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 DarkStarSabre wrote:
For Chaos it's actually a case of having a defined identity rather than a casual 'meh' that tries to be four or five different things at once.

But couldn't that be done just by simply setting a specific aesthetic and sticking to it always, all the time for new releases, rather than just one reboot?

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 Hybrid Son Of Oxayotl wrote:
 DarkStarSabre wrote:
For Chaos it's actually a case of having a defined identity rather than a casual 'meh' that tries to be four or five different things at once.

But couldn't that be done just by simply setting a specific aesthetic and sticking to it always, all the time for new releases, rather than just one reboot?


The problem with that is that they are at the stage of needing the reboot because they DIDN'T stick to it so three quarters of the army is at odds with eachother in terms of appearance.

And even then, on a thematic scale we're not exactly consistent. The army needs to be split really to better embody this aspect as well.

Renegades - best represented really with Imperial with Trims aesthetics (with more modern armour marks and weapon styles). In terms of game rules can be represented by the average, slightly cheaper ATSKNF-lacking SM-esque stats. Similar playstyle and equipment to Imperials, similar squad make up and layout. The 2nd ed. representation of Renegades was basically to allow CSM access to the Imperial armoury at an increased point cost. Like, seriously, you betray the Imperium. Do you magically turn in your Assault Cannons for those old Reaper Autocannons you had sat in the back of the armoury? Do you suddenly have your dreadnoughts mutate randomly overnight into fleshy rage blobs? Do you decide to NOT use all those vehicles and weapons you used before that defined your fighting style? Like, background material has traitor chapters that were famed for being boarding or drop assault specialists when they were Loyal...continuing to be boarding and drop assault specialists as traitors.

Dark Mechanicus - the whole FLESHY BITS AND METAL aesthetic. Units like the Heldrake, Maulerfiend, Forgefiend, Defiler. Obliterators, Mutilators and Helbrutes - throw in the Warp Smith and give us some sort of corrupted Mechanicum forces and bam. Instant sub-faction of the Chaos ally matrix.

Legions - these would probably benefit from the whole baroque, older style armour aesthetic with the archaic wargear. They could be done as an elite, veteran style army with doctrines/traits to represent the individual legions. Hell, go with 30k unit structures as well and suddenly every Legion player in the world is happy.

Lost and the Damned - Cultists. Have I stated how cultists not only don't have a complete kit that lets you build a legitimate unit with options outside ebay sourcing of DV units? Have I stated how they just don't fit in at all with the rest of the book. Look, cheap fodder! Um, yay? A pretty crappy bone for anyone who had Traitor Guard or indeed Lost and the Damned during 3.5 - oh, you can use them but like, 80% of your wargear doesn't count anymore. I mean, thankfully FW have produced a pretty solid Lost and the Damned list, so there's that.

This message was edited 1 time. Last update was at 2016/06/30 17:29:42



Now only a CSM player. 
   
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Well yes, of course most of the army looks very different.

You have five "factions" including unaligned, and each one has different aesthetics, with players who favor one of the five factions demanding their own unique special snowflake mechanics. This sort of incoherent confusing lackluster codex is a natural result of such demands.

(bear in mind, I'm okay with splitting the book and giving Chaos four different books, I just don't think it's as high a priority as you do, and Ithink the books should be "Forces of Khorne", "Dance of Slaanesh", "Nurgle's Family", "Tzeentchs' Schemers" or somesuch, rather htan "Chaos Khornate Marines")

This message was edited 3 times. Last update was at 2016/06/30 18:29:19


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 Melissia wrote:
Well yes, of course most of the army looks very different.

You have five "factions" including unaligned, and each one has different aesthetics, with players who favor one of the five factions demanding their own unique special snowflake mechanics. This sort of incoherent confusing lackluster codex is a natural result of such demands.

(bear in mind, I'm okay with splitting the book and giving Chaos four different books, I just don't think it's as high a priority as you do, and Ithink the books should be "Forces of Khorne", "Dance of Slaanesh", "Nurgle's Family", "Tzeentchs' Schemers" or somesuch, rather htan "Chaos Khornate Marines")

The clusterfeth that is the dysfunctional visual look & aesthetic of the current CSM line has NOTHING to do with the army being Undivided + God specific Legions, and instead everything to do with the fact that;
1. old 2nd edition Characters + gorilla fisted monkey-man Berserkers with comic book running poses.

2. a bunch of squatting 'Marines with Spikes!(tm)' models with all MkVI pants + MkV torsos + (stupidest of all) MkVII helmets!

3. newer Dark Vengeance styles that dial back the 'Loyalists but with spikes!' and bring out more of the 'metal with fleshy bitz' Dark Mech/super mutated feel.


And no, we don't need Chaos dumbed down to only God specific books + 1 central Undivided...
Ideally, we could easily break Chaos down into;
1. Codex Chaos Space Marines
- rules for all the basics, including the basic cult units, 3 full & proper psychic lores for each relevant God, basic relics & Warlord traits, a basic 'Chaoscurion' detachment and then basic 'Legion Traits' for the Black Legion, Alpha Legion, Iron Warriors, Word Bearers, Night Lords, Red Corsairs
Pretty much just make it similar to how the Vanilla Marine codex is capable of fluffily representing the basic 6 'Codex' First Founding Chapters + the 99% of basic 'Codex' Chapters...

2. Codex Champions of Chaos
- rules for the God-specific Legions, (World Eaters, Thousand Sons, Death Guard & Emp's Children), plus their relevant special characters, and a new relic + Warlord trait tables for each, as well as a couple unique formations + Decurion style detachment.
Basically, this functions like the Angels of Death supplement for Loyalists... you could even expand out the formations to include a special snowflake one for the Alphas/IW's/NL's/WB's, which could then be taken within the main Chaoscurion.

3. Codex Lost and the Damned
- rules for everything Traitor Guard, Cultists & Dark Mech... Throw the Fiends in here, alongside a couple new HQ's, basic Russ tanks, Guardsmen with pistol/ccw options, Mutant Rabbles, Sentinels, Feral Knights/Roughriders, Chaos Spawn, Chaos Knights for a LoW slot, etc...

4. Codex Chaos Daemons

There, Chaos done! If they really want, keep the Khornekin book as well as a 5th book, since it is fun & really unique, despite how visibly rushed through with only minimal effort it currently is.

 
   
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Feels like either the first book, or more likely the second one, that you listed sounds more suited for a supplement than a proper codex, to me, but either way we agree that it should be split up, and I still don't think Chaos needs this update as much as Sisters do.

This message was edited 2 times. Last update was at 2016/06/30 19:25:11


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In fact, to further a point...

Even WITH the discordant different factions the 2nd ed. Chaos Marines maintained a consistent aesthetic.

That aesthetic was as follows.

Trims - present on the Terminators, characters, bikes, Marines and even the Cult Marines of the era. Rivetted trims as well, the Chaos arrow used as well.

Archaic Armour - compared to the Imperial Marines of the era this was also maintain - belt fed bolters, heavy gloves instead of smooth arms, external piping, armour plates and muzzle like grills. The weapons looked distinctly more archaic as well - heavier chainswords, plasma weapons that had bolted on plates and exposed piping, chainaxes. None of the Chaos models of that era looks like they just sculpted trims onto Imperial equivalents. Even the Marines that technically had Mk VII legs or helms didn't look it - the kneepads were flattened and broadened out, the helms were made to look more archaic as well.

The problem came in when the 3rd ed. Space Marines started to be used as a 'base' for Chaos Releases. That's when the archaic aesthetic the 2nd ed range had started to deviate. It's painfully obvious in the current base CSM kit and the Berserkers, as well as all the kits that use the base CSM sprues where they just decided to 'sculpt on' trims or piping without actually trying to differentiate from the base SM models they were using.

Now, if they'd kept that aesthetic going forward? Not a problem. But the problem is that they didn't. They had this strange FLESHMETAL aesthetic crop in with the Raptor Lord, the Obliterators and Mutilators, the metal Daemon Prince, the Plague Marines, the Daemon Engines, the Finecast Sorcerer and the Helbrute. They had this strange BAROQUE AND GOTHIC aesthetic creep in with the Dark Vengeance miniatures, the Warp Smith and the Dark Apostle.

We've gradually lost any sense of a unified aesthetic.

And no, it's not because it's Undivided and the other Four. In 2nd edition the Cult units managed to fit in with the aesthetic well enough because they kept to the same principles.

Rivet trims - present on the Thousand Sons, Berserkers, Noise Marines and Plague Marines.

Exposed Cabling.

Archaic Weapons.

And each Cult still had it's own God-specific elements while doing so. Plague Marines were bloated however you could still see the elements that tied them to the rest. Berserkers were still Skull covered but still tied in. Noise Marines had chaotic elements...and STILL managed to tie in.

No one is saying that Sisters don't need an update. Their range needs a lot of expansion into plastic and a few tactical gaps plugged.

But their identity...their aesthetic is constant and holds up. You've not had 3 decades of divergence depending on the sculptor's moods or random design visions which resulted in the state CSM are in at the moment.





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 DarkStarSabre wrote:
But their identity...their aesthetic is constant and holds up. You've not had 3 decades of divergence depending on the sculptor's moods or random design visions which resulted in the state CSM are in at the moment.
And yet I still don't see a reason to care. You find the models to not look right together, but at least you HAVE the fething models to begin with. You're like a guy with a badly painted buick saying he wishes he had a ford talking to someone too poor to afford a car at all so they have to take the bus. You've gotten new stuff, it s just not what you've want. Sisters have effectively gotten nothing, and in fact have less than in third edition now available for purchase. Rant all you want, this fact still hasn't changed, making your argument rather unconvincing.

And for the record, I haven't said CSMs don't need an update. I disagree on the extent of it and what priority it needs. Stop acting otherwise.

This message was edited 6 times. Last update was at 2016/07/01 04:14:59


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 Melissia wrote:
 DarkStarSabre wrote:
But their identity...their aesthetic is constant and holds up. You've not had 3 decades of divergence depending on the sculptor's moods or random design visions which resulted in the state CSM are in at the moment.
And yet I still don't see a reason to care.


So now we get to the crux of the argument, you don't give a damn about CSM.


You find the models to not look right together, but at least you HAVE the fething models to begin with. You're like a guy with a badly painted buick saying he wishes he had a ford talking to someone too poor to afford a car at all so they have to take the bus. You've gotten new stuff, it s just not what you've want. Sisters have effectively gotten nothing, and in fact have less than in third edition now available for purchase. Rant all you want, this fact still hasn't changed, making your argument rather unconvincing.
And for the record, I haven't said CSMs don't need an update. I disagree on the extent of it and what priority it needs. Stop acting otherwise.


So? I'd take decent models and old rules over the trash that CSM keeps getting pushed onto them. CSM are literally supposed to be the greatest threat to the Imperium, the be all, end all. Remember the Horus Heresy? SoB are just a footnote.

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 jreilly89 wrote:
So? I'd take decent models and old rules over the trash that CSM keeps getting pushed onto them.
And I wouldn't.
 jreilly89 wrote:
CSM are literally supposed to be the greatest threat to the Imperium, the be all, end all.
EVERY enemy faction is this, you're just fanboying over CSMs and pretending they're somehow special over the other existential threats in the galaxy.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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 Melissia wrote:
 jreilly89 wrote:
So? I'd take decent models and old rules over the trash that CSM keeps getting pushed onto them.
And I wouldn't.
 jreilly89 wrote:
CSM are literally supposed to be the greatest threat to the Imperium, the be all, end all.
EVERY enemy faction is this, you're just fanboying over CSMs and pretending they're somehow special over the other existential threats in the galaxy.

Agreed. For saying SoB are a footnote, there's probably more of them than Tau. Oh wait, look at all those Tau kits...

Necrons can wipe out the galaxy.
Tyranids can blot of the very Warp itself.
Eldar are still capable of destroying entire systems.
Tau are a rising star.
Orks, once united, would drown the galaxy in blood.
The Imperium can still win, if it could make a concerted push.

EVERY faction, bar Dark Eldar (and that's a maybe) can take over the galaxy. Don't pretend only Chaos can. And besides, it's not the CSM that are the real issue. They're finite, at least. It's the daemons they fight for that are the big threat, and the Chaos Gods.


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At the very least, Sisters are an important part of Imperial culture in-universe, simultaneously beloved and feared by the population-- Space Marines are myth and legend to the common person, but Sisters of Battle are a well known reality.

The estimated number of sisters in the galaxy varies immensely depending on the author, between them being depicted as common as there being potentially hundreds of millions, with a presence on almost every Imperial world, down to them being an elite force of a hew hundred thousand. GW's writing staff is massively inconsistent on the topic.

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That's true.

I'm sure most citizens of the Imperium have seen Sisters of Battle or at least the gravediggers that deal with all of the bodies after they get massacred.


IMO the reason the Sisters are ignored is simply that GW has no interest in developing them any further. And probably don't have any idea on how to do it even if they did. Even if you did get an update it would probably be half-assed.

Chaos on the other hand I'm firmly convinced GW's vision and Fan base's are completely different. The Players want the Legions, the rules writers think they don't exist anymore as a coherent force, and the fluff writers haven't gotten the memo.
   
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 Melissia wrote:
 jreilly89 wrote:
So? I'd take decent models and old rules over the trash that CSM keeps getting pushed onto them.
And I wouldn't.
 jreilly89 wrote:
CSM are literally supposed to be the greatest threat to the Imperium, the be all, end all.
EVERY enemy faction is this, you're just fanboying over CSMs and pretending they're somehow special over the other existential threats in the galaxy.


Are you daft? CSM are literally the most important threat. The fact that they were SM who turned their backs on their brothers in arms and murdered them is what set EVERYTHING in motion. They are the reason the Imperium is the way it is. If CSM didn't exist, Horus and the other Primarchs would have stomped all over the galaxy, reunited all the colonies of man or burned them, and the SoB would just be more custodians babysitting planets.

Yeah, there are other big threats to the Imperium, but only because CSM broke the Imperium in half. They are the most important faction in 40k next to the Space Marines.


Automatically Appended Next Post:
 Melissia wrote:
At the very least, Sisters are an important part of Imperial culture in-universe, simultaneously beloved and feared by the population-- Space Marines are myth and legend to the common person, but Sisters of Battle are a well known reality.

The estimated number of sisters in the galaxy varies immensely depending on the author, between them being depicted as common as there being potentially hundreds of millions, with a presence on almost every Imperial world, down to them being an elite force of a hew hundred thousand. GW's writing staff is massively inconsistent on the topic.


An important part of Imperial culture, created by the war between SM and CSM.

The IG are estimated at having huge numbers as well. Are you saying they're important?


Automatically Appended Next Post:
 Sgt_Smudge wrote:
 Melissia wrote:
 jreilly89 wrote:
So? I'd take decent models and old rules over the trash that CSM keeps getting pushed onto them.
And I wouldn't.
 jreilly89 wrote:
CSM are literally supposed to be the greatest threat to the Imperium, the be all, end all.
EVERY enemy faction is this, you're just fanboying over CSMs and pretending they're somehow special over the other existential threats in the galaxy.

Agreed. For saying SoB are a footnote, there's probably more of them than Tau. Oh wait, look at all those Tau kits...

Necrons can wipe out the galaxy.
Tyranids can blot of the very Warp itself.
Eldar are still capable of destroying entire systems.
Tau are a rising star.
Orks, once united, would drown the galaxy in blood.
The Imperium can still win, if it could make a concerted push.

EVERY faction, bar Dark Eldar (and that's a maybe) can take over the galaxy. Don't pretend only Chaos can. And besides, it's not the CSM that are the real issue. They're finite, at least. It's the daemons they fight for that are the big threat, and the Chaos Gods.


First, at least Tau are interesting. SoB are just Female Space Marines -1. Second, those threats would all be paltry without CSM. Without the traitors, Horus and the Primarchs would still be alive and well, would have stomped all over the galaxy, and taken down each threat as it came.

Necrons? Still not active in 30k. Eldar? Strong, but once the Emperor fixed his Warp project, not a big threat. Also, without Horus and Fulgrim turning to the dark side, Eldar would have probably joined up with the Imperium, or at least tolerated them. Tau? Also minimal in 30k. Orks? Constant threat, but can be kept in check. Tyranids? Still a big threat, but against a united Imperium with every Primarch alive? Pretty good chance.

This message was edited 3 times. Last update was at 2016/07/01 15:21:04


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Chaos aren't important as they used to be. They make some cults and are stuck in the Eye. The Tyranids are an endless horde that they can't stop and Necrons have technology that's so much better it's almost funny.

Tyranids and Necrons are a genuine threat to most of the Galaxy. Chaos are old news.

How exactly did CSM make SOB? IIRC SOB were made when Vandire wanted a cult to be his bodyguards and they became a military force when the Ecclesiarchy was banned from having men at arms.

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pm713 wrote:
Chaos aren't important as they used to be. They make some cults and are stuck in the Eye. The Tyranids are an endless horde that they can't stop and Necrons have technology that's so much better it's almost funny.

Tyranids and Necrons are a genuine threat to most of the Galaxy. Chaos are old news.

How exactly did CSM make SOB? IIRC SOB were made when Vandire wanted a cult to be his bodyguards and they became a military force when the Ecclesiarchy was banned from having men at arms.


So, because bad writing, Chaos are just not important? K. The whole reason the Imperium is the way it is is because of Chaos. Without Chaos, the Emperor would still be alive, leading the Imperium and generally kicking ass. It wouldn't be the tyrannical military state it is now, because either Guilliman, Horus, or Lionel would be ruling it when the Emperor decided to go back to Terra to finish the Webway project.

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 jreilly89 wrote:
pm713 wrote:
Chaos aren't important as they used to be. They make some cults and are stuck in the Eye. The Tyranids are an endless horde that they can't stop and Necrons have technology that's so much better it's almost funny.

Tyranids and Necrons are a genuine threat to most of the Galaxy. Chaos are old news.

How exactly did CSM make SOB? IIRC SOB were made when Vandire wanted a cult to be his bodyguards and they became a military force when the Ecclesiarchy was banned from having men at arms.


So, because bad writing, Chaos are just not important? K. The whole reason the Imperium is the way it is is because of Chaos. Without Chaos, the Emperor would still be alive, leading the Imperium and generally kicking ass. It wouldn't be the tyrannical military state it is now, because either Guilliman, Horus, or Lionel would be ruling it when the Emperor decided to go back to Terra to finish the Webway project.

Because they were beaten 10'000 years ago they aren't AS important. They matter but nowhere near as much.

You're like an old law that becomes outdated. You influence the future but aren't that important anymore.

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13 Black Crusades would want to disagree with you. They weren't individual attempts to take down the imperium. Abaddon has a plan and the imperium has no idea what that is and have been almost universally unable to stop him from executing it. And it would seem that now, finally, all that planning is coming to fruition and he is pushing for the end game. The imperium has never been more threatened than now...by chaos.

Hopefully, we'll see sisters get updates along side csm. If this is really to be the end times, all them heretics must be coming crawling out of their hidings and somebody has a lot of burning to do.

This message was edited 1 time. Last update was at 2016/07/01 16:41:12


 
   
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 jreilly89 wrote:
Are you daft? CSM are literally the most important threat.
CSM aren't even the most important part of Chaos.


Automatically Appended Next Post:
 jreilly89 wrote:
The IG are estimated at having huge numbers as well. Are you saying they're important?

Without the Space Marines, the Imperium might slowly crumble over time, but would still hold on for generation after generation before collapsing.

Without the Imperial Guard, the Imperium would simply vanish overnight.

So... yes. The Imperial Guard are massively important to the lore. In fact, in the setting of 40k (as opposed to 30k), the Imperial Guard is MORE important to the Imperium than the Space Marines are.

Your lame obsession with Space Marines is boring and I don't respect it.

This message was edited 6 times. Last update was at 2016/07/01 17:31:29


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 Melissia wrote:
 jreilly89 wrote:
Are you daft? CSM are literally the most important threat.
CSM aren't even the most important part of Chaos.


Automatically Appended Next Post:
 jreilly89 wrote:
The IG are estimated at having huge numbers as well. Are you saying they're important?

Without the Space Marines, the Imperium might slowly crumble over time, but would still hold on for generation after generation before collapsing.

Without the Imperial Guard, the Imperium would simply vanish overnight.

So... yes. The Imperial Guard are massively important to the lore. In fact, in the setting of 40k (as opposed to 30k), the Imperial Guard is MORE important to the Imperium than the Space Marines are.

Your lame obsession with Space Marines is boring and I don't respect it.


Your dismissal of Space Marines makes me understand you really don't know your lore. I refuse to waste my breath arguing with someone who could not be farther from the truth.

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The space marines are too small to matter no matter what the lore says. Neither the marines nor the CSM are numerous enough to influence a galactic war. Any fiction to the contrary is fanboy wish fulfillment.

When I think of the BA, I figure Dante has to be in charge of at least 5 million guys to even have a minor impact anywhere.
   
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The Imperial Guard is the Anvil to the Space Marines hammer. The Guard holds the line while the Space Marines drop in a precision strike and strike the enemy a killing blow. Then they leave and let the Guard deal with it.

Most of the stories told in the setting are when things go pear shaped. It wouldn't really be interesting if the story could be summed up as 'tau attack Imperial planet, local guard and pdf hold out until marines arrive to deal with command and heavy support elements, Guard mop up as Tau retreat.'

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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Sisters of battle. A complete rework. With every edition after witch hunters they lose more units, and lose more potency. Plus if they are given a physical codex, players(at least in my area) would be actually able to play them in tournaments. The current rule for their events is physical codex only, and most recent codex only. So I got boned out of ever using my sisters locally since they went to E-codex only. Their reasoning was that digital codex's are FAR too easily modified even on the spot. When I confronted him about this, handed them my E-reader and told him, I would give him $50 cash if he could modify it right there. He couldn't do it. Still couldn't use them. It is one of the reasons I play in a different group now.

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Fixture of Dakka




Roknar wrote:
13 Black Crusades would want to disagree with you. They weren't individual attempts to take down the imperium. Abaddon has a plan and the imperium has no idea what that is and have been almost universally unable to stop him from executing it. And it would seem that now, finally, all that planning is coming to fruition and he is pushing for the end game. The imperium has never been more threatened than now...by chaos.

Hopefully, we'll see sisters get updates along side csm. If this is really to be the end times, all them heretics must be coming crawling out of their hidings and somebody has a lot of burning to do.

Those 12 Crusades that have done nothing significant... Abbadon got a special sword. Yippee.

The Imperium currently faces two near unstoppable threats. Poorly written robot people and space bugs.

CSM are closer to Orks. Threatening and should be dealt with but there are much more important things.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
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USA

 jreilly89 wrote:
Your dismissal of Space Marines makes me understand you really don't know your lore
Says the guy who thinks that the Imperial Guard are utterly pointless.

The fact is, most battles involving the Imperium from defensive actions to crusades are fought and won by the Imperial Guard without the assistance of the Astartes. The Astartes are rarely seen creatures of legend, with the common soldier and citizen never seeing them even once in their lives. The sight of an Astartes is a thing that Imperial Guard soldier will talk about with pride for their entire lives-- because they're just that rare. It's like if a common Army grunt got a chance to fight alongside Seal Team Six... multiplied a hundred fold.

No, I'm not a fan of the Astartes. They're not my thing. But for feth's sake, by trying to make the Astartes in to an ever-present force that is the dominating sight in the Imperium, you reduce the Astartes in to nothing more than common grunts. They lose the in-universe legendary status that they hold in the 40k universe.

Or, in other words? I assert that by making them a rare, legendary group of figures, who can turn the tide of any battle but there just aren't enough of them around for any but the most important battles, I am respecting Space Marines MORE than you are.

This message was edited 1 time. Last update was at 2016/07/02 00:25:44


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Locked in the Tower of Amareo




 Melissia wrote:
 jreilly89 wrote:
Your dismissal of Space Marines makes me understand you really don't know your lore
Says the guy who thinks that the Imperial Guard are utterly pointless.

The fact is, most battles involving the Imperium from defensive actions to crusades are fought and won by the Imperial Guard without the assistance of the Astartes. The Astartes are rarely seen creatures of legend, with the common soldier and citizen never seeing them even once in their lives. The sight of an Astartes is a thing that Imperial Guard soldier will talk about with pride for their entire lives-- because they're just that rare. It's like if a common Army grunt got a chance to fight alongside Seal Team Six... multiplied a hundred fold.

No, I'm not a fan of the Astartes. They're not my thing. But for feth's sake, by trying to make the Astartes in to an ever-present force that is the dominating sight in the Imperium, you reduce the Astartes in to nothing more than common grunts. They lose the in-universe legendary status that they hold in the 40k universe.

Or, in other words? I assert that by making them a rare, legendary group of figures, who can turn the tide of any battle but there just aren't enough of them around for any but the most important battles, I am respecting Space Marines MORE than you are.


Except they can't even turn the tide. Eldar and Tau laugh at Astartes.
   
Made in us
Consigned to the Grim Darkness





USA

Don't confuse tabletop with lore.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Locked in the Tower of Amareo




I suppose in the lore, Tau don't have interceptor and ion accelerators don't pen terminator armor? I find that unlikely. Do the Eldar magically lose their high tech tomfoolery? No. You'd lose a chapter a day trying to wage war against either of them.
   
Made in gb
Fixture of Dakka




You know as well as I do Marines get WAY better in lore. You just like ignoring it Martel.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

pm713 wrote:
Roknar wrote:
13 Black Crusades would want to disagree with you. They weren't individual attempts to take down the imperium. Abaddon has a plan and the imperium has no idea what that is and have been almost universally unable to stop him from executing it. And it would seem that now, finally, all that planning is coming to fruition and he is pushing for the end game. The imperium has never been more threatened than now...by chaos.

Hopefully, we'll see sisters get updates along side csm. If this is really to be the end times, all them heretics must be coming crawling out of their hidings and somebody has a lot of burning to do.

Those 12 Crusades that have done nothing significant... Abbadon got a special sword. Yippee.

The Imperium currently faces two near unstoppable threats. Poorly written robot people and space bugs.

CSM are closer to Orks. Threatening and should be dealt with but there are much more important things.

Accept for the part where Chaos actually beat the ever living snot out of the Imperium and broken open the Cadian Gate itself... only for GW to ret-con the entire thing because obviously we weren't meant to actually win that one.

Abbadon's Black Crusades have *always* been a time of great upheaval and woe for the Imperium. Each time it takes a great toll on mankind's dominion, more worlds and even entire systems are lost to Chaos, ancient relics are stolen (*CHOUGH*blackstonefortresses*COUGH*), and Abaddon's own power grows.
The High Lords live in abject fear of yet another Black Crusade spilling out into realspace! The Tau are barely a footnote. The Eldar are a constant menace. An Ork Waaagh! is devastating. The Tyranid & Necrons threats are calamitous.
However, the next hammer blow waiting to fall upon Cadia is the greatest terror of all, as should Chaos prevail, then there is nothing to stop the armies of Chaos from marching once again to the gates of Holy Terra herself!

Chaos is the Great Enemy. The Gods destroyed the Old Ones and forced the Necrontyr into an eons long slumber. The Eldar were all but broken by the birthing of Slaanesh. Even the Tyranids & Orks aren't immune to the warping powers of Chaos.
The entire Imperium of Man was brought to its knees by the betrayal of Horus and his brother Primarchs!

In the end, all will fall to Chaos because Chaos' victory is timeless and inevitable.

And yet, the single most visible & recognised aspect of the forces of Chaos are a running joke...

 
   
 
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