Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/08/25 21:56:22
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Dakka Veteran
|
what prevents it from working
you play as a imperial guard, super skilled...that goes around rallying the other races to join him/her
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 22:01:02
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Imperial Guard Landspeeder Pilot
On moon miranda.
|
It could work potentially (as long as they dont just copy/paste the ending from Deus Ex the way ME3 did  ) but would probably work best from an inquisitorial standpoint.
But...even then, in 40k, the enemy of your enemy is still your enemy, there's pretty much just the Tau, Craftworld Eldar, Bloodaxe Orks, and some various minor xenos races that you could ally with, nobody else makes sense.
Though...going through as an agent of Chaos could offer much more variety and be very interesting...
|
This message was edited 1 time. Last update was at 2016/08/25 22:03:06
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 22:01:06
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Fixture of Dakka
|
For a start none of the races are going to work together in the way Mass effect did. Most wouldn't even give the idea serious thought really.
|
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 22:03:46
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Legendary Master of the Chapter
|
Who said it cant. Though i can see that at best you will be working with pretty much only blood axes (the one that is into mercenary work (cant remember)) or maybe some bored eldar. plenty of ad humans too and a jokareo friend. even at some point some daemons though thats playing with fire. and most likely it will be some heretical inqusitor or a rogue trader. edit: oh right Tau....
|
This message was edited 1 time. Last update was at 2016/08/25 22:04:27
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 22:04:07
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Dakka Veteran
|
pm713 wrote:For a start none of the races are going to work together in the way Mass effect did. Most wouldn't even give the idea serious thought really.
I mean...do you really think Warhammer 40k fans would be upset if an Imperial guardsman was allying with a Tau or Necron
i mean for the sake of game, some conventions are going to have to be made
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 22:08:58
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Drew_Riggio
|
LightKing wrote:pm713 wrote:For a start none of the races are going to work together in the way Mass effect did. Most wouldn't even give the idea serious thought really.
I mean...do you really think Warhammer 40k fans would be upset if an Imperial guardsman was allying with a Tau or Necron
i mean for the sake of game, some conventions are going to have to be made
Are you forgetting the  storm that was "Blood Angels and Necrons BFFS 4ever"
My problem is I don't really see a lot of flexibility in the 40k universe, I'm not sure about some of the more recent works but 40k never really benefited itself from the concept of a gray morality. Space Marines have mission "x" and they kill people who have mission "y" and Eldar have mission "y" and kill people who have "mission x", ect. The ME morality system would involve you making one renegade action, being branded as a heretic, then killed, game over.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 22:26:38
Subject: Re:Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Esteemed Veteran Space Marine
|
I often think this and I often hear the same remark that it would be good if you played as an Inquisitor. I like that idea, but I feel that a Rogue Trader would make far more sense. If Commander Shepard had been merely an Alliance Officer, then ME would not have been possible. It was the fact that his Spectre status allowed him to circumvent standard military procedure that enabled the series to explore options, worlds and scenarios that a traditional member of the military would have been excluded from. As an Inquisitor, the character would merely be a member of another Imperial Organisation - bound by it's rules, policies and overall diplomacy. However, as a Rogue Trader, a privateer of sorts, the character has much greater freedom. Rogue Traders have no set parameters. In their simplest form, they are given a Warrant of Trade, which grants them authority on par with that of a Chapter Master and allows them to travel all around the Imperium and beyond. The warrant also permits them certain freedoms unallowed within the Imperium. Essentially, as long as it's within the Imperium's interest, the Rogue Trader can get away with almost anything - even engaging with Xenos, to the point where some Rogue Traders even include them in their entourage. Rogue traders may also call upon the services of various Imperial Organisations, including Space Marines.
Really a Mass effect game, complete with Xenos interaction and crew members would be totally plausible within a 40k Universe. Of course, with the scale of the 40k Galaxy, and the vast amount of unexplored space, it would be perfectly reasonable to insert whole lost civilisations or new Xenos species to suit the game - especially considering most Rogue Traders operate outside the bounds of Imperial Space anyway.
Rogue Trader
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 22:53:27
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Battlefortress Driver with Krusha Wheel
|
LightKing wrote:
I mean for the sake of game, some conventions are going to have to be made
Why? An Eldar love interest would be utterly gak.
A Dishonoured style Assassin game or a Jagged Alliancesque game set in Necromunda would be far preferable and actually show off the setting without resorting to cheap tricks.
|
This message was edited 1 time. Last update was at 2016/08/25 22:53:51
My PLog
Curently: DZC
Set phasers to malkie! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 23:05:27
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Ultramarine Librarian with Freaky Familiar
|
Hey, in the grim darkness of the 41st millennium love can certainly bloom.
I think the reason it couldn't work is that Mass Effect is in many ways a power fantasy. Commander Shepard, through courage or treachery, shapes the future of the galaxy for better or worse. A lone human just... really can't do that in 40k. Could you imagine a single Rogue Trader doing the things Commander Shepard did? Like, imagine a single Rogue Trader getting all the major Ork clans to fight alongside the Tau and Necrons against the Tyranids. 40k fans would hate it.
Now, a story driven RPG set in the 40k universe could certainly work. It just can't be a power fantasy like Mass Effect is.
|
This message was edited 3 times. Last update was at 2016/08/25 23:12:36
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 23:11:44
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Trazyn's Museum Curator
|
LightKing wrote:what prevents it from working
you play as a imperial guard, super skilled...that goes around rallying the other races to join him/her
Well for starters, an imperial guardsmen would lack the authority to go around telling Governors what to do.
A Rogue Traitor, probably. Certainly an Inquisitor. But not a guardsman. I don't even think Generals could do that.
Automatically Appended Next Post:
HERESY *BLAM*
|
This message was edited 2 times. Last update was at 2016/08/25 23:14:12
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 23:15:39
Subject: Re:Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Stormin' Stompa
|
There are plenty of human factions in the 40k universe that you wouldn't need xenos allies. Astartes, Mechanicus, Sisters Sororitas, the list goes on. A great story could be told of an inquisitor trying to make these divisive groups work together to defeat the reapers- uh, I mean Necrons.
|
This message was edited 1 time. Last update was at 2016/08/25 23:18:07
Ask yourself: have you rated a gallery image today? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 23:17:31
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Trazyn's Museum Curator
|
LightKing wrote:pm713 wrote:For a start none of the races are going to work together in the way Mass effect did. Most wouldn't even give the idea serious thought really.
I mean...do you really think Warhammer 40k fans would be upset if an Imperial guardsman was allying with a Tau or Necron
i mean for the sake of game, some conventions are going to have to be made
There's a word for Guardsmen who associate with aliens - traitor.
In Mass Effect all of the races were on good or tolerable terms. In Warhammer 40k everyone hates each other. Even the Tau consider anyone who doesn't follow the Greater Good a threat.
Automatically Appended Next Post:
Mr Nobody wrote:There are plenty of human factions in the 40k universe that you wouldn't need xenos allies. Astartes, Mechanicus, Sisters Sororitas, the list goes on. A great story could be told of an inquisitor trying to make these divisive groups work together.
Yeah, that would work better.
Automatically Appended Next Post:
Vaktathi wrote:
Though...going through as an agent of Chaos could offer much more variety and be very interesting...
That would be hilarious. I for one would happily do a side quest where you make some poor lackey into an Enslaver portal
There would be a morality system, and the only option is renegade.
|
This message was edited 4 times. Last update was at 2016/08/26 13:38:37
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/25 23:32:54
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Ultramarine Librarian with Freaky Familiar
|
If anything, I would like a 40k game to be made by TellTale games. The Inquisitor working with the various factions of the Imperium idea would really work with their style of games.
|
This message was edited 1 time. Last update was at 2016/08/25 23:33:12
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/26 03:44:59
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Beautiful and Deadly Keeper of Secrets
|
...Why couldn't it just be you as a Rogue Trader which would allow you to use Xenos things (at the cost of potentially alienating die-hard Imperium factions) ? Or part of the Tau Worlds with all the various factions that actually make up it? I'd love to see some of the rarer ones like the full on psyker race.
Chaos would also work, but that would certainly be far darker and require more setup.
|
This message was edited 2 times. Last update was at 2016/08/26 03:46:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/26 04:37:42
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Lady of the Lake
|
It could only ever work if you were an Inquisitor. Whether you stay puritan or go radical would be the main focus or choice you have.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/26 06:17:07
Subject: Re:Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Battlefortress Driver with Krusha Wheel
|
My dream 40k game would be a Mount and Blade style game where you play as a Rogue Trader in a fringe sector. Looting dead worlds, exploring mysteries, slaughtering xenos (and secretly selling their stuff) with maybe even a little colonising all in the name of making as many Thrones as possible.
|
My PLog
Curently: DZC
Set phasers to malkie! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/26 11:47:45
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Secret Force Behind the Rise of the Tau
USA
|
Honestly its the kind of game I imagine CD Projekt Red would produce to stellar reviews. I don't know if Warhammer is even on their radar though.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/26 13:37:30
Subject: Re:Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Consigned to the Grim Darkness
|
As an Inquisitor or Rogue Trader it might work. But as Imperial Guard... noooot really.
|
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/26 14:37:17
Subject: Re:Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Esteemed Veteran Space Marine
|
Of course, all these are overt people. What if you were a Perpetual, one of the Sensei or even an assassin - the sort of people who skirt the edges of accepted Imperial doctrine and have the capability to do dubious (by Imperial thinking) things, but (possibly) for the overall good of mankind.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/26 15:49:05
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Longtime Dakkanaut
Building a blood in water scent
|
A good ME-style game would be trivially easy with an Inquisitor as your main character. Plenty of =I= Lords go rogue and there is infighting between rival factions, etc. There is no reason why an =I= Lord would not ally with an Ork Merc or an Eldar Pirate, at least temporarily.
The problem I see would be trying to balance between the grimdark of the setting and keeping it light enough to sell to kids.
|
We were once so close to heaven, St. Peter came out and gave us medals; declaring us "The nicest of the damned".
“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'” |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/26 16:50:07
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Longtime Dakkanaut
|
It's too expensive for most game developers to make (and too hard) and doesn't bring in the cash a quick cash grab micro transactionfest does. Or if your on PC they can knock out a unity system asset flip in a few hours if your good and make some money that way by selling dozens of crap games. Literally just premade asset flipped "games" that are one endless plain with maybe a single generic zombie you've fought in their last 8 "games".
What are you crazy? People don't make games anymore and they don't like original ideas or settings. Just the same damn thing but less. I mean that is why each new version of a game has less to it and more micro transactions right? The funny thing is their transactions have gotten so insane they have coined a new buzzword "macrotransactions" for the real whales out there who buy like 50 crates at a time. Got to love them dehumanizing you to floating money sacks.
That is why they don't bother making games these days. The Witcher 3 is probably the last great game we will see for a long time that truly tried to push the boundaries of gaming.
Despite the fact that this is horrific the gaming fanbase should be almost as guilty for letting it happen. I am of the opinion the video game crash can't happen fast enough or horribly enough. It needs to restart.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/26 16:53:08
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Lady of the Lake
|
Just microtransaction some finely rendered Imperial weapons for your Inqusitor.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/26 16:57:48
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Longtime Dakkanaut
Building a blood in water scent
|
Didn't Destiny turn a massive profit micro selling different outfits and skins to players that had little in game effect? Similar things could come in here. Hundreds of different chapter armour skins, for example.
|
We were once so close to heaven, St. Peter came out and gave us medals; declaring us "The nicest of the damned".
“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'” |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/08/26 17:01:59
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
The "Mass Effect" experience would work best with either a Rogue Trader or Inquisitor, not a lowly guardsman.
Those gakkers who do those Spunkgargleweewee games, they might be a better choice for a game revolving around a lowly guardsman, just replace all the "Oscar Mike", "Ramirez, kill those Russians!" with "For the Emperor" and "Ramirez, kill those heretics!". Though each map you'd play a different guy or gal, as in GW's fluff a trooper never survives for more than five minutes, give or take, depending on the writer.
The Inquisition angle might work best actually, as they are a step above Rogue Traders and can get a lot of gak done within the Imperium. Tack on a Rogue Trader character as one of the supporting characters and presto, you've got means to go about the Imperium and you've got a front to use when dealing with less savoury types. Insert an insidious plot revolving around a rogue Inquisitor building a supposed doomsday device in some forbidden zone and we've got us a standard 40k plot for the player to muck through.
I'd love to see an option to recruit certain less than worthy races into your party, but also an option to simply shoot them in the face with a hand cannon, because feth aliens, mankind number one.
|
Fatum Iustum Stultorum
Fiat justitia ruat caelum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/07 03:12:42
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Gore-Soaked Lunatic Witchhunter
Seattle
|
feeder wrote:A good ME-style game would be trivially easy with an Inquisitor as your main character. Plenty of =I= Lords go rogue and there is infighting between rival factions, etc. There is no reason why an =I= Lord would not ally with an Ork Merc or an Eldar Pirate, at least temporarily.
The problem I see would be trying to balance between the grimdark of the setting and keeping it light enough to sell to kids.
Why sell it to kids? The ME series so far has been rated "Mature". It's neither designed nor intended for younger audiences.
|
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/07 14:43:40
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Pustulating Plague Priest
|
Chaos corruption might be an interesting stand-in for renegade. Perhaps even go the DOW: CR route and have the corrupted route make the game a bit easier at a cost. (ex. let the xenos join you is considered as an unholy action, but you get a better teammate)
As for uniting races, it likely will not work. With hundreds of planets though, it could simply be uniting the populace to halt, say, an impending Tyranid attack.
|
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/07 15:00:39
Subject: Re:Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Stormin' Stompa
|
You could even replicate the synthetic/biotic skill tree powers. Bitotics could easily be replaced by psycher powers and sythetic powers would be bionic implants.
|
Ask yourself: have you rated a gallery image today? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/07 15:19:25
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Trazyn's Museum Curator
|
Psienesis wrote: feeder wrote:A good ME-style game would be trivially easy with an Inquisitor as your main character. Plenty of =I= Lords go rogue and there is infighting between rival factions, etc. There is no reason why an =I= Lord would not ally with an Ork Merc or an Eldar Pirate, at least temporarily.
The problem I see would be trying to balance between the grimdark of the setting and keeping it light enough to sell to kids.
Why sell it to kids? The ME series so far has been rated "Mature". It's neither designed nor intended for younger audiences.
That, and the last thing 40k needs is to be (more) kid friendly.
Also, I'm pretty sure there are video games for young adults and up, and not just children.
|
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/07 16:15:18
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Longtime Dakkanaut
Building a blood in water scent
|
CthuluIsSpy wrote: Psienesis wrote: feeder wrote:A good ME-style game would be trivially easy with an Inquisitor as your main character. Plenty of =I= Lords go rogue and there is infighting between rival factions, etc. There is no reason why an =I= Lord would not ally with an Ork Merc or an Eldar Pirate, at least temporarily.
The problem I see would be trying to balance between the grimdark of the setting and keeping it light enough to sell to kids.
Why sell it to kids? The ME series so far has been rated "Mature". It's neither designed nor intended for younger audiences.
That, and the last thing 40k needs is to be (more) kid friendly.
Also, I'm pretty sure there are video games for young adults and up, and not just children.
GW wants access to little Timmy's (dad's) wallet. I doubt they would sign off on an M rated game.
|
We were once so close to heaven, St. Peter came out and gave us medals; declaring us "The nicest of the damned".
“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'” |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/07 16:48:07
Subject: Why couldn't a Mass Effect style Warhammer 40k game work?
|
 |
Confessor Of Sins
WA, USA
|
feeder wrote: CthuluIsSpy wrote: Psienesis wrote: feeder wrote:A good ME-style game would be trivially easy with an Inquisitor as your main character. Plenty of =I= Lords go rogue and there is infighting between rival factions, etc. There is no reason why an =I= Lord would not ally with an Ork Merc or an Eldar Pirate, at least temporarily. The problem I see would be trying to balance between the grimdark of the setting and keeping it light enough to sell to kids. Why sell it to kids? The ME series so far has been rated "Mature". It's neither designed nor intended for younger audiences. That, and the last thing 40k needs is to be (more) kid friendly. Also, I'm pretty sure there are video games for young adults and up, and not just children. GW wants access to little Timmy's (dad's) wallet. I doubt they would sign off on an M rated game. For sure. Oh wait. The other thing. Not at all even close to right. The overwhelming majority of Warhammer game titles are rated M: http://www.esrb.org/ratings/search.aspx?titleOrPublisher=ER
|
This message was edited 3 times. Last update was at 2016/09/07 16:55:14
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
|
|
 |
 |
|