in gb
Lethal Lhamean




Birmingham

I think the Hemlock Wraithfighter might have just become the best anti-flyer in the game, Strength D blasts can now be fired at other flyers with Skyfire (so long as your not using Death from the Skies, a supplement I expect to never see getting used).
   
 
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