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Made in gb
Legendary Dogfighter





RNAS Rockall

Yaho,

With the vendetta given sanction by Forgeworld, I'm building around a 4 vendetta DFTS wing with nasty surprises inside.

1750
Cadian Battle Group
[
CCS 60
Melta X 4 40
Astropath 25
]
x3 375
Fury of Cadia 5

4x Vendetta Wing, wing leader takes Heavy Bolters 700

CAD
CCS 60
Master of the fleet 20
Astropath 25
Lascannon 20

Techpriest 40
3x Servitors 30

Troops
[
Camo Plasma Veterans 115
]
x2 230
Bastion 75
Void Shield 25
Comms Relay 20

Opt to go second unless a really good reason exists to do otherwise. This forces opponent to have a 5+ reserve roll on turn 2 unless they have 5 flyers, and final turn objective rushes to be in your favor.

Place the three CCS in Vendettas, with the techpriest riding in the wing leader.

Gain either
1. Straight up ignores cover on targets in terrain,
2. arbitrarily nominate one unit for preferred enemy and +1 vp on its death.
3. Chance at vector dancer before leaving combat airspace
from wing leader trait

Park the CAD CCS in the bastion for 2+ rerollable reserves, or alternatively deploy it with the comms relay outside in such a way that line of sight is physically impossible even to a deep striker, with the door facing a table corner. Wrap in plasma. Wait.
Turn 2, ~97% chance all four flyers come on in one roll, open up with ignores cover lascannons from Indomitable Attack Pattern on either bonus VP target (i.e. a rhino), primary anti air defence, or other high threat target. If opportunity arises, eliminate main anti-infantry resources.
Turn 3, Fortitude pattern to recover from any damage done and stall for either objectives or a better position, clear a primary drop area for CCS or eliminate any objective campers
Turn 4, switch to hover or grav chute units to begin securing any table objectives
Turn 5, Hover remaining Vendettas on objectives for ObSec where relevant. Zap/Repair anything so-required.

Minor details:
Hover transports under DftS are obsec
All 4 vendettas are independent units
12 twin linked lascannons, with either Trait ignores cover, or Pattern ignores cover with one getting bs4
12 melta guns with ld9 on 2 lowest of 3 dice for ignores cover, monster hunter etc
3x CCS with 5+ save to prevent grav from being relevant
Plasma gun troops with +1 cover, on top of stealth(ruins) if gained from a re rollable warlord trait
4 WC over 4 psykers, all required to take telepathy
Bastions are immune to grav
Second bastion deployment option if Master of the Fleet is ruled to be unable to do his thing within a transport, otherwise no reason not to keep him inside manning a heavy bolter
Techpriest set as warlord unless really high risk of AA for absolutely no chance of the loss of the bastion being important after turn 2.
Astropaths primarily for Psychic Shriek, but invisibility would be a nice bonus

Turn 1 is obviously the weak point, but without buying a second bastion I don't really see how else to guarantee the air strike. Any suggestions?

This message was edited 2 times. Last update was at 2016/08/15 00:23:30


 
   
Made in nz
Pyromaniac Hellhound Pilot






Looks like an interesting list idea! seems as though it'd be really strong against some things but weak against others. Particularly anything with a high model count.

I think your main danger is that people just ignore the fliers and kill off the ground troops. Do you really need the techpriest in the wing leader vendetta? I know it'd be tough to take out, but you have around 250pts invested in 3 twin-linked lascannons worth of damage output in that unit.

You seem to have a reasonable amount of AP1-2, if I were you I'd drop the tech priest, arm the vets with just an autocannon each and use the savings to get three wyverns to lurk in your backfield and soften up large units before the wing comes in.

Also, what's that about the fliers getting obsec? Seems pretty strong!

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in gb
Xeno-Hating Inquisitorial Excruciator





Onpy problem is Vendetta flyer wings can only go up to 3 models not 4. So that leaves you with less patterns to use.

Also you say your forcing your opponent to a 5+ reserve roll and getting yourself a 2+ rerollable. I see where you get the 2+ reroll from but not where the forcing to a5+ for the enemy at the same time.
   
Made in gb
Legendary Dogfighter





RNAS Rockall

 HANZERtank wrote:
Onpy problem is Vendetta flyer wings can only go up to 3 models not 4. So that leaves you with less patterns to use.

When taken as a fast attack choice. DFTS says wings are 1 to 4 models using the same datasheet, and the remaining forgeworld material is built on that assertion. For example, the traits for the marauders require it.

 HANZERtank wrote:

Also you say your forcing your opponent to a 5+ reserve roll and getting yourself a 2+ rerollable. I see where you get the 2+ reroll from but not where the forcing to a5+ for the enemy at the same time.


Air superiority, have more flyers in reserve than your opponent for +2 on your reserves, and -2 to theirs.


Automatically Appended Next Post:
 DoomMouse wrote:
Looks like an interesting list idea! seems as though it'd be really strong against some things but weak against others. Particularly anything with a high model count.

Quite so; to the point i'm trying to figure out how to include a Punisher vulture.
 DoomMouse wrote:

I think your main danger is that people just ignore the fliers and kill off the ground troops. Do you really need the techpriest in the wing leader vendetta? I know it'd be tough to take out, but you have around 250pts invested in 3 twin-linked lascannons worth of damage output in that unit.

Since about 1300 pts and nearly all the damage output is in the flyers, the inherent win condition is forcing that to be impractical.
 DoomMouse wrote:

You seem to have a reasonable amount of AP1-2, if I were you I'd drop the tech priest, arm the vets with just an autocannon each and use the savings to get three wyverns to lurk in your backfield and soften up large units before the wing comes in.

That's actually quite a good idea, thank you.
 DoomMouse wrote:

Also, what's that about the fliers getting obsec? Seems pretty strong!

Death from the skies gives hover transports in a wing obsec. Since the dangerously overpriced Stormraven is the only common alternative with it, and the valkyrie is a waste of effort in nearly every case, it rarely comes up.

This message was edited 2 times. Last update was at 2016/08/15 08:55:40


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in nz
Pyromaniac Hellhound Pilot






Fair enough, I didn't know that. I guess the obsec is a strong buff to endgame scoring

I guess it depends on the list for the most part regarding damage output. I only say that as a horde-guard player. 9 lascannon hits per turn wouldn't make much of a dent in a mainly infantry based force. A vulture would be a scarier prospect haha

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
 
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