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Made in us
Prescient Cryptek of Eternity





East Coast, USA

"Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)?
A: Yes."

Oh man. I predict lots of nerd rage over this one. Glad to see it turned out exactly as I (and many others) thought.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Hooded Inquisitorial Interrogator





 Kriswall wrote:
"Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)?
A: Yes."

Oh man. I predict lots of nerd rage over this one. Glad to see it turned out exactly as I (and many others) thought.


I was just about to point this out, and it allows several other armies to do similar things. Tankbusta nobs can now take a powerklaw!

There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in gb
Longtime Dakkanaut





UK

Glad that Thunderdome is dead, since SW/WS/DA lose their rules when combined.

Just a shame that SW can still pull off T1 charges from the Start Collecting Box and Wulfen so no particular need for psychic powers..

YMDC = nightmare 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Kriswall wrote:
"Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)?
A: Yes."

Oh man. I predict lots of nerd rage over this one. Glad to see it turned out exactly as I (and many others) thought.


Kriswall, I promise not to nerd rage, as long as no one nerd rages about the majority save value for graviton vs mixed armour ruling.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gr
Furious Fire Dragon





Athens Greece

How to Graviton weapons work against a unit with mixed armor saves.

Use the armor save that is in majority within the target unit. In the case of a tie the controlling player can choose.

Does this mean that if my unit with both a normal and an Invulnerable save is shot at I can choose the grav weapon to wound against my Inv save?

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

That long FAQ had some obvious questions in it.

Wonder if they'll answer my question about the KFF when the Ork FAQ comes out.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Capamaru wrote:
How to Graviton weapons work against a unit with mixed armor saves.

Use the armor save that is in majority within the target unit. In the case of a tie the controlling player can choose.

Does this mean that if my unit with both a normal and an Invulnerable save is shot at I can choose the grav weapon to wound against my Inv save?



Is an invulnerable save an armour save?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Not as Good as a Minion





Astonished of Heck

You gotta love the inconsistencies in this one when compared to the Rulebook one.

And interestingly enough, Angels, Wolves, and Knights are considered to have Chapter Tactics now.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in gb
Longtime Dakkanaut





UK

 Capamaru wrote:
How to Graviton weapons work against a unit with mixed armor saves.

Use the armor save that is in majority within the target unit. In the case of a tie the controlling player can choose.

Does this mean that if my unit with both a normal and an Invulnerable save is shot at I can choose the grav weapon to wound against my Inv save?


An invulnerable save is not an armour save.

But suddenly, a wild MA Warboss in 30 Slugga Boyz appeared!


Automatically Appended Next Post:
 Charistoph wrote:
You gotta love the inconsistencies in this one when compared to the Rulebook one.

And interestingly enough, Angels, Wolves, and Knights are considered to have Chapter Tactics now.


Yeah, I imagine it will be clarified. I'm kinda upset that BA 'Chapter Tactics' are Furious Charge (and Fast vehicles, which I will take). It's underwhelming.

This message was edited 1 time. Last update was at 2016/06/08 18:25:17


YMDC = nightmare 
   
Made in us
Lieutenant General





Florence, KY

I sometimes wonder if GW is using a Magic 8-Ball to answer these questions.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Battlewagon Driver with Charged Engine





 Zarroc1733 wrote:
 Kriswall wrote:
"Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)?
A: Yes."

Oh man. I predict lots of nerd rage over this one. Glad to see it turned out exactly as I (and many others) thought.


I was just about to point this out, and it allows several other armies to do similar things. Tankbusta nobs can now take a powerklaw!
Unfortunately, this is a completely different case. The Veteran is the starting model, and can upgrade. Tankbusta BOYZ can't take a powerklaw.

The Nob can't take the powerklaw because he doesn't have a melee weapon to trade. This is not the same thing as what the FAQ ruled.

But, it DOES mean that a commando Nob can take a burna.
   
Made in gb
Mighty Vampire Count






UK

A single model may only be armed with a one Chapter Relic


well its not ideal but at least its in line with non Power Codexes.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

So I can't tell if Drop Pods got better or nerfed. On the one hand, you can model them closed and block LoS. You can also let them open and since the doors count as part of the model, you can disembark 6" from the tips of any door.
On the other hand, modeling them closed can be considered modeling for advantage since A) they block LoS and B) if the doors are part of the model, then they will mishap more. An opened Drop Pod has a HUGE foot print, making it impossible to fit them since they have to stop 1" away, including the doors.
So if you are planning on using the pods to get behind enemies, that just became much harder. And not you have to worry about the door dropping off the table causing a mishap.

--

This message was edited 1 time. Last update was at 2016/06/08 18:35:15


   
Made in us
Hooded Inquisitorial Interrogator





 JimOnMars wrote:
 Zarroc1733 wrote:
 Kriswall wrote:
"Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)?
A: Yes."

Oh man. I predict lots of nerd rage over this one. Glad to see it turned out exactly as I (and many others) thought.


I was just about to point this out, and it allows several other armies to do similar things. Tankbusta nobs can now take a powerklaw!
Unfortunately, this is a completely different case. The Veteran is the starting model, and can upgrade. Tankbusta BOYZ can't take a powerklaw.

The Nob can't take the powerklaw because he doesn't have a melee weapon to trade. This is not the same thing as what the FAQ ruled.

But, it DOES mean that a commando Nob can take a burna.


Actually they can take the tankhamma (or whatever its called) then upgrade to a nob who can the trade the hammer for a klaw

There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in us
Not as Good as a Minion





Astonished of Heck

 Ghaz wrote:
I sometimes wonder if GW is using a Magic 8-Ball to answer these questions.

Please... That is way too accurate. Drunken monkey interns throwing darts are more consistent than some of these first draft FAQs.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Lieutenant General





Florence, KY

 JimOnMars wrote:
 Zarroc1733 wrote:
 Kriswall wrote:
"Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)?
A: Yes."

Oh man. I predict lots of nerd rage over this one. Glad to see it turned out exactly as I (and many others) thought.


I was just about to point this out, and it allows several other armies to do similar things. Tankbusta nobs can now take a powerklaw!
Unfortunately, this is a completely different case. The Veteran is the starting model, and can upgrade. Tankbusta BOYZ can't take a powerklaw.

The Nob can't take the powerklaw because he doesn't have a melee weapon to trade. This is not the same thing as what the FAQ ruled.

But, it DOES mean that a commando Nob can take a burna.

Only if you believe GW is going to be consistent. Magic 8-Ball says "Don't count on it"

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Battlewagon Driver with Charged Engine





 Zarroc1733 wrote:
 JimOnMars wrote:
 Zarroc1733 wrote:
 Kriswall wrote:
"Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)?
A: Yes."

Oh man. I predict lots of nerd rage over this one. Glad to see it turned out exactly as I (and many others) thought.


I was just about to point this out, and it allows several other armies to do similar things. Tankbusta nobs can now take a powerklaw!
Unfortunately, this is a completely different case. The Veteran is the starting model, and can upgrade. Tankbusta BOYZ can't take a powerklaw.

The Nob can't take the powerklaw because he doesn't have a melee weapon to trade. This is not the same thing as what the FAQ ruled.

But, it DOES mean that a commando Nob can take a burna.


Actually they can take the tankhamma (or whatever its called) then upgrade to a nob who can the trade the hammer for a klaw
Agreed. They just can't take one without buying one weapon, throwing it away and buying another.
   
Made in us
Hooded Inquisitorial Interrogator





 JimOnMars wrote:
 Zarroc1733 wrote:
 JimOnMars wrote:
 Zarroc1733 wrote:
 Kriswall wrote:
"Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)?
A: Yes."

Oh man. I predict lots of nerd rage over this one. Glad to see it turned out exactly as I (and many others) thought.


I was just about to point this out, and it allows several other armies to do similar things. Tankbusta nobs can now take a powerklaw!
Unfortunately, this is a completely different case. The Veteran is the starting model, and can upgrade. Tankbusta BOYZ can't take a powerklaw.

The Nob can't take the powerklaw because he doesn't have a melee weapon to trade. This is not the same thing as what the FAQ ruled.

But, it DOES mean that a commando Nob can take a burna.


Actually they can take the tankhamma (or whatever its called) then upgrade to a nob who can the trade the hammer for a klaw
Agreed. They just can't take one without buying one weapon, throwing it away and buying another.


Not efficient at all, but sadly that seems to be the theme of the ork codex

There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




 Kriswall wrote:
"Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)?
A: Yes."

Oh man. I predict lots of nerd rage over this one. Glad to see it turned out exactly as I (and many others) thought.


I'll try not to nerd rage but as someone whose command squad apothecaries come pre-upgraded and therfore have no access to extras I am a little miffed!
   
Made in ca
Longtime Dakkanaut





So... do we have to glue Drop Pod doors now? It looks like we have to glue Drop Pod doors.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Not as Good as a Minion





Astonished of Heck

 Galef wrote:
So I can't tell if Drop Pods got better or nerfed. On the one hand, you can model them closed and block LoS. You can also let them open and since the doors count as part of the model, you can disembark 6" from the tips of any door.
On the other hand, modeling them closed can be considered modeling for advantage since A) they block LoS and B) if the doors are part of the model, then they will mishap more. An opened Drop Pod has a HUGE foot print, making it impossible to fit them since they have to stop 1" away, including the doors.
So if you are planning on using the pods to get behind enemies, that just became much harder. And not you have to worry about the door dropping off the table causing a mishap.

Not quite. For things like movement, either to or from the model, Vehicles go by the Hull. Doors are not usually considered part of the Hull.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in lu
Rampaging Khorne Dreadnought






 Galef wrote:
So I can't tell if Drop Pods got better or nerfed. On the one hand, you can model them closed and block LoS. You can also let them open and since the doors count as part of the model, you can disembark 6" from the tips of any door.
On the other hand, modeling them closed can be considered modeling for advantage since A) they block LoS and B) if the doors are part of the model, then they will mishap more. An opened Drop Pod has a HUGE foot print, making it impossible to fit them since they have to stop 1" away, including the doors.
So if you are planning on using the pods to get behind enemies, that just became much harder. And not you have to worry about the door dropping off the table causing a mishap.

--


I was wondering the same thing. This faq makes them functionally bigger than even a kharybdis no? They now need like a 12 inch hole to avoid mishaps and create an 18 inch deployment bubble XD


Automatically Appended Next Post:
 Charistoph wrote:
 Galef wrote:
So I can't tell if Drop Pods got better or nerfed. On the one hand, you can model them closed and block LoS. You can also let them open and since the doors count as part of the model, you can disembark 6" from the tips of any door.
On the other hand, modeling them closed can be considered modeling for advantage since A) they block LoS and B) if the doors are part of the model, then they will mishap more. An opened Drop Pod has a HUGE foot print, making it impossible to fit them since they have to stop 1" away, including the doors.
So if you are planning on using the pods to get behind enemies, that just became much harder. And not you have to worry about the door dropping off the table causing a mishap.

Not quite. For things like movement, either to or from the model, Vehicles go by the Hull. Doors are not usually considered part of the Hull.


Well you place the model at an access point. What are the access points on the Drop pod?

This message was edited 1 time. Last update was at 2016/06/08 18:45:25


 
   
Made in gb
Longtime Dakkanaut





UK

I think Drop Pods got a boost...I think myself and many others have the doors modelled so that they move.

So you can deny area with open doors and block line of sight with the closed doors.

Fun times for all.

YMDC = nightmare 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I think you would have to use the doors as the Access points since they ARE the hull in the case of Drop Pods. There would not be enough room in between the doors and 6" for the hull otherwise. You cannot place models on the doors, nor could many 32mm bases fit between.

Just think about a Dreadnought on a 60mm base. If measuring from the Hull (not the doors in this example), it would be impossible to fit the base between the doors AND wholly within 6" of the hull without placing the Dread on top of the doors (which we cannot do)
 Frozocrone wrote:
I think Drop Pods got a boost...I think myself and many others have the doors modelled so that they move.

So you can deny area with open doors and block line of sight with the closed doors.

Fun times for all.

I think this is just asking for someone to call "shenanigans". Either you glued the doors, or you have to drop them

This message was edited 1 time. Last update was at 2016/06/08 18:55:25


   
Made in ca
Longtime Dakkanaut





 Frozocrone wrote:
I think Drop Pods got a boost...I think myself and many others have the doors modelled so that they move.

So you can deny area with open doors and block line of sight with the closed doors.

Fun times for all.


Well, in that case, whatever position they're in when you land them initially will have to remain the case throughout the game. I pity you if a door is partially opened at first, but then the drop pod scatters, since it'll need to maintain that partially opened state.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Not as Good as a Minion





Astonished of Heck

Roknar wrote:
 Charistoph wrote:
 Galef wrote:
So I can't tell if Drop Pods got better or nerfed. On the one hand, you can model them closed and block LoS. You can also let them open and since the doors count as part of the model, you can disembark 6" from the tips of any door.
On the other hand, modeling them closed can be considered modeling for advantage since A) they block LoS and B) if the doors are part of the model, then they will mishap more. An opened Drop Pod has a HUGE foot print, making it impossible to fit them since they have to stop 1" away, including the doors.
So if you are planning on using the pods to get behind enemies, that just became much harder. And not you have to worry about the door dropping off the table causing a mishap.

Not quite. For things like movement, either to or from the model, Vehicles go by the Hull. Doors are not usually considered part of the Hull.

Well you place the model at an access point. What are the access points on the Drop pod?

Trick question. Drop Pods are Open-Topped, so the entire hull is an access point.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Automated Rubric Marine of Tzeentch




 Charistoph wrote:
You gotta love the inconsistencies in this one when compared to the Rulebook one.

And interestingly enough, Angels, Wolves, and Knights are considered to have Chapter Tactics now.


Where was that? I didn't catch it. I saw that units with CT will lose CT if mixed with BA, etc. Is that what you mean or did they go into more detail?

I really wish the FAQ questions were numbered for easy reference...there's a lot
   
Made in lu
Rampaging Khorne Dreadnought






 Charistoph wrote:
Roknar wrote:
 Charistoph wrote:
 Galef wrote:
So I can't tell if Drop Pods got better or nerfed. On the one hand, you can model them closed and block LoS. You can also let them open and since the doors count as part of the model, you can disembark 6" from the tips of any door.
On the other hand, modeling them closed can be considered modeling for advantage since A) they block LoS and B) if the doors are part of the model, then they will mishap more. An opened Drop Pod has a HUGE foot print, making it impossible to fit them since they have to stop 1" away, including the doors.
So if you are planning on using the pods to get behind enemies, that just became much harder. And not you have to worry about the door dropping off the table causing a mishap.

Not quite. For things like movement, either to or from the model, Vehicles go by the Hull. Doors are not usually considered part of the Hull.

Well you place the model at an access point. What are the access points on the Drop pod?

Trick question. Drop Pods are Open-Topped, so the entire hull is an access point.


Ah I see. Isn't it like Galef said then? that the doors would be considered hull in this case? Open topped says that all of the vehicle is an access point. It doesn't refer to the hull as such.
To clarify: They say that the opened doors are part of the model, sooo... part of the vehicle? And as such an access point.

This message was edited 1 time. Last update was at 2016/06/08 19:08:14


 
   
Made in us
Not as Good as a Minion





Astonished of Heck

BossJakadakk wrote:
 Charistoph wrote:
You gotta love the inconsistencies in this one when compared to the Rulebook one.

And interestingly enough, Angels, Wolves, and Knights are considered to have Chapter Tactics now.

Where was that? I didn't catch it. I saw that units with CT will lose CT if mixed with BA, etc. Is that what you mean or did they go into more detail?

Pretty much that. If Dante joins a Raven Guard Vanguard Assault Squad with Shrike, Dante keeps his Blood Angel rules, but Shrike and the Veterans cannot use the Raven Guard rules.

Another interesting point, apparently Shrike can ignore the rules regarding Infiltrators joining/being joined non-Infiltrators.

Roknar wrote:Ah I see. Isn't it like Galef said then? that the doors would be considered hull in this case? Open topped says that all of the vehicle is an access point. It doesn't refer to the hull as such.
To clarify: They say that the opened doors are part of the model, sooo... part of the vehicle? And as such an access point.

A Gun is part of the model as are numerous other bits, but not part of the hull. Part of why it is a pertinent question.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

It's difficult to argue that the doors that comprise 90% of the exterior of the pod are not part of its hull...

 
   
 
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