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chalkobob wrote: I don't play Blood Angels and was wondering if someone who does can explain why they are upset with the FAQ? They buffed dreads and scouts. Everything else was just rule clarifications that seemed to be the generally used rule interpretations anyway. This wasn't meant to be a new codex or a chance to re-balance everything. Is that what people expected?
Exagerated expectations. From my point of view the Errata was good, the BA Dreads and scouts are now just as good as the SM ones (I don't play BA).
So, you don't play the army, and are answering a question why those that play the army are bothered by the FAQ - nicely done.
He's got a point. Why did people use to hate on BA? Cuz their Scouts and Dreads weren't up to par with SM. Well, now they are, and people are still bitter.
I don't 'hate on BA' and neither do any of the other collectors as far as I know - and the Dreadnought attacks and Scout WS/BS stats are not the major issue with the book (although, I will admit it's nice to be included with the rest of the Space Marines in this update), a discrepancy that shouldn't have existed in the first place. Blood Angels pay the premium SM price for sub-standard units throughout the codex - with no options like the formations present for the other chapters to make up for it. The one formation that was ANY good (and I'm being rather loose with the term 'good' here) that BA had access to, got a nerf with the FAQ - it's hard to remain objective when even something as simple as that gakky formation gets the nerfhammer.
Dude, it's a FAQ. It's not a new codex, so expecting sub par units to be on the level with SM is silly. Also, join the club of Orks, IG, all other amies who aren't Eldar, Tau, SM, and Necrons.
BA pay 5pts less for the same thing. I'd say that's better than SM.
No they don't, BA dreads are 100 points same as SM
I thought they were the same.
Automatically Appended Next Post: I'm sorry, I must have missed the entry in the BA codex where I'm allowed to give my Dreadnoughts 3++, could you site the page number where that wargear entry is please?
I seem to have missed my Shred Power Fists. And my psychic Dreadnought. And my wargear giving Move Through Cover. And my 13 Front armour Elite. And my Rending S6 Template.
You're dreadnoughts are just as good.
This message was edited 1 time. Last update was at 2016/07/01 20:42:17
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam
BA pay 5pts less for the same thing. I'd say that's better than SM.
No they don't, BA dreads are 100 points same as SM
I thought they were the same.
Automatically Appended Next Post: I'm sorry, I must have missed the entry in the BA codex where I'm allowed to give my Dreadnoughts 3++, could you site the page number where that wargear entry is please?
I seem to have missed my Shred Power Fists. And my psychic Dreadnought. And my wargear giving Move Through Cover. And my 13 Front armour Elite. And my Rending S6 Template.
You're dreadnoughts are just as good.
Shred on s10 is a waste of points, the Libby-nought is hilariously expensive for a unit that a stun or immobilize result leaves stranded, MTC means no smoke launchers which is our only save after podding in, because we sure aren't crossing the table, FA on the dread is comically avoidable, 2 steps to the side and you're hitting AV12 instead, our elite slot is the most contested slot we have, as our best non-HQ unit, jump DC, is in there. The only thing furi's really have going for them is that the frag cannon is pretty nice, but I would trade it for a 3++ in a heartbeat. 2 s6 ap- rending templates are not worth 165 points when the dread insta-dies with no saves after its first shot. I would rather have a credible threat that takes a decent amount of firepower to remove thanks to a good save.
BA pay 5pts less for the same thing. I'd say that's better than SM.
No they don't, BA dreads are 100 points same as SM
I thought they were the same.
Automatically Appended Next Post: I'm sorry, I must have missed the entry in the BA codex where I'm allowed to give my Dreadnoughts 3++, could you site the page number where that wargear entry is please?
I seem to have missed my Shred Power Fists. And my psychic Dreadnought. And my wargear giving Move Through Cover. And my 13 Front armour Elite. And my Rending S6 Template.
You're dreadnoughts are just as good.
Shred on s10 is a waste of points, the Libby-nought is hilariously expensive for a unit that a stun or immobilize result leaves stranded, MTC means no smoke launchers which is our only save after podding in, because we sure aren't crossing the table, FA on the dread is comically avoidable, 2 steps to the side and you're hitting AV12 instead, our elite slot is the most contested slot we have, as our best non-HQ unit, jump DC, is in there. The only thing furi's really have going for them is that the frag cannon is pretty nice, but I would trade it for a 3++ in a heartbeat. 2 s6 ap- rending templates are not worth 165 points when the dread insta-dies with no saves after its first shot. I would rather have a credible threat that takes a decent amount of firepower to remove thanks to a good save.
And lastly, *YOUR
Better than S10 with nothing, that's like EVERY Dreadnought, MTC means you don't get stuck on terrain or fail easy charges like everyone else, if FA is so irrelevant then the SW shield is useless then, it isn't like we can take multiple CADs or anything like that.
You say you'll trade it for the shield in a heartbeat but also say that the shield is "comically avoidable".
Oh look I made a typo. The horror.
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam
BA pay 5pts less for the same thing. I'd say that's better than SM.
No they don't, BA dreads are 100 points same as SM
I thought they were the same.
Automatically Appended Next Post: I'm sorry, I must have missed the entry in the BA codex where I'm allowed to give my Dreadnoughts 3++, could you site the page number where that wargear entry is please?
I seem to have missed my Shred Power Fists. And my psychic Dreadnought. And my wargear giving Move Through Cover. And my 13 Front armour Elite. And my Rending S6 Template.
You're dreadnoughts are just as good.
Shred on s10 is a waste of points, the Libby-nought is hilariously expensive for a unit that a stun or immobilize result leaves stranded, MTC means no smoke launchers which is our only save after podding in, because we sure aren't crossing the table, FA on the dread is comically avoidable, 2 steps to the side and you're hitting AV12 instead, our elite slot is the most contested slot we have, as our best non-HQ unit, jump DC, is in there. The only thing furi's really have going for them is that the frag cannon is pretty nice, but I would trade it for a 3++ in a heartbeat. 2 s6 ap- rending templates are not worth 165 points when the dread insta-dies with no saves after its first shot. I would rather have a credible threat that takes a decent amount of firepower to remove thanks to a good save.
And lastly, *YOUR
I hope GW makes this FAQ unofficial and BA go back to having crappy Scouts and Dreads with less attacks.
BA pay 5pts less for the same thing. I'd say that's better than SM.
No they don't, BA dreads are 100 points same as SM
I thought they were the same.
Automatically Appended Next Post: I'm sorry, I must have missed the entry in the BA codex where I'm allowed to give my Dreadnoughts 3++, could you site the page number where that wargear entry is please?
I seem to have missed my Shred Power Fists. And my psychic Dreadnought. And my wargear giving Move Through Cover. And my 13 Front armour Elite. And my Rending S6 Template.
You're dreadnoughts are just as good.
Shred on s10 is a waste of points, the Libby-nought is hilariously expensive for a unit that a stun or immobilize result leaves stranded, MTC means no smoke launchers which is our only save after podding in, because we sure aren't crossing the table, FA on the dread is comically avoidable, 2 steps to the side and you're hitting AV12 instead, our elite slot is the most contested slot we have, as our best non-HQ unit, jump DC, is in there. The only thing furi's really have going for them is that the frag cannon is pretty nice, but I would trade it for a 3++ in a heartbeat. 2 s6 ap- rending templates are not worth 165 points when the dread insta-dies with no saves after its first shot. I would rather have a credible threat that takes a decent amount of firepower to remove thanks to a good save.
And lastly, *YOUR
Better than S10 with nothing, that's like EVERY Dreadnought, MTC means you don't get stuck on terrain or fail easy charges like everyone else, if FA is so irrelevant then the SW shield is useless then, it isn't like we can take multiple CADs or anything like that.
You say you'll trade it for the shield in a heartbeat but also say that the shield is "comically avoidable".
Oh look I made a typo. The horror.
There's a difference between positioning so that your stubby frag cannon arm actually lays a good template, and positioning so that your front arc is not easily avoided by nearby anti-vehicle threats. I don't like bringing up l2p, but c'mon man.
This message was edited 1 time. Last update was at 2016/07/01 21:49:26
BA pay 5pts less for the same thing. I'd say that's better than SM.
No they don't, BA dreads are 100 points same as SM
I thought they were the same.
Automatically Appended Next Post: I'm sorry, I must have missed the entry in the BA codex where I'm allowed to give my Dreadnoughts 3++, could you site the page number where that wargear entry is please?
I seem to have missed my Shred Power Fists. And my psychic Dreadnought. And my wargear giving Move Through Cover. And my 13 Front armour Elite. And my Rending S6 Template.
You're dreadnoughts are just as good.
Shred on s10 is a waste of points, the Libby-nought is hilariously expensive for a unit that a stun or immobilize result leaves stranded, MTC means no smoke launchers which is our only save after podding in, because we sure aren't crossing the table, FA on the dread is comically avoidable, 2 steps to the side and you're hitting AV12 instead, our elite slot is the most contested slot we have, as our best non-HQ unit, jump DC, is in there. The only thing furi's really have going for them is that the frag cannon is pretty nice, but I would trade it for a 3++ in a heartbeat. 2 s6 ap- rending templates are not worth 165 points when the dread insta-dies with no saves after its first shot. I would rather have a credible threat that takes a decent amount of firepower to remove thanks to a good save.
And lastly, *YOUR
Better than S10 with nothing, that's like EVERY Dreadnought, MTC means you don't get stuck on terrain or fail easy charges like everyone else, if FA is so irrelevant then the SW shield is useless then, it isn't like we can take multiple CADs or anything like that.
You say you'll trade it for the shield in a heartbeat but also say that the shield is "comically avoidable".
Oh look I made a typo. The horror.
There's a difference between positioning so that your stubby frag cannon arm actually lays a good template, and positioning so that your front arc is not easily avoided by nearby anti-vehicle threats. I don't like bringing up l2p, but c'mon man.
Really there isn't much difference. Both of them need to get pretty close, both get flanked more and more easily the closer they get and they both only move 6"+D6.
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam
BA pay 5pts less for the same thing. I'd say that's better than SM.
No they don't, BA dreads are 100 points same as SM
I thought they were the same.
Automatically Appended Next Post: I'm sorry, I must have missed the entry in the BA codex where I'm allowed to give my Dreadnoughts 3++, could you site the page number where that wargear entry is please?
I seem to have missed my Shred Power Fists. And my psychic Dreadnought. And my wargear giving Move Through Cover. And my 13 Front armour Elite. And my Rending S6 Template.
You're dreadnoughts are just as good.
Shred on s10 is a waste of points, the Libby-nought is hilariously expensive for a unit that a stun or immobilize result leaves stranded, MTC means no smoke launchers which is our only save after podding in, because we sure aren't crossing the table, FA on the dread is comically avoidable, 2 steps to the side and you're hitting AV12 instead, our elite slot is the most contested slot we have, as our best non-HQ unit, jump DC, is in there. The only thing furi's really have going for them is that the frag cannon is pretty nice, but I would trade it for a 3++ in a heartbeat. 2 s6 ap- rending templates are not worth 165 points when the dread insta-dies with no saves after its first shot. I would rather have a credible threat that takes a decent amount of firepower to remove thanks to a good save.
And lastly, *YOUR
Better than S10 with nothing, that's like EVERY Dreadnought, MTC means you don't get stuck on terrain or fail easy charges like everyone else, if FA is so irrelevant then the SW shield is useless then, it isn't like we can take multiple CADs or anything like that.
You say you'll trade it for the shield in a heartbeat but also say that the shield is "comically avoidable".
Oh look I made a typo. The horror.
There's a difference between positioning so that your stubby frag cannon arm actually lays a good template, and positioning so that your front arc is not easily avoided by nearby anti-vehicle threats. I don't like bringing up l2p, but c'mon man.
Really there isn't much difference. Both of them need to get pretty close, both get flanked more and more easily the closer they get and they both only move 6"+D6.
"As they get closer..."
You aren't podding them? O.o I don't know if you and I are playing the same game then. In my game, dreads pod in and choose to either face a juicy target (such as a pair of ghost arks close enough to both be under a frag template) or face front armor towards something deadly to the dread. Only against opponents who deploy badly do I get to do both.
BA pay 5pts less for the same thing. I'd say that's better than SM.
No they don't, BA dreads are 100 points same as SM
I thought they were the same.
Automatically Appended Next Post: I'm sorry, I must have missed the entry in the BA codex where I'm allowed to give my Dreadnoughts 3++, could you site the page number where that wargear entry is please?
I seem to have missed my Shred Power Fists. And my psychic Dreadnought. And my wargear giving Move Through Cover. And my 13 Front armour Elite. And my Rending S6 Template.
You're dreadnoughts are just as good.
Shred on s10 is a waste of points, the Libby-nought is hilariously expensive for a unit that a stun or immobilize result leaves stranded, MTC means no smoke launchers which is our only save after podding in, because we sure aren't crossing the table, FA on the dread is comically avoidable, 2 steps to the side and you're hitting AV12 instead, our elite slot is the most contested slot we have, as our best non-HQ unit, jump DC, is in there. The only thing furi's really have going for them is that the frag cannon is pretty nice, but I would trade it for a 3++ in a heartbeat. 2 s6 ap- rending templates are not worth 165 points when the dread insta-dies with no saves after its first shot. I would rather have a credible threat that takes a decent amount of firepower to remove thanks to a good save.
And lastly, *YOUR
Better than S10 with nothing, that's like EVERY Dreadnought, MTC means you don't get stuck on terrain or fail easy charges like everyone else, if FA is so irrelevant then the SW shield is useless then, it isn't like we can take multiple CADs or anything like that.
You say you'll trade it for the shield in a heartbeat but also say that the shield is "comically avoidable".
Oh look I made a typo. The horror.
There's a difference between positioning so that your stubby frag cannon arm actually lays a good template, and positioning so that your front arc is not easily avoided by nearby anti-vehicle threats. I don't like bringing up l2p, but c'mon man.
Really there isn't much difference. Both of them need to get pretty close, both get flanked more and more easily the closer they get and they both only move 6"+D6.
"As they get closer..."
You aren't podding them? O.o I don't know if you and I are playing the same game then. In my game, dreads pod in and choose to either face a juicy target (such as a pair of ghost arks close enough to both be under a frag template) or face front armor towards something deadly to the dread. Only against opponents who deploy badly do I get to do both.
If you pod them it's just even easier to go to the side, Being closer to the enemy and all. You get a S6 template to kill things with. Shield Dreads get a storm bolter.
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam
BA pay 5pts less for the same thing. I'd say that's better than SM.
No they don't, BA dreads are 100 points same as SM
I thought they were the same.
Automatically Appended Next Post: I'm sorry, I must have missed the entry in the BA codex where I'm allowed to give my Dreadnoughts 3++, could you site the page number where that wargear entry is please?
I seem to have missed my Shred Power Fists. And my psychic Dreadnought. And my wargear giving Move Through Cover. And my 13 Front armour Elite. And my Rending S6 Template.
You're dreadnoughts are just as good.
Shred on s10 is a waste of points, the Libby-nought is hilariously expensive for a unit that a stun or immobilize result leaves stranded, MTC means no smoke launchers which is our only save after podding in, because we sure aren't crossing the table, FA on the dread is comically avoidable, 2 steps to the side and you're hitting AV12 instead, our elite slot is the most contested slot we have, as our best non-HQ unit, jump DC, is in there. The only thing furi's really have going for them is that the frag cannon is pretty nice, but I would trade it for a 3++ in a heartbeat. 2 s6 ap- rending templates are not worth 165 points when the dread insta-dies with no saves after its first shot. I would rather have a credible threat that takes a decent amount of firepower to remove thanks to a good save.
And lastly, *YOUR
I hope GW makes this FAQ unofficial and BA go back to having crappy Scouts and Dreads with less attacks.
So much for a continued dialogue. I refuse to argue with children.
This message was edited 1 time. Last update was at 2016/07/02 02:02:29
Shadowkeepers (4000 points)
3rd Company (3000 points)
If your front armor of 13 can be negated by simply moving to the side, then so can the 3++ on our dreads.
And let's not pretend that the 3++ is free. Hell, isn't it more expensive than the av13? Don't your furioso dreads also have ws5 meaning they hit on 3s in melee against most opponents?
Your dreads have different options, and now have the same number of attacks. Stop pretending they are weaker when they are very much not. The ONLY thing missing is the ability to take squadrons, and the wolves don't get that either.
Lythrandire Biehrellian wrote: If your front armor of 13 can be negated by simply moving to the side, then so can the 3++ on our dreads.
But the 3++ is on SW! BA dreads are easier to flank because they are BA and BA whiners can't accept anything that might make BA look less crappy as they make it sound.
chalkobob wrote: I don't play Blood Angels and was wondering if someone who does can explain why they are upset with the FAQ? They buffed dreads and scouts. Everything else was just rule clarifications that seemed to be the generally used rule interpretations anyway. This wasn't meant to be a new codex or a chance to re-balance everything. Is that what people expected?
Exagerated expectations. From my point of view the Errata was good, the BA Dreads and scouts are now just as good as the SM ones (I don't play BA).
So, you don't play the army, and are answering a question why those that play the army are bothered by the FAQ - nicely done.
He's got a point. Why did people use to hate on BA? Cuz their Scouts and Dreads weren't up to par with SM. Well, now they are, and people are still bitter.
I don't 'hate on BA' and neither do any of the other collectors as far as I know - and the Dreadnought attacks and Scout WS/BS stats are not the major issue with the book (although, I will admit it's nice to be included with the rest of the Space Marines in this update), a discrepancy that shouldn't have existed in the first place. Blood Angels pay the premium SM price for sub-standard units throughout the codex - with no options like the formations present for the other chapters to make up for it. The one formation that was ANY good (and I'm being rather loose with the term 'good' here) that BA had access to, got a nerf with the FAQ - it's hard to remain objective when even something as simple as that gakky formation gets the nerfhammer.
chalkobob wrote: I don't play Blood Angels and was wondering if someone who does can explain why they are upset with the FAQ? They buffed dreads and scouts. Everything else was just rule clarifications that seemed to be the generally used rule interpretations anyway. This wasn't meant to be a new codex or a chance to re-balance everything. Is that what people expected?
Exagerated expectations. From my point of view the Errata was good, the BA Dreads and scouts are now just as good as the SM ones (I don't play BA).
So, you don't play the army, and are answering a question why those that play the army are bothered by the FAQ - nicely done.
He's got a point. Why did people use to hate on BA? Cuz their Scouts and Dreads weren't up to par with SM. Well, now they are, and people are still bitter.
Technically the Dreads are a little better.
The SW Dreads are better, as they get the 3++ with the axe, but they all have the same basic profile now.
BA pay 5pts less for the same thing. I'd say that's better than SM.
I'm sorry, I must have missed the entry in the BA codex where I'm allowed to give my Dreadnoughts 3++, could you site the page number where that wargear entry is please?
The issues you listed can't be fixed by a single errata. Adding a decurion, lowering point costs, chaging profiles and rules could help, but that means rewriting their entire codex.GW just did thouse amendmends that could have been done without redoing their entire army. It's the same with orks, people have high hopes, but in the end the codex will remain a bad one. Only way to fix crapy armies is to give them a nex codex, not an FAQ.
The issues you listed can't be fixed by a single errata. Adding a decurion, lowering point costs, chaging profiles and rules could help, but that means rewriting their entire codex.GW just did thouse amendmends that could have been done without redoing their entire army. It's the same with orks, people have high hopes, but in the end the codex will remain a bad one. Only way to fix crapy armies is to give them a nex codex, not an FAQ.
I agree! It is not possible to "fix" pre-Decurion factions with FAQs; on the other hand, the mini buffs that just make dreadnoughts and scouts equivalent to their vanilla Space Marine counterparts simply make sense.
Incidentally, I saw on faeit that BA battleforce and BA Codex are no longer available on GWUK site. Maybe it just means softcover, and of course, the BA Start Collecting! But, you never know. Maybe there will be a new codex where BA get a Decurion with a free Baal predator for every troop, double distance jump packs and Grav for Sanguinary Guard, an extra attack in melee for every unit, Centurions, and a new plastic Mephiston who can pick any 5 spells he wants. Just so people can start saying, "Nerf BA!!" for a change
And then 8th edition, 6 months later, that mixes it all up again!
I just realized the biggest loss from the dedicated transport nerf.
No more ten Jokaero in a drop pod. Truly, these are the end times.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
The history behind why BA players are bit touchy these days are because of all the nerfs when the new codex came out.
The old codex wasn't super competitive by any means but:
Baal preds lost scout
Mephiston was nerfed from being a monstrous creature (equivalent)
Land raiders lost deep strike (not useful but still)
They killed razor back spam (then gave it to regular marines)
They gave a ton of formations in shield of baal (and all of them not very useful) then gave regular marines a ton of great formations (skyhammer etc)
Automatically Appended Next Post: And they thought that furious charge marines was a good 'chapter tactic' which isn't
Automatically Appended Next Post: Oh, and now space wolves have wulfen which are way better than death company for elite assault troops
This message was edited 2 times. Last update was at 2016/07/03 15:32:33
chaosmarauder wrote: The history behind why BA players are bit touchy these days are because of all the nerfs when the new codex came out.
The old codex wasn't super competitive by any means but:
Baal preds lost scout
Mephiston was nerfed from being a monstrous creature (equivalent)
Land raiders lost deep strike (not useful but still)
They killed razor back spam (then gave it to regular marines)
They gave a ton of formations in shield of baal (and all of them not very useful) then gave regular marines a ton of great formations (skyhammer etc)
Automatically Appended Next Post: And they thought that furious charge marines was a good 'chapter tactic' which isn't
Automatically Appended Next Post: Oh, and now space wolves have wulfen which are way better than death company for elite assault troops
Least you got something rules wise from Shield of Baal.
Sisters got new artwork, loads of cool fluff and some great characters - any of them or their formations translate into rules - nope.
Mephiston can now go in a unit which is handy for him I thought.......
I think people have been expected alto from these FAQs - to be honest they are a lot more than anything I had thought would come given GW's ignoring any of the issues. However it was pretty clear they were not going to re-write the codexes (sadly) at this point. Pleasantly surprised we got the errata we did.
This message was edited 1 time. Last update was at 2016/07/03 16:58:27
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
chaosmarauder wrote: The history behind why BA players are bit touchy these days are because of all the nerfs when the new codex came out.
The old codex wasn't super competitive by any means but:
Baal preds lost scout
Mephiston was nerfed from being a monstrous creature (equivalent)
Land raiders lost deep strike (not useful but still)
They killed razor back spam (then gave it to regular marines)
They gave a ton of formations in shield of baal (and all of them not very useful) then gave regular marines a ton of great formations (skyhammer etc)
Automatically Appended Next Post: And they thought that furious charge marines was a good 'chapter tactic' which isn't
Automatically Appended Next Post: Oh, and now space wolves have wulfen which are way better than death company for elite assault troops
Least you got something rules wise from Shield of Baal.
Sisters got new artwork, loads of cool fluff and some great characters - any of them or their formations translate into rules - nope.
Mephiston can now go in a unit which is handy for him I thought.......
I think people have been expected alto from these FAQs - to be honest they are a lot more than anything I had thought would come given GW's ignoring any of the issues. However it was pretty clear they were not going to re-write the codexes (sadly) at this point. Pleasantly surprised we got the errata we did.
agreed. people can't expect a codex rewrite from a FAQ/Errata. the FAQs and Errata will provide polish,but the dreadnought and scout updates are all we should expect. they're not going to Eratta in a "blood strike task force" decurion or something
Opinions are not facts please don't confuse the two
I am not expecting a codex rewrite. I would really like to see something on the order of the War zone Fenris stuff for Tau and Space Wolves. But that is something I will need to buy. I don't expect GW to give that away for free.
What they could do is redo the Shield of Baal stuff in the way they did Mont'Ka and Kanyon. Put Formations for BA and Tyranids in one book, Sisters and Tyranids in the other. Or BA and Sisters. Or all three in one book. I just want updates to make BA halfways viable. An FAQ is hardly the right place for that.
casvalremdeikun wrote: I am not expecting a codex rewrite. I would really like to see something on the order of the War zone Fenris stuff for Tau and Space Wolves. But that is something I will need to buy. I don't expect GW to give that away for free.
What they could do is redo the Shield of Baal stuff in the way they did Mont'Ka and Kanyon. Put Formations for BA and Tyranids in one book, Sisters and Tyranids in the other. Or BA and Sisters. Or all three in one book. I just want updates to make BA halfways viable. An FAQ is hardly the right place for that.
Yes, a Shield of Baal 2nd Edition would be cool -- and presumably quite easy
But, of course, if they moved the story forward and gave us a new campaign... RAWR!
casvalremdeikun wrote: I am not expecting a codex rewrite. I would really like to see something on the order of the War zone Fenris stuff for Tau and Space Wolves. But that is something I will need to buy. I don't expect GW to give that away for free.
What they could do is redo the Shield of Baal stuff in the way they did Mont'Ka and Kanyon. Put Formations for BA and Tyranids in one book, Sisters and Tyranids in the other. Or BA and Sisters. Or all three in one book. I just want updates to make BA halfways viable. An FAQ is hardly the right place for that.
Yes, a Shield of Baal 2nd Edition would be cool -- and presumably quite easy
But, of course, if they moved the story forward and gave us a new campaign... RAWR!
It would be cool if they redid them the way they did the Chaos supplements, Ghaz, and Farsight Enclaves. Just with better rules. But no need to move beyond where we already are.
Automatically Appended Next Post: Important things - Warp Siders can warp jump only once per turn and their Str D artillery counts as being S4 for ID.
Distortion Scythe is only a rule for the D-Scythes (Flamer Weapons) and the Hemlock. Artillery Batteries, Wraithcannons, and Lynx are all still full D.
Nothing big in here that I think affects competitive play. ITC was already playing only one Flicker Jump per turn and with the changes to Battle Brothers and Jinking Transports, few people are playing DE allies anymore.
The biggest thing that jumped out to me was that they said Iyanden is still legit, even though they stopped selling it altogether. I bet events still won't allow it.