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2016/06/04 18:31:31
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
Frankenberry wrote: I understand that this is classified as a MMORPG of sorts - but aside from the multi-factional combat based on a level up system (that can be bypassed via a credit card apparently), where are the RPG aspects of this game again?
Also, to echo concerns voiced by a few others, it's telling that the first thing the company did after they released very, very early gameplay videos and dev vlogs was to setup pre-order options. Yes, I get it's their job to make money, they're not gaming philanthropists - but as a gamer having experienced this kind of design before, I gotta say, it doesn't instill a lot of confidence.
It also doesn't help that most of the design team just up and left during the initial phase of creation.
But hey, it could be that it turns out to be a pretty awesome game and prove every one of my fears to be baseless. I don't believe that will happen, but *shrug* I suppose I can't complain too much - seeing the universe I love so much get some digital exposure is a good thing, I guess.
As far as I know, there is no way to bypass the level up system, however they are introducing this system to the live server next week, so we will see more info on that. I do not understand your statement, can you elaborate? As an FYI, when you buy the Rogue Trader items for real cash, you still need to unlock the base weapon/elite in game using the progression system. Buying items and stuff in the cash shop is primarily cosmetic and side grade effectively. As in my previous example, the Relic Shuriken Catapult is bestowed by Asuryan to have flame-laced projectiles, and thus deal more damage to lighter armored troops, but lose armor pen. It is a weapon that looks cool and has unique graphics, but its DPS power is similar to other weaponry in its class. There will also later be "drops" of weapons and wargear from playing matches (and later doing world-based objectives / war council efforts) and for killing PVE Tyranid Lair instances and Hive instances (Wave mode and Raid mode respectively)
RPG elements are relatively minor to the shooter aspects and include, but are not limited to:
- "Deep" progression system: Unlocks use of weapons and wargear, as well as elites and heroes. (Very similar to PlanetSide 2)
- Itemization and customization: Players will be created with basic versions of Weapons bases and Wargear, and will be rewarded additional Weapons bases, Wargear, Armor Visual Customizations (decal and model based), Weapon mods (actual stat mods) and other trinkets and mechanic based items. (Also similar to PlanetSide 2, but also reminiscent of Space Marine's full armor customization)
- Sub-faction specific classes, wargear, weapons, elites, heroes, etc. (example - A Blood Angel with "every item in the game" will have a different item list than a Dark Angel with "every item in the game")
- Team-based stat bonuses and rewards, as well as general game focus. The lone wolves don't fare the best unless they are particularly skilled.
- World map based objectives and node war, as well as Faction based player run War Councils. (I think the War Councils are still a thing, been a while since this has been talked about)
- PVE elements, including a type of Raid instance with bosses called Hives as well as quicker and easier wave-based instances called Lairs.
- If you REALLY want to Role-Play, there are RP guilds.
Automatically Appended Next Post:
Frankenberry wrote: It also doesn't help that most of the design team just up and left during the initial phase of creation.
I believe this was because of the whole failed Pikko Server thing. All of their architecture was basically worthless at that point and they brought in virtually a whole new design team. See my two posts about this above. ^^
I appreciate the reply to each of my points - it was illuminating (I genuinely mean that, I didn't realize there had been so many updates).
I guess, when I think about it, they never promised a 'RPG' of any kind - even the early, early stuff was very third-person action oriented with some story elements. Maybe I'd just looked at the whole thing WISHING it was more like an MMORPG instead of an action game /shrug.
Either way, I'm probably going to avoid it - doesn't seem like my cup of tea.
Shadowkeepers (4000 points)
3rd Company (3000 points)
2016/06/05 19:36:54
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
Frankenberry wrote: I understand that this is classified as a MMORPG of sorts - but aside from the multi-factional combat based on a level up system (that can be bypassed via a credit card apparently), where are the RPG aspects of this game again?
Also, to echo concerns voiced by a few others, it's telling that the first thing the company did after they released very, very early gameplay videos and dev vlogs was to setup pre-order options. Yes, I get it's their job to make money, they're not gaming philanthropists - but as a gamer having experienced this kind of design before, I gotta say, it doesn't instill a lot of confidence.
It also doesn't help that most of the design team just up and left during the initial phase of creation.
But hey, it could be that it turns out to be a pretty awesome game and prove every one of my fears to be baseless. I don't believe that will happen, but *shrug* I suppose I can't complain too much - seeing the universe I love so much get some digital exposure is a good thing, I guess.
As far as I know, there is no way to bypass the level up system, however they are introducing this system to the live server next week, so we will see more info on that. I do not understand your statement, can you elaborate? As an FYI, when you buy the Rogue Trader items for real cash, you still need to unlock the base weapon/elite in game using the progression system. Buying items and stuff in the cash shop is primarily cosmetic and side grade effectively. As in my previous example, the Relic Shuriken Catapult is bestowed by Asuryan to have flame-laced projectiles, and thus deal more damage to lighter armored troops, but lose armor pen. It is a weapon that looks cool and has unique graphics, but its DPS power is similar to other weaponry in its class. There will also later be "drops" of weapons and wargear from playing matches (and later doing world-based objectives / war council efforts) and for killing PVE Tyranid Lair instances and Hive instances (Wave mode and Raid mode respectively)
RPG elements are relatively minor to the shooter aspects and include, but are not limited to:
- "Deep" progression system: Unlocks use of weapons and wargear, as well as elites and heroes. (Very similar to PlanetSide 2)
- Itemization and customization: Players will be created with basic versions of Weapons bases and Wargear, and will be rewarded additional Weapons bases, Wargear, Armor Visual Customizations (decal and model based), Weapon mods (actual stat mods) and other trinkets and mechanic based items. (Also similar to PlanetSide 2, but also reminiscent of Space Marine's full armor customization)
- Sub-faction specific classes, wargear, weapons, elites, heroes, etc. (example - A Blood Angel with "every item in the game" will have a different item list than a Dark Angel with "every item in the game")
- Team-based stat bonuses and rewards, as well as general game focus. The lone wolves don't fare the best unless they are particularly skilled.
- World map based objectives and node war, as well as Faction based player run War Councils. (I think the War Councils are still a thing, been a while since this has been talked about)
- PVE elements, including a type of Raid instance with bosses called Hives as well as quicker and easier wave-based instances called Lairs.
- If you REALLY want to Role-Play, there are RP guilds.
Automatically Appended Next Post:
Frankenberry wrote: It also doesn't help that most of the design team just up and left during the initial phase of creation.
I believe this was because of the whole failed Pikko Server thing. All of their architecture was basically worthless at that point and they brought in virtually a whole new design team. See my two posts about this above. ^^
I appreciate the reply to each of my points - it was illuminating (I genuinely mean that, I didn't realize there had been so many updates).
I guess, when I think about it, they never promised a 'RPG' of any kind - even the early, early stuff was very third-person action oriented with some story elements. Maybe I'd just looked at the whole thing WISHING it was more like an MMORPG instead of an action game /shrug.
Either way, I'm probably going to avoid it - doesn't seem like my cup of tea.
Fair enough.
This message was edited 1 time. Last update was at 2016/06/05 19:37:45
2016/06/10 00:45:33
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
He has begun deleting my posts, blocked my ability to post to his review, refusing to discuss things, and along with Strajder accusing me of bullying and harassing, when I am simply trying to respond and discuss their points.
Certainly I don't always come across as sunshine and lollipops, but I am hardly browbeating here...
Why are these people trying to destroy the game? I know not... Perhaps its people making money? Perhaps they love another game and don't want EC stealing the thunder? Maybe they are hackers from Space Marine trying to stop people from switching over?
Automatically Appended Next Post: There is also this quick in-game engine trailer posted today: https://youtu.be/nitWhOp1pgE
This message was edited 3 times. Last update was at 2016/06/10 00:52:12
2016/06/10 00:51:09
Subject: Re:Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
Will it have special snowflake angsty teen civvies-turned-warriors coming of age , characters with weird hair/eye colors, and plenty of Japanese melodrama?
Proud Purveyor Of The Unconventional In 40k
2016/06/10 01:23:16
Subject: Re:Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
Will it have special snowflake angsty teen civvies-turned-warriors coming of age , characters with weird hair/eye colors, and plenty of Japanese melodrama?
Highly possible.
2016/06/10 02:17:12
Subject: Re:Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
Will it have special snowflake angsty teen civvies-turned-warriors coming of age , characters with weird hair/eye colors, and plenty of Japanese melodrama?
I believe it was mentioned in the thread that the tau won't be available at launch but are in the next round of races to be developed. Unless you were talking about Space Wolves instead...
This message was edited 1 time. Last update was at 2016/06/10 02:29:10
2016/06/10 05:47:41
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
Heads up for those interested, got the email yesterday that the Eldar are hitting servers as playable this week. Seems like it will be dire avengers, screaming banshee, and striking scorpions are visible in the gamplay footage trailer just google "Eternal crusade eldar trailer".
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The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns.
2016/06/11 15:34:10
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
Ir0njack wrote: Heads up for those interested, got the email yesterday that the Eldar are hitting servers as playable this week. Seems like it will be dire avengers, screaming banshee, and striking scorpions are visible in the gamplay footage trailer just google "Eternal crusade eldar trailer".
Yep, Eldar playable on Live servers with 5 of their 7 proposed classes. Not 100% done, still needs a bit of work, but very promising. Also most of them only have one loadout choice, unlike the Loyalists and Chaos which have quite a bit of Wargear.
Can play as Warlock, Dire Avenger, Striking Scorpion, Dark Reaper, and Fire Dragon. To come are Howling Banshees and Swooping Hawks, as well as Exarchs and other Elites. No Guardians will be played. Rangers will be an Elite spawn (with a cooldown). Wraithguard are meant to be in the first free expansion probably round Christmas this year.
I played last night with members of two other Eldar guilds last night and recorded it. And before you ask, no i do not monetize my videos:
I guess I'm in the camp of it doesn't need to look super amazing to be a good/fun game. I've been doing my best to follow along with the updates and checking Youtube videos to see how things are coming along. My excitement will hit more once they announce work on the Orks, as they are the faction I'm most interested in at the moment.
Also, really hope they can sort out the balance between shooting and close combat...seems not even a video game can find a true balance between the mechanics :p
2016/06/13 17:13:31
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
There is also an ingame eldar launch trailer up on ign's youtube feed this morning. I can't link atm but a simple search should find it. I'm not sure why the Derp Marines just continued to stand out in the open during the ambush.
2016/06/13 18:18:12
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
My friends and I have been very interested in picking up this game. Our main conern is paying $40 for an alpha game, which is still having issues. Though I do admit that we've been playing Ark for months, which has been in beta for quite some time. I'm also concerned by the fact that there are alreasy micro transactions in an alpha game. I know some of you have mentioned that they are either cosmetic or negligible at the moment, but the fact that the micro transactions exist worries me that the game won't progress past alpha.
warboss wrote: There is also an ingame eldar launch trailer up on ign's youtube feed this morning. I can't link atm but a simple search should find it. I'm not sure why the Derp Marines just continued to stand out in the open during the ambush.
Its funny, I dunno what those models and weapon effects are or where they came from, they are nothing like whats in the game now.
Automatically Appended Next Post:
l0k1 wrote: My friends and I have been very interested in picking up this game. Our main conern is paying $40 for an alpha game, which is still having issues. Though I do admit that we've been playing Ark for months, which has been in beta for quite some time. I'm also concerned by the fact that there are alreasy micro transactions in an alpha game. I know some of you have mentioned that they are either cosmetic or negligible at the moment, but the fact that the micro transactions exist worries me that the game won't progress past alpha.
Could you be more specific on what issues you are speaking about?
Is it anything I addressed already in this Thread?:
FYI, the "Micro transactions" have been in the game since the very beginning. Founders received Rogue Trader points based on their purchase level and can use these to buy Relic weapons, Armor customization and Elites. Suspected additions to this list will be Weapon Mods and other Wargear.
Everything purchased is a "side-grade" to existing earn-able in-game equivalents. There is no pay to win. They call it "Pay to look cool".
One last edit:
I have already explained that they re-designed the game from the ground up December 2014 to meet the budget they had at that point to develop the game to release and through several expansion packs (which are included in that same $40 price tag, no additional cost). So... there is absolutely no fear it will die in Alpha. Unless you have any inside information that says otherwise? If so I'd like to know too.
This message was edited 3 times. Last update was at 2016/06/20 02:10:09
2016/06/20 02:33:34
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
The backer looks to be cramming a hard 2016 release date down the devs throats. From playing this it needs a year of polish if it has any chance of grabbing and keeping attention. If it launches this year it will be another publisher induced suicide.
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
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2016/06/20 02:37:02
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
Orock wrote: The backer looks to be cramming a hard 2016 release date down the devs throats. From playing this it needs a year of polish if it has any chance of grabbing and keeping attention. If it launches this year it will be another publisher induced suicide.
By "The backer" do you mean me? All of them? Someone else? The Devs have had a Summer 2016 release date since December of 2014. At that point they had re-designed their entire game to fit into the budget and technology available to them, plus going forward into several free expansions included in that $40 price tag for free. There is no conjecture or speculation here. It is as designed. Certainly it may run behind schedule, but no, it does not need "a year of polish". No game ever needs "a year of polish". Beta tests usually only last a few weeks to maybe a couple months. In/just before this period is when final optimizations, graphics finalization, and balance is achieved. https://en.wikipedia.org/wiki/Video_game_development#Beta The game, as it is, is currently in Alpha/Pre-Alpha. There is often lots of different terminology and definitions describing these things, but it is generally agreed upon that final polishing is done after all the features and content have been added, and those certainly aren't all in.
I say to you, the same thing I say to everyone who thinks it is so far away from being done: They do not show us everything. It is self-evident. They had told us they sculpted the entire continent before the "shattering of dreams" when they cut back the game design because the Pikko servers failed. They had animated Ork models in the 2014 Trailer... Seriously... Everything has to pass QA (Quality Assurance) testing before we see it in game. Even us Founder's don't see everything in our NDA server. It has to pass several quality gates plus Games Workshop has to OK it before it goes public: https://youtu.be/CoChz8NGbmk?t=710
What I think your biggest problem is that you want it to be the game it will likely never be. I hold no illusions, there is not enough of a market share to make a WoW sized 40k game. Or even a PlanetSide sized 40k game. Or even a Warhammer Online: Age of Reckoning sized 40k game. They have to deal with a smaller budget, which means a smaller game. This however, is not a reflection on the company making the game. Behaviour has a reported yearly income of $50-$100 million a year. EC has only drawn roughly $4-$5 million. Warhammer Online: Age of Reckoning peaked at over $100 million monthly revenue from Subscriptions.
Is it going to stay an arena shooter? I highly doubt it. Once they do final passes on everything, and actually set up all the servers instead of the early access test server, they should be able to have much larger battles. This is conjecture of course. Even if it stays Lobby-based with larger battles, with all of the weapons and classes and VEHICLES available, its WAYYY better than THQ's Space Marine.
Automatically Appended Next Post:
OgreChubbs wrote: So is this on a real system or just the crapbox 1? Oh nvm found the ps4 version yay it is buyable
Orock wrote: The backer looks to be cramming a hard 2016 release date down the devs throats. From playing this it needs a year of polish if it has any chance of grabbing and keeping attention. If it launches this year it will be another publisher induced suicide.
By "The backer" do you mean me? All of them? Someone else? The Devs have had a Summer 2016 release date since December of 2014.
By "the backer", I believe he means the publisher (see the sentence later on). Publishers control the money and devs need to ask them for permission to delay projects if they don't want the money simply to stop rolling in before release. Sometimes devs simply say "you've had enough time/delays/cost overruns" and say the release date stands regardless of the quality of the finished product. I have no idea if this is the case with this game but it's a frequent occurence in the game industry.
2016/06/20 13:00:26
Subject: Re:Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
JusticarGames wrote: Please scrap this pile of garbage and make a new Warhammer Online: Age of Reckoning.
If they used everything they develop for this and build WHO:AoR alongside, it could work both ways.
Except that they're apparently very tight on their budget and porting over to a different setting requires starting from scratch on literally every art asset and most gameplay mechanics on top of the added cost of licensing the other universe. You know... most of the work and a ton of added cost for a company that is scrambling to finish a scaled down small part of what it planned. It's naive to think that they can just port it over willy nilly like you're implying or that this game somehow creates a binary state excluding having a WO:AOR style game in the modern GW licensing scheme. This is what we have from this company. It's not realistic to expect a giant change of style, gameplay, or content for the better/more expensive this late in the development.
2016/06/20 15:14:12
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
It will probably be a good third person shooter eventually, it looks decent and plays well for what it is, I was in on it from the start.
It was far too overambitious right from the beginning, some of the features that were suggested, combined with the massive seamless map a la planetside 2, were never realistic concepts in this day and age, with this budget.
I might be tempted to get involved if they ever do get past the lobby shooter game it currently is but I will not hold my breath.
Im sure plenty of people will enjoy it, I would have if I were twenty years younger !!
2016/06/20 15:22:35
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
Not every game gets the "do over" year that Destiny got to turn from a very polished yet below average game to one that is better. In fact, almost none do. This dev doesn't have the rabid millions fanbase nor the millions of dollars it takes to tide them over in the meantime. I think it'll be released unfinished with a very limited scope and the mid sized playerbase that buys in simply due to the brand recognition will shrink rapidly to nothing sustainable. YMMV.
2016/06/23 03:45:44
Subject: Re:Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
JusticarGames wrote: Please scrap this pile of garbage and make a new Warhammer Online: Age of Reckoning.
If they used everything they develop for this and build WHO:AoR alongside, it could work both ways.
Except that they're apparently very tight on their budget and porting over to a different setting requires starting from scratch on literally every art asset and most gameplay mechanics on top of the added cost of licensing the other universe. You know... most of the work and a ton of added cost for a company that is scrambling to finish a scaled down small part of what it planned. It's naive to think that they can just port it over willy nilly like you're implying or that this game somehow creates a binary state excluding having a WO:AOR style game in the modern GW licensing scheme. This is what we have from this company.
This isn't technically true. While some fully implemented assets like meshes, animations or materials may need to be re-done, raw models and such (since they are really just vertex data) are surely and fairly easily adaptable to the new engine. Gameplay mechanics... not at all. Everything is coded modular these days, and the graphics or netcode engines can be swapped out individually without needing to adjust anything else in the game's code. So far they swapped out both of these, the netcode they were going to use didn't work so (I think) they started developing their own, and the Graphics engine (I am unsure what the original one was) switched to Unreal Engine 4 (or possibly was always UE4).
It's not realistic to expect a giant change of style, gameplay, or content for the better/more expensive this late in the development.
Edit: Correct for the style and gameplay. They have already talked about a "content-splosion" coming. Soooo wrong there? We will see.
jreilly89 wrote:When's the release date on this? Fall?
This Summer. Maybe September (still technically summer... lol)
Very possibly delayed.
Rayvon wrote:It will probably be a good third person shooter eventually, it looks decent and plays well for what it is, I was in on it from the start.
It was far too overambitious right from the beginning, some of the features that were suggested, combined with the massive seamless map a la planetside 2, were never realistic concepts in this day and age, with this budget.
I might be tempted to get involved if they ever do get past the lobby shooter game it currently is but I will not hold my breath.
Im sure plenty of people will enjoy it, I would have if I were twenty years younger !!
PlanetSide 2 (and 1) did not require a massive budget, it works on a peer to peer model for server calculations rather than a heavier client to server architecture, but is flawed because of this. I explained this earlier in this thread. (Hacking and Latency issues)
They thought they could do it on a smaller budget but keep players safe from hackers and latency issues using the Pikko Servers design. This failed so they are using a new design. Making the Netcode this way is a conscious decision of the design team to make a better game, rather than a bigger game. It is certainly possible to stay as a "lobby shooter" but with those lobbies being a fortress, a refinery, and a power plant all together in a fairly large segment of the continent map, and each faction able to have 300+ troops active in the region at a time. But yes, it will still be a "lobby" because its not "open world". The actual achievable player counts and map sizes is conjectural, and we will see. (They already have two servers working in Tandem, in an attempt to avoid regional lockouts but keep latency to a minimum)
I fail to see how this is such a dealbreaker for you... Regardless, I understand this is a dealbreaker. Just trying to get the facts straight.
Automatically Appended Next Post:
warboss wrote: Not every game gets the "do over" year that Destiny got to turn from a very polished yet below average game to one that is better. In fact, almost none do. This dev doesn't have the rabid millions fanbase nor the millions of dollars it takes to tide them over in the meantime. I think it'll be released unfinished with a very limited scope and the mid sized playerbase that buys in simply due to the brand recognition will shrink rapidly to nothing sustainable. YMMV.
So, you think the Infographic that they just added a couple months ago (knowing full well everything that is planned to happen, including budgeting) is a complete lie? That is a bold statement.
This graphic says that at release the game will have: 4 Playable Factions (LSM, CSM, Eldar, Orks), Persistent World Map (Including Player driven Campaigns, territorial conquest, player objectives) [Basically nodes on a map that represent an instanced battle, but the size of the nodes still to be determined], PVP modes, PVE modes (against Tyranids), "1000's" of weapons [mostly skins with slightly different stats], character advancement (skill tree), "1000's" of Armour Augmentations [graphic customization] and Wargear [for minor HP/Armor/Stamina boosts], "100's" of Items [weapon mods like scopes and magazines], 3 vehicles per faction, spawnable Veterans, Heroes and Elites.
Right now LSM have Bolt and Plasma Pistols, Boltguns, Storm Bolters, Stalker Bolters, Plasma Guns, Melta Guns, Heavy Bolters, Lascannons, Plasma Cannons, Multi Melta, Chainswords, Power Swords, Power Mauls, Power Axes, Power Fists, Nartheciums, and Storm Shields. CSM have the same except swap Storm Shield and Narthecium for Autocannon, Force Sword, Force Axe and Chainaxe. These are just base weapon models and there will be other bases plus relics, and then they are moddable.
This is "very limited scope" to you? Or they won't build half that? You realize if they lie we can take legal action right? Not understanding your stance here. They are a big company. The only way they'd get out of making this would be to declare Chapter 11 and that'd feth over a LOT of people, not just take your $40.
Automatically Appended Next Post: I will continue to post updates to my YouTube channel with things as they are added. Check it out if you'd like.
Eh, I think its fun. I also think it'll have more of a draw when the loot system is implemented and everybody can bling up their guns and marines/elves/greenskins.
2016/06/23 16:41:23
Subject: Re:Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
This is "very limited scope" to you? Or they won't build half that? You realize if they lie we can take legal action right? Not understanding your stance here. They are a big company. The only way they'd get out of making this would be to declare Chapter 11 and that'd feth over a LOT of people, not just take your $40.
I hope that they don't just pay lip service to those features and release a half assed buggy mess of "features" just to check boxes and shove out the door what should be classified as a beta instead as a paid product. Again, I don't have experience with *THIS* game personally but that is my experience with *OTHER* games that change scope/scale/budgets late in the development game and it's a common trend for troubled development games in the industry. You're obviously very passionate about it but frankly I'll wait for whatever final product comes out to make my determination instead of gambling money prior to that given the red flags. If the game ends up getting below average reviews, I'll be glad that I did. If it gets stellar reviews, I can always buy it and miss out on nothing more than an exclusive pretty hat for Astartes Stacy.
2016/06/23 17:23:55
Subject: Re:Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!
Sorry I wrote a big post and then it got deleted and I cant be bothered to write it again.
I was just looking forward to the added tactics that a large seamless, free to roam map brings to the game, it makes timing attacks and defences very important and transporting troops also becomes a large part of the game. It just makes it more realistic for me, i am finally getting a bit bored of the lobby jobs, I have been playing them since unreal !
I dont think too bad of this game, but the parts I was looking forward too are not there is all.
each to his own, I can see why some people would really like it.
This message was edited 2 times. Last update was at 2016/06/23 17:27:55
2016/07/05 02:55:14
Subject: Warhammer 40,000 Eternal Crusade by Bandai Namco Entertainment America Inc. preorders up!