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![[Post New]](/s/i/i.gif) 2016/07/20 19:40:42
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Bonkers Buggy Driver with Rockets
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Huh, that was... underwhelming.
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![[Post New]](/s/i/i.gif) 2016/07/20 19:42:23
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Longtime Dakkanaut
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could ghazkull run and charge before?
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![[Post New]](/s/i/i.gif) 2016/07/20 19:45:25
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Mutilatin' Mad Dok
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Nevermind.
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This message was edited 1 time. Last update was at 2016/07/20 19:48:07
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![[Post New]](/s/i/i.gif) 2016/07/20 19:45:34
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Shas'ui with Bonding Knife
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DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
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![[Post New]](/s/i/i.gif) 2016/07/20 19:47:07
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Gargantuan Gargant
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As far as I remember, yes, but only during his WAAAGH!. I think they just clarified it to include models that didn't have MA.
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This message was edited 1 time. Last update was at 2016/07/20 19:47:43
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![[Post New]](/s/i/i.gif) 2016/07/20 19:50:30
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Mutilatin' Mad Dok
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I like that they called attention to the fact that boyz get stronger when beating each other up for no reason.
Orks ain't smart, but I'm sure they'd save all that S4 goodness for the enemy.
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![[Post New]](/s/i/i.gif) 2016/07/20 19:52:10
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Gargantuan Gargant
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docdoom77 wrote:I like that they called attention to the fact that boyz get stronger when beating each other up for no reason.
Orks ain't smart, but I'm sure they'd save all that S4 goodness for the enemy.
Yeah...and using the "the dok's mad!" as a reason for him having cybork body and dok's tools was pretty bad. I guess they don't want Orks getting in on that FNP stacking that Iron Hands can get.
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![[Post New]](/s/i/i.gif) 2016/07/20 19:54:48
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Chaplain with Hate to Spare
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Grimskul wrote: docdoom77 wrote:I like that they called attention to the fact that boyz get stronger when beating each other up for no reason.
Orks ain't smart, but I'm sure they'd save all that S4 goodness for the enemy.
Yeah...and using the "the dok's mad!" as a reason for him having cybork body and dok's tools was pretty bad. I guess they don't want Orks getting in on that FNP stacking that Iron Hands can get.
Iron Hands specifically says it stacks with other FNP. Cybork and Dok's Tools do not. Believe me, I want my Death Company running around with 4+ FNP because of Sanguinary Priests, but it isn't happening.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/07/20 19:58:56
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Nasty Nob
Crescent City Fl..
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could ghazkull run and charge before?
Yes. tat bit of faq was also pointless.
At least the Green Tide is back.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2016/07/20 20:00:30
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Gargantuan Gargant
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casvalremdeikun wrote: Grimskul wrote: docdoom77 wrote:I like that they called attention to the fact that boyz get stronger when beating each other up for no reason.
Orks ain't smart, but I'm sure they'd save all that S4 goodness for the enemy.
Yeah...and using the "the dok's mad!" as a reason for him having cybork body and dok's tools was pretty bad. I guess they don't want Orks getting in on that FNP stacking that Iron Hands can get.
Iron Hands specifically says it stacks with other FNP. Cybork and Dok's Tools do not. Believe me, I want my Death Company running around with 4+ FNP because of Sanguinary Priests, but it isn't happening.
True. But it was a bone they could have thrown to us given that we literally do not have an invuln. save available in CC short of having Ghazghkull himself during a WAAAGH!
Blood Angels aren't great as is either but at least you have access to invuln. saves.
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![[Post New]](/s/i/i.gif) 2016/07/20 20:05:37
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Krazed Killa Kan
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I read the FAQ expecting nothing and still feel disappointed. Some of the comments seem a bit snarky when Orks are basically in the running for worst army in 40k. We desperately need help and GW acts like all is well. The Stompa ruling for passengers shooting is total bull imo.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/07/20 20:09:11
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Flashy Flashgitz
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anticitizen013 wrote:I don't know if I'm the only one but I really look forward to these FAQs... my life is clearly very exciting 
Ok, the Ork FAQ is up. Just like I said - orks are crap and will stay crap. Cybork does't add anything usefull, there is no 7-8 on Mob rule, Orkanauts didn't get fixed. The good things - Tankbusta nobs now have a chopa, you can use the Greentide. As I said - no need for having high hopes.
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![[Post New]](/s/i/i.gif) 2016/07/20 20:13:24
Subject: Re:Warhammer 40,000 FAQ Draft p46 Tau
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Missionary On A Mission
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I didn't expect any good news so the fact we got the Greentide back was a bit of surprise.
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2016/07/20 20:22:18
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Fixture of Dakka
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hordrak wrote: anticitizen013 wrote:I don't know if I'm the only one but I really look forward to these FAQs... my life is clearly very exciting 
Ok, the Ork FAQ is up. Just like I said - orks are crap and will stay crap. Cybork does't add anything usefull, there is no 7-8 on Mob rule, Orkanauts didn't get fixed. The good things - Tankbusta nobs now have a chopa, you can use the Greentide. As I said - no need for having high hopes.
It's an FAQ, not a new codex. Why would you expect things would change to make Orks more powerful?
I know when the Tyranid FAQ comes out, it's not going to make Nids stronger. It's not going to change how Shadows in the Warp works and is basically useless.
Just curious what were you really going to expect? What other FAQs made an army stronger more than before?
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2016/07/20 20:23:43
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Ancient Ultramarine Venerable Dreadnought
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Just for the record--I had the Ork codex next to me today after I woke up, and had the feeling that Orks would get their FAQ today.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/07/20 20:27:30
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Flashy Flashgitz
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Davor wrote: hordrak wrote: anticitizen013 wrote:I don't know if I'm the only one but I really look forward to these FAQs... my life is clearly very exciting 
Ok, the Ork FAQ is up. Just like I said - orks are crap and will stay crap. Cybork does't add anything usefull, there is no 7-8 on Mob rule, Orkanauts didn't get fixed. The good things - Tankbusta nobs now have a chopa, you can use the Greentide. As I said - no need for having high hopes.
It's an FAQ, not a new codex. Why would you expect things would change to make Orks more powerful?
I know when the Tyranid FAQ comes out, it's not going to make Nids stronger. It's not going to change how Shadows in the Warp works and is basically useless.
Just curious what were you really going to expect? What other FAQs made an army stronger more than before?
I expected nothing. Others had hopes for erratas.
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![[Post New]](/s/i/i.gif) 2016/07/20 20:42:08
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Longtime Dakkanaut
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The greentide back as a seperate non-great waaagh band detschment choice was good but expected after the General faq.
The choppa for the tankbusta so he can legally take the pk is nice and expected.
The mob rules 6+ was expected but still sad.
In fact the only thing that surprised me is the nerfing the stompa got. I don't think people realized how they just countered embarked units on this thing. You can easily block firing points when in combat and you can force emergency debarked for any units that want to charge or exit the vehicle.
I never realized a grabba klaw can prevent superheavy walkers from charging/Atking that's kinda cool.
Automatically Appended Next Post:
warhead01 wrote: could ghazkull run and charge before?
Yes. tat bit of faq was also pointless.
At least the Green Tide is back.
It clarified all units in the group can run and charge. Not just specific to mega armour. No one really was confused about this so egh.
Can a tankbusta nob take a tankhammers or do they still suck too?
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This message was edited 2 times. Last update was at 2016/07/20 20:53:10
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![[Post New]](/s/i/i.gif) 2016/07/20 21:00:14
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Longtime Dakkanaut
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FAQ's are not balance changes or new units so why would anyone expect buffs?
We have had many many FAQ's at this point and other than one specific exception (the dreadnought errata) there has been no rule changes. Just clarifications and some minor adjustments.
I don't understand why people set themselves up for disappointment. There's this one person who thinks Chaos Marines will be getting 15 new models or something. I laughed out loud in real life at the wild expectations.
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This message was edited 1 time. Last update was at 2016/07/20 21:01:17
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![[Post New]](/s/i/i.gif) 2016/07/20 21:10:33
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Fixture of Dakka
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They did also change the Flickerjump rule as I recall.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/07/20 21:15:11
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Flashy Flashgitz
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Gamgee wrote:FAQ's are not balance changes or new units so why would anyone expect buffs?
We have had many many FAQ's at this point and other than one specific exception (the dreadnought errata) there has been no rule changes. Just clarifications and some minor adjustments.
I don't understand why people set themselves up for disappointment. There's this one person who thinks Chaos Marines will be getting 15 new models or something. I laughed out loud in real life at the wild expectations.
Blood Angels set a precedent with the scouts and the Dreadnought errata. Because of that some people started thinking: "Oh, they made BA scouts and dreads better, so the can make some units in my codex better!"
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![[Post New]](/s/i/i.gif) 2016/07/20 21:18:05
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Loyal Necron Lychguard
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hordrak wrote: Gamgee wrote:FAQ's are not balance changes or new units so why would anyone expect buffs?
We have had many many FAQ's at this point and other than one specific exception (the dreadnought errata) there has been no rule changes. Just clarifications and some minor adjustments.
I don't understand why people set themselves up for disappointment. There's this one person who thinks Chaos Marines will be getting 15 new models or something. I laughed out loud in real life at the wild expectations.
Blood Angels set a precedent with the scouts and the Dreadnought errata. Because of that some people started thinking: "Oh, they made BA scouts and dreads better, so the can make some units in my codex better!"
Then people need to use context and not be stupid about it.
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![[Post New]](/s/i/i.gif) 2016/07/20 21:22:36
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Longtime Dakkanaut
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pm713 wrote:They did also change the Flickerjump rule as I recall.
they errata it but it was really just a clarification to say yes a flickerjump is indeed a warpjump. None of the errata except dreadnauts and scouts for space marines was changing the rules. It was more thier writing sucked so let's try rewriting it again.
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![[Post New]](/s/i/i.gif) 2016/07/20 21:24:06
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Flashy Flashgitz
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Requizen wrote: hordrak wrote: Gamgee wrote:FAQ's are not balance changes or new units so why would anyone expect buffs?
We have had many many FAQ's at this point and other than one specific exception (the dreadnought errata) there has been no rule changes. Just clarifications and some minor adjustments.
I don't understand why people set themselves up for disappointment. There's this one person who thinks Chaos Marines will be getting 15 new models or something. I laughed out loud in real life at the wild expectations.
Blood Angels set a precedent with the scouts and the Dreadnought errata. Because of that some people started thinking: "Oh, they made BA scouts and dreads better, so the can make some units in my codex better!"
Then people need to use context and not be stupid about it.
Wishfull thinking has no place for context. There are only false hopes.
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![[Post New]](/s/i/i.gif) 2016/07/20 22:32:39
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Fixture of Dakka
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hordrak wrote:Davor wrote: hordrak wrote: anticitizen013 wrote:I don't know if I'm the only one but I really look forward to these FAQs... my life is clearly very exciting 
Ok, the Ork FAQ is up. Just like I said - orks are crap and will stay crap. Cybork does't add anything usefull, there is no 7-8 on Mob rule, Orkanauts didn't get fixed. The good things - Tankbusta nobs now have a chopa, you can use the Greentide. As I said - no need for having high hopes. It's an FAQ, not a new codex. Why would you expect things would change to make Orks more powerful? I know when the Tyranid FAQ comes out, it's not going to make Nids stronger. It's not going to change how Shadows in the Warp works and is basically useless. Just curious what were you really going to expect? What other FAQs made an army stronger more than before?
I expected nothing. Others had hopes for erratas. I think I quoted the wrong person. Sorry. Weird how that does that when I use multi quote.
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This message was edited 1 time. Last update was at 2016/07/20 22:33:29
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2016/07/20 22:53:54
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Pestilent Plague Marine with Blight Grenade
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Davor wrote: redleger wrote: anticitizen013 wrote:I don't know if I'm the only one but I really look forward to these FAQs... my life is clearly very exciting 
I honestly only looked forward to seeing Tau, so I could start using my Hunter contingent again. Now I honestly don't care.
As far as the piranhas go, I know the BRB FAQ stated that you can not enter then leave in the same turn, however the FAQ for Tau specifically seems to state that the opposite is true for that formation only. Many formations have rules that over ride BRB rules. Its called a formation bonus, and its why people use formations. Im pretty sure the EVERY TURN is pretty clear, and not ambiguous at all. Its how I will play it until someone can point me to something that refutes this.
Here we go again. I guess we can tell this person didn't read the last few pages. 
Nah I read it, I just don't agree with the arguments made. I still got love for all you though.
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10k CSM
1.5k Thousand Sons
2k Death Guard
3k Tau
3k Daemons(Tzeentch and Nurgle)
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![[Post New]](/s/i/i.gif) 2016/07/20 23:13:25
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Fixture of Dakka
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redleger wrote:Davor wrote: redleger wrote: anticitizen013 wrote:I don't know if I'm the only one but I really look forward to these FAQs... my life is clearly very exciting 
I honestly only looked forward to seeing Tau, so I could start using my Hunter contingent again. Now I honestly don't care.
As far as the piranhas go, I know the BRB FAQ stated that you can not enter then leave in the same turn, however the FAQ for Tau specifically seems to state that the opposite is true for that formation only. Many formations have rules that over ride BRB rules. Its called a formation bonus, and its why people use formations. Im pretty sure the EVERY TURN is pretty clear, and not ambiguous at all. Its how I will play it until someone can point me to something that refutes this.
Here we go again. I guess we can tell this person didn't read the last few pages. 
Nah I read it, I just don't agree with the arguments made. I still got love for all you though.
 We should take this to YMDC then and have fun with it.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2016/07/21 00:28:33
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Gamgee wrote:FAQ's are not balance changes or new units so why would anyone expect buffs?
We have had many many FAQ's at this point and other than one specific exception (the dreadnought errata) there has been no rule changes. Just clarifications and some minor adjustments.
I don't understand why people set themselves up for disappointment. There's this one person who thinks Chaos Marines will be getting 15 new models or something. I laughed out loud in real life at the wild expectations.
Except that, you know, outside of the 2012 & Hellbrute releases, the entire CSM model range is freaking ancient, still stuck in Finecrap, missing half of the unit's basic options and/or some combination of 'all of the above'.
Somehow I didn't see people knocking those poor DE players who were hoping & dreaming of an entire model line re-boot after being neglected for 9+ years... but suddenly because it is Chaos players hoping for some long awaited love, it's stupid & just plain wrong.
Now *IF* we do get an FAQ, (which with a rumored upcoming campaign book that's supposed to bring new rules for CSM's, I figure we'll get skipped over), the * only* "fix" I'm honestly hoping for is that Chaos Dreadnoughts will get the +2A boost that every other Space Marine Dreadnought has received, AND, that they'll finally return out Infernal Device rule since our Land Raider is completely unplayable without it.
Of course, I'm not really putting much hope into it, since GW don't give a rat's far about Chaos Marines...
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![[Post New]](/s/i/i.gif) 2016/07/21 00:30:51
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Hierarch
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Experiment 626 wrote: Gamgee wrote:FAQ's are not balance changes or new units so why would anyone expect buffs?
We have had many many FAQ's at this point and other than one specific exception (the dreadnought errata) there has been no rule changes. Just clarifications and some minor adjustments.
I don't understand why people set themselves up for disappointment. There's this one person who thinks Chaos Marines will be getting 15 new models or something. I laughed out loud in real life at the wild expectations.
Except that, you know, outside of the 2012 & Hellbrute releases, the entire CSM model range is freaking ancient, still stuck in Finecrap, missing half of the unit's basic options and/or some combination of 'all of the above'.
Somehow I didn't see people knocking those poor DE players who were hoping & dreaming of an entire model line re-boot after being neglected for 9+ years... but suddenly because it is Chaos players hoping for some long awaited love, it's stupid & just plain wrong.
Now *IF* we do get an FAQ, (which with a rumored upcoming campaign book that's supposed to bring new rules for CSM's, I figure we'll get skipped over), the * only* "fix" I'm honestly hoping for is that Chaos Dreadnoughts will get the +2A boost that every other Space Marine Dreadnought has received, AND, that they'll finally return out Infernal Device rule since our Land Raider is completely unplayable without it.
Of course, I'm not really putting much hope into it, since GW don't give a rat's far about Chaos Marines...
I think Gamgee was talking about someone who was expecti g those models to come with the FAQ for some reason, and not the campaign.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/07/21 01:24:27
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Resolute Ultramarine Honor Guard
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Can't you not charge when you are in a scouting transport anyways? What's the point of the Blitz Brigade?
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/07/21 04:58:53
Subject: Warhammer 40,000 FAQ Draft p46 Tau
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Battlefortress Driver with Krusha Wheel
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"we dont know what to do with orks"
direct quote from GW.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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