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Made in us
Ruthless Interrogator







 timetowaste85 wrote:
Actually, kill team could be a good way to jump into multiple armies.


And this is exactly why GW needs to offer continued support for KT. I mainly play Necromunda and have a small Chaos army that I never use. However, I'm already planning 2-3 different Kill Team forces for armies I would never otherwise buy stuff for. With continued support and/or expansions, I could easily see doubling the number of factions I would buy just to have variety and even stuff for my friends to use.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in us
Longtime Dakkanaut




Apparently there is a list of the units that can be used for each army: http://natfka.blogspot.com/2016/08/kill-team-details-including-what-units.html

Spoiler:


For Tau empire, kroot hounds are listed as a fast attack choice, even tough there is no list entry in the codey (they are just models that can be added to a kroot squad), so maybe there are some changes to the way you pick units from the codex.
   
Made in us
Auspicious Aspiring Champion of Chaos






Wait. Are Quantum Shields going to work on our Ghost Arks? If so, we effectively have 37-point vehicles. Add that in with use having access to Wraiths, and holy hell!

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Battle Tested Karist Trooper





Central Coast, California

If this is any good, I may actually be playing with my 40k stuff for the first time in a long time...though, my two main armies are Tau and Dark Angels, and I don't really need more troops for either...

Will probably wait for reviews to roll in before deciding to bite.

Also, I know Genestealer Cult don't have an official codex, perse...but that would likely be the force I'd be most interested in building a Kill Team/skirmish scale 40k game with. Too bad they aren't on that list posted above.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

That doesn't look like anything official.

Also, since when are the Chimera and Taurox (Taurox Prime is absent) fast attack and why oh why is the commissar listed as an elites choice..?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in de
Aspirant Tech-Adept






 MrDwhitey wrote:


With this, dependent on how it works I'll probably try the genestealer cultists with it. Working out some points from the profiles that GW put out for download.


That's easy as there're only too (reasonable) options: either 2x Favoured Disciples + Purestrain Princelings (200 points) or 1x Favoured Disciples + 1x Faithful Throng (195 points). I'd prefer the latter combo (one relentless and one master-crafted mining laser? Yes please!).

But let's see what additional rules they have in the updated version.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

fresus wrote:
Apparently there is a list of the units that can be used for each army: http://natfka.blogspot.com/2016/08/kill-team-details-including-what-units.html

Spoiler:


For Tau empire, kroot hounds are listed as a fast attack choice, even tough there is no list entry in the codey (they are just models that can be added to a kroot squad), so maybe there are some changes to the way you pick units from the codex.
Deathwatch Vanguard Veterans are Elites, not Fast Attack. Among all the issues other people listed, this list is obviously made up.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

Don't Mutilators have a 2+ save too?

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

IIRC yes, so it's written by a clueless witch, on the par for that site then.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Longtime Dakkanaut





Not sure if this is new but the GW UK site has a "Build your kill team" section now https://www.games-workshop.com/en-GB/Warhammer-40-000?N=102296+4294964930&Nu=product.repositoryId&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat
   
Made in us
Longtime Dakkanaut




It's up on the NZ website: https://www.games-workshop.com/en-NZ/Warhammer-40000-Kill-Team-ENG
There are two snapshots of the KT rulesbook, one of which describes the missions.
   
Made in us
Auspicious Aspiring Champion of Chaos








I can't help but notice there are no Necrons on that page. Allow me the first to overreact and declare . . .

NECRONS ARE BEING SQUATTED!!!!!


Automatically Appended Next Post:
fresus wrote:
It's up on the NZ website: https://www.games-workshop.com/en-NZ/Warhammer-40000-Kill-Team-ENG
There are two snapshots of the KT rulesbook, one of which describes the missions.


When I saw that pricetag, I was about to freak out, then I realized that was the NZ price. My condolences to the Kiwis.

This message was edited 2 times. Last update was at 2016/08/26 22:23:09


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in gb
Longtime Dakkanaut





 EnTyme wrote:
I can't help but notice there are no Necrons on that page. Allow me the first to overreact and declare . . .

NECRONS ARE BEING SQUATTED!!!!!


Fear not the NZ page has some sample kill teams one of which is a Necron group of Wraiths and Flayed ones(I so wish they had a decent plastic kit)
Gotta say there exclusion is kinda odd though as they do have several units that would fit the kill team theme.

This message was edited 2 times. Last update was at 2016/08/26 22:39:28


 
   
Made in ca
Gargantuan Gargant






Looking at the magnified pic of some of the pages from the kill team rules booklet, they definitely made daemons a lot more viable with them becoming fearless, since previously daemonic instability didn't allow them to override break tests since it was a specific form of leadership test rather than morale. No crazy boosts for Cult Mechanicus or Skitarii either from either their Doctrina or Canticles. No Mob Rule for orks seems...okay at least as far as micromanaging goes since piled in combats with multiple orks got a little tedious, but it does make it harder for any Nobz to pass tests if they suffer one wound in close combat now.

At least they took away the outdated Necrons Reanimation Protocols rule for them having to be within 2" of each other to work. Though I feel they could have toned it down to being only a 6+ RP save for each.
   
Made in us
Longtime Dakkanaut




There is also a page with sample kill teams: https://www.games-workshop.com/en-NZ/Warhammer-40-000?N=102331+4294964935&Nu=product.repositoryId&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat . They each have a nice descripiton of their fluff, it's pretty cool.

And for each one of them, there is a dataslate with the rules (but without the weapon's profile, so you still need a codex). So up to three guys can be upgraded to specialists, and gain a special rule.
   
Made in de
Longtime Dakkanaut





These Killteam 'formations' are a nice idea

https://www.games-workshop.com/resources/PDF/Datasheets//Red_Death_of_Duriel.pdf

I like GW's pdf game offerings of late



Automatically Appended Next Post:
The updated Killteam rules are available individually in digital format as well

https://www.games-workshop.com/en-NZ/Kill-Team-Rules-IPAD

This message was edited 1 time. Last update was at 2016/08/26 23:17:14


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Quite interesting! Vehicles can be made specialists now and the skills have been changed as well. Most excited!



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Fiat justitia ruat caelum

 
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Pictures!


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Made in us
Ruthless Interrogator







So presumably those fire warriors can build the breachers as well?

This set is a fantastic value, and I hope we see more kill team formations coming on as PDFs and hopefully more missions via White Dwarf.

I haven't been this excited by 40k in years.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in gb
Audacious Atalan Jackal



UK

Where did you found those PDF ? I've roam about in games workshop website (gb) and find nothing



 
   
Made in us
Longtime Dakkanaut




 Starfarer wrote:
So presumably those fire warriors can build the breachers as well?
.

Without a doubt. The plastic kit contain both options, and they are on the same sprues (it's not an add-on sprue like on some vehicles). You can make any valid FW squad with this kit (including the space carbine FW), and it has one DS8 turret and a few drones (including the drone that gives breachers a 5++).
   
Made in us
Lieutenant General





Florence, KY

Solidcrash wrote:
Where did you found those PDF ? I've roam about in games workshop website (gb) and find nothing

Since they all have 'NZ' in the url, they're from the New Zealand site where the preorders are already up.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Audacious Atalan Jackal



UK

 Ghaz wrote:
Solidcrash wrote:
Where did you found those PDF ? I've roam about in games workshop website (gb) and find nothing

Since they all have 'NZ' in the url, they're from the New Zealand site where the preorders are already up.


Yeah! Got it. Maybe tomorrow morning we will see... Since NZ was other side of the earth. Heh
   
Made in us
Flashy Flashgitz




Armageddon

These rules feel insanely restrictive. It hardly feels like a mordheim style skirmish game when you have to have min squads. And I can't even do the classic Terminators vs Genestealers? Cmon GW what are you doing?

"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
Made in us
Longtime Dakkanaut






 Don Savik wrote:
These rules feel insanely restrictive. It hardly feels like a mordheim style skirmish game when you have to have min squads. And I can't even do the classic Terminators vs Genestealers? Cmon GW what are you doing?
where are you reading these rules?

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Made in us
Lurking Gaunt



Portland, OR

 Don Savik wrote:
These rules feel insanely restrictive. It hardly feels like a mordheim style skirmish game when you have to have min squads. And I can't even do the classic Terminators vs Genestealers? Cmon GW what are you doing?


Yeah, Termies are out if 2+ save units are still restricted, but Genestealers are definitely in still.

If you really want Termies vs. Genestealers, you could always run a game of 40K at a really small points value. Like a 400-500 point game.

Or just agree with an opponent that you're going to ignore the 2+ rule solely to run Terminators vs Genestealers.
I'd allow it with my opponent.

This message was edited 1 time. Last update was at 2016/08/27 05:39:57


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Even if the 2+ restriction is still in place, if you've got an opponent you can trust, you can always hand wave that one away.

The 2+ armour save ban is mainly place for two reasons:

1. Not all armies are equipped to deal with such an obstacle at such a low point amount.

2. melon-fething Riptides! Though this is also the reason why your Kill Team must have at least four non-vehicle models, so they can be fielded as leader and three specialists.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Just took a moment to check the army-specific fine print in that preview.

Skitarii miss out on Doctrina Imperatives, ouch! The rest is all fine and dandy though, just a shame Skitarii got hit hard with that one, as it made for a great leveller against some of the other teams out there. Looking at you, Tau.

Other than that, the missions are the same as the previous edition, the caveats and secondary objectives are also the same.
[Thumb - 60010699008_ENGKillTeam05.jpg]




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Disassembled Parts Inside a Talos




Here's hoping that the digital rules get updated.
   
Made in gb
Decrepit Dakkanaut







 BrookM wrote:
That doesn't look like anything official.

Also, since when are the Chimera and Taurox (Taurox Prime is absent) fast attack and why oh why is the commissar listed as an elites choice..?


Not to mention that if we're talking IG FA, where are the Rough Riders?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
 
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