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Made in de
Longtime Dakkanaut





The Tzeentch mooks stuff in Silver Tower is on a seperate sprue, thus doubles for everything, aye? I hope they sell that as a cheap "expansion". It would sell so hard to people wanting Tzeentch cultists or beastmen that further monster packs would be all but guaranteed.

But the hero expansion in itself is confirmation of some sort of continued support. Cautiously optimistic for the future of the game.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

Warhammer Quest was not a painful chore to play. It was a lot of fun. I wouldn't be surprised if it wasn't playtested much, certainly beyond the first couple of level ups. And some of the character packs were pretty ridiculous. And it was unbalanced, and had some unclear and poorly worded rules. But it was still a great game because it was just fun.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

motski wrote:
Pity they had to use that derpy imho old Tzeentch sorcerer though.


Really? I think it's a great looking model

Each to their own I suppose.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Do_I_Not_Like_That wrote:
And a fair amount of people complaining about how it's not exactly like the original - yet have no experience with the original. (Which is very obvious, as the original is a painful chore to play and the roleplay book is horribly broken and unplaytested)


It had its negative points like nearly every other game under the sun, but horribly broken?

No way.


The WHQ Roleplay Book? Yeah, man, it was full of tons of cool stuff but made lengthy campaign games nearly unplayable due to the ease of overpowering characters as well as instant death. The v1.01 version by Andy Jones fixed a few things but it was still largely a mess. A really cool mess that my group and I spent dozens of hours playing, but a mess nonetheless The hazards table was a horrible nightmare... Woops, a random tornado just plucked away your warrior's weapons! Struck by lightning and all armor destroyed! Or trip and fall and sprain your ankle, adding several more weeks to your journey! Don't roll a "2" on the tavern events chart! Or when your warrior randomly decides to "settle down" when you visit a town, that's the best. Crumple up your character sheet and start a new warrior, haha.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Calculating Commissar






Reading, Berks

Oh botherations. I added three of those 4 characters to my shopping cart, along with the pre-order! :/

   
Made in us
[MOD]
Solahma






RVA

You ought to ask them to cancel it, it's fairplay given this release.

   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Manchu wrote:
You ought to ask them to cancel it, it's fairplay given this release.


Yeah, and GW cust Svc is pretty excellent, I'm sure they'd do it no problem


Automatically Appended Next Post:
Albino Squirrel wrote:
Warhammer Quest was not a painful chore to play. It was a lot of fun. I wouldn't be surprised if it wasn't playtested much, certainly beyond the first couple of level ups. And some of the character packs were pretty ridiculous. And it was unbalanced, and had some unclear and poorly worded rules. But it was still a great game because it was just fun.


When I say "painful chore" I refer to the uncountable numbers of times the wizard rolled a few "1's" in a row and you got caught in a Wondering Monster Corridors that took two hours to fight through
Warhammer Quest 1 was a product of it's time - simple rules, easily broken, tons of figs and cool artwork, and lots of absurdly random nonsense

This message was edited 1 time. Last update was at 2016/05/16 15:35:05


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

 judgedoug wrote:
 Manchu wrote:
You ought to ask them to cancel it, it's fairplay given this release.


Yeah, and GW cust Svc is pretty excellent, I'm sure they'd do it no problem


Automatically Appended Next Post:
Albino Squirrel wrote:
Warhammer Quest was not a painful chore to play. It was a lot of fun. I wouldn't be surprised if it wasn't playtested much, certainly beyond the first couple of level ups. And some of the character packs were pretty ridiculous. And it was unbalanced, and had some unclear and poorly worded rules. But it was still a great game because it was just fun.


When I say "painful chore" I refer to the uncountable numbers of times the wizard rolled a few "1's" in a row and you got caught in a Wondering Monster Corridors that took two hours to fight through
Warhammer Quest 1 was a product of it's time - simple rules, easily broken, tons of figs and cool artwork, and lots of absurdly random nonsense


Yes, but the "random nonsense" is largely what made it fun. Sure, it was ridiculous, but lots of crazy and often hilarious things would happen.

How great was the tension that built up when you got a run of turn after turn of not rolling a 1 in the power phase, just wondering when the shoe will drop. Everyone looking around, trying not to mention how lucky you've been so they don't jinx it.

On the other side, you'd be just about finished with one set of monsters when you'd have another unexpected event, then again and again. If I remember correctly, there was a limit (in number of rooms away) that unexpected event monsters could be placed, and any above that didn't show up. But maybe that's just for regular event monsters.

The worst, though, was anyone with necromantic magic. You'd wipe out a whole room full of skeletons, and the stupid necromancer in the back would just fill it right back up again. Even worse if it was a vampire, because even once you finally fight your way to him, he just flies away and summons more skeletons.

This message was edited 1 time. Last update was at 2016/05/16 15:59:01


 
   
Made in us
Longtime Dakkanaut





Chikout wrote:
Next week's box set containing the knight Venator, slaughter priest, auric rune master and Tzeentch sorceror is $55 €45 £35. That is just under half the price of buying them individually. Not bad!


WOOOOOOW. I was not expecting that. I will be there pre-ordering on Day 1, at that price.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Thermo-Optical Tuareg





California

Why is there a Khorne character in there? Don't tell me that you can actually play as a Chaos character!

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Barzam wrote:
Why is there a Khorne character in there? Don't tell me that you can actually play as a Chaos character!

Um, yeah?

This is what it says about the Darkoath Chieftain:
Not all who come to the Silver Tower do so purely to battle Chaos; some seek the favour of the Dark Gods. The Darkoath Chieftain is one such hero.
   
Made in gb
Mighty Vampire Count






UK

 Barzam wrote:
Why is there a Khorne character in there? Don't tell me that you can actually play as a Chaos character!


2 Order and 2 Chaos Characters

Hoping next pack is two Death and two Destruction

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Thermo-Optical Tuareg





California

Huh? Neat. I didn't know that about it. I alwas thought you had to play as the "good" guys.

   
Made in us
The Last Chancer Who Survived





Norristown, PA

Can you also use those "bad" guys as bosses for the heroes to kill at the end?

 
   
Made in us
Repentia Mistress





 Necros wrote:
Can you also use those "bad" guys as bosses for the heroes to kill at the end?


Not in the current campaign from what I've seen/been told. It's all based about Tzeentch challenges.
   
Made in gb
Mighty Vampire Count






UK

 Barzam wrote:
Huh? Neat. I didn't know that about it. I alwas thought you had to play as the "good" guys.


Nope Anyone can loot the tower - or become a pawn of Tzeentch (or both)

I did flick through the book before I preorderd but can't recall if the bosses can be changed - I would be surprised if not anf there will be fan stuff............

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Oh yeah, and you haven't really seen it in any of the promo photos but the Darkoath Chieftain has two options of hands. One is the axe we've seen, the other is him holding a severed Tzaangor head.
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

 Kanluwen wrote:
Oh yeah, and you haven't really seen it in any of the promo photos but the Darkoath Chieftain has two options of hands. One is the axe we've seen, the other is him holding a severed Tzaangor head.


Is he the only one with optional parts?

Be kind of neat if all the heroes had them.

A good excuse for buying a second box then, right?

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in de
Longtime Dakkanaut





No, from what people have said in unboxing videos only the barb has the alt hand.

PS: Wayland or any other UK discounter don't offer free shipping promos anymore, is that right? Because for expansions I could stomach a longer wait for lower prices compared to € prices.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in ca
Longtime Dakkanaut






sadysaneto wrote:
I have not read a single bad impression from people who played the game.

Yeah, i know, there is a lot of negative reviews from people who didnt.

Well, call me crazy, but i tend to believe in reviews of people who tried a product.

That said, even tho i love dcs, even tho this one looks amazing, even tho it has some really nice twists on gameplay, im still not sold on it.

I can live with progression based on skills and gears, not stats, but it seems that will have no porgression between expansions.

That is a dealbreaker for me :(


you've been claiming this for the last few posts, yet I didn't see anyone complains about the gameplay. The only complains I've seen is about the lack of campaign rules, and you also seems to have a problem with it.

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 highlord tamburlaine wrote:
 Kanluwen wrote:
Oh yeah, and you haven't really seen it in any of the promo photos but the Darkoath Chieftain has two options of hands. One is the axe we've seen, the other is him holding a severed Tzaangor head.


Is he the only one with optional parts?

Be kind of neat if all the heroes had them.

A good excuse for buying a second box then, right?

From what I've seen, he's the only one with alternate parts. It's likely to make it easier using him in AoS.
   
Made in gb
Is 'Eavy Metal Calling?





UK

Binabik15 wrote:
No, from what people have said in unboxing videos only the barb has the alt hand.

PS: Wayland or any other UK discounter don't offer free shipping promos anymore, is that right? Because for expansions I could stomach a longer wait for lower prices compared to € prices.


Wayland have free shipping on ST as a special offer, I believe, but I'm not sure if that's only for the UK.

 
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

It's not like there isn't anything to criticize about the gameplay, and there have been complaints. For one, it seems like you can't die or lose the game unless all the characters are killed in the same encounter. And you can use any of your action dice (or the extra ones) to heal yourself. So it seems like there is no challenge and not much risk. I didn't notice when I flipped through the rulebook if you lose anything (skills or reknown) when you re-spawn after dying.

The spending dice on skills mechanic seems pretty random rather than adding much choice. Sometimes you won't get to use your awesome skill at all, and sometimes you'll roll several sixes and get to use it a bunch of times. For no particular (in game) reason. Some turns the barbarian can swing his broadsword, but sometimes he randomly forgets he has it?

I haven't looked at the skill cards, but seems unfortunate that they are generic rather than specific for the different character classes.

Still seems like a fun game, but it's not like it's impossible for someone to legitimately not like the mechanics.
   
Made in br
Been Around the Block





 streetsamurai wrote:
sadysaneto wrote:
I have not read a single bad impression from people who played the game.

Yeah, i know, there is a lot of negative reviews from people who didnt.

Well, call me crazy, but i tend to believe in reviews of people who tried a product.

That said, even tho i love dcs, even tho this one looks amazing, even tho it has some really nice twists on gameplay, im still not sold on it.

I can live with progression based on skills and gears, not stats, but it seems that will have no porgression between expansions.

That is a dealbreaker for me :(


you've been claiming this for the last few posts, yet I didn't see anyone complains about the gameplay. The only complains I've seen is about the lack of campaign rules, and you also seems to have a problem with it.


You see, then?

it is possible to not like something and dont act like a spoiled brat!

and as far as reviews from people who did not play:

This message was edited 1 time. Last update was at 2016/05/16 18:35:53


 
   
Made in ca
Longtime Dakkanaut






Albino Squirrel wrote:
It's not like there isn't anything to criticize about the gameplay, and there have been complaints. For one, it seems like you can't die or lose the game unless all the characters are killed in the same encounter. And you can use any of your action dice (or the extra ones) to heal yourself. So it seems like there is no challenge and not much risk. I didn't notice when I flipped through the rulebook if you lose anything (skills or reknown) when you re-spawn after dying.

The spending dice on skills mechanic seems pretty random rather than adding much choice. Sometimes you won't get to use your awesome skill at all, and sometimes you'll roll several sixes and get to use it a bunch of times. For no particular (in game) reason. Some turns the barbarian can swing his broadsword, but sometimes he randomly forgets he has it?

I haven't looked at the skill cards, but seems unfortunate that they are generic rather than specific for the different character classes.

Still seems like a fun game, but it's not like it's impossible for someone to legitimately not like the mechanics.


Yeah, the fact that the skills cards seems to not be class specific is also something that highly annoys me. I also have a problem with the fact that every class play the same, and only have different skills (unlike the original, where the wizard had to roll for winds of magic) I think I'll wait a bit before buying it, and try to play a couple of games to see if I like it enough to pluck 200$ for it.

This message was edited 1 time. Last update was at 2016/05/16 18:41:36


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Humming Great Unclean One of Nurgle






 streetsamurai wrote:
Albino Squirrel wrote:
It's not like there isn't anything to criticize about the gameplay, and there have been complaints. For one, it seems like you can't die or lose the game unless all the characters are killed in the same encounter. And you can use any of your action dice (or the extra ones) to heal yourself. So it seems like there is no challenge and not much risk. I didn't notice when I flipped through the rulebook if you lose anything (skills or reknown) when you re-spawn after dying.

The spending dice on skills mechanic seems pretty random rather than adding much choice. Sometimes you won't get to use your awesome skill at all, and sometimes you'll roll several sixes and get to use it a bunch of times. For no particular (in game) reason. Some turns the barbarian can swing his broadsword, but sometimes he randomly forgets he has it?

I haven't looked at the skill cards, but seems unfortunate that they are generic rather than specific for the different character classes.

Still seems like a fun game, but it's not like it's impossible for someone to legitimately not like the mechanics.


Yeah, the fact that the skills cards seems to not be class specific is also something that highly annoys me. I also have a problem with the fact that every class play the same, and only have different skills (unlike the original, where the wizard had to roll for winds of magic) I think I'll wait a bit before buying it, and try to play a couple of games to see if I like it enough to pluck 200$ for it.
Fortunately that isn't completely the case. While any skill can be used by anyone, a given skill has the normal version and then a better version that requires a certain trait. So as a made-up example, a card could say "re-roll hits of 1, if you have the [XXX] trait then re-roll all failed hit rolls instead". Each hero has (from what I saw) two traits that fit them specifically. The Fyreslayer I was playing has "bladesman" and "unrelenting" or something to that effect, while skills I saw mentioned "celestial" "chaos" and some other keywords I can't recall.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Longtime Dakkanaut






Good to know

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

That is good to know, NinthMusketeer, and does help differentiate each other, even as they advance and gain skills.

Another thing, aside from the stats and skills, that make the characters play different is that each has a special thing that nets them extra renown, which means you gain renown faster if you play a certain way. This tends to work with the skills. So the Knight will generally want to try to soak up enemy attacks, because he gets extra renown (experience) for making armor saves. So I think the characters will in practice play pretty differently, even with only three stats.
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

That's interesting to know about the skills.

Should help cut down on all the "useless" skills that nobody ever wants to use.

What about items? Did they have similar keyword linked bonuses on them?

Speaking of items, do they have artwork on them?

This was my biggest pet peeve with the D&D board games, Undercity, and a few others- the absolute lack of artwork for when you got your shiny new toy.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

To give everyone the rundown on the character traits...

Aelves
Mistweaver Saih: Arcane and Swift
Tenebral Shard:Bladeborn and Swift

Champions of the Celestial Realm(not the actual name, just what I'm referring to the Sigmarite stuff as)
Excelsior Warpriest: Celestial and Holy
Knight-Questor: Celestial and Unrelenting
Knight-Venator: Celestial and Swift

Fyreslayers
Fyreslayer Doomseeker: Unrelenting and Bladeborn
Auric Runemaster: Holy and Unrelenting

Chaos
Darkoath Chieftain: Chaotic and Bladeborn
Slaughterpriest: Chaotic and Holy
Tzeentch Sorcerer Lord: Chaotic and Arcane

That's all from the cards that came as preorder bonuses. I can give more details, but they don't really make sense without the game rules to work off of.

The basics are this though: Bladeborn characters are melee oriented, Arcane are Wizards, Holy are Priests, Celestial applies to the Sigmarite stuff, and Chaotic applies to the Chaos stuff.
   
 
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