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Made in us
Powerful Phoenix Lord





Dallas area, TX

So what are some of the FAQs/Erratas that you got correct? In other words, rules that you interpreted and have been playing just as they have FAQ'd?

Also what clarifications were you surprised about?

For me, I love the clarification of ML to powers you can manifest. I never understood that "I can keep casting as long as I have WC" argument. It clearly said the # depends on ML.
Psychic Shriek not needing to hit was nice, although I still rolled to hit to avoid the discussion.

What Surprised me:
Only 1 grenade per unit per phase, even Assault. Now that I reread it, it makes sense. It's a nice boost to Walkers, and makes Fire Dragons & Swooping Hawks a bit more reasonable.
Stomping even if no models are left at Initiative 1. Kinda weird and makes it possible to Stomp units near you for even more GMC OPness.
No 'toe in cover' for GMCs. Glad for it, but surprised it happened.

   
Made in us
Fiery Bright Wizard






Idaho

1) the grenade thing, but since there was so much negative backlash it will probably be reverted. I was kinda glad to see it as a walker/vehicle stealth buff
2) forcing embarked units to snap shot if their transport jinked. makes sense logically, and acts as a bit of a nerf to (d)eldar shenanigans
3) the death of the 'drop pod taxi service' is a good thing. people live to complain about broken allies, so this tones the cheese down. mind you, you can still hide people in fast attack transports, but it's nice to see a limit on the 'tactic'

This message was edited 1 time. Last update was at 2016/05/05 13:28:23


I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in ie
Norn Queen






Dublin, Ireland

Use whatever base you see as appropriate.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Ratius wrote:
Use whatever base you see as appropriate.

Overall I really like this, but I do see the potential for abuse.

   
Made in us
Omnipotent Necron Overlord






Pretty disappointing about the grenade Nerf. Infantry need buffs not nerfs...Would have prefered them allow a full unit to throw grenades in the shooting phase.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Hellacious Havoc





 Xenomancers wrote:
Pretty disappointing about the grenade Nerf. Infantry need buffs not nerfs...Would have prefered them allow a full unit to throw grenades in the shooting phase.


You want a 50 man unit of Conscripts to be able to toss 50 frag grenades?
   
Made in ca
Longtime Dakkanaut





I'd say I only got a few "right", but that's only because there were a handful that I ever even had any kind of argument on. Here's those ones that I've at least had a discussion with my opponent on, and got right:

#1 - You can Look Out focussed Witchfires.
#2 - You don't need to roll to hit with Witchfire Powers that don't have a weapon profile.
#3 - You can only cast Witchfires from transports/vehicles/buildings, regardless of whether or not they're open or closed topped.
#4 - Plasma Cannons can't reroll Gets Hot with Preferred Enemy. Our group ruled against me on this one, and I was fine with it, since it really was very open to interpretation.
#5 - Harlequins (Jump units) ignore vertical distance when moving. I always played it this way, but part of me was always worried that I might not be playing it correctly. Missed the other half of this (see below).
#6 - You can successfully charge people that you can't put models in base-to-base contact with. I tried to argue around many people with some creative stances just in case "wobbley model syndrome" didn't apply, but thankfully it does.
#7 - Tank Shock isn't meant to destroy models. Well, not ones that make Death or Glory anyways.
#8 - Gargantuan Creatures can shoot all their guns, and shoot them at different targets. Was an honest question. I played it this way, even though I'd often tell people that the precise RAW was that they couldn't.
#9 - Monstrous Creatures can shoot both their guns in Overwatch. It just seemed natural to me that Overwatch fire was the same as shooting in the shooting phase.

These are the ones that caught me off guard, and/or I was wrong about them:

#1 - Lance VS Quantum Shielding. I don't know anyone that "got this right", considering there's nothing at all ever in any book that suggests this is how you handle these kinds of situations.
#2 - 1 grenade/phase. Still doesn't make sense to me, as these are not thrown in close combat. That said, it's a welcome change that I'm excited to see put into action.
#3 - Harlequins (Jump Units) DON'T ignore vertical distances when charging. Seems really weird since they do when otherwise moving.
#4 - Fortifications can't Scout/Deep Strike. Okay, not really caught off guard, and I wasn't wrong, but let's just say a part of me really hoped otherwise. So I'm putting this here instead of up there. I really wanted my buddy to use his Webway Portal to teleport in a Bastion of guys.
#5 - Can't bust through walls. This is really odd to me. This is the 5th last question on the Terrain FAQ page. Still, it is what it is. You need a hole there! If anything, this answer increases confusion, because it opens up the question of "how large a hole?".
#6 - Measuring vertical distances for shooting. I really was a fan of the "top-down" approach. It feels weird to me that a pistol shot from atop a building has less distance than one shot from the base.
#7 - The book says what a "best" save is, but they now say that players can choose whatever they feel is best. Not terribly surprised, but it does suck that they went this way.
#8 - You can Jink even when not targeted. Our entire group played that you can't, but hey, there you go.
#9 - You can't bomb stuff if you leave the board, and presumably you can't vector strike as you leave the board either. This is not how we played, because we still saw the model pass over the target.
#10 - Vertical firing arcs. We didn't think this was affected, but it seems we were wrong.
#11 - Battle Brothers can't share transports during deployment/reserves. Like everyone else, we thought they could.
#12 - Immobilized Skimmers can't Jink. We played it that they could, but only because the book didn't say they couldn't, and we laughed at that every time.
#13 - Units in a transport that Jinks, count as having Jinked, so Snap Shots only. My buddy plays DE. He's very sad about this.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

I alone was right.

No sharing formation special rules and codices special rules between battle brother units or IC's.

My group and I was right:

argued and complained about this all the time finally we have our answer. It was a huge problem with dakkarants. 25% obscure rule for flying monstrous Creatures and even Gargantuan Creatures. Can't count how many times a two people abused this by placing those type of units onto a small piece of terrain and claiming cover, 5+ is not bad but many times they had shroud or stealth for 4+ or 3+ cover save with almost no part of the model being obscured only having a tiny bit of the base in cover. yet they would hammer you about your tanks every time.

Surprised:

about the grenades in CC rule. paying full points for Krak is useless now, but dreads and tanks are slightly more survivable in CC now so I have mixed feelings.


22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I got the Warp Charge question right, but not the IC interaction with formations question, which is odd because both rely on the same rules. My guess is that GW is trying to curb abuse rather than clarify intent.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in de
Junior Officer with Laspistol





 Lukash_ wrote:
 Xenomancers wrote:
Pretty disappointing about the grenade Nerf. Infantry need buffs not nerfs...Would have prefered them allow a full unit to throw grenades in the shooting phase.


You want a 50 man unit of Conscripts to be able to toss 50 frag grenades?


Are you complain that it's OP? That doesn't seem particularly good to me.

Or are you complaining that it would take 4 hours to resolve 50 blast templates? Because that, I agree with.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Hellacious Havoc





 Griddlelol wrote:
 Lukash_ wrote:
 Xenomancers wrote:
Pretty disappointing about the grenade Nerf. Infantry need buffs not nerfs...Would have prefered them allow a full unit to throw grenades in the shooting phase.


You want a 50 man unit of Conscripts to be able to toss 50 frag grenades?


Are you complain that it's OP? That doesn't seem particularly good to me.

Or are you complaining that it would take 4 hours to resolve 50 blast templates? Because that, I agree with.


The latter.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 jeffersonian000 wrote:
My guess is that GW is trying to curb abuse rather than clarify intent.

SJ

I can actually see this. I just hope that the "final draft" moves some of the FAQs into the Errata section, since many of the rulings reflect this, more than clarification.

   
Made in se
Longtime Dakkanaut





I was suprised that Tau suits get to fire a extra weapon in overwatch thanks to their multi-trackers. The Multi-Tracker states only shoothing phase, But the FAQ draft said such abilities (For example Tau Multi-Trakcers) allow them a extra weapon in overwatch too. I always played my Suits as just one weapon in overwatch.
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

 Lukash_ wrote:
 Xenomancers wrote:
Pretty disappointing about the grenade Nerf. Infantry need buffs not nerfs...Would have prefered them allow a full unit to throw grenades in the shooting phase.


You want a 50 man unit of Conscripts to be able to toss 50 frag grenades?


This was never in my thinking.

I was more of the side of units being able to throw krak at a monstrous creature in hopes of getting a 4+ to wound or at least 6+ vs a wraithknight. Krak made monstrous creatures wary of charging a large unit of IG (not so much for a wraithknight). Now with only one toss MC's become wrecking balls of destruction.

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Omnipotent Necron Overlord






 Lukash_ wrote:
 Griddlelol wrote:
 Lukash_ wrote:
 Xenomancers wrote:
Pretty disappointing about the grenade Nerf. Infantry need buffs not nerfs...Would have prefered them allow a full unit to throw grenades in the shooting phase.


You want a 50 man unit of Conscripts to be able to toss 50 frag grenades?


Are you complain that it's OP? That doesn't seem particularly good to me.

Or are you complaining that it would take 4 hours to resolve 50 blast templates? Because that, I agree with.


The latter.

I agree that 50 frag resolutions is a bit insane. 10 krak grenades from a tactical squad is hardly an issue though. Would it really take much longer than resolving 3 wyverns shooting at a target? There is very little reason why only 1 modle in a unit of 50 men should be able to use their grenades.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shas'ui with Bonding Knife






 Xenomancers wrote:

I agree that 50 frag resolutions is a bit insane. 10 krak grenades from a tactical squad is hardly an issue though. Would it really take much longer than resolving 3 wyverns shooting at a target? There is very little reason why only 1 modle in a unit of 50 men should be able to use their grenades.


circumstantial though.. 10 krak grenades at say most GEQs is significant because it causes ID.

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Shas'la with Pulse Carbine





Florida

Excited about the buffs to Bloodthirsters!

- Summoned or conjured Bloodthirsters can choose swooping or gliding when put on the table.

- Maelific Daemonology summoned Bloodthirsters can be any profile except Skarbrand.

Happy about the nerf to battle brothers starting the game in each others dedicated transports. Will stop some of the drop pod shenanigans...especially with Admech.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 Yarium wrote:
#8 - Gargantuan Creatures can shoot all their guns, and shoot them at different targets. Was an honest question. I played it this way, even though I'd often tell people that the precise RAW was that they couldn't.


I actually played my Stormsurge by Raw though, because it is, well, RaW. Now, it is even more broken.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in jo
Infiltrating Broodlord





Rapid City, SD

I was right about GMC being able to shoot ALL its weapons and it different targets. My wraithknights will continue to sport double starcannons or scatter lasers.

Successful trades/sales: tekn0v1king 
   
Made in us
Decrepit Dakkanaut




I came to the realization that literally nobody played Grenades correctly in the Assault phase. Looking at tournament reports and supremely casual games, nobody has ever just used one grenade in the Assault phase.

Like, it is mind-boggling. It shouldn't be because they explicitly worded where that was, yet at the same time nobody was actually ignoring it.

It is not a good change though. On top of making some units more useless (Here's looking at you, Tactical Marines!), it makes Monstrous Creatures entirely too durable in melee. Sure it improves Walkers in melee (meh), but that's an unintended consequence that will force me into even more shooting rather than melee.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka





It eviscerates Hawks as a second Aspect that can hurt tanks.

It also makes Marines worse in general - Kraks for everyone mattered.
   
Made in us
Locked in the Tower of Amareo




Bharring wrote:
It eviscerates Hawks as a second Aspect that can hurt tanks.

It also makes Marines worse in general - Kraks for everyone mattered.


Not as much in a harsh meta, though. Plus, BA can punch tanks out in my case. Yay me. There's still the small matter of living that long.
   
Made in ca
Longtime Dakkanaut





I was right about a good deal of it, but most importantly the Gargantuan Creatures can fire all of their weapons and at any targets.

I debated this point on this very forum more times than I can count and even earned peoples ire and they even blocked my posts from being seen.

I was right. It feels so good.
   
Made in us
Locked in the Tower of Amareo




But it makes the game so much worse.
   
Made in us
Fixture of Dakka





Incidentally, no one was "right" or "wrong" about most of the things in the FAQ.

Thing were unclear, now they are clarified. You don't get to claim any righteous knowledge because your opinion may or may not have coincided with new rulings.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Storm Trooper with Maglight





Nottingham UK

Quite happy the Wyvern thing was sorted out.

Mind you not too sure what the whole fuss DE players have. Troops inside snap firing due to jinks is kind of common sense.

2000
1500

Astral Miliwhat? You're in the Guard son!  
   
Made in ca
Been Around the Block




 Galef wrote:
So what are some of the FAQs/Erratas that you got correct? In other words, rules that you interpreted and have been playing just as they have FAQ'd?

Also what clarifications were you surprised about?

For me, I love the clarification of ML to powers you can manifest. I never understood that "I can keep casting as long as I have WC" argument. It clearly said the # depends on ML.
Psychic Shriek not needing to hit was nice, although I still rolled to hit to avoid the discussion.

What Surprised me:
Only 1 grenade per unit per phase, even Assault. Now that I reread it, it makes sense. It's a nice boost to Walkers, and makes Fire Dragons & Swooping Hawks a bit more reasonable.
Stomping even if no models are left at Initiative 1. Kinda weird and makes it possible to Stomp units near you for even more GMC OPness.
No 'toe in cover' for GMCs. Glad for it, but surprised it happened.



with respect, firedragons in other codexes might be a great unit, but no eldar player takes them over wraithguard for a handful of extra points, this basically wont effect them at all. Swooping hawks will never see a tabletop again this is sucha a massive gutting. s3 shooting is garbage, they suck in assault, now all they have is no scatter deepstrike and are mediocre killing vehicles, ya they still can take out flyers, but ive found players who are good with thier flyers will keep them more than 18 inches away from the hawks for a turn, than simply kill them before they get a second chance to intercept the flyer.
   
Made in gb
Fixture of Dakka




 Baldeagle91 wrote:

Mind you not too sure what the whole fuss DE players have. Troops inside snap firing due to jinks is kind of common sense.

That would be reasonable if Jink itself had any common sense involved.... Either way the whole army theme getting nerfed into the ground is hardly going to create joy and excitement.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

- We mistook the Grenade thing and used 1/model instead of 1/unit in the Assault Phase
- Our DE player is quite upset with Jink affecting passengers
- ML limitation for powers cast is a godsend, as we have 3 heavy psychic armies around
- We used to allow re-rolling Gets Hot and Scatter for Preferred Enemy and other re-roll To Hit of 1
- Lance and Quantum only forced it down to 12, not 11
- Multi-tracker and MCs already overwatched and intercepted with 2 weapons
- We already let people choose their best save (as in most beneficial to the targeted unit)
- Only targeted units could Jink
- BBs shared transports during deployment. Good thing FSE and Tau are all Tau faction!
- ICs got the benefits of the Formation/Detachment they're joined to. This will be a biggie...
- Summoned FMCs had to start Swooping, and only profiles from the Faction summoning could be used (no CD summoning the SD BT)

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

I've seen the arguments raging on various sites about how a mixed unit moves - e.g. Juggerlord + CSM bikers running / turbo-boosting in the shooting phase, and glad to say we've been playing it right all along. They can all move in the shooting phase one way or another, so the unit can move in the shooting phase - just so long as they end up in coherency.
   
 
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