Switch Theme:

Warhammer 40,000 FAQ Draft p58 Chaos daemons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
[MOD]
Making Stuff






Under the couch

 Mr Morden wrote:

Maybe they just dont play with people who analise every specific phrase and bit of grammar, sometimes looking specificially for an exploit. We have all seen the latter..

You realise that the guys who write the rules are actually employed to write rules, right?

This argument is sort of like suggesting that it's understandable if the back doors on your new car don't work, because the guys who designed it probably only sit in the front...

Regardless of their personal preferences, considering what happens if someone tries to use the back doors is simply part of the job.

 
   
Made in ca
Fighter Ace






 insaniak wrote:

You realise that the guys who write the rules are actually employed to write rules, right?


Nah, they have a bunch of novelists writing the rules. They need some statisticians.
   
Made in ca
Longtime Dakkanaut





 insaniak wrote:
 Mr Morden wrote:

Maybe they just dont play with people who analise every specific phrase and bit of grammar, sometimes looking specificially for an exploit. We have all seen the latter..

You realise that the guys who write the rules are actually employed to write rules, right?

This argument is sort of like suggesting that it's understandable if the back doors on your new car don't work, because the guys who designed it probably only sit in the front...

Regardless of their personal preferences, considering what happens if someone tries to use the back doors is simply part of the job.
insa, did you use to have a slann mage priest from lizardmen in you avatar pic giving the middle finger?

I need to go to work every day.
Millions of people on welfare depend on me. 
   
Made in gb
Mighty Vampire Count






UK

 insaniak wrote:
 Mr Morden wrote:

Maybe they just dont play with people who analise every specific phrase and bit of grammar, sometimes looking specificially for an exploit. We have all seen the latter..

You realise that the guys who write the rules are actually employed to write rules, right?

This argument is sort of like suggesting that it's understandable if the back doors on your new car don't work, because the guys who designed it probably only sit in the front...

Regardless of their personal preferences, considering what happens if someone tries to use the back doors is simply part of the job.


Yes and no - they are employed to make a enjoyable game that sells itself and models - emphasis on the sell stuff. The car analogy only works if you are talking about how understandable is the car manual.

You don't get into a car and say - ah right if I turn the wheel I go right - "now does that mean that I can go left as well as the manual on page 34, subsection 45, paragraph 7, word s 9-24 does not say I can't or upwards as it does not say I can't. So therefore I must be able to go upwards...................

Now should the rules be better written - hell yeah - but I am just saying I don't think that the instruction to the workers creating the rules system is make it a full legal document and watertight. Its more like -

"Here are some new model, and a page of background - make a game that we can sell these models for. You have two weeks to make it playable by your average person....... GO"

Even if someone notices a sloppy bit of grammar and flags it up - with "you realise that a person could do X or Y" they will probably be told - why would they? Its just a game with some toy models, Why would they want to do that to their friends?

I really think that's how they work.................

This message was edited 3 times. Last update was at 2016/05/06 12:38:40


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Twisting Tzeentch Horror




Canada

They need to fire a lawyer to proof the ruleset tbh.

3000 Points Tzeentch 
   
Made in us
Nasty Nob on a Boar





Galveston County

 Konrax wrote:
They need to fire a lawyer to proof the ruleset tbh.


Agreed! Fire one everytime starting with the ones they had in the Chapterhouse debacle.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Slippery Ultramarine Scout Biker




Memphis, TN

Silentz wrote:
Can I ask a really nooby question about this one...

Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No.


Does this only count if they are a different faction, or if they are in different detachments?

Let's say I take something like this...

  • Inquisitorial Detachment

  • Space Marines Combined Arms Detachment
  • including units like
    5 sternguard in a drop pod
    9 man squad in a rhino

  • Space Marines Formation Detachment (Librarius Conclave)

  • DarknessEternal wrote:If they are models from different detachments, they follow the ally rules in every way.

    Factions are just always Battle Brothers with themselves.

    In summation: no, you cannot put any of those librarians in any of those transports.


    This statement is not true. If it were, one would be allowed to take an allied detachment of the same faction as their primary detachment.
    From BRB Allied Detachment
    Spoiler:
    “All units chosen must have a different Faction to any of the units in your Primary Detachment (or no Faction).”

    This is how it is explained for Marines in the codex
    Spoiler:
    “Allied Detachments
    If your Primary Detachment has the Space Marines Faction, you can take an Allied Detachment (see Warhammer 40,000: The Rules) with the Space Marines Faction as long as it is drawn from a different Chapter than your Primary Detachment.


    As long as they are drawn from the same Chapter they are the same faction. Not battle brothers.

    This message was edited 1 time. Last update was at 2016/05/06 16:17:16


     
       
    Made in us
    Lieutenant General





    Florence, KY

    mhelm01 wrote:
    DarknessEternal wrote:If they are models from different detachments, they follow the ally rules in every way.

    Factions are just always Battle Brothers with themselves.

    In summation: no, you cannot put any of those librarians in any of those transports.


    This statement is not true. If it were, one would be allowed to take an allied detachment of the same faction as their primary detachment.
    From BRB Allied Detachment
    Spoiler:
    “All units chosen must have a different Faction to any of the units in your Primary Detachment (or no Faction).”

    This is how it is explained for Marines in the codex
    Spoiler:
    “Allied Detachments
    If your Primary Detachment has the Space Marines Faction, you can take an Allied Detachment (see Warhammer 40,000: The Rules) with the Space Marines Faction as long as it is drawn from a different Chapter than your Primary Detachment.


    As long as they are drawn from the same Chapter they are the same faction. Not battle brothers.

    What you posted doesn't contradict what Darkness posted.

    'It is a source of constant consternation that my opponents
    cannot correlate their innate inferiority with their inevitable
    defeat. It would seem that stupidity is as eternal as war.'

    - Nemesor Zahndrekh of the Sautekh Dynasty
    Overlord of the Crownworld of Gidrim
     
       
    Made in us
    Pestilent Plague Marine with Blight Grenade





    Tornado Alley

    ok, need help on this. If scout redeployment counts as movement, which it didn't before, then isn't all deployment movement? wouldn't this affect non relentless models with heavy weapons on first turn?


    Automatically Appended Next Post:
     Ghaz wrote:
    mhelm01 wrote:
    DarknessEternal wrote:If they are models from different detachments, they follow the ally rules in every way.

    Factions are just always Battle Brothers with themselves.

    In summation: no, you cannot put any of those librarians in any of those transports.


    This statement is not true. If it were, one would be allowed to take an allied detachment of the same faction as their primary detachment.
    From BRB Allied Detachment
    Spoiler:
    “All units chosen must have a different Faction to any of the units in your Primary Detachment (or no Faction).”

    This is how it is explained for Marines in the codex
    Spoiler:
    “Allied Detachments
    If your Primary Detachment has the Space Marines Faction, you can take an Allied Detachment (see Warhammer 40,000: The Rules) with the Space Marines Faction as long as it is drawn from a different Chapter than your Primary Detachment.




    As long as they are drawn from the same Chapter they are the same faction. Not battle brothers.

    What you posted doesn't contradict what Darkness posted.


    yes, this all day long. You can take as many detachments as you want from the same codex, allied detachments can not be taken from the same codex as per the rules. This prevents the ally FOC from being abused. They are the same faction.

    This message was edited 2 times. Last update was at 2016/05/06 16:12:50


    10k CSM
    1.5k Thousand Sons
    2k Death Guard
    3k Tau
    3k Daemons(Tzeentch and Nurgle)
     
       
    Made in us
    Slippery Ultramarine Scout Biker




    Memphis, TN

    It does though. If models are from different detachments, but are from the same factions they are not Battle Brothers. They are the same faction. AM and SM are Battle Brothers; not the same faction. Ultramarines and Ultramarines are the same faction and therefore not Battle Brothers. They can deploy in each others transports. I have added the quote DarknessEternal was replying to in my original post.
       
    Made in us
    Lieutenant General





    Florence, KY

    mhelm01 wrote:
    It does though. If models are from different detachments, but are from the same factions they are not Battle Brothers. They are the same faction. AM and SM are Battle Brothers; not the same faction. Ultramarines and Ultramarines are the same faction and therefore not Battle Brothers. They can deploy in each others transports. I have added the quote DarknessEternal was replying to in my original post.

    Look at the Allies Matrix. The same faction are indeed Battle Brothers.

    'It is a source of constant consternation that my opponents
    cannot correlate their innate inferiority with their inevitable
    defeat. It would seem that stupidity is as eternal as war.'

    - Nemesor Zahndrekh of the Sautekh Dynasty
    Overlord of the Crownworld of Gidrim
     
       
    Made in us
    Longtime Dakkanaut





     redleger wrote:
    ok, need help on this. If scout redeployment counts as movement, which it didn't before, then isn't all deployment movement? wouldn't this affect non relentless models with heavy weapons on first turn?


    Automatically Appended Next Post:
     Ghaz wrote:
    mhelm01 wrote:
    DarknessEternal wrote:If they are models from different detachments, they follow the ally rules in every way.

    Factions are just always Battle Brothers with themselves.

    In summation: no, you cannot put any of those librarians in any of those transports.


    This statement is not true. If it were, one would be allowed to take an allied detachment of the same faction as their primary detachment.
    From BRB Allied Detachment
    Spoiler:
    “All units chosen must have a different Faction to any of the units in your Primary Detachment (or no Faction).”

    This is how it is explained for Marines in the codex
    Spoiler:
    “Allied Detachments
    If your Primary Detachment has the Space Marines Faction, you can take an Allied Detachment (see Warhammer 40,000: The Rules) with the Space Marines Faction as long as it is drawn from a different Chapter than your Primary Detachment.




    As long as they are drawn from the same Chapter they are the same faction. Not battle brothers.

    What you posted doesn't contradict what Darkness posted.


    yes, this all day long. You can take as many detachments as you want from the same codex, allied detachments can not be taken from the same codex as per the rules. This prevents the ally FOC from being abused. They are the same faction.


    Scout redeployment has the models move up to their movement value, which is why it always counted as moving.

    Deployment does not have that happen.
       
    Made in us
    Pestilent Plague Marine with Blight Grenade





    Tornado Alley

    I can see that, but it didn't say move, it said redeploy, which is why we never played it as movement.

    10k CSM
    1.5k Thousand Sons
    2k Death Guard
    3k Tau
    3k Daemons(Tzeentch and Nurgle)
     
       
    Made in ca
    Fixture of Dakka






     Mr Morden wrote:
     insaniak wrote:
     Mr Morden wrote:

    Maybe they just dont play with people who analise every specific phrase and bit of grammar, sometimes looking specificially for an exploit. We have all seen the latter..

    You realise that the guys who write the rules are actually employed to write rules, right?

    This argument is sort of like suggesting that it's understandable if the back doors on your new car don't work, because the guys who designed it probably only sit in the front...

    Regardless of their personal preferences, considering what happens if someone tries to use the back doors is simply part of the job.


    Yes and no - they are employed to make a enjoyable game that sells itself and models - emphasis on the sell stuff. The car analogy only works if you are talking about how understandable is the car manual.

    You don't get into a car and say - ah right if I turn the wheel I go right - "now does that mean that I can go left as well as the manual on page 34, subsection 45, paragraph 7, word s 9-24 does not say I can't or upwards as it does not say I can't. So therefore I must be able to go upwards...................

    Now should the rules be better written - hell yeah - but I am just saying I don't think that the instruction to the workers creating the rules system is make it a full legal document and watertight. Its more like -

    "Here are some new model, and a page of background - make a game that we can sell these models for. You have two weeks to make it playable by your average person....... GO"

    Even if someone notices a sloppy bit of grammar and flags it up - with "you realise that a person could do X or Y" they will probably be told - why would they? Its just a game with some toy models, Why would they want to do that to their friends?

    I really think that's how they work.................


    I agree with you.

    Also, as a guy who plays and enjoys tabletop games, I have never really understood the need to judge tabletop games by how airtight the wording of their rules are. It's just a game....

    Incidentally, lots of legal documents written by lawyers, including the vast majority of laws including a good chunk of the US constitution, have ambiguity, and sometimes purposely so, so as to allow the executors of the laws the benefit of executing them based on their interpretation. Billions of dollars are spent every year to try to argue the interpretation of those words. But... again... 40k is just a game, and the prize for winning is not millions of dollars or the right to express oneself in a certain way

    This message was edited 1 time. Last update was at 2016/05/06 16:54:27


     
       
    Made in ca
    Blood-Raging Khorne Berserker





    Ottawa, Canada

     Talys wrote:

    Incidentally, lots of legal documents written by lawyers, including the vast majority of laws including a good chunk of the US constitution, have ambiguity, and sometimes purposely so, so as to allow the executors of the laws the benefit of executing them based on their interpretation. Billions of dollars are spent every year to try to argue the interpretation of those words. But... again... 40k is just a game, and the prize for winning is not millions of dollars or the right to express oneself in a certain way


    For 90% of players yes...but...there are many who treat the game competitively and don't play against just their friends. The people who try really hard to win at local/bigger tourneys. To them you have to imagine as is if there is money on the line, as if they gambled $10 grand on the game (who knows think of it as the amount of time/money they spent on their army).

    Imagine if someone bet on a football or baseball game 10 grand...and the ref made a bad call or got a rule wrong and they lost the game. And their 10 grand.

    That is how competitive players feel about the game (passionately) and why they want the rules to be clear.

    And I think all of us have a little competitive spirit in us. Even in a friendly game there are moments where I get frustrated when things aren't going according to plan and people are double checking rules.
       
    Made in us
    Longtime Dakkanaut




    Indiana

    blaktoof wrote:
     redleger wrote:
    ok, need help on this. If scout redeployment counts as movement, which it didn't before, then isn't all deployment movement? wouldn't this affect non relentless models with heavy weapons on first turn?


    Automatically Appended Next Post:
     Ghaz wrote:
    mhelm01 wrote:
    DarknessEternal wrote:If they are models from different detachments, they follow the ally rules in every way.

    Factions are just always Battle Brothers with themselves.

    In summation: no, you cannot put any of those librarians in any of those transports.


    This statement is not true. If it were, one would be allowed to take an allied detachment of the same faction as their primary detachment.
    From BRB Allied Detachment
    Spoiler:
    “All units chosen must have a different Faction to any of the units in your Primary Detachment (or no Faction).”

    This is how it is explained for Marines in the codex
    Spoiler:
    “Allied Detachments
    If your Primary Detachment has the Space Marines Faction, you can take an Allied Detachment (see Warhammer 40,000: The Rules) with the Space Marines Faction as long as it is drawn from a different Chapter than your Primary Detachment.




    As long as they are drawn from the same Chapter they are the same faction. Not battle brothers.

    What you posted doesn't contradict what Darkness posted.


    yes, this all day long. You can take as many detachments as you want from the same codex, allied detachments can not be taken from the same codex as per the rules. This prevents the ally FOC from being abused. They are the same faction.


    Scout redeployment has the models move up to their movement value, which is why it always counted as moving.

    Deployment does not have that happen.


    Actually no it doesnt. It says if X unit type redeploy this distance, otherwise redeploy this distance. It has zero to do with the units actual movement speed.

    Big change I noticed is that now you dont HAVE to infiltrate if you have the infiltrate rule. Means that people like strike are not screwed lol.

    This message was edited 1 time. Last update was at 2016/05/06 17:26:33


    People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

    My Deathwatch army project thread  
       
    Made in us
    Shas'ui with Bonding Knife






     redleger wrote:

    ok, need help on this. If scout redeployment counts as movement, which it didn't before, then isn't all deployment movement? wouldn't this affect non relentless models with heavy weapons on first turn?


    hmm so lets look at the two FAQs that I think are relevant.


    Q: Does a unit that is embarked in a Scout vehicle count as having made a Scout move?
    A: Yes.


    Ok so this guy first. Scout is a redeploy and is not movement as per the brb as it stands prior to the FAQ. So this I don't even know how could be abused.. maybe scout vehicle.. guys inside scout the vehicle again? that seems ridiculous.. but in either case this just clarifies that if the vehicle makes the scout redeploy, that the men inside also count as having done that.


    Q: If you Infiltrate a unit of Pathfinders from a Ranged Support Cadre and then move them via their Scout special rule, does the unit count as having moved from their starting loc
    A: yes


    Interesting, so this pertains to the text summarized by "if the pathfinders move from there starting position for any reason or fire markerlights they lose shrouding". So this FAQ is clarifying that scout counts as having the model move from it's original position, but not necessarily 'move' as it counts in the movement phase. meaning scout removes shrouding.

    So to summarize, in either case this is clarifying not an errata changing the text "redeploy" to "move (counts as having moved in the movement phase) ".

    Atleast that is my take.


    Automatically Appended Next Post:
     Leth wrote:

    Big change I noticed is that now you dont HAVE to infiltrate if you have the infiltrate rule. Means that people like strike are not screwed lol.



    Q: Are models with the Infiltrate special rule allowed to not use the rule to deploy and then charge normally in the first turn?
    A: Yes.


    Shrike is good to go!

    *EDIT* I thought you said HAVE to infiltrate.... still relevant! YAY Shrike is not useless!

    This message was edited 3 times. Last update was at 2016/05/06 17:32:30


    Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

    Play TE or FSE, check out my useful guide for New players! 
       
    Made in us
    Lieutenant General





    Florence, KY

     Grizzyzz wrote:

    Q: Are models with the Infiltrate special rule allowed to not use the rule to deploy and then charge normally in the first turn?
    A: Yes.


    Shrike is good to go!

    *EDIT* I thought you said HAVE to infiltrate.... still relevant! YAY Shrike is not useless!

    Incorrect. From the first question in the 'Independent Characters' FAQ:

    Q: Infiltrate rules state that an Independent Character without Infiltrate cannot join a squad of Infiltrators. Does this mean a squad that is actively Infiltrating or just any unit that has the Infiltrate rule? This matters for things like Outflank (granted freely by the Infiltrate rule) and Infiltrate units that have Deep Strike.

    A: An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, whether they are Infiltrating, Deep Striking, Outflanking or deploying normally. They are free to join units as they wish after deployment.


    'It is a source of constant consternation that my opponents
    cannot correlate their innate inferiority with their inevitable
    defeat. It would seem that stupidity is as eternal as war.'

    - Nemesor Zahndrekh of the Sautekh Dynasty
    Overlord of the Crownworld of Gidrim
     
       
    Made in us
    RogueSangre





    The Cockatrice Malediction

     Ghaz wrote:
     Grizzyzz wrote:

    Q: Are models with the Infiltrate special rule allowed to not use the rule to deploy and then charge normally in the first turn?
    A: Yes.


    Shrike is good to go!

    *EDIT* I thought you said HAVE to infiltrate.... still relevant! YAY Shrike is not useless!

    Incorrect. From the first question in the 'Independent Characters' FAQ:

    Q: Infiltrate rules state that an Independent Character without Infiltrate cannot join a squad of Infiltrators. Does this mean a squad that is actively Infiltrating or just any unit that has the Infiltrate rule? This matters for things like Outflank (granted freely by the Infiltrate rule) and Infiltrate units that have Deep Strike.

    A: An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, whether they are Infiltrating, Deep Striking, Outflanking or deploying normally. They are free to join units as they wish after deployment.


    Isn't that the other way around? They're talking about an Independent Character without the Infiltrate special rule.

    I thiught the problem with Shrike is that he has the Infiltrate special rule but can only join jump infantry. SM don't have jump infantry with Infiltrate.
       
    Made in us
    Chaplain with Hate to Spare





    Sioux Falls, SD

     Ghaz wrote:
     Grizzyzz wrote:

    Q: Are models with the Infiltrate special rule allowed to not use the rule to deploy and then charge normally in the first turn?
    A: Yes.


    Shrike is good to go!

    *EDIT* I thought you said HAVE to infiltrate.... still relevant! YAY Shrike is not useless!

    Incorrect. From the first question in the 'Independent Characters' FAQ:

    Q: Infiltrate rules state that an Independent Character without Infiltrate cannot join a squad of Infiltrators. Does this mean a squad that is actively Infiltrating or just any unit that has the Infiltrate rule? This matters for things like Outflank (granted freely by the Infiltrate rule) and Infiltrate units that have Deep Strike.

    A: An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, whether they are Infiltrating, Deep Striking, Outflanking or deploying normally. They are free to join units as they wish after deployment.

    Except Shrike is the one with Infiltrate, not the VV. It doesn't limit ICs WITH Infiltrate in any way.

    5250 pts
    3850 pts
    Deathwatch: 1500 pts
    Imperial Knights: 375 pts
    30K 2500 pts 
       
    Made in us
    Lieutenant General





    Florence, KY

    I don't believe their intention was to change the previous FAQ forbidding a unit without the Infiltrate special rule from being joined by an Independent Character with the rule. I see it more as a clarification that they can't join even if the Infiltrate special rule is not being used.

    'It is a source of constant consternation that my opponents
    cannot correlate their innate inferiority with their inevitable
    defeat. It would seem that stupidity is as eternal as war.'

    - Nemesor Zahndrekh of the Sautekh Dynasty
    Overlord of the Crownworld of Gidrim
     
       
    Made in us
    Shas'ui with Bonding Knife






     Ghaz wrote:

    Incorrect. From the first question in the 'Independent Characters' FAQ:

    Q: Infiltrate rules state that an Independent Character without Infiltrate cannot join a squad of Infiltrators. Does this mean a squad that is actively Infiltrating or just any unit that has the Infiltrate rule? This matters for things like Outflank (granted freely by the Infiltrate rule) and Infiltrate units that have Deep Strike.

    A: An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, whether they are Infiltrating, Deep Striking, Outflanking or deploying normally. They are free to join units as they wish after deployment.



    As others have stated; This is specifying a one way relationship... HOWEVER you were CORRECT to bring it up... it does make the FAQ that I posted kind of an eye brow raiser. Hopefully in the final draft they clean up these somewhat conflicting FAQs.

    Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

    Play TE or FSE, check out my useful guide for New players! 
       
    Made in au
    [MOD]
    Making Stuff






    Under the couch

     chaosmarauder wrote:

    For 90% of players yes...but...there are many who treat the game competitively and don't play against just their friends. The people who try really hard to win at local/bigger tourneys. To them you have to imagine as is if there is money on the line, as if they gambled $10 grand on the game (who knows think of it as the amount of time/money they spent on their army).

    Imagine if someone bet on a football or baseball game 10 grand...and the ref made a bad call or got a rule wrong and they lost the game. And their 10 grand.

    That is how competitive players feel about the game (passionately) and why they want the rules to be clear.

    And I think all of us have a little competitive spirit in us. Even in a friendly game there are moments where I get frustrated when things aren't going according to plan and people are double checking rules.

    It's not about there being something on the line... For me, it's just irritating having to stop in the middle of the game to figure out how something is supposed to work, That's valuable game time a-wasting.


    That doesn't necessarily require rules to be written like a legal document, but if they're written the way GW writes rules, then they at least need to be supported and clarified. Hence why the lack of FAQ support from GW for so long has been so annoying for so many players.

     
       
    Made in us
    Pestilent Plague Marine with Blight Grenade





    Tornado Alley

     Grizzyzz wrote:
     redleger wrote:

    ok, need help on this. If scout redeployment counts as movement, which it didn't before, then isn't all deployment movement? wouldn't this affect non relentless models with heavy weapons on first turn?


    hmm so lets look at the two FAQs that I think are relevant.


    Q: Does a unit that is embarked in a Scout vehicle count as having made a Scout move?
    A: Yes.


    Ok so this guy first. Scout is a redeploy and is not movement as per the brb as it stands prior to the FAQ. So this I don't even know how could be abused.. maybe scout vehicle.. guys inside scout the vehicle again? that seems ridiculous.. but in either case this just clarifies that if the vehicle makes the scout redeploy, that the men inside also count as having done that.


    Q: If you Infiltrate a unit of Pathfinders from a Ranged Support Cadre and then move them via their Scout special rule, does the unit count as having moved from their starting loc
    A: yes


    Interesting, so this pertains to the text summarized by "if the pathfinders move from there starting position for any reason or fire markerlights they lose shrouding". So this FAQ is clarifying that scout counts as having the model move from it's original position, but not necessarily 'move' as it counts in the movement phase. meaning scout removes shrouding.

    So to summarize, in either case this is clarifying not an errata changing the text "redeploy" to "move (counts as having moved in the movement phase) ".

    Atleast that is my take.


    Automatically Appended Next Post:
     Leth wrote:

    Big change I noticed is that now you dont HAVE to infiltrate if you have the infiltrate rule. Means that people like strike are not screwed lol.



    Q: Are models with the Infiltrate special rule allowed to not use the rule to deploy and then charge normally in the first turn?
    A: Yes.


    Shrike is good to go!

    *EDIT* I thought you said HAVE to infiltrate.... still relevant! YAY Shrike is not useless!



    Excellent, you make sense, and now that I re-read it I 100% agree. Not a movement, just counts as not being in its original location, thus losing shrouded bonus. Glad you pointed that out.

    This message was edited 1 time. Last update was at 2016/05/06 19:20:48


    10k CSM
    1.5k Thousand Sons
    2k Death Guard
    3k Tau
    3k Daemons(Tzeentch and Nurgle)
     
       
    Made in us
    Longtime Dakkanaut




     SonsofVulkan wrote:
    Can the "captain" in a battle company(or equiv) be upgraded to a "chapter master"


    I would say no based on the FAQ.
       
    Made in us
    Pious Palatine




    Fragile wrote:
     SonsofVulkan wrote:
    Can the "captain" in a battle company(or equiv) be upgraded to a "chapter master"


    I would say no based on the FAQ.


    They haven't stated 100% yet but this question has been asked and they are still going to do book specific stuff separately over the next few months.


     
       
    Made in us
    Longtime Dakkanaut




    ERJAK wrote:
    Fragile wrote:
     SonsofVulkan wrote:
    Can the "captain" in a battle company(or equiv) be upgraded to a "chapter master"


    I would say no based on the FAQ.


    They haven't stated 100% yet but this question has been asked and they are still going to do book specific stuff separately over the next few months.


    Not on that specific upgrade but they did flat out say you can't upgrade other armies commanders. The faq he was likely referencing was the one where a tank commander is upgraded to pask. That is not allowed.
       
    Made in us
    Mekboy Hammerin' Somethin'





    Sedona, Arizona

    A couple of these rulings are janky as all heck / directly in contrast with what's in the BRB. =/

       
    Made in us
    Sword-Bearing Inquisitorial Crusader




     morganfreeman wrote:
    A couple of these rulings are janky as all heck / directly in contrast with what's in the BRB. =/

    Yup, but seeing as how these are the reference used for the rulebook, I see no reason to pretend they 'forgot' about the rulebook. More likely than not, this is them going back and saying "oops, that wasn't worded how we'd like, let's just kill this argument definitively here and now."

       
    Made in us
    Battlewagon Driver with Charged Engine





    Neronoxx wrote:
     morganfreeman wrote:
    A couple of these rulings are janky as all heck / directly in contrast with what's in the BRB. =/

    Yup, but seeing as how these are the reference used for the rulebook, I see no reason to pretend they 'forgot' about the rulebook. More likely than not, this is them going back and saying "oops, that wasn't worded how we'd like, let's just kill this argument definitively here and now."

    I wish they would admit their mistakes. If the BRB is wrong, according to their original intent, just say so, and release an errata. This whole bs of writing an FAQ that is the exact opposite of what the BRB says, and then pretending they were right all along, just sucks.

    Well, it won't be long now, hopefully. I wonder how far they will comb through the grenade rants before they just give up and do it our way. Or will they just give up and say "screw you, grenade users! Buy 10 and use 1!" We'll know soon.
       
     
    Forum Index » News & Rumors
    Go to: