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![[Post New]](/s/i/i.gif) 2016/09/14 11:49:28
Subject: Post your 9th Age projects
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I know alot of the chat tends to be on the 9th Age forums but thought it would be cool to find out what other Dakkanauts are working on 9th Age projects and try and build the community a bit here.
So for starters am working on a Vampire Covenant force (Vampire Counts for those not familiar with the terms of the 9th Age forces) using the quite excellent new Kensei undead miniatures. Pics to come but for now would be interested in what other factions people have on the go, and also what the thoughts are on the game system as more games are played and people get more into it.
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This message was edited 1 time. Last update was at 2016/09/14 11:51:26
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![[Post New]](/s/i/i.gif) 2016/09/14 12:10:17
Subject: Post your 9th Age projects
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Fresh-Faced New User
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I already have my Skaven but im building a VC army I have about 1500pnts so far. I annoyed with what they did to ethereal units they got the shaft again for no reason
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![[Post New]](/s/i/i.gif) 2016/09/14 17:25:26
Subject: Post your 9th Age projects
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Poxed Plague Monk
Palmer, AK
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I've started a dwarf army based off of the Scibor miniature range. In a way I'm glad that WHFB tanked. It's opened my eyes to all of the amazing miniatures that exist outside of GW.
Right now my army though consists of a single unit of veterans still in their box...a 30k Raven Guard force has pushed it's way to the top of my project log.
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![[Post New]](/s/i/i.gif) 2016/09/14 23:56:26
Subject: Re:Post your 9th Age projects
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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I have started a 9th Age army project, and am sold on the new ruleset.
With help request questions.
THE ARMY
Normally I go for the order factions, Empire, Brets, High Elves, so its time to get some bad guys. Warriors of Chaos. Now while I bought fro 9th Age I also sourced a copy of the 8th army book for this faction, and also for the Vampire Counts which were my next project, but have been postponed because the model count will mean a higher investment.
For the first time in a long time I have also bought the army new, and sourced some items from Gw itself because the prices were less crazy than normal.
The core of my army is a Lord Heldraths Chaos Deathtide, and Chaos Lord blister sourced from an online discounter, some new and old box Marauders sourced from ebay and GW, some old box chaos warriors, warhounds and dragon ogres from ebay. I also have the limited edition Games Day 2010 Chaos sorcerer which was handed out in a giveaway a couple of years back.
The only non Gw miniatures in the army is a chaos beast from a retired copy of Descent, and a 'Great Skull from the Confrontation Ram army box, my chaos spawn and daemon prince respectively. Mostly those modesl are there for playing 8th.
The army concept is that my entire army, without exception will be Chaos Undivided. I was never a fan of the chaos gods, not only are they very munchy, but they are contradictory. GW chaos has nice iconography but they always were played up to be the uber menace. They are nevertheless less insidious and downright nasty than chaos should be, and play on open strengths, and largely play their hand badly. The way I see it Khorne and co are to Gloranthan chaos, what a kiddies 25th level Ranger maxed out demigod character is to Aragorn son of Arathorn.
GW's cosmology would work if it could be toned down a little, the 8th army book had none of that in it, and therefore I always was uincomfortable with the fluff. 9th Age fixes some of that and also makes Chaos Undivided more playable. not that that will stop me from 8th, in 8th Warriors of Chaos were overpowered, and so having no marks for the entire army, while hurting my effectiveness somewhat will only make the game fairer. Also cheaper units means more toys and I like to bring toys to the tabletop.
Besides I like Chaos Undivided, prefer its iconography the idea of having less mutations and a more normalised force. Also if I wanted troops with a mark I would want to make them look appropriate. Taking vanilla Chaos Warriors and a faction paintjob doesnt cut it in my opinion, Nurgle warriors need to look rotten, Slaaneshi warriors needs to look perverted. I did for a while consider a Khorne detachment made from AoS coreset miniatures, but decided against for the faction purity theme and also because I could then afford a wider base of units. Likewise I thought long and hard about the Avatars of War Nurgle units but rejected that also. I out and out rejected having more than one god also Khorne or Nurgle plus Undivided was ok, but I wasnt going to mix Khorne and Nurgle. For a start it appears to me to be minimaxing. Guys dont worship Nurgle because I want the unit they join to be a halberd armed anvil unit. Their tribe might worship Nurgle but thats different. Also the only reason the Old World has survived at all is because the chaos gods dont get on. Yet somehow because the marks favour different unit roles so armies naturally take a mix of what fits best. I would like Knight Errants and Dwarf warriors in my Empire army, yet cannot even though they hold more common grounds than Nurgle does with Khorne. It is ok for another player to play Chaos that way, but my own personal standards don't allow me to do it.
Finally I rather like the story of Canto the Unsworn, and while my army doesnt include him it is based on similar ideology. My warriors and marauders come from a tribe which worships chaos, but does so as a pantheon because to be marked by a patron god is to be the pawn of that god. It also fits the Norse fluff better as while worshippers of the dark gods they were part time chaos and could do other things as well as constantly look for victims. Gw cant make up thier minds as to how the Norse are, in the 8th army book they are all genocidal raiders all the time, in earlier books they also traded raided and sold their services as mercenaries. Even the story of the Glottkin backs this up, with the Glotts being the sons of Sigmarite missionaries sent to convert some of the southern norse tribes, and were initually well received. So likewise even if my army is made of Chaos Warriors and other things that are unsafe to know they are a faction with presumably some villages a rudimentary economy, trade etc.
As for Canto. In the Lord of the End Times, the last book of the end Times series, and therefore the last book from the old background, Canto meets Archaon, who honours him. Canto expresses surprise that Archaon has even heard of him, let along singled him out for honour. Archaon explained that he was honoured and envied throughout his army because he had risen to the top but never chosen a patron god, and had thus retained his own individuality and free will. Canto the Unsworn was raised to Archaon's inner circle and made a lieutenant of his horde. His praise indeed. If Chaos Undivided is good enough for Archaon, it's good enough for me.
THE PLAN
It was decided and I began collecting for my 100% Chaos Undivided army last week. I had some Marauders left over from the boxsert I bought to build barbarians for Frostgrave. I added to them from a bits purchase. However things did not get started until Lord Heldraths Chaos Deathtide arrived. Before I buy anything I plan ahead, though sometimes I do snap up an auction bargain prior to completing my plans if I see it and the price is low enough. Normally I dont because I dont want to waste money on 'deals' I dont need. Also I usually only buy new on sprue or at most assembled but unpainted because I like to do thijngs myself. Planning also involves looking at images of the sprues, any other research, I started a thread and asked a question earlier about ranking up AoS khorne marauders.
Units
I like big block units, and have always done so, even prior to 8th I would take things like knights in multiple ranks because having a block unit to me looked better and fit the fluff. There would be exceptions though. As part of my theme I would be aiming for units of twenty infantry or ten cavalry/warbeasts in an identicle formation footprint. The army boxsets purchased fit in with that. Even if in practicality a unit will be nineteen warriors plus a character model for the purposes of my collection I will make up twenty. Between all the boxsets I will get precisely the numbers I wanted for the following:
2x 20 Chaos Warriors
2x 20 Marauders
1x 10 Chaos Knights
1x 10 Marauder Horsemen
1x 10 Warhounds
The Warhounds might be split into two units of five, I am ok with small screens of 'dogs' so long as my units look like full ranked units. Now on research I found that Chaos Knights do not file up at all. Gw themselves never really looked at the possibility of taking more than a single rank. I found one website with a how to but it involved messing with where the knights fit on the bases and would push the front rank well over the front edge of the base. So in retrospect I will take one rank of knights and set the number at six knights basic. I have plans for two of the remaining horses and for the bits from the other knights.
Chariots
All told I will gain three chariots. Gorebeast chariots are nasty but my theme for a more mundane army is to have mostly horse drawn chariots. In 9th Age the prices have also been fixed so basic chariots are more viable. Also the price difference is rather a lot so by not taking Gorebeasts is like to taking marks, I get more models to add which measn more variety in the armies I field which means more fun IMHO.
Now as a friend is starting a 9th Age Khorne army using the AoS miniatures as a start I have decided to give away one chariot set, and when I got some bits I also bought a chaos Space Marine Khorne icon so that his Gorebeast chariot (would Khorne want any other?) will be properly marked.
This leaves me with two and the chariot cabs are the first assemblies so far. While the chariot cabs do have a choice of front and icon toppers that wasnt enough variation in my opinion. So I further modified them by scratchbuilding a different set of wheel scythes for one, using a pair of double bladed mace heads from the chaos warriors sprues. I also made some changes on the sides. On one I cut the raised lip at the front of the sides flush with the top of the front of the chariot, for the other I removed the rear faceing blades at the back of the cab. Next came the charioteers. I bits ordered a Bloodstoker which arrived today, jhe will be de-Khorned and then converted into a chariot driver. I will also further variate the warriors by remviong one torso at the waste and replacing it with a chaos knight torso, though I have not done this yet and want to pre-measure.
This should make my two chariots very different.
First dilemma.
I am thinking about not gluing the chariot main shaft to the cab, deep pinning the wheels and dry fitting the Gorebeast and steeds so they are loose from ther base and swappable. Now if I do this I will have a lot of flexibility with my chariots, on the other hand it will prevent doing another project I have in mind as easily, also I will not be able to fit the reins. I could assemble two more reins holding hands and magnetise, but I am not sure I wont make a hash of that, and the reins will be rather vulnerable left as whippy ends to magnetise. Having swappable chariots sounds fun but steeds are likely enough. I am not wanting to take one of each though it isn't why I went through all this trouble to customise the chariots. I will say this though, i wasn't much of a fan of the gorbeast until I assembled one, its one of those things that looks crap as a picture but awesome as a model.
I also have a plan for the gorbeasts. I could make a scratchbuilt chaos warshrine with them, I have also made initial plans to have a Hellcannon as a war plaform on four wheels drawn by two gorebeasts and topped with an elongateed empire mortar and some cultist guncrew made from marauder and Frostgrave cultist parts.
What should I do Dakka?
A. Build both chariots as horse drawn assembling them fully with the reins, then scratchbuild the warshrine or Hellcannon with two gorebeasts drawing it.
b. Build both chariots with only the cabs fixed to the bases, slot in steeds or gorebeasts. For simplicity dont bother with reins, most chariot models dont have them anyway and then buy a kit for the Hellcannon.
Dragon Ogres
I will only be fielding three, taking them in fours is apparently optimal because of full support but sourcing single dragon ogres is expensive.
Thing is I dont know what to arm them with. The models havent arrived yet but from reports they arent very easily magnetisable. Magnetising sounds like to will aid with storage if I use either of the hafted weapon options.
I also did some research as to armament.
What do I do Dakka?
1. Great weapons, because S7 is great against other gribblies and they are I2 anyway.
2. Halberds, because S6 is nasty enough and so you go before opponents armed with great weapons.
3. Paired weapons, because S5 is nasty enough if you choose the right target, use your high movement as bullies and pick fights where the T5 will be too much to handle. Its also cheaper and fits in the box more easily.
4. Magnetise, because its easier than it sounds. - Though only pick this option if you have expereince doing this with dragon ogre models.
Characters.
Chaos is not chaos without its characters. I want a fair few so I can try different combos for games.
1. Mutated Chaos Champion on Foot
I have a slaughterpriest from the cover of the lastest White Dwarf. I bought the White Dwarf for it for the first time in decades and was rewarded with a better product than seen in many a year, and a Space Hulk scenario to play.
The slaughterpriest will be de-khorned. This is easy enough it just means replacing his loincloth and helmet. This will be my only majorly mutated warrior in the army, so he had already earned his spot on my character selection. Besides I like the engorged arm with chain flail. He has been 'gifted' so much he cant wear half his armour, so I can make him a barbarian chief if I want. I intend to replace the right arm, but don't know with what yet.
Can you answer this question for me Dakka?
Does a character automatically have the weapon master rule? If I equip this model with a shield can I choose to use either the flail or the fist (hand weapon) and shield.
If so this will complete the loadout for this model, assuming no magic weapons are used. Though with an arm like that it is easy to justify it being any other melee weapons available on the magic item list.
2. Chaos 'Lord' BSB.
This model is crying out to be converted into a BSB, so I will.
I will also be replacing his head, I have my mutant character already and I prefer the look of a helmet, or the plain bald head..
3. Manticore riders
One of the things I like about 9th Age, and something I long wished GW would have learned) was that you can now take most monsterous mounts for hero choices, or have cheap enough lords that you can afford more than one to act as a monster rider. To me warhammer has always been about ranked up units, plus sup[port elements, plus a magician or two plus some sort of monster. I particularly like the traditional monsters especially when ridden. This manticore is no exception as was one of the reasons the army boxset was appealing to me.
From thorough research online of the sprues and asking about I have long decided what to do with this. The riders will be dry pinned to the manticore and spare steeds converted to fit them. Ther chaos kn ights will provide the steeds. I might as well make up two steeds so I can field both the manticore riders as normal cavalry models at the same time. Now due to posture of the rider plus the way the cloak flow the steeds will have to be rearing up. This is good for character models anyway. I might have to adjust the cloaks if they get too wide for a cavalry base. I will prefer to bend rather than cut as the cloaks look too awesome. the chain cloak the chaos lord wears would be easily enough to channel.
As for armament I liked how the lance arm was for the left hand. I could go with lance and sword but these arent Bretonnians if the sword is magical the lance cannot be used. Sword is an obvious choice as it has the least complications for character armament, however I liked the idea of a left handed chaos lord, and am planning to place the shield on the right hand and lance on the left. As far as I will be taking it if he has a magical weapon, he still has his lance, but it costs no points and he just doesnt use it. Warhammer in all its forms assumed a had weapon was available on any model. Anyone with a problem with that thinking?
4. Other characters.
I have two sorcerers on foot, a mutated metal special editon one and the standard 8th edition plastic one which is now sold in the Salves to Darkness boxset. If I end up needing another character I have matrials to scratchbuild one from the chaos knights bits I will have left after this project is done.
THE LISTS
I am aiming at 3k for the collection. Here is a copy paste of my intial lists for 8th and 9th, snipped directly from my workfile.
Note that the workfile is for work in progress and is edited and notes added. I am currently reviewing the addition of a Warshrine as it has mandatory Mark of Tzeentch in 9th, which goes against my army.
yes as the notes suggest I have purchases everything now except the Slaves to Darknes boxset and the Warshrine, plus whatever bits I need for the Hellcannon. I could eschew my rare choices entirely and take more characters.
8th WHFB
- 3649pts approx, easy to limit army to 3000pts by character selection.
931pts available for characters and magic items.
CHARACTERS [1180pts+ c1580pts]
Daemon Prince [305pts+]
with chaos armour and sword
Chaos Champion [125pts+]
with Battle standard and sword
Chaos Champion [105pts+]
marauder armour and flail
Chaos Champion [275pts+ or 150pts+]
mounted*, with lance
Chaos Sorcerer [140pts+ or 350pts+]
mounted*, with scythe
*mount: one barded chaos steed, one manticore
Chaos Sorcerer [115pts+]
mutated
Chaos Sorcerer [115pts+]
with staff - Slaves to Darkness box
CORE [935pts]
20 Chaos Warriors [270pts]
with hand weapon and shield, full command
20 Chaos Warriors [270pts]
with hand weapon and shield, full command - complete with Slaves to Darkness box
16 Marauders [140pts]
with hand weapon, throwing axe and shield, full command - require four more to complete
10 Marauder Horsemen [190pts]
with throwing axes and shields
10 Warhounds [65pts]
- extra pack of warhounds will raise base total to 1000pts
SPECIAL [1004pts]
Chaos Chariot [95pts]
Chaos Chariot [95pts] - Slaves to Darkness box
Gorebeast Chariot [140pts]
9 Chaos Knights [364pts]
with ensorcelled weapons and full command - complete with Slaves to Darkness box
3 Dragon Ogres [245pts]
with halberds - buy boxset
Chaos Spawn [65pts]
RARE [130pts]
Chaos Shrine [130pts] buy boxset
Army has no artillery, and this list does not allow chaos ogres.
Requires
Slaves to Darkness boxset
Chaos Warshrine boxset
Dragon Ogres boxset
Synergy
S4 core heavy infantry
S3 light support units
S5 elite chariots/knights
s6 monsters dragon ogres/manticore
9th Age
CHARACTERS
1.
Daemon Prince
chaos armour, enchanted shield, sword, level 2 [375pts]
- 2+/5++
2.
Chaos Lord on Manticore
chaos armour, enchanted shield, lance and Talisman of Shielding 4+ [350pts]
Chaos Lord on chaos steed
chaos armour, enchanted shield, lance and Talisman of Shielding 4+ [270pts]
Chaos Hero on Manticore
chaos armour, shield, lance and Talisman of Shielding 4+ [275pts]
Chaos Hero on chaos steed
chaos armour, enchanted shield, lance and Talisman of Shielding 5+ [175pts]
3.
Sorcerer Lord on Manticore
chaos armour, staff, Seed of Rebirth 4+ and Book of Power, level 4 [450pts]
Sorcerer Lord on chaos steed
chaos armour, staff, Seed of Rebirth 4+ and Book of Power, level 4 [365pts]
Sorcerer on chaos steed
chaos armour, Beastbane staff, Talisman of Shielding 5+, level 2 [190pts]
- offensive build S5 magical attacks and 2+/5++
4.
Chaos Hero BSB
chaos armour, Sword of Striking, Talisman of Shielding 5+ and Battle Standard [165pts]
- +1 to hit and a 4+/5++ provide a good defence
5.
Chaos Hero
chaos armour, fist & flail, shield, dragon skin [135pts]
- 2+ save with flail, or 1+ with mutated fist and shield
6.
Sorcerer
chaos armour staff, Dispel Scroll, level 2 [150pts]
Daemon Prince, Chaos Lord on Manticore, Sorcerer [800pts]
Chaos Lord on chaos steed, Chaos Hero BSB, Sorcerer [585pts]
[809pts for characters and magic banners]
CORE [1090pts]
20 Chaos Warriors [285pts]
with hand weapon and shield, full command, War Banner
20 Chaos Warriors [270pts]
with hand weapon and shield, full command
20 Marauders [140pts]
with hand weapon, throwing axe and shield, full command
20 Marauders [140pts]
with flails, full command
10 Marauder Horsemen [190pts]
with throwing axes and shields
10 Warhounds [65pts]
SPECIAL [781pts]
Chaos Chariot [95pts]
Chaos Chariot [95pts]
6 Chaos Knights [281pts]
with ensorcelled weapons and full command, Banner of Discipline
3 Dragon Ogres [245pts]
with halberds
Chaos Spawn [65pts]
RARE [320pts]
Chaos Shrine [130pts]
Hellcannon [190pts]
Left to buy
Slaves to Darkness
War Shrine
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/09/16 02:02:43
Subject: Post your 9th Age projects
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Gore-Soaked Lunatic Witchhunter
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I'd build the chariots with the Gorebeasts if I were you. The horses just don't do as well against pretty much anything. Also in my experience of building chariots taking one that's supposed to have reins and leaving them off looks pretty odd.
On the Dragon Ogre armament the major upsides of using them over Bloodcrushers and Chaos Knights are Stomp and resilience to volume of low-S attacks. I'd give them the paired weapons to maximize their effectiveness in fights with small to midsize units and leave the monster-hunting to someone else.
Characters do not automatically have the Weapon Master rule. It's a pretty unusual rule to have; Sea Guard are the only unit that has it off the top of my head, but I'll look.
Update: Weapon Master exists on Sea Guard and associated lords/heroes, Dwarf Slayers and associated lords/heroes, and Sisters of Slaughter and the associated Hero.
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This message was edited 1 time. Last update was at 2016/09/16 02:13:14
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![[Post New]](/s/i/i.gif) 2016/09/16 03:41:50
Subject: Post your 9th Age projects
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Chariots - Not what I wanted to hear which is good I guess.
Dragon Ogres - Trouble here is that I have limited high S options, my knights will have ensorcelled weapons, by far the best option for them, I dont have any other source of S6 outside of characters. In fact getting S6 will be difficult unless I equip chaos warriors with great weapons which would make a scratchbuilding project, or bought the great weapon upgrades.
9th Age dropped ogres, the closest equivalent has chaos armour whicvh will be hard to repliocate with ironguts at my skill level.
Weapon master - So if I have a chaos hero with hand weapon flail and shield he only ever fights with flail because its the purchased upgrade, never hand weapon and shield?
Black Orcs get weapon master, which is based on Armed to da Teef anyway.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/09/16 12:51:28
Subject: Post your 9th Age projects
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Gore-Soaked Lunatic Witchhunter
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Orlanth wrote:Chariots - Not what I wanted to hear which is good I guess.
Dragon Ogres - Trouble here is that I have limited high S options, my knights will have ensorcelled weapons, by far the best option for them, I dont have any other source of S6 outside of characters. In fact getting S6 will be difficult unless I equip chaos warriors with great weapons which would make a scratchbuilding project, or bought the great weapon upgrades.
9th Age dropped ogres, the closest equivalent has chaos armour whicvh will be hard to repliocate with ironguts at my skill level.
Weapon master - So if I have a chaos hero with hand weapon flail and shield he only ever fights with flail because its the purchased upgrade, never hand weapon and shield?
Black Orcs get weapon master, which is based on Armed to da Teef anyway.
I'll do some more looking on the Dragon Ogre loadout. Do you know what armies you're likely to see on the table?
Weapon Master lets you swap weapons while locked in combat. Without it you can use either weapon when the fight starts but once you've picked it you're stuck with it until you're next out of combat. The exception is magic items, if you get one of those you can't use anything else ever.
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![[Post New]](/s/i/i.gif) 2016/09/16 14:56:08
Subject: Post your 9th Age projects
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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My principle opponent has Lizardmen and is building Khorne warriors based on AoS models, but is also looking at Dark Elves.
I also host fantasy for friends so that can be expanded to include O&G, High Elves and Brets, - and can field just about anything in any of those lists except savage orcs, trolls,phoenixes and Reliquae. I have more limited Empire and later will be adding Vampire Counts.
All this will be set up for both 8th and 9th.
The more I look at it the less I want paired weapons. I will already have knights, chariots and flail marauders. The real question for me is whether I2 is slow enough that great weapons wont matter
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/09/16 18:26:38
Subject: Post your 9th Age projects
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Inspiring Icon Bearer
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Pacific wrote:I know alot of the chat tends to be on the 9th Age forums but thought it would be cool to find out what other Dakkanauts are working on 9th Age projects and try and build the community a bit here.
So for starters am working on a Vampire Covenant force (Vampire Counts for those not familiar with the terms of the 9th Age forces) using the quite excellent new Kensei undead miniatures. Pics to come but for now would be interested in what other factions people have on the go, and also what the thoughts are on the game system as more games are played and people get more into it.
Hah, I'll be building my Kensei undead to be an UD barrow legion
They will find its way to my VC army eventually as well, though.
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![[Post New]](/s/i/i.gif) 2016/09/16 19:59:45
Subject: Post your 9th Age projects
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Gore-Soaked Lunatic Witchhunter
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Orlanth wrote:My principle opponent has Lizardmen and is building Khorne warriors based on AoS models, but is also looking at Dark Elves.
I also host fantasy for friends so that can be expanded to include O&G, High Elves and Brets, - and can field just about anything in any of those lists except savage orcs, trolls,phoenixes and Reliquae. I have more limited Empire and later will be adding Vampire Counts.
All this will be set up for both 8th and 9th.
The more I look at it the less I want paired weapons. I will already have knights, chariots and flail marauders. The real question for me is whether I2 is slow enough that great weapons wont matter
The only place I2 makes much of a difference in that environment is fighting Lizardmen dinosaurs (Orcs may be I2 but if you're sending your Dragon Ogres into an infantry unit big/'ard enough to hurt them they're probably dead anyway); on review I'd say go for it on great weapons. With four Wounds and T5 you can probably eat the incoming attacks without too much trouble.
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![[Post New]](/s/i/i.gif) 2016/09/18 21:03:42
Subject: Post your 9th Age projects
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Bloody hell Orlanth, that's one hell of a post !
An impressive amount of planning, so far mine has generally just consisted of "I like those models!" and bidding on a kickstarter
Sadly I can't comment on the rules questions, I've only just come to this game from 6th edition WHFB so it looks like the game has changed a bit since then. Although, re. the Dragon Ogre in the past I would probably have gone with the hard hitting/higher strength, just so you can put the willies up any high toughness enemies or characters on the board (rather than a 'lawn mower' type character, as much as that idea is often appealing)
jouso wrote: Pacific wrote:I know alot of the chat tends to be on the 9th Age forums but thought it would be cool to find out what other Dakkanauts are working on 9th Age projects and try and build the community a bit here.
So for starters am working on a Vampire Covenant force (Vampire Counts for those not familiar with the terms of the 9th Age forces) using the quite excellent new Kensei undead miniatures. Pics to come but for now would be interested in what other factions people have on the go, and also what the thoughts are on the game system as more games are played and people get more into it.
Hah, I'll be building my Kensei undead to be an UD barrow legion
They will find its way to my VC army eventually as well, though.
Interesting Jouso, can I ask what miniatures you are using for what units in UD Barrow Legion? I've had a look but had trouble mapping the Kensei units onto the UD unit choices.
At the moment I'm using the following for Vampire Covenant, are these similar to your own thoughts?
skeletons = yari Ashigaru
barrow champion or lord = daisho samurai
barrow guard = katana samurai
ghouls = Jikininiki
dire wolves = Okuri-Inu
wraiths = Onryo
zombies = dora ta bo
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![[Post New]](/s/i/i.gif) 2016/09/19 09:00:05
Subject: Post your 9th Age projects
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Pacific wrote:Bloody hell Orlanth, that's one hell of a post !
An impressive amount of planning, so far mine has generally just consisted of "I like those models!" and bidding on a kickstarter 
If I drop all of my disposable cash for a month on gaming, I like to have had a reason.
Often also a 'saving'. I know I will be collecting Vampire Counts, but they are expensive to get into. I alaso wanted Ogres but Chaos Ogres and Dragon Ogres scratch that itch, and allow me to have my WoC army.
Though 9th Age has dropped Chaos Ogres but gained Putrid Blightkings, and equivalent.
Pacific wrote:
Sadly I can't comment on the rules questions, I've only just come to this game from 6th edition WHFB so it looks like the game has changed a bit since then. Although, re. the Dragon Ogre in the past I would probably have gone with the hard hitting/higher strength, just so you can put the willies up any high toughness enemies or characters on the board (rather than a 'lawn mower' type character, as much as that idea is often appealing)
I built mine yesterday. I looked at magnetising but then decided that I could avoid the hassle and place the hand weapons in my bits box instead. They have halberds and its all done and dusted. My main problem with halberds is the 'stabbing' dragon ogre, I wasn't too sure of this and wanted the overhead swing instead. I toyed with the idea of playing about with the haft to make it longer. The great weapons appealed to me on style but I dont think I need S7 that badly, and they cost more in 9th Age and are way too vulnerable in 8th. After dryfitting the stabbing halberd dragon ogre and getting used rto it I decided to just glue them up with halberds as per the instructions and am happy with the results. My only caveat is that one of the models if armed with halberd must be placed on th end of the unit, the great weapons have none of that awkwardness.
Currently I am assembling the Slaughterpriest, he is already de-Khorned, as is the Bloodstoker I will be using as a charioteer. Mr Slaughterpriest is now just a regular vanilla exalted Champion. Thing is he is huge, I didnt realise how big even when building him. I have left the sword arm off, its too Khorne-y and it will be replaced with one from the knights sprue. My main problem is the right leg. I will have to do a lot of work to fit him on a 25mm base where he will be most useful. I could make things a lot easier by making him monsterous infantry and mounting him ion a 40mm base. This paints him into a corner as far as role is concerned. He will have to have the gift of the fallen, which in 9th Age gives him +1M +1W and -1I for 45pts and gives him a stomp attack as monsterous infantry. The good news is that if I ever take ogres or trolls he fits right in, however I wasn't looking for a not-Throgg, and he has no practical usability in 8th.
I have done searches on conversions of the slaughterpriest to 25mm square bases and found nothing. It may be nobody has tried this before, but I doubt that.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/09/20 12:55:53
Subject: Post your 9th Age projects
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Quick update, the ex-Slaughterpiest is done and ready for painting (shield arm separated for this).
For those who are interested a short reposing of the right leg WILL allow the model to fit on a 25x25. Warhamer doesnt have an upper limited for an infantry guy and using him as a chaos Lord/Exalted Hero in a block unit will look awesome even if standard pose chaos warriors come up to slightly above his waist.
Final conversions on him, using a knight head, I had to repose and cut this several times, he still looks down but no longer at his hand, but staring at what will be eye level for an infantry opponent. I chose the chaos knight helmet with the beehive visor for extra staredown effect.
Right arm from just above the elbow is the pick arm for the chaos knights, slightly recut to take a shield. The shield chosen was the large knights chaos star one. I wanted to emphasise the Chaos Undivided nature of the model.
The loincloth is off and not replaced, the model is busy enough, the hip and shoulder plates had elevated bars which hinted at Khorne but were not direct marks. I filed them off leaving only the surviving rim of the armour pieces. There was a small khorne icon on his belt that had to go. But all was successful, at his current unpainted stage he doesn't look in any way anything other than Chaos Undivided, to me at least.
Last step now therefore is to multibase him. I was unsure about being able to pull off putting him on a smaller base and I dont want to waste the opportunity now gained. Besides even though he is ridiculously big compared to normal rank and file warrior, this is chaos after all, as there is little more thematic than having ranks of ordinary warriors part so an extraordinarily large one can come to the fore. I can do this one of two ways, pin him to a choice of two specific bases, or glue him to a 25mm and cut a hole for it in a 40mm.
I will try to arrange pictures for next time.
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This message was edited 1 time. Last update was at 2016/09/20 13:00:47
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/09/21 04:31:10
Subject: Re:Post your 9th Age projects
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Warning From Magnus? Not Listening!
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I've been slowly working on a Bretonnian army to use with 8th/9th age/ KoW, depending on what my local area plays. The goal is for the army to be flexible so that I can use it in any system. My current list (thanks in part to a great deal I got earlier today! I made a thread about it) is something like this: 3 units of 12 KotR 2 units of 30 men-at-arms 2 units of 16 bowmen 30 grail pilgrims and a relique 3 pegasus knights 6 mounted yeomen 2 trebuchets 6 grail knights Along with a smattering of lords and heroes I'm planning my army around the idea of it being from Mousillon. It's loyalties are unclear, as is the nature of their rulers (alive or undead), but for the time being they fight to protect Bretonnia from outside forces. Most of the force will lack any heraldry, as the KotR will be a mix of hedge knights, bastards, mercinaries, and other terrible people that don't find life in Bretonnia easy. The starving peasants will be household guard. The pilgrims will be a mix of preachers and fanatics, with their "relique" being a cart filled with the corpses of "heretics" who doubt that the lord of Mousillon is the savor of Bretonnia. Most of my wizards may also at times use the new lore that came out in the End of Times Nagash book to summon the recently dead to assist in their fight, much to the horror of the other nobles. Tbh, motivation has significantly dropped since the end of the old world. But I'm trying to slowly work on the army when I have time. Nothing feels better than having a fully converted and painted army on display (so I'm told  ).
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This message was edited 4 times. Last update was at 2016/09/21 17:53:16
Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
Bretonnia - 4500 pts
Dakka trades (50): Gav99 (3), FenrisianStuart21 (2), gardeth, norrec65, syypher, Sargow, o Oni o, Rommel44, Lloyld, riverrat88, GloboRojo (2), Cocking_08, mickmoon (2), Acardia, Twoshoesvans, Prandtl, Thedragisal, CptJake, toasteroven, allworkandnoclay, CleverAntics (2), system seven, Siphen, Craftbrews, jmsincla, ellis91, HurricaneGirl, Bionic Reaper, quickfuze, VanHallan, quiestdeus, -iPaint-, Shadowblade07, Dez, Gremore, Ph34r, SwordBird, slyndread (2), JoeBobbyWii, VeternNoob, Madoch1, Dax415, CaptainRexKrammer, francieum, Telmenari, Melevolence |
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![[Post New]](/s/i/i.gif) 2016/09/21 15:11:21
Subject: Post your 9th Age projects
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Love Mousillon armies, they usually end up extra grimdark.
Keep us informed.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2016/09/21 21:53:32
Subject: Re:Post your 9th Age projects
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Freytag93 wrote:I've been slowly working on a Bretonnian army to use with 8th/9th age/ KoW, depending on what my local area plays. The goal is for the army to be flexible so that I can use it in any system.
My current list (thanks in part to a great deal I got earlier today! I made a thread about it) is something like this:
3 units of 12 KotR
2 units of 30 men-at-arms
2 units of 16 bowmen
30 grail pilgrims and a relique
3 pegasus knights
6 mounted yeomen
2 trebuchets
6 grail knights
Along with a smattering of lords and heroes
I'm planning my army around the idea of it being from Mousillon. It's loyalties are unclear, as is the nature of their rulers (alive or undead), but for the time being they fight to protect Bretonnia from outside forces. Most of the force will lack any heraldry, as the KotR will be a mix of hedge knights, bastards, mercinaries, and other terrible people that don't find life in Bretonnia easy. The starving peasants will be household guard. The pilgrims will be a mix of preachers and fanatics, with their "relique" being a cart filled with the corpses of "heretics" who doubt that the lord of Mousillon is the savor of Bretonnia. Most of my wizards may also at times use the new lore that came out in the End of Times Nagash book to summon the recently dead to assist in their fight, much to the horror of the other nobles.
Tbh, motivation has significantly dropped since the end of the old world. But I'm trying to slowly work on the army when I have time. Nothing feels better than having a fully converted and painted army on display (so I'm told  ).
Well your in luck then, because the Kingdom of Equitain lord is the next best thing to 8th ed's blender vampire! A few of my favourite builds include:
Duke: Shield; Barded Warhorse; Blessed Sword; Crusader's Helm; Crystal Ball; Virtue of Renown (Lord) 280. 1+ armour with re-roll. Hits anything under Ws 6 on 2's, everything else on 3's. But here is the kicker, blessed sword lets you re-roll to wound and forces enemies to re-roll ward saves and Virtue of Renown means 6's to wound have lethal strike (ignore armour and regen) and do multple wounds D3+1 (D3+2 to fliers). If you roll that 6 to wound you ignore there saves, force re-rolls of wards and do at least 2 wounds, usually 3, take that monsters/characters!
Duke- Shield, Virtue of Might
Hippogryph- Devastating Charge, Armour Piercing
Dragon Lance, Dragonscale Helm, Blessed Scripture, Potion of Speed
Virtue of Might is the old red thirst, wounds (before multple wounds modifier) cause additional attacks that cannot generate more hits when using a lance. Also gives the Lord +1 Str and +1 attack on the charge. Lance gives a breath weapon and D3 wounds on charge and Blessed Scripture halves multiple wounds against you so a cannon can't 1 shot you. Now picture this dude charging into an Ogre unit, 5 attacks, 3 hits, 3 wounds, 3 addtional attacks, 2 hits, 2 wounds, that's 5D3 wounds worth of damage! Before the hippogryph even attacks!
Heck, even give your lord the Wizarding hat for 35pts. Nothing says ''totally not a vampire'' like a super killy lord who also uses death magic!
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![[Post New]](/s/i/i.gif) 2016/09/23 00:57:44
Subject: Re:Post your 9th Age projects
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Warning From Magnus? Not Listening!
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ALEXisAWESOME wrote:
Well your in luck then, because the Kingdom of Equitain lord is the next best thing to 8th ed's blender vampire! A few of my favourite builds include:
Duke: Shield; Barded Warhorse; Blessed Sword; Crusader's Helm; Crystal Ball; Virtue of Renown (Lord) 280. 1+ armour with re-roll. Hits anything under Ws 6 on 2's, everything else on 3's. But here is the kicker, blessed sword lets you re-roll to wound and forces enemies to re-roll ward saves and Virtue of Renown means 6's to wound have lethal strike (ignore armour and regen) and do multple wounds D3+1 (D3+2 to fliers). If you roll that 6 to wound you ignore there saves, force re-rolls of wards and do at least 2 wounds, usually 3, take that monsters/characters!
Duke- Shield, Virtue of Might
Hippogryph- Devastating Charge, Armour Piercing
Dragon Lance, Dragonscale Helm, Blessed Scripture, Potion of Speed
Virtue of Might is the old red thirst, wounds (before multple wounds modifier) cause additional attacks that cannot generate more hits when using a lance. Also gives the Lord +1 Str and +1 attack on the charge. Lance gives a breath weapon and D3 wounds on charge and Blessed Scripture halves multiple wounds against you so a cannon can't 1 shot you. Now picture this dude charging into an Ogre unit, 5 attacks, 3 hits, 3 wounds, 3 addtional attacks, 2 hits, 2 wounds, that's 5D3 wounds worth of damage! Before the hippogryph even attacks!
Heck, even give your lord the Wizarding hat for 35pts. Nothing says ''totally not a vampire'' like a super killy lord who also uses death magic!
I like the sound of that. You can't beat a fancy hat
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Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
Bretonnia - 4500 pts
Dakka trades (50): Gav99 (3), FenrisianStuart21 (2), gardeth, norrec65, syypher, Sargow, o Oni o, Rommel44, Lloyld, riverrat88, GloboRojo (2), Cocking_08, mickmoon (2), Acardia, Twoshoesvans, Prandtl, Thedragisal, CptJake, toasteroven, allworkandnoclay, CleverAntics (2), system seven, Siphen, Craftbrews, jmsincla, ellis91, HurricaneGirl, Bionic Reaper, quickfuze, VanHallan, quiestdeus, -iPaint-, Shadowblade07, Dez, Gremore, Ph34r, SwordBird, slyndread (2), JoeBobbyWii, VeternNoob, Madoch1, Dax415, CaptainRexKrammer, francieum, Telmenari, Melevolence |
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![[Post New]](/s/i/i.gif) 2016/09/25 10:22:00
Subject: Post your 9th Age projects
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Regular Dakkanaut
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While not 9th I'll be making a 6th malal army that'll be be usable in aos/9th.
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