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Made in gb
Worthiest of Warlock Engineers






preston

Martel732 wrote:
" there are no units that can fill the Russes roll as a mobile fire support/line breaker unit."

They can't do that job when they're dead. Also, it's silly to use an ordinance gun on a heavy tank.

And yet there is nothing else that can do what they do, so until they are either un-nerfed or made cheaper they will continue to be all that we have. As for the Ordinance gun thing, well you just dont purchase sponsons to go with them and you are fine.

Your meta still sounds weak from lack of Eldar, which would cure you real fast of ever fielding a vehicle worth more than say 80-90 pts. Although I'm surprised you aren't sick of getting two-shotted by grav at this point.

Oh do not worry, there are a couple of Eldar players. One tries not to be too hard on his opponent but isnt often in and the other is a power gamer and neither of them is a problem as very few people play them more than once (more due to the latters wipe out list).

So what's this marine player using? Both gladius and invisible centstar walk all over knights. As does a twc superfriends list.

Not a clue - it was ages ago. A full Knight household has not been used for a long time on account of no one wanting to face them.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Lord of the Fleet






Tycho wrote:

3. Knights are not comparable to vehicles. You cannot simply isolate hull points (for example) and say that's it, it's just like stripping hull points off a tank. What makes multiple Knights potentially tough is the amalgamation of all their abilities rather than any one ability/trait in isolation.

Exactly, it's the full package.

If you could take a squadron of three russes, not take any models away until all of the squadron's hull points are gone, let them use the super heavy damage chart changes, let them split fire freely AND let them move 12" while still firing to full effect then they might be considered to be a rather better unit.
   
Made in us
Locked in the Tower of Amareo




 master of ordinance wrote:
Martel732 wrote:
" there are no units that can fill the Russes roll as a mobile fire support/line breaker unit."

They can't do that job when they're dead. Also, it's silly to use an ordinance gun on a heavy tank.

And yet there is nothing else that can do what they do, so until they are either un-nerfed or made cheaper they will continue to be all that we have. As for the Ordinance gun thing, well you just dont purchase sponsons to go with them and you are fine.

Your meta still sounds weak from lack of Eldar, which would cure you real fast of ever fielding a vehicle worth more than say 80-90 pts. Although I'm surprised you aren't sick of getting two-shotted by grav at this point.

Oh do not worry, there are a couple of Eldar players. One tries not to be too hard on his opponent but isnt often in and the other is a power gamer and neither of them is a problem as very few people play them more than once (more due to the latters wipe out list).

So what's this marine player using? Both gladius and invisible centstar walk all over knights. As does a twc superfriends list.

Not a clue - it was ages ago. A full Knight household has not been used for a long time on account of no one wanting to face them.


Sounds like your group ostracizes good lists. Why are you even concerned about IKs, then? That's assuming they even count as good. This makes me wonder even more why you are struggling with IG.

This message was edited 1 time. Last update was at 2016/09/09 14:26:42


 
   
Made in gb
Worthiest of Warlock Engineers






preston

Martel732 wrote:
 master of ordinance wrote:
Martel732 wrote:
" there are no units that can fill the Russes roll as a mobile fire support/line breaker unit."

They can't do that job when they're dead. Also, it's silly to use an ordinance gun on a heavy tank.

And yet there is nothing else that can do what they do, so until they are either un-nerfed or made cheaper they will continue to be all that we have. As for the Ordinance gun thing, well you just dont purchase sponsons to go with them and you are fine.

Your meta still sounds weak from lack of Eldar, which would cure you real fast of ever fielding a vehicle worth more than say 80-90 pts. Although I'm surprised you aren't sick of getting two-shotted by grav at this point.

Oh do not worry, there are a couple of Eldar players. One tries not to be too hard on his opponent but isnt often in and the other is a power gamer and neither of them is a problem as very few people play them more than once (more due to the latters wipe out list).

So what's this marine player using? Both gladius and invisible centstar walk all over knights. As does a twc superfriends list.

Not a clue - it was ages ago. A full Knight household has not been used for a long time on account of no one wanting to face them.


Sounds like your group ostracizes good lists. Why are you even concerned about IKs, then? That's assuming they even count as good. This makes me wonder even more why you are struggling with IG.

Ostracises good lists? How? Oh, you mean because we dont all want to be wiped out by turn two? Fair do's.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Locked in the Tower of Amareo




No one is letting off the gas pedal for me. I imagine ba might actually be effective in your meta. But who wants to lose to ba?

At any rate, the hull point mechanic really limits how op iks can get.
   
Made in gb
Worthiest of Warlock Engineers






preston

Martel732 wrote:
No one is letting off the gas pedal for me. I imagine ba might actually be effective in your meta. But who wants to lose to ba?

haha, nah, I get what you mean and I dont get much luxury either. I just avoid the power gamers or the ones who could flatten me as easy as snapping their fingers.

At any rate, the hull point mechanic really limits how op iks can get.

Hell Martel, I would never have ever thought that anyone could ever make me thankful for that awful mechanic

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 master of ordinance wrote:
there are no units that can fill the Russes roll as a mobile fire support/line breaker unit.


Imperial Knight Titans fill that roll very effectively!

   
Made in us
Decrepit Dakkanaut




I think the real issue is with Russes not being good rather than Imperial Knights being too good. Even if Imperial Knights didn't exist, it wouldnt suddenly make Russes worth it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




Slayer-Fan123 wrote:
I think the real issue is with Russes not being good rather than Imperial Knights being too good. Even if Imperial Knights didn't exist, it wouldnt suddenly make Russes worth it.


That's why I've been trying to say here. AV 12 just isn't that good.

This message was edited 1 time. Last update was at 2016/09/09 17:49:34


 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Slayer-Fan123 wrote:
I think the real issue is with Russes not being good rather than Imperial Knights being too good. Even if Imperial Knights didn't exist, it wouldnt suddenly make Russes worth it.


But you'd take them, because otherwise IG would have no durable ranged firepower!

   
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 JohnHwangDD wrote:
Slayer-Fan123 wrote:
I think the real issue is with Russes not being good rather than Imperial Knights being too good. Even if Imperial Knights didn't exist, it wouldnt suddenly make Russes worth it.


But you'd take them, because otherwise IG would have no durable ranged firepower!


They still don't, even if you take them. That's the problem. Russes are neither durable, nor provide what I'd call firepower.
   
Made in us
Decrepit Dakkanaut




 JohnHwangDD wrote:
Slayer-Fan123 wrote:
I think the real issue is with Russes not being good rather than Imperial Knights being too good. Even if Imperial Knights didn't exist, it wouldnt suddenly make Russes worth it.


But you'd take them, because otherwise IG would have no durable ranged firepower!

Or you could spam FW Artillery or Veterans. Russes aren't doing anything special...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Compared to a Guardsman holding an Autocannon, a Russ is durable firepower. If you don't believe that, play footguard against IGAC and let us know how it goes.

   
Made in us
Decrepit Dakkanaut




 JohnHwangDD wrote:
Compared to a Guardsman holding an Autocannon, a Russ is durable firepower. If you don't believe that, play footguard against IGAC and let us know how it goes.

And what would your point be? FW Artillery is durable if you want durable. Pretty sure that isn't the shtick of the IG anyway.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Worthiest of Warlock Engineers






preston

Slayer-Fan123 wrote:
 JohnHwangDD wrote:
Compared to a Guardsman holding an Autocannon, a Russ is durable firepower. If you don't believe that, play footguard against IGAC and let us know how it goes.

And what would your point be? FW Artillery is durable if you want durable. Pretty sure that isn't the shtick of the IG anyway.

Yes, but it requires forking out hundreds, and even then the Artillery is still less mobile than the Russ. When it comes to "mobile" firepower, nothing in the Guard codex can beat the Russ.

(BTW Martel, what is this obsession of yours with Guard Infantry?)

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Decrepit Dakkanaut




 master of ordinance wrote:
Slayer-Fan123 wrote:
 JohnHwangDD wrote:
Compared to a Guardsman holding an Autocannon, a Russ is durable firepower. If you don't believe that, play footguard against IGAC and let us know how it goes.

And what would your point be? FW Artillery is durable if you want durable. Pretty sure that isn't the shtick of the IG anyway.

Yes, but it requires forking out hundreds, and even then the Artillery is still less mobile than the Russ. When it comes to "mobile" firepower, nothing in the Guard codex can beat the Russ.

(BTW Martel, what is this obsession of yours with Guard Infantry?)

Why do you need more mobility with the Russ? Almost all the weapons are above 36".

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Slayer-Fan123 wrote:
 master of ordinance wrote:
Slayer-Fan123 wrote:
 JohnHwangDD wrote:
Compared to a Guardsman holding an Autocannon, a Russ is durable firepower. If you don't believe that, play footguard against IGAC and let us know how it goes.

And what would your point be? FW Artillery is durable if you want durable. Pretty sure that isn't the shtick of the IG anyway.

Yes, but it requires forking out hundreds, and even then the Artillery is still less mobile than the Russ. When it comes to "mobile" firepower, nothing in the Guard codex can beat the Russ.

(BTW Martel, what is this obsession of yours with Guard Infantry?)

Why do you need more mobility with the Russ? Almost all the weapons are above 36".


Because static gun lines went out of style about the time people stopped using flintlocks?

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
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 master of ordinance wrote:
Slayer-Fan123 wrote:
 JohnHwangDD wrote:
Compared to a Guardsman holding an Autocannon, a Russ is durable firepower. If you don't believe that, play footguard against IGAC and let us know how it goes.

And what would your point be? FW Artillery is durable if you want durable. Pretty sure that isn't the shtick of the IG anyway.

Yes, but it requires forking out hundreds, and even then the Artillery is still less mobile than the Russ. When it comes to "mobile" firepower, nothing in the Guard codex can beat the Russ.

(BTW Martel, what is this obsession of yours with Guard Infantry?)


Because you can leverage massive force multipliers that don't exist for vehicles.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

INB4 Martel says guardblobs beat Knights!

   
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Locked in the Tower of Amareo




That's actually an interesting matchup with divination support. With misfortune, you can even strip HPs with incidental heavy bolters. Oh... Wyverns can chip off the side armor as well. I don't think shred works on penetration rolls, but still. You can't really miss a knight with a Wyvern.

This message was edited 1 time. Last update was at 2016/09/09 21:03:57


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Wyverns are S4 right?

Oh yeah, Rending.

Of course, misfortune with IG blobs is dumb. They'll down a wraithknight or so per turn.

This message was edited 2 times. Last update was at 2016/09/09 21:43:43


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I think the IG naysayers are underestimating the power of a dominating psychic phase. Go look up demons for how that goes. By my estimations, a misfortuned knight is a dead knight.


Automatically Appended Next Post:
 Ashiraya wrote:
Wyverns are S4 right?

Oh yeah, Rending.

Of course, misfortune with IG blobs is dumb. They'll down a wraithknight or so per turn.


I know, right? Russes are much better, downing zero wraithknights in a whole game.

This message was edited 1 time. Last update was at 2016/09/09 21:44:38


 
   
Made in gb
Worthiest of Warlock Engineers






preston

Ashiraya wrote:Wyverns are S4 right?

Oh yeah, Rending.

Of course, misfortune with IG blobs is dumb. They'll down a wraithknight or so per turn.


Martel732 wrote:I think the IG naysayers are underestimating the power of a dominating psychic phase. Go look up demons for how that goes. By my estimations, a misfortuned knight is a dead knight.


Automatically Appended Next Post:
 Ashiraya wrote:
Wyverns are S4 right?

Oh yeah, Rending.

Of course, misfortune with IG blobs is dumb. They'll down a wraithknight or so per turn.


I know, right? Russes are much better, downing zero wraithknights in a whole game.


I dont even....

Do you two even real-no, I am not going to ask it, I really do not want the answer. Look, just understand this: There is a major reason why, no matter what Marine players and the like say, IG blobs with psychic support are very, very VERY unpopular with Guard players.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Decrepit Dakkanaut




 master of ordinance wrote:
Ashiraya wrote:Wyverns are S4 right?

Oh yeah, Rending.

Of course, misfortune with IG blobs is dumb. They'll down a wraithknight or so per turn.


Martel732 wrote:I think the IG naysayers are underestimating the power of a dominating psychic phase. Go look up demons for how that goes. By my estimations, a misfortuned knight is a dead knight.


Automatically Appended Next Post:
 Ashiraya wrote:
Wyverns are S4 right?

Oh yeah, Rending.

Of course, misfortune with IG blobs is dumb. They'll down a wraithknight or so per turn.


I know, right? Russes are much better, downing zero wraithknights in a whole game.


I dont even....

Do you two even real-no, I am not going to ask it, I really do not want the answer. Look, just understand this: There is a major reason why, no matter what Marine players and the like say, IG blobs with psychic support are very, very VERY unpopular with Guard players.

Because they don't want to paint that much? Understandable but oh well.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




Pretty popular with my IG players.

"very, very VERY unpopular with Guard players."

The same guard players that can't even beat BA according to you? Those guard players?

This message was edited 1 time. Last update was at 2016/09/10 01:29:17


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I think ive only ever seen one of these psychically supported blobs in 7E in person. They're really not what draws most people to IG or how most people want to play the army. They also have a humongous number of common and powerful hardcounters.

This message was edited 1 time. Last update was at 2016/09/10 02:52:31


IRON WITHIN, IRON WITHOUT.

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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

hardcounters? Within the IKTs, 2x large blasts far outside IG range, followed by 3 small blasts in HtH is pretty good.

And correct that blobguard is not what IG should be. If that was the concept, I never would have bought any.

This message was edited 1 time. Last update was at 2016/09/10 03:46:02


   
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 Vaktathi wrote:
I think ive only ever seen one of these psychically supported blobs in 7E in person. They're really not what draws most people to IG or how most people want to play the army. They also have a humongous number of common and powerful hardcounters.


I can mostly agree with this.
   
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Indiana

Sorry to bother, but a quick question for you fellows before you go back to arguing. A Harridan can still murder a knight or two in short order, yes?

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
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Definitely. It's Forgeworld, so it has to be good.

   
 
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