Switch Theme:

Warhammer 40,000 FAQ Draft p58 Chaos daemons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Crazed Spirit of the Defiler






 jreilly89 wrote:
So, let me guess, Helbrutes got the same treatment, and people are still gonna complain, right?


Complain about what?

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
Shadowy Grot Kommittee Memba






Maulerfiends magma cutters strike at initiative now as well, does that make a huge difference? I'm not sure if that's a big deal, I know they're fairly commonly seen in chaos marine armies.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Power-Hungry Cultist of Tzeentch






gungo wrote:
Anon052 wrote:
And the hellbrutes got buffed. So the Deff Dreads are the only "Dreadnaughts " that didn't get buffed. Poor orks.

Well technically this isn't the final faq so GW still has time to see the folly of thier ways.


Which would be great, and reasonable, and well deserved... but won't happen. Though all logic and "common sense" would imply they should get the same buff as Dreadnought it won't happen. Because they aren't a Dreadnought. They may function very similarly to, or exactly like, a Dreadnought but they still aren't one. So an errata to change the profile of the Deff Dread wouldn't happen. Which, in all honesty, is the exact reason I'm legitimately surprised the Helbrute did get the profile change, since GW went out of their way to rename it and say "no, it's not a Chaos Dreadnought - it's different than that somehow!".

But you know what? I would love to be wrong.
   
Made in us
Hierarch





I think this DOES prove that, design-wise atleast, the Helbrute is actually just a chaos dreadnaught, while the Deff Dread and the Killa Kans are considered to be something different.

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in gb
Fixture of Dakka




Baffled that the BaleFLAMER isn't a flamer weapon.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

+2 attacks to Helbrutes (daemonkin AND CSM) AND Karn can hit invisibility on 2+?

GW threw us a bone?

OMG
   
Made in se
Stern Iron Priest with Thrall Bodyguard






 Swampmist wrote:
I think this DOES prove that, design-wise atleast, the Helbrute is actually just a chaos dreadnaught, while the Deff Dread and the Killa Kans are considered to be something different.


Hold on, I thought deff dreads usually go to war with a base of 4 attacks (swap a gun for extra klaw).
So they are actually more like each other now, rather than proven to be "something different", right?

Ofcourse, if you count the arms, I guess deff dreads are "base 2" attacks just ike pre faq ´noughts.

This message was edited 1 time. Last update was at 2016/07/27 18:34:29


Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in us
Hierarch





 Fayric wrote:
 Swampmist wrote:
I think this DOES prove that, design-wise atleast, the Helbrute is actually just a chaos dreadnaught, while the Deff Dread and the Killa Kans are considered to be something different.


Hold on, I thought deff dreads usually go to war with a base of 4 attacks (swap a gun for extra klaw).
So they are actually more like each other now, rather than proven to be "something different", right?


Kind of? The basic loadout is 3 attacks, not four like the dreads, and over-all the Deff Dread actually works slightly differently (more arms, less options.) IDK, but it seems to me that the Deff Dread is NOT meant to simply be "The ork Dreadnaught," anymore than the Wraithlord is "The Eldar Dreadnaught." They can, and usually do, fill the same role but they are designed to be different. However, the Helbrute is LITERALLY just the CSM dreadnaught, and is considered as such from a game design stand-point, so we see it get the +2 attacks.

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Longtime Dakkanaut




To be fair even if deff dreads gain an extra atk through errata they would still be a bad unit. Survivability and movement not extra atks are the problem. It's not like a deff dread could even compete with like the 13 atks murderfang gets.

I'd be happy with ere we go on deff dreads and stikkbomb flingas for a 5+ invul on first pen/glance a turn and +1 atk.

This message was edited 1 time. Last update was at 2016/07/27 18:48:00


 
   
Made in us
Nasty Nob on a Boar





Galveston County

I would like Orks to find a way to deep strike their Kans. It's not out of character for them to just drop them out of the sky anyway... Or lifta-droppa them over the battlefield.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Nasty Nob




Crescent City Fl..

I don't see any reason for Orks to cry about not getting extra attacks on a Deff Dread. It wouldn't solve any problems so there's no point.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in de
Longtime Dakkanaut





With extra CC arms Ork Deffdreads have 6 attack plus the 1 charge attack. How many do you want? They are fine already
   
Made in us
Longtime Dakkanaut




Warhams-77 wrote:
With extra CC arms Ork Deffdreads have 6 attack plus the 1 charge attack. How many do you want? They are fine already

13 like murderfang
No seriously how do you get 6 base? It's 3 base and +2 with replacing your other two weapons with klaws. So 5 max and +1 on charge.

Automatically Appended Next Post:
 Uriels_Flame wrote:
I would like Orks to find a way to deep strike their Kans. It's not out of character for them to just drop them out of the sky anyway... Or lifta-droppa them over the battlefield.


There is one formation that can do it however what Orks really need are rok (drop pods) and tellyporta (teleport machines). Both heavily featured in fluff and books and niether with any in game representation.

This message was edited 2 times. Last update was at 2016/07/27 19:29:05


 
   
Made in us
Nasty Nob




Crescent City Fl..

No seriously how do you get 6 base? It's 3 base and +2 with replacing your other two weapons with klaws. So 5 max and +1 on charge.

No. it's 3+1+1+1 for 6+1 for charging. You forgot one the second Klaw.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in gb
Regular Dakkanaut




the_scotsman wrote:
Maulerfiends magma cutters strike at initiative now as well, does that make a huge difference? I'm not sure if that's a big deal, I know they're fairly commonly seen in chaos marine armies.
Look again. The FAQ only changes the first two sentences (getting attacks against units rather than models). The FAQ doesn't mention the third sentence (the one that mentions that it's at initiative step 1), nor the profile.
   
Made in fi
Locked in the Tower of Amareo





 Swampmist wrote:
Kind of? The basic loadout is 3 attacks, not four like the dreads, and over-all the Deff Dread actually works slightly differently (more arms, less options.) IDK, but it seems to me that the Deff Dread is NOT meant to simply be "The ork Dreadnaught," anymore than the Wraithlord is "The Eldar Dreadnaught." They can, and usually do, fill the same role but they are designed to be different. However, the Helbrute is LITERALLY just the CSM dreadnaught, and is considered as such from a game design stand-point, so we see it get the +2 attacks.


Yeah 3 attacks. Since basic loadout is 2 arms it's more like 2+1 for having two weapons. It's bit odd for marine dreadnoughts to be better in CC than ork dread(and better at shooting to boot).

Though in the grand scale of things useless. You don't use dreadnoughts except with games purely for fun with your friends and there you can get extra attacks anyway.

Actually outside tournaments don't think it should be too hard to get those anyway. Opponents are likely happy if it means you'll waste points on those overpriced piece of junks +2 attack for dreads and killa kans ain't bad idea to give to your opponent if it means he'll take useless junk to his army

2024 painted/bought: 109/109 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Well, with this increase in my Helbrute's attacks I can at least think about fielding him now. Probably still won't in tournaments, but you never know.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Battlewagon Driver with Charged Engine





tneva82 wrote:
Yeah 3 attacks. Since basic loadout is 2 arms it's more like 2+1 for having two weapons

Nope. 3 base, +1 for having 2 close combat weapons stock, so 4 attacks with no upgrades, 5 on the charge.

It's exactly the same as choppa boys.

2 base, +1 for stock 2 close combat weapons for 3 attacks stock, 4 on the charge. The BRB even uses choppa boyz as an example of this.

Add 2 more arms to the dread and it's 6 attacks, 7 on the charge.
   
Made in fi
Locked in the Tower of Amareo





 JimOnMars wrote:
tneva82 wrote:
Yeah 3 attacks. Since basic loadout is 2 arms it's more like 2+1 for having two weapons

Nope. 3 base, +1 for having 2 close combat weapons stock, so 4 attacks with no upgrades, 5 on the charge.


Okay so still just equal in CC to 1 handed SM dred and worse shooting. Still odd for ork.

2024 painted/bought: 109/109 
   
Made in us
Ship's Officer






I like the ruling that Kharn can hit invisible units on a 2+. That'll spawn a bunch more 1d4chan memes I think...


Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Hey, when you are crazy and swinging your axe wildly, you are bound to hit something.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Incorporating Wet-Blending





Houston, TX

Khorne cares not for such magic trickery. Prepare to die.

-James
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Xca|iber wrote:
I like the ruling that Kharn can hit invisible units on a 2+. That'll spawn a bunch more 1d4chan memes I think...

That Khârn, such a kidder!

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Battlewagon Driver with Charged Engine





tneva82 wrote:
 JimOnMars wrote:
tneva82 wrote:
Yeah 3 attacks. Since basic loadout is 2 arms it's more like 2+1 for having two weapons

Nope. 3 base, +1 for having 2 close combat weapons stock, so 4 attacks with no upgrades, 5 on the charge.


Okay so still just equal in CC to 1 handed SM dred and worse shooting. Still odd for ork.

Presumably that's why they didn't buff it. Our stock dreads always get 4 attacks minimum, even though we have to use two arms to do it.

Fair enough for me, as we can always buy two more, and s10 AP2 at I2 for 10 pts each is a bargain.

This message was edited 1 time. Last update was at 2016/07/29 03:09:12


 
   
Made in fi
Locked in the Tower of Amareo





 JimOnMars wrote:
tneva82 wrote:
 JimOnMars wrote:
tneva82 wrote:
Yeah 3 attacks. Since basic loadout is 2 arms it's more like 2+1 for having two weapons

Nope. 3 base, +1 for having 2 close combat weapons stock, so 4 attacks with no upgrades, 5 on the charge.


Okay so still just equal in CC to 1 handed SM dred and worse shooting. Still odd for ork.

Presumably that's why they didn't buff it. Our stock dreads always get 4 attacks minimum, even though we have to use two arms to do it.

Fair enough for me, as we can always buy two more, and s10 AP2 at I2 for 10 pts each is a bargain.


Still odd for base ork dreadnought to be equal to marine dreadnought that has 1 arm less. So ork dredd with one klaw is actually WORSE in CC than marine equilavent which feels odd.

And yet another nerf for orks. Ork dreadnoughts are worse at shooting than marine dreadnoughts but at least we USED to be better in CC(useless as that advantage was in 7th ed). Now that too is no longer true...

2024 painted/bought: 109/109 
   
Made in de
Hellacious Havoc





Hamburg

I love the subtle Maulerfiend buff; Changing the Magma Cutters from 'same target' to 'same unit' does change things a lot. Not that you would've used them against MEQ's or TEQ's, but still - actual 3+2 attacks rather than '3+2 on the same target'-attacks makes them quite strong - 1 wound models aren't the bane of the Maulerfiend anymore.
It still auto-hits & hits at Init 1 step, but.. wow. That's actually good news.

The Helbrute buff is deserved; the rage still makes them unpredictable but maybe they become quite useful in the 'mayhem pack'-formation. Distraction-Brutes awaaayy!

And Khârn.. did the word 'always' change overnight? He always hits on 2+. But still, clarification for the Rule-lawyers is good - 'always'.

   
Made in us
Battlewagon Driver with Charged Engine





tneva82 wrote:
Still odd for base ork dreadnought to be equal to marine dreadnought that has 1 arm less. So ork dredd with one klaw is actually WORSE in CC than marine equilavent which feels odd.

And yet another nerf for orks. Ork dreadnoughts are worse at shooting than marine dreadnoughts but at least we USED to be better in CC(useless as that advantage was in 7th ed). Now that too is no longer true...

I disagree. An Ork dreadnought with 1 klaw is not a legal model in 40k. Saying "our illegal model isn't as good as your legal model" is pretty pointless.

I could say "my armless choppa boy is worse than a spore mine", but that would also be pointless.

The stock deff dred has 4 attacks (5 on charge.) It's 80 points. You can get 2 more attacks, if you want. How the unit is modeled and how the fluff is written doesn't change how effective it is on the tabletop. It's has the same attacks as a dreadnaught. Don't worry about the "1-arm" vs "2-arm" as it doesn't affect the rules at all.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 casvalremdeikun wrote:
 Xca|iber wrote:
I like the ruling that Kharn can hit invisible units on a 2+. That'll spawn a bunch more 1d4chan memes I think...

That Khârn, such a kidder!


Kharn can smell fear.

It smells like urine.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Loyal Necron Lychguard




Another week. Down to GK, Necrons, Guard, Nids, and Daemons. I wonder if we'll get any more double releases to speed up the process or if they have a timetable in mind.
   
Made in us
Battlefortress Driver with Krusha Wheel






People really think ork dreads are a "deal"? If they were such a "deal" they would be used more or at all. Look I love ork dreads, I run the formation with 9 killa kans 3 dreads and 2 gorkanauts all the time. I have never once won with it. I had Bjorn and murder fang kill literally everything there but the 2 gorkanauts. Why? Because initiative 2 is CRIPPLING in a dread v dread or MC fight. Want to make it fair? Give them I4 on the charge AT LEAST.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
 
Forum Index » News & Rumors
Go to: