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Made in gb
Mighty Vampire Count






UK

 Ghaz wrote:
 Ghaz wrote:
... ongoing discussion in News & Rumours. FAQ can be found HERE.

Skitarii & Cult Mechanicus FAQs HERE.

Militarum Tempestus Scions, Inquisition, Adeptus Sororitas and Officio Assassinorum HERE.

Imperial Knights, Genestealer Cults and Deathwatch HERE.

New FAQs added.


Minor thing - its Adepta Sororitas

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Lieutenant General





Florence, KY

 Charistoph wrote:
The alliance level of the Cult with the Tyranids was changed from Battle Brothers to Allies of Convenience. This has been pointed out as a contradiction with the original document.

Where was this stated? Its not in the downloadable Deathwatch Overkill datasheets?

This message was edited 1 time. Last update was at 2016/05/25 17:40:40


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in nl
Longtime Dakkanaut






Whoo : )

No idea why but BS0 can shoot again as long as you don't require to hit.

Inactive, user. New profile might pop up in a while 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 oldzoggy wrote:
Whoo : )

No idea why but BS0 can shoot again as long as you don't require to hit.
Meaning a Jinking Biker Librarian can still use Psychic Shriek. Dark Angel's and White Scars rejoice!

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Made in us
Regular Dakkanaut






Jinking doesn't give you BS0, it gives you snapshots. The FAQ didn't say that snapshots can shoot weapons that hit automatically, it said that ballistic skill 0 can still use psychic shriek as long as they don't have to roll to hit. Snapshots will still prevent you from using psychic shriek.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 NightHowler wrote:
Jinking doesn't give you BS0, it gives you snapshots. The FAQ didn't say that snapshots can shoot weapons that hit automatically, it said that ballistic skill 0 can still use psychic shriek as long as they don't have to roll to hit. Snapshots will still prevent you from using psychic shriek.
Damn. Oh well. One less tactic to be used AGAINST me.

BTW, I have a quandary for the group. Can I take Gerantius in an Oathsworn detachment? I want that magnificent bastard in my high points army.

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3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 Ghaz wrote:
 Charistoph wrote:
The alliance level of the Cult with the Tyranids was changed from Battle Brothers to Allies of Convenience. This has been pointed out as a contradiction with the original document.

Where was this stated? Its not in the downloadable Deathwatch Overkill datasheets?


WD said something to the effect that Genestealer Cults ally in the same manner as Tyranids. A lot of people assumed that meant Battle Brothers. I thought it meant CtA with everyone, including 'Nids. Turns out we were all wrong.

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Made in us
Battlewagon Driver with Charged Engine





An interesting comment from GW:
Once you guys have fed back on all of them, well get you official ones.
We'll be trying to get you at least one codex FAQ draft a week.

which means we won't see any of the "official" ones until we cycle through all of the rough drafts. Probably not for a few months yet.
   
Made in us
Longtime Dakkanaut




 JimOnMars wrote:
An interesting comment from GW:
Once you guys have fed back on all of them, well get you official ones.
We'll be trying to get you at least one codex FAQ draft a week.

which means we won't see any of the "official" ones until we cycle through all of the rough drafts. Probably not for a few months yet.

Well they pretty much knocked out all the little ones.
I'm assuming they will likely combine harlequins with dark eldar or eldar.
And combine the supplements (sentinels of terra, waaagh ghaz etc) with thier parent codex.
This now leaves the major codexs to be reviewed next and that should take at least 12 weeks with at least a major codex or two a week. Seeing the complaining about some of the current rules clarifications I fully expect much tears to commence starting next week with the major codex faqs.
Orks+plus supplements
Necrons
Space marines+ supplements
Tyranids
Blood Angels/dark Angels
Space wolves/greyknights
Chaos space marines
Chaos demons/korne demonkin
Eldar+ supplements
Dark Eldar/harlequin
Astra militarum
Tau+ supplements

This message was edited 1 time. Last update was at 2016/05/25 19:20:13


 
   
Made in us
Hierarch





The BB answer is also contradictory to how the staff where playing it; I assume that GS cults got changed in codex production. Hopefully we see a full alliance chart for them soon...

 Tamereth wrote:

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Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

They probably chose allies of convenience to stop any unforeseen shenanigans since they got pretty burned already by going BB with other factions.
   
Made in us
Auspicious Aspiring Champion of Chaos






Battle brothers doesn't mean as much as it used to before the FAQs. It's basically AoC with the ability to deploy closer together now.

BTW, can anyone give me a brief rundown or link the rulings? I can't access FB while at work.

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Made in us
Not as Good as a Minion





Astonished of Heck

 Kriswall wrote:
 Ghaz wrote:
 Charistoph wrote:
The alliance level of the Cult with the Tyranids was changed from Battle Brothers to Allies of Convenience. This has been pointed out as a contradiction with the original document.

Where was this stated? Its not in the downloadable Deathwatch Overkill datasheets?

WD said something to the effect that Genestealer Cults ally in the same manner as Tyranids. A lot of people assumed that meant Battle Brothers. I thought it meant CtA with everyone, including 'Nids. Turns out we were all wrong.

That would be ignoring the fact that Tyranids are Battle Brothers with themselves, though. Hence the kerfuffle.

Are you a Wolf, a Sheep, or a Hound?
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Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I see that all of my stances on the Imperial Questions were validated. /bow

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Enginseer with a Wrench






 jeffersonian000 wrote:
I see that all of my stances on the Imperial Questions were validated. /bow

SJ


After that post I see that all of my stances on SJ being a git were validated. /bow
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

I really didn't see any clarification in the OSC vs Knights interaction. I understand (pre-FAQ) that a Knight must put its shield on the rear armor to protect against the OSC shots. Did the FAQ change that? Or did it validate my view?

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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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Not as Good as a Minion





Astonished of Heck

 Vector Strike wrote:
I really didn't see any clarification in the OSC vs Knights interaction. I understand (pre-FAQ) that a Knight must put its shield on the rear armor to protect against the OSC shots. Did the FAQ change that? Or did it validate my view?

If I remember the question right, it was treating it like Melee Attacks against Vehicles. You can be shooting from the Front (and thus be affected by the Shield), but the Armour Penetration Roll is against the Knight's Rear Armour Value.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
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Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 Dramagod2 wrote:
 jeffersonian000 wrote:
I see that all of my stances on the Imperial Questions were validated. /bow

SJ


After that post I see that all of my stances on SJ being a git were validated. /bow


Sorry, small typo, I meant Imperial Knight questions. GW ruled exactly as I have advocated in this forum on how to deal with Sanctuary and Barrage, and by extention OSC, amoung other questions.

For the record, they ruled against my interpretation of other rules, it's just that I apparently got the IK ones right.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Mighty Vampire Count






UK

 Vector Strike wrote:
I really didn't see any clarification in the OSC vs Knights interaction. I understand (pre-FAQ) that a Knight must put its shield on the rear armor to protect against the OSC shots. Did the FAQ change that? Or did it validate my view?


If the shots in question originate from the front or sides of the Knight, the shield will protect if it is covering that arc. If the shot gets through, it then hits the rear armour.

Seems simple

This message was edited 1 time. Last update was at 2016/05/26 14:05:22


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

One question I had about these FAQ's: if GW is bothering to do FAQ's for Genestealer Cult and Deathwatch, does that mean that they are getting an actual codex of some sort soon?

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Made in us
Enginseer with a Wrench






I'm surprised no one has really hit on the changes to knights. While the sanctuary thing was a coin tossdue to bad wording, it's not a huge deal. WHat is a pretty big deal though is the way their weapon arcs are streated now. No more 45 degrees front arcs. We now have full sponson coverage plus a guaranteed 360 on the carapce mounted weapons. That massively opens up the potential targets for knights.

Granted its not that huge for people who include one, but anyone who runs knight formations or uses them as their primary will see an exponential difference in performance, I think.
   
Made in gb
Decrepit Dakkanaut




It was already covered in the draft rulebook FAQ< however. This covgered superheavy walkers in general
   
Made in us
Nurgle Chosen Marine on a Palanquin






 oldzoggy wrote:
Whoo : )

No idea why but BS0 can shoot again as long as you don't require to hit.


I mean, lore/practically speaking, if you don't have to hit something, you don't really have to aim. So then all you have to do is pull a trigger or whatever. Anything can do that! Psychick shriek is just yelling super loud with your brain. It's kind of silly to think about, "whoops, accidentally missed that dude and yelled at a rock again, dag nabit!"

I am most excited about knights having sponson mounted weapons. Though I am sure that some dude is going to say that the FAQ was only for imperial knights, and my renegade and daemon knights do not have sponson weapons.... Any who, it makes me less worried about the arms rotating mid game, as mine are magnetized.
All the Tyranid players I know are about to riot, the same players who complained about invisibility being broken and should be removed from the game, are now complaining that they can no longer have invisible carnifex broods. I just don't get people.

This message was edited 1 time. Last update was at 2016/05/27 19:21:42


   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

The issue with BS0 is that it means you cannot make a range attack. Can't throw, can't aim, can't target. The GW ruling is a patch to cover up their error in granting the Genestealer Primarch both Psychic Shriek and BS0.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Boosting Ultramarine Biker





Lowell, MA

Sorry I missed the 'Tank Shocking conversation earlier. Tank shocking is not useless...

Tank shocking is a rare occasion that was eluded to that can force an enemy unit move during your player turn movement phase, therefore reducing salvo fire shots incurred during overwatch.

Also if carefully aimed can move the enemy unit closer to your assaulting unit or helping your rapid fire weapons get into range.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Tank shock has always been a way to group enemy models for friendlies to shoot and/or drop templates on. The fact that rules existed that allowed us to use Tank Shock to remove enemy models is the only reason why the topic keeps popping up. The surprise in GW's ruling is that the author of the FAQ appears go have failed to read their own rules, not just with this ruling but with many others. Be that as it may, Tank Shock still works as intended, the FAQ does not address what happens when a unit's models are forced out of coherency due to a well placed Tank Shock, forcing the enemy unit to break and fall back into friendlies, which eliminates the enemy unit.

Hopefully GW will read their own rules before "clarifying" massive rule changes via a late to the game FAQ.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Guard Heavy Weapon Crewman




Have there been any answers as to if Conversion Fields affect the unit they are contain in with a Blind test? (Since blind says if a unit hits itself it auto passes.... But does a save count as a hit..?)
   
Made in us
Lieutenant General





Florence, KY

 Ghaz wrote:
... ongoing discussion in News & Rumours. FAQ can be found HERE.

Skitarii & Cult Mechanicus FAQs HERE.

Militarum Tempestus Scions, Inquisition, Adeptus Sororitas and Officio Assassinorum HERE.

Imperial Knights, Genestealer Cults and Deathwatch HERE.

Daemonkin, Legion of the Damned and Blood Oath FAQs HERE

Next batch of FAQs added.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I loved the Immolator question. By asking how many models may shoot from the Immolator's top hatch, and getting an answer of 1 model, GW has errata'd a fire point for the Immolator, a thing that has not existed in the game since the Witch Hunter codex was replaced.

Good going GW! Not reading your own rules worked for us for a change!

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Lieutenant General





Florence, KY

 Ghaz wrote:
... ongoing discussion in News & Rumours. FAQ can be found HERE.

Skitarii & Cult Mechanicus FAQs HERE.

Militarum Tempestus Scions, Inquisition, Adepta Sororitas and Officio Assassinorum HERE.

Imperial Knights, Genestealer Cults and Deathwatch HERE.

Daemonkin, Legion of the Damned and Blood Oath FAQs HERE

Codex Space Marines FAQ HERE

Codex Space Marines added!

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
 
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