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![[Post New]](/s/i/i.gif) 2016/05/05 22:43:03
Subject: Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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So with the nerf to Blood Angels AA, I am looking at getting a Deredeo Dreadnought (since they don't get the Contemptor Mortis). My question is, which weapon is the better one?
On one hand, the distance the Anvilus Autocannon Battery gets is great, especially when combined with Interceptor. But, the Hellfire Plasma Cannonade has AP2 and has the ability to shoot a large blast. With the ability to Skyfire Large Blasts now, it makes for the ability to hit more than one flyer with it. Also, lots of plasma without gets hot is very nice.
Also, is the carapace missile launcher worth it?
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/06 01:14:24
Subject: Deredeo Dreadnought Loadout
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Decrepit Dakkanaut
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The Carapace is always worth it.
I stick with the Autocannons since they're more likely to be reliable compared to a blast.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/05/06 01:26:22
Subject: Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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Slayer-Fan123 wrote:The Carapace is always worth it.
I stick with the Autocannons since they're more likely to be reliable compared to a blast.
Yeah, but you don't NEED to use the Blast. There is still the 4-shot Str7, AP2 shooting profile.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/07 12:27:12
Subject: Deredeo Dreadnought Loadout
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Lethal Lhamean
Birmingham
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Autocannon and Aiolos Missile Launcher. Remember the Autocannon is 4 S8 shots at BS5 with the option for Skyfire and Interceptor if you don't move that turn with the Sunder special rule (re-roll armour penetration).
The Aiolos Missile Launcher is S6, AP3 Heavy 3, can be fired at separate targets to the Autocannons and can ignore line of sight, and when firing at vehicles always hits the side armour.
It's 220pts but I think it's very much worth it.
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![[Post New]](/s/i/i.gif) 2016/05/07 13:53:18
Subject: Re:Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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Yeah, the Autocannons seem more and more like the best option. I still like the plasma cannons too. The missile launcher seems like a nice touch.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/07 13:58:10
Subject: Deredeo Dreadnought Loadout
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Fate-Controlling Farseer
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I bought the Plasma cannon arms, and they've proven to be amazing against 30K armies. I think you're going to get the most bang for your buck with the Autocannons though. With Sunder, I've seen that thing leave Land Raiders as wrecks.
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2016/05/07 14:37:00
Subject: Deredeo Dreadnought Loadout
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Locked in the Tower of Amareo
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casvalremdeikun wrote:So with the nerf to Blood Angels AA, I am looking at getting a Deredeo Dreadnought (since they don't get the Contemptor Mortis). My question is, which weapon is the better one?
On one hand, the distance the Anvilus Autocannon Battery gets is great, especially when combined with Interceptor. But, the Hellfire Plasma Cannonade has AP2 and has the ability to shoot a large blast. With the ability to Skyfire Large Blasts now, it makes for the ability to hit more than one flyer with it. Also, lots of plasma without gets hot is very nice.
Also, is the carapace missile launcher worth it?
What nerf? Also, you might consider going no AA.
I find the Deredeo to be overcosted for the hull points it brings to the table. It's expensive scatterlaser fodder.
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This message was edited 2 times. Last update was at 2016/05/07 14:37:59
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![[Post New]](/s/i/i.gif) 2016/05/07 16:05:13
Subject: Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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Martel732 wrote: casvalremdeikun wrote:So with the nerf to Blood Angels AA, I am looking at getting a Deredeo Dreadnought (since they don't get the Contemptor Mortis). My question is, which weapon is the better one?
On one hand, the distance the Anvilus Autocannon Battery gets is great, especially when combined with Interceptor. But, the Hellfire Plasma Cannonade has AP2 and has the ability to shoot a large blast. With the ability to Skyfire Large Blasts now, it makes for the ability to hit more than one flyer with it. Also, lots of plasma without gets hot is very nice.
Also, is the carapace missile launcher worth it?
What nerf? Also, you might consider going no AA.
I find the Deredeo to be overcosted for the hull points it brings to the table. It's expensive scatterlaser fodder.
Stormravens no longer have Skyfire. So stuff like Flyrants (my one brother uses at least two) and Dark Talons (other brother uses two) can operate freely without fear of being shot down by my BA.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/07 16:07:07
Subject: Deredeo Dreadnought Loadout
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Locked in the Tower of Amareo
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When did Stormravens lose skyfire?
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![[Post New]](/s/i/i.gif) 2016/05/07 16:13:34
Subject: Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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Death From the Skies. Blood Angels only have one form of Skyfire in their entire codex now, and it is the awful Flakk Missile.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/07 16:13:51
Subject: Deredeo Dreadnought Loadout
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Fate-Controlling Farseer
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casvalremdeikun wrote:Martel732 wrote: casvalremdeikun wrote:So with the nerf to Blood Angels AA, I am looking at getting a Deredeo Dreadnought (since they don't get the Contemptor Mortis). My question is, which weapon is the better one?
On one hand, the distance the Anvilus Autocannon Battery gets is great, especially when combined with Interceptor. But, the Hellfire Plasma Cannonade has AP2 and has the ability to shoot a large blast. With the ability to Skyfire Large Blasts now, it makes for the ability to hit more than one flyer with it. Also, lots of plasma without gets hot is very nice.
Also, is the carapace missile launcher worth it?
What nerf? Also, you might consider going no AA.
I find the Deredeo to be overcosted for the hull points it brings to the table. It's expensive scatterlaser fodder.
Stormravens no longer have Skyfire. So stuff like Flyrants (my one brother uses at least two) and Dark Talons (other brother uses two) can operate freely without fear of being shot down by my BA.
Scatter Laser fodder? It's 13/12/11 with a 5+ invuln. Unless you're getting in the rear, it's hardly fodder. And if you are going off of that measurement, every tank except for a Land Raider is "scatter laser fodder" which is just silly.
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2016/05/07 16:14:54
Subject: Deredeo Dreadnought Loadout
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Locked in the Tower of Amareo
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casvalremdeikun wrote:Death From the Skies. Blood Angels only have one form of Skyfire in their entire codex now, and it is the awful Flakk Missile.
Does this override the BRB?
Automatically Appended Next Post:
djones520 wrote: casvalremdeikun wrote:Martel732 wrote: casvalremdeikun wrote:So with the nerf to Blood Angels AA, I am looking at getting a Deredeo Dreadnought (since they don't get the Contemptor Mortis). My question is, which weapon is the better one?
On one hand, the distance the Anvilus Autocannon Battery gets is great, especially when combined with Interceptor. But, the Hellfire Plasma Cannonade has AP2 and has the ability to shoot a large blast. With the ability to Skyfire Large Blasts now, it makes for the ability to hit more than one flyer with it. Also, lots of plasma without gets hot is very nice.
Also, is the carapace missile launcher worth it?
What nerf? Also, you might consider going no AA.
I find the Deredeo to be overcosted for the hull points it brings to the table. It's expensive scatterlaser fodder.
Stormravens no longer have Skyfire. So stuff like Flyrants (my one brother uses at least two) and Dark Talons (other brother uses two) can operate freely without fear of being shot down by my BA.
Scatter Laser fodder? It's 13/12/11 with a 5+ invuln. Unless you're getting in the rear, it's hardly fodder. And if you are going off of that measurement, every tank except for a Land Raider is "scatter laser fodder" which is just silly.
You just explained why the scatterlaser is OP for me. Everytime I see this thing hit the table, it get glanced out on the side or rear. For their price tag, they are kind of a joke really.
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This message was edited 2 times. Last update was at 2016/05/07 16:16:01
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![[Post New]](/s/i/i.gif) 2016/05/07 16:16:19
Subject: Deredeo Dreadnought Loadout
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Tough Tyrant Guard
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Didn't BA get the new (weather)(birdpart)? That thing is DIRTY against other things in the air. So many shots for 125 points. Thing is a flying Icarus Onager.
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![[Post New]](/s/i/i.gif) 2016/05/07 16:23:57
Subject: Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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Martel732 wrote: casvalremdeikun wrote:Death From the Skies. Blood Angels only have one form of Skyfire in their entire codex now, and it is the awful Flakk Missile.
Does this override the BRB?
Yes it does. It specifically says it replaces the rules from BRB.
Also, BA do NOT get the Stormhawk. It is C: SM only. Which is why I am looking at the Deredeo in the first place.
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This message was edited 1 time. Last update was at 2016/05/07 16:24:19
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/07 16:35:33
Subject: Deredeo Dreadnought Loadout
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Tough Tyrant Guard
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Whelp... hmm. Really comes down to what sort of fliers you fight (xeno paper planes or IoM Flying Landraiders). Str8 is overkill vs most fliers, so the plasma dongle is more than enough, plus the explode chance. I know everyone and their grot says "Just HP them out", however being 1 HP off with a not AP1/2 weapon is much different from being 1 off with. That 1/6 chance to kill the flier you were just shy of downing seems worth it. Plus, it would wreck most FMC. Plasma Cannonade has my vote.
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This message was edited 1 time. Last update was at 2016/05/07 16:36:19
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![[Post New]](/s/i/i.gif) 2016/05/07 18:22:05
Subject: Deredeo Dreadnought Loadout
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Locked in the Tower of Amareo
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So what happens to people who don't buy the book? Because I'm not buying it.
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![[Post New]](/s/i/i.gif) 2016/05/07 20:42:52
Subject: Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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Martel732 wrote:So what happens to people who don't buy the book? Because I'm not buying it.
That would probably be between you and your opponent. If they have the supplement and you don't, they will likely want to use it.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/07 20:47:51
Subject: Deredeo Dreadnought Loadout
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Towering Hierophant Bio-Titan
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I always run the plasma on mine.
But that's simply due to playing against alot of meq/TEQ.
I just like the ability to delete units at will that are in my way.
And with low AV of flyers, it still downs them without any real issues.
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![[Post New]](/s/i/i.gif) 2016/05/07 21:35:02
Subject: Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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Jackal wrote:I always run the plasma on mine.
But that's simply due to playing against alot of meq/ TEQ.
I just like the ability to delete units at will that are in my way.
And with low AV of flyers, it still downs them without any real issues.
Yeah, the Plasma cannons seem like better options for dealing with all things rather than just Flyers. The 36" range is a number though.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/07 21:46:24
Subject: Re:Deredeo Dreadnought Loadout
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Fiery Bright Wizard
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well, I think there's 2 ways (and this may not be 100% available to you as I don't know what they have in 40k)
1) missiles + autocannons: basically your tank hunting, vehicle shooting fellow
2) Plasma + invuln buff: run them next to terminators w/ the dual plasma and laugh! ( I imagine SS/TH terminators with a 2+ invuln backed by a silly plasma platform would be fun, if you can take this build in 40k)
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/05/07 21:55:29
Subject: Deredeo Dreadnought Loadout
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Locked in the Tower of Amareo
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I mostly ignore flyers anyway.
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![[Post New]](/s/i/i.gif) 2016/05/07 22:10:02
Subject: Re:Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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Brennonjw wrote:well, I think there's 2 ways (and this may not be 100% available to you as I don't know what they have in 40k)
1) missiles + autocannons: basically your tank hunting, vehicle shooting fellow
2) Plasma + invuln buff: run them next to terminators w/ the dual plasma and laugh! ( I imagine SS/ TH terminators with a 2+ invuln backed by a silly plasma platform would be fun, if you can take this build in 40k)
what Invuln buff are you talking about?
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/07 22:10:10
Subject: Deredeo Dreadnought Loadout
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Locked in the Tower of Amareo
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Also, seems like the thing to do is not agree to use this supplement, until these rules go into the BRB.
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![[Post New]](/s/i/i.gif) 2016/05/07 22:22:11
Subject: Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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Martel732 wrote:Also, seems like the thing to do is not agree to use this supplement, until these rules go into the BRB.
That is what my group is doing.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/07 22:23:13
Subject: Deredeo Dreadnought Loadout
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Decrepit Dakkanaut
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Exactly. People complained about Escalation, but nobody really bought it. Same goes for this.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/05/08 05:42:11
Subject: Re:Deredeo Dreadnought Loadout
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Fiery Bright Wizard
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casvalremdeikun wrote: Brennonjw wrote:well, I think there's 2 ways (and this may not be 100% available to you as I don't know what they have in 40k)
1) missiles + autocannons: basically your tank hunting, vehicle shooting fellow
2) Plasma + invuln buff: run them next to terminators w/ the dual plasma and laugh! ( I imagine SS/ TH terminators with a 2+ invuln backed by a silly plasma platform would be fun, if you can take this build in 40k)
what Invuln buff are you talking about?
in 30k (not sure about 40k) there is an upgrade for the deredeo that, instead of the missiles, you increase infantry's invuln saves (and the deredeo's apparently) by 1 within 3" of the deredeo.
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/05/08 11:22:47
Subject: Re:Deredeo Dreadnought Loadout
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Lethal Lhamean
Birmingham
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Brennonjw wrote: casvalremdeikun wrote: Brennonjw wrote:well, I think there's 2 ways (and this may not be 100% available to you as I don't know what they have in 40k)
1) missiles + autocannons: basically your tank hunting, vehicle shooting fellow
2) Plasma + invuln buff: run them next to terminators w/ the dual plasma and laugh! ( I imagine SS/ TH terminators with a 2+ invuln backed by a silly plasma platform would be fun, if you can take this build in 40k)
what Invuln buff are you talking about?
in 30k (not sure about 40k) there is an upgrade for the deredeo that, instead of the missiles, you increase infantry's invuln saves (and the deredeo's apparently) by 1 within 3" of the deredeo.
Thats a 50pt upgrade though isn't it? If you put that, the missile launcher and plasma on then you're looking at a 300pt+ Dreadnaut.
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![[Post New]](/s/i/i.gif) 2016/05/08 16:30:21
Subject: Re:Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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Brennonjw wrote: casvalremdeikun wrote: Brennonjw wrote:well, I think there's 2 ways (and this may not be 100% available to you as I don't know what they have in 40k)
1) missiles + autocannons: basically your tank hunting, vehicle shooting fellow
2) Plasma + invuln buff: run them next to terminators w/ the dual plasma and laugh! ( I imagine SS/ TH terminators with a 2+ invuln backed by a silly plasma platform would be fun, if you can take this build in 40k)
what Invuln buff are you talking about?
in 30k (not sure about 40k) there is an upgrade for the deredeo that, instead of the missiles, you increase infantry's invuln saves (and the deredeo's apparently) by 1 within 3" of the deredeo.
Yeah, but that isn't available for the 40K version. Would be cool though.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/08 17:24:06
Subject: Deredeo Dreadnought Loadout
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Lethal Lhamean
Birmingham
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Thats a point, what book is the rules for the Deredeo in so you can use it in 40K? At the moment I only have the experimental rules download for it, and for 30K the only thing that changed when they became final is the adding of the upgrade to boost invulns, not sure if ot's the same for 40K.
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![[Post New]](/s/i/i.gif) 2016/05/08 18:07:59
Subject: Deredeo Dreadnought Loadout
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Chaplain with Hate to Spare
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Imateria wrote:Thats a point, what book is the rules for the Deredeo in so you can use it in 40K? At the moment I only have the experimental rules download for it, and for 30K the only thing that changed when they became final is the adding of the upgrade to boost invulns, not sure if ot's the same for 40K.
The experimental rules are still legal.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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