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Made in us
Powerful Phoenix Lord





Dallas area, TX

 jeffersonian000 wrote:
Wow, that was a stupidly weak GK FAQ.

SJ

Yeah, literally all 4 answers are to questions that no one needed to have asked.
I'm not if GW is just being redundant, or if some players really aren't that smart.

-

This message was edited 1 time. Last update was at 2016/08/10 17:46:57


   
Made in us
Krazed Killa Kan





Denver, Colorado

Boy, list of needed FAQs is getting pretty short. Think it's down to necrons and demons now.

Wonder what they're going to do with all this information and updates.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 Charistoph wrote:

adamsouza wrote:Tyranid players, please take this chance to complain on Facebook that forcing normally deepstriking units to footslog after they have been returned to ongoing reserves is terrible.

Because they aren't returning. It is a functionally new unit being brought to the field via Ongoing Reserves. This isn't Skyleap, Burrow, or a Flyer where a unit that existed at the beginning of the game has left in to Reserves to return again. Much like Conjuring Daemons or the Tervigon's Brood, it is a brand new unit as far as the game is concerned.

That having been said, Ongoing Reserves is functionally the same as Reserves aside from timing of return. And when you put a unit with all models having the Deep Strike special rule in Reserves, you can declare it to be Deep Striking (but not Outflank, Outflank specifically restricts this), which is often called Deep Strike Reserves.


I understand that it is a new unit, which is exactly why I think they should be able to deploy via deepstrike.

Are you trying to make the argument that they can ? I'm confused about what your intent is with the second paragraph.

   
Made in us
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Do you guys think the Necron Obelisk will be more competitive if they rule the Tesla Sphere has a 360 degree firing arc? I'm sitting on the fence about getting one.
   
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Omnipotent Necron Overlord






Wow...what a worthless GK FAQ. Was hoping for an Errata. "Purifiers should have the deep strike special rule." Not just 3 questions everyone already knew the answer to.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Battlewagon Driver with Charged Engine





How many times have we been through this? NO BUFFS in the FAQs, except dreads for some reason.
   
Made in us
Lieutenant General





Florence, KY

The dreadnoughts were changed for consistency sake, since those in Codex Space Marines already had the increased number of attacks.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Not as Good as a Minion





Astonished of Heck

adamsouza wrote:
 Charistoph wrote:

adamsouza wrote:Tyranid players, please take this chance to complain on Facebook that forcing normally deepstriking units to footslog after they have been returned to ongoing reserves is terrible.

Because they aren't returning. It is a functionally new unit being brought to the field via Ongoing Reserves. This isn't Skyleap, Burrow, or a Flyer where a unit that existed at the beginning of the game has left in to Reserves to return again. Much like Conjuring Daemons or the Tervigon's Brood, it is a brand new unit as far as the game is concerned.

That having been said, Ongoing Reserves is functionally the same as Reserves aside from timing of return. And when you put a unit with all models having the Deep Strike special rule in Reserves, you can declare it to be Deep Striking (but not Outflank, Outflank specifically restricts this), which is often called Deep Strike Reserves.


I understand that it is a new unit, which is exactly why I think they should be able to deploy via deepstrike.

Are you trying to make the argument that they can ? I'm confused about what your intent is with the second paragraph.

You said that they are "forcing normally deepstriking units to footslog after they have been returned to ongoing reserves". There is nothing returning, so this scenario isn't playing out.

They should be able to be put in Deep Strike Reserves when placed in Ongoing Reserves. Unlike Outflank, Deep Strike does not have a restriction against putting a unit going in to Ongoing Reserves in to Deep Strike Reserves. And you declare a unit to be Deep Striking when you put it in Reserves. Ongoing Reserves IS Reserves with a change of timing (both of entry and arrival from), and it says so itself.

JimOnMars wrote:How many times have we been through this? NO BUFFS in the FAQs, except dreads for some reason.

Explaining the targeting range of the Tesla Orbs would not fit in to the usual definition of "buffs" that people have been calling for. Remember the Hell drake and it's 360 degree mouth for the Bale Flamer?

Are you a Wolf, a Sheep, or a Hound?
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Hellbrutes also got more attacks.
   
Made in us
Lieutenant General





Florence, KY

Qlanth wrote:
Hellbrutes also got more attacks.

And a Helbrute is basically a Chaos Dreadnought.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Kap'n Krump wrote:
Boy, list of needed FAQs is getting pretty short. Think it's down to necrons and demons now.

Wonder what they're going to do with all this information and updates.


In the comments they said were working hard at compiling the final faqs, based on feedback, so some answers may change.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
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 Happyjew wrote:
 Kap'n Krump wrote:
Boy, list of needed FAQs is getting pretty short. Think it's down to necrons and demons now.

Wonder what they're going to do with all this information and updates.


In the comments they said were working hard at compiling the final faqs, based on feedback, so some answers may change.


Don't get your hopes up they are not changing rules or reversing faqs.
Warhammer 40,000
Necrons and Daemons.
"Our rules guys are already working on the final versions, compiling all your feedback and extra questions for the final official versions."
   
Made in us
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USA

What the feth? Yarrick still doesn't get stubborn, but every other commissar does?!

[Thumb - 2604c8c350d537bb08322a3ea7a94a0fcf8606b56e39ba1f62301224aa417e84.jpg]


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Astonished of Heck

 chrispy1991 wrote:
What the feth? Yarrick still doesn't get stubborn, but every other commissar does?!


Helbrecht's been asking a similar question regarding his Orbital Bombardment for several years now.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
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Chaplain with Hate to Spare





Sioux Falls, SD

 Charistoph wrote:
 chrispy1991 wrote:
What the feth? Yarrick still doesn't get stubborn, but every other commissar does?!


Helbrecht's been asking a similar question regarding his Orbital Bombardment for several years now.
And Artificer Armor. Poor guy. His blinged up armor came from Wal-Mart.

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 Charistoph wrote:
 chrispy1991 wrote:
What the feth? Yarrick still doesn't get stubborn, but every other commissar does?!


Helbrecht's been asking a similar question regarding his Orbital Bombardment for several years now.


Why would you ever expect the highest commander of a fleet-based chapter should have Orbital Bombardment; I mean, that is just babytown frolics.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Omnipotent Necron Overlord






 JimOnMars wrote:
How many times have we been through this? NO BUFFS in the FAQs, except dreads for some reason.

There have been several Erratas. We are talking about stuff that is obviously a misprint - like the warpspiders errata. Grey-knights teleport into battle - all of them do. There is no reason why purifiers shouldn't have deep strike just like strike squads. This would be akin to GKT having deep strike but Paladins not having it.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Lieutenant General





Florence, KY

Obviously GW doesn't consider the Purifiers a misprint.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Fixture of Dakka




 Xenomancers wrote:
 JimOnMars wrote:
How many times have we been through this? NO BUFFS in the FAQs, except dreads for some reason.

There have been several Erratas. We are talking about stuff that is obviously a misprint - like the warpspiders errata. Grey-knights teleport into battle - all of them do. There is no reason why purifiers shouldn't have deep strike just like strike squads. This would be akin to GKT having deep strike but Paladins not having it.

Why is the Warp Spider rule obviously a misprint?

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Flicker jump infinite times vs one.
   
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pm713 wrote:
 Xenomancers wrote:
 JimOnMars wrote:
How many times have we been through this? NO BUFFS in the FAQs, except dreads for some reason.

There have been several Erratas. We are talking about stuff that is obviously a misprint - like the warpspiders errata. Grey-knights teleport into battle - all of them do. There is no reason why purifiers shouldn't have deep strike just like strike squads. This would be akin to GKT having deep strike but Paladins not having it.

Why is the Warp Spider rule obviously a misprint?

Because it allowed a unit to move infinite times in it's opponents turn? Clearly a misprint.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Am I the only Eldar player that thinks all Aspect warriors should have their special snow-flake rules removed?
Spider lose Flickerjump
Dragons lose Assured Destruction
Hawk lose Intercept
Avengers Lose Counter Tactics
Spear lose 4+ cover rule

I forget what Banshees, Scorpions and Reapers get, but you see where I am going. Those special powers should all be rules that their respective Phoenix Lords give to the squad if joined to their Aspect. and USRs should be given by Exarchs, Like Tank Hunters for Dragons, and Hit & Run for Spears.

Since Spiders don't have a Phoenix Lord, that would essentially get ride of Flickerjump

-

This message was edited 1 time. Last update was at 2016/08/11 16:24:17


   
Made in us
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 Galef wrote:
Am I the only Eldar player that thinks all Aspect warriors should have their special snow-flake rules removed?
Spider lose Flickerjump
Dragons lose Assured Destruction
Hawk lose Intercept
Avengers Lose Counter Tactics
Spear lose 4+ cover rule

I forget what Banshees, Scorpions and Reapers get, but you see where I am going. Those special powers should all be rules that their respective Phoenix Lords give to the squad if joined to their Aspect. and USRs should be given by Exarchs, Like Tank Hunters for Dragons, and Hit & Run for Spears.

Since Spiders don't have a Phoenix Lord, that would essentially get ride of Flickerjump

-


Maybe? I mean, I disagree with you at least. I think there's a lot of flavor in their special snowflake rules. Some can be toned down (like flickerjump, obviously), but having something special gives them a lot of cool-factor. Otherwise, it's basically taking the same profile and just calling it Aspect Warriors, then you select a loadout of gear for the whole unit.

inb4 "Eldar player wants to keep his cheese!"
   
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 Galef wrote:
Am I the only Eldar player that thinks all Aspect warriors should have their special snow-flake rules removed?
Spider lose Flickerjump
Dragons lose Assured Destruction
Hawk lose Intercept
Avengers Lose Counter Tactics
Spear lose 4+ cover rule

I forget what Banshees, Scorpions and Reapers get, but you see where I am going. Those special powers should all be rules that their respective Phoenix Lords give to the squad if joined to their Aspect. and USRs should be given by Exarchs, Like Tank Hunters for Dragons, and Hit & Run for Spears.

Since Spiders don't have a Phoenix Lord, that would essentially get ride of Flickerjump

-

Really it's just dragons and spiders that are over the top.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
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Okay, I'm feeling dense today so I have to ask about one of the GK answers - the one where they say a unit can't start in an allied transport. I know they can't start in a dedicated transport, but (until the FAQ), where did it say you couldn't have the unit start in an allied transport if a) they were battle brothers and b) it was purchased not as a dedicated transport? Battle Brothers says you can embark on allied transports, this ruling seemed to negate that (maybe they were thinking only of dedicated transports and forget there's another type?)
   
Made in us
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Florence, KY

 doctortom wrote:
Okay, I'm feeling dense today so I have to ask about one of the GK answers - the one where they say a unit can't start in an allied transport. I know they can't start in a dedicated transport, but (until the FAQ), where did it say you couldn't have the unit start in an allied transport if a) they were battle brothers and b) it was purchased not as a dedicated transport? Battle Brothers says you can embark on allied transports, this ruling seemed to negate that (maybe they were thinking only of dedicated transports and forget there's another type?)

This ruling isn't new. They stated the same in the main rulebook draft FAQ posted back at the beginning of May.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Xenomancers wrote:
Spoiler:
 Galef wrote:
Am I the only Eldar player that thinks all Aspect warriors should have their special snow-flake rules removed?
Spider lose Flickerjump
Dragons lose Assured Destruction
Hawk lose Intercept
Avengers Lose Counter Tactics
Spear lose 4+ cover rule

I forget what Banshees, Scorpions and Reapers get, but you see where I am going. Those special powers should all be rules that their respective Phoenix Lords give to the squad if joined to their Aspect. and USRs should be given by Exarchs, Like Tank Hunters for Dragons, and Hit & Run for Spears.

Since Spiders don't have a Phoenix Lord, that would essentially get ride of Flickerjump

-

Really it's just dragons and spiders that are over the top.

Agreed, but all the others are meh at best. So we have 2 over the top powers and a bunch of meh ones. Lets just drop them entirely.
No one thought anything was missing from Aspects in the 6th ed Eldar Codex. I'm not suggesting to get rid of all the Aspect specific stuff, just suggesting that the PLs are the one that grant it to their Aspect. Like Drazhar does for Incubi.
The Aspects themselves should just have Wargear differences. What makes Dragons unique? Melta-guns.
Exarchs can provide a slight special rule to make them "cool". Buy an Exarch for those Dragons, now they have Tank-Hunter.
PLs would them provide special snow-flake rules like "Assured Destruction"

-

This message was edited 2 times. Last update was at 2016/08/11 18:39:38


   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

But the ruling in the GK FAQ does reaffirm the ruling in the BRB FAQ... so that probably won't be overturned in the final release. So good-bye BA Taxicabs

 
   
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 Galef wrote:
 Xenomancers wrote:
Spoiler:
 Galef wrote:
Am I the only Eldar player that thinks all Aspect warriors should have their special snow-flake rules removed?
Spider lose Flickerjump
Dragons lose Assured Destruction
Hawk lose Intercept
Avengers Lose Counter Tactics
Spear lose 4+ cover rule

I forget what Banshees, Scorpions and Reapers get, but you see where I am going. Those special powers should all be rules that their respective Phoenix Lords give to the squad if joined to their Aspect. and USRs should be given by Exarchs, Like Tank Hunters for Dragons, and Hit & Run for Spears.

Since Spiders don't have a Phoenix Lord, that would essentially get ride of Flickerjump

-

Really it's just dragons and spiders that are over the top.

Agreed, but all the others are meh at best. So we have 2 over the top powers and a bunch of meh ones. Lets just drop them entirely.
No one thought anything was missing from Aspects in the 6th ed Eldar Codex. I'm not suggesting to get rid of all the Aspect specific stuff, just suggesting that the PLs are the one that grant it to their Aspect. Like Drazhar does for Incubi.
The Aspects themselves should just have Wargear differences. What makes Dragons unique? Melta-guns.
Exarchs can provide a slight special rule to make them "cool". Buy an Exarch for those Dragons, now they have Tank-Hunter.
PLs would them provide special snow-flake rules like "Assured Destruction"

-

As Usual from you I think these are great ideas.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
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Lose the rules or pay for them. I don't care which.
   
 
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