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Made in us
Auspicious Aspiring Champion of Chaos






Caederes wrote:
 tetrisphreak wrote:
Cultists entering table from ongoing reserves gain d6 models lost previously in the battle. Not sure if it works with purestrains or aberrants. I read that on the fuzzy BOLs video. It's a command benefit of the cult insurrection decurion.

Surprised nobody else has mentioned it.


That's really damn good. Say your opponent gets first turn. They kill some of your infantry but perhaps not the whole unit because you cower in cover. Your turn, you jump into reserves and keep the unit alive. Your next turn, the unit re-appears and is highly likely (5/6 results let you pop up either in or near your opponents' deployment zone) to appear on an objective you need to take or close to the enemy to set up a next turn assault (or an assault on that turn if you're lucky) while also healing D6 models. The rule is also funny because as long as your units don't flee the board you can essentially keep recycling them and refreshing their numbers to win the objective game or just generally denying victory points. Also another funny idea; an assault unit is closing on your lines, then your slower units instantly disappear and your faster units just dance around them. Won't work in every game obviously but I'm looking forward to seeing the shenanigans people pull off with the army.


Imagining a Wolfstar getting just close enough for a next-turn charge on some Purestrains only for them to disappear.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in gb
Towering Hierophant Bio-Titan






Some outstanding questions for Tyranid607:

What units & special rules do the formations have (especially First Curse)?

What are the changes for purestrains? Can they take a broodlord?

Can Leman Russ squadrons take all the variants?

   
Made in gb
Longtime Dakkanaut





6" is a dangerous distance to be throwing a S8 AP2 assault 1 , large blast.

Hope you aren't too attached to your truck.
   
Made in gb
Insect-Infested Nurgle Chaos Lord









   
Made in au
Longtime Dakkanaut




 EnTyme wrote:


Imagining a Wolfstar getting just close enough for a next-turn charge on some Purestrains only for them to disappear.


Actually, combining this with Neophyte Hybrids and that restore D6 models thing would be absolutely unfair against Orks/Tyranids/slow moving assault armies now that I think about it. Just keep zipping around and shooting them from every direction!
   
Made in ca
Missionary On A Mission





GTA

 dan2026 wrote:
6" is a dangerous distance to be throwing a S8 AP2 assault 1 , large blast.

Hope you aren't too attached to your truck.


The four armed emperor protects!

Only the unrighteous shall be smited!

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Regular Dakkanaut




Caederes wrote:
Hey mate, what are the stats on weapons like the Seismic Cannon, Webber Gun and the other weapons the Goliaths' can use? Can all Genestealer Cult infantry units innately make use of the ambush and into the shadows rules (or whatever it's called) or only certain units or in certain detachments? What does the Iconward do? What is the difference between Hybrid Metamorphs and Acolyte Hybrids? Are Acolyte Hybrids like the ones in Deathwatch: Overkill or can they be outfitted to be that way (i.e. Fearless). Cheers!

1. goliath rockgrrinder default come with heavy stubber + heavy mining laser + drilldozer blade, can replace mining laser with clearance incinerator or heavy seismic cannon
Heavy mining laser 36" S9 AP2 Heavy 1
Heavy seismic 0-12" S8 AP3 Heavy 2 / 12-24" S5 AP4 Heavy 6, with special rule To wound roll or APen roll of 6 always resolved at AP1
drilldozer blade is very interesting to me, it auto pass dangerous terrain test + RAMS enemy vehicle add an extra D6 to S to hit, if cause pen hit add 1 to result of damage table and when performs a tank shock, each enemys the vehicle reach must take a intiative test before taking a morale check. if int test is passed, the unit avoid the cutter but if fail, the enemy suffer D3 S10 Ap2 hit. if enemy unit make a death or glory attack on drilldozer vehicle and fail to stop it, the unit suffer an additional D3 S10 AP2 hit

2. all hybrid and genestealer can do cult ambush and return to shadows, no detechments is needed

3. Iconward other then the sacred relics it can choose to carry
the banner give freindly unit of generstealer faction within 12" gain furious charge and feel no pain(6+) if model already have feel no pain then 1+ to it

4.the stat of Metamorphs and Acolyte Hybrid is very similar, one can take heavy rock cutter/drill/saw, which is basically power fist with special ability, the other one is +2S in sub fight or +3I or +2 ws depends on what it is carrying
   
Made in us
Regular Dakkanaut




So what I'm hearing is take the Primus for HQ, avoid the more overtly gribbly models, and we have the new Catachan Codex?
   
Made in au
Longtime Dakkanaut




Watching that video BoLS posted up...we got full rules now! I'll do a summary for anyone that is anti-BoLS or doesn't have the time to watch it.

Their super-detachment is as normal, 1-6 Core, 1+ Auxiliary, 0-3(?) Command. You can't have more than one Patriarch, Magus and Primus in the Cult Insurrection detachment (super detachment) which is a bummer. Patriarch gets a codex warlord trait re-roll, all non-vehicle units gets Infiltrate, if they already have Infiltrate then they get Shrouded for the first game turn, you add 1 to reserve rolls and enemies subtract 1 from reserve rolls. All units that arrive from ongoing reserves gain D6 models back that were killed earlier in the game.

The two Core formations are very different; one has most of the units in the codex, the other is Neophyte Hybrids and the IG tanks - mandatory Leman Russ squadron and Sentinel squadrons.

THE STATS FOR THE MODELS HAVE CHANGED SINCE DEATHWATCH OVERKILL!

The Patriarch is now 90 points but is Strength 6, starts off as a ML1 psyker but can buy ML2, can buy two Familiars on the cheap and gets access to Biomancy, Broodmind and Telepathy. He also confers Fearless to all friendly Genestealer Cult units within 12". Yikes!

The Magus is 40, comes with Adamantium Will and Infiltrate now, is ML1 base but can pay for ML2 and gets the same disciplines as the Patriarch, he also gives Adamantium Will to all Genestealer Cult units within 12". Yikesx2!

Chimera and Sentinel data-shoots look identical to the Astra Militarum versions, still BS3.

Goliath rules confirmed per Tyranid607, the normal Goliath is an open-topped transport!

The First Curse formation does the following; 1 Patriarch, 1 Purestrain Genestealer unit, you roll a D6 before the start of the game and add the result to the Purestrain Genestealers for the whole game; 1: they get assault grenades, 2: they get 4+ armor, 3: they get Poisoned melee attacks, 4: they get Rage, 5: they get Preferred Enemy, 6: you pick which one you want.

That small Core formation I mentioned earlier with the Neophytes and IG tanks does the following; Neophytes have to take Chimeras as DTs, all vehicles get Outflank and the Scout Sentinels get Cult Ambush (this works with that restore D6 models rule in the Cult Insurrection detachment???), ignores stunned and shaken on a 4+.

They also show the profiles at the back (meaning stats only) here's what we got;
Acolyte Iconward; basically a Primus but only 2 wounds and LD9. Primus; now has WS5 and 3 Wounds. The stats for Acolytes and Neophytes remain the same, they now have unit leaders with +1 Leadership and Attacks. Weapon Teams for Neophytes are in and are the same as IG except for +1 Initiative and LD just like the actual Neophytes. Metamorphs look to have the same stats as Acolyte Hybrids but are Elites, presumably they will have extra special rules and nastier weapons. Purestrain Genestealers look to have 3 attacks base now but are otherwise the same.

The weapons list confirms that the Leman Russ variants in the standard Leman Russ kit are the only ones available. The Clearance Incinerator is a S5 AP4 Torrent Template weapon. The Heavy Mining Laser is just a Mining Laser with 36" range. The Heavy Seismic Cannon is either Heavy 3(or 2?) and S8 AP3 at 0-12", or S5(?) AP4 Heavy 6 at 12-24", and both have the "Resonance" or something akin to that special rule. Normal Seismic Cannon is the same, just with one less shot in the first profile and two less shots in the second profile. The Webber weapons fire blasts and are S3 (pistol) and S4 (rifle), they also have some over special rule that looks to be different to the one the Seismic Cannons have. The Rock Cutter, Rock Drill and Rock Saw are all basically power fists, the cutter has some special rule I can't make out (maybe Shred?), the drill has "Pulverize", the saw has Armorbane, all of them are two-handed. Metamorph weapons now, they are all S: user but have different special rules, it looks like at least one of them is AP3 and their special rules seem to be unique/new. There's also something called a Power xxx or something that is Unwieldy, Two Handed, AP2, I can't make out the strength and has a few special rules.

This message was edited 1 time. Last update was at 2016/09/26 15:50:00


 
   
Made in us
Savage Khorne Berserker Biker





Can the GSC army take any IG units outside of formations?
   
Made in us
Huge Hierodule





Louisiana

Loving this. Im already thinking about a cult insurrection plus a couple CADs to really overload magi and patriarchs.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Waaagh! Warbiker





so reading that blurry pic from bols vid, relics are:
dagger of swift sacrifice
staff of subterranean mastery
icon of cult ascension
sword of v**** eye
c****
scourge of D**** stars?

Also our psykers have access to biomancy(sp?) telepathy and broodmind but start level one and can only buy to level 2

This message was edited 1 time. Last update was at 2016/09/26 15:44:03


Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman  
   
Made in us
Huge Hierodule





Louisiana

That staff sounds like a bonus or reroll to the cult ambush

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Longtime Dakkanaut





So do Genestealers get infiltrate AND shrouded on the 1st turn?

That sounds like a big buff doesn't it?
   
Made in au
Longtime Dakkanaut




 dan2026 wrote:
So do Genestealers get infiltrate AND shrouded on the 1st turn?

That sounds like a big buff doesn't it?


They do indeed!


Automatically Appended Next Post:
Tyranid607 wrote:
Caederes wrote:
Hey mate, what are the stats on weapons like the Seismic Cannon, Webber Gun and the other weapons the Goliaths' can use? Can all Genestealer Cult infantry units innately make use of the ambush and into the shadows rules (or whatever it's called) or only certain units or in certain detachments? What does the Iconward do? What is the difference between Hybrid Metamorphs and Acolyte Hybrids? Are Acolyte Hybrids like the ones in Deathwatch: Overkill or can they be outfitted to be that way (i.e. Fearless). Cheers!

1. goliath rockgrrinder default come with heavy stubber + heavy mining laser + drilldozer blade, can replace mining laser with clearance incinerator or heavy seismic cannon
Heavy mining laser 36" S9 AP2 Heavy 1
Heavy seismic 0-12" S8 AP3 Heavy 2 / 12-24" S5 AP4 Heavy 6, with special rule To wound roll or APen roll of 6 always resolved at AP1
drilldozer blade is very interesting to me, it auto pass dangerous terrain test + RAMS enemy vehicle add an extra D6 to S to hit, if cause pen hit add 1 to result of damage table and when performs a tank shock, each enemys the vehicle reach must take a intiative test before taking a morale check. if int test is passed, the unit avoid the cutter but if fail, the enemy suffer D3 S10 Ap2 hit. if enemy unit make a death or glory attack on drilldozer vehicle and fail to stop it, the unit suffer an additional D3 S10 AP2 hit

2. all hybrid and genestealer can do cult ambush and return to shadows, no detechments is needed

3. Iconward other then the sacred relics it can choose to carry
the banner give freindly unit of generstealer faction within 12" gain furious charge and feel no pain(6+) if model already have feel no pain then 1+ to it

4.the stat of Metamorphs and Acolyte Hybrid is very similar, one can take heavy rock cutter/drill/saw, which is basically power fist with special ability, the other one is +2S in sub fight or +3I or +2 ws depends on what it is carrying


Cheers!
So the Seismic Cannons can either have a few guaranteed high Strength AP3 shots or lots of Strength 5 AP4 shots, but you get AP1 on 6s to wound/penetrate which is pretty darned cool.
The Drilldozer Blade sounds absolutely bonkers. High strength Ram attack, +1 to vehicle damage chart, and the tank shocking....yikes. Low Initiative armies are going to cry, and death or glory is likely going to be a bad idea against it too.
So we now know all the infantry get Cult Ambush and Return to Shadows, with how those rules work and the buff that happens in the detachment, that's really strong!
The Iconward follows the trend of the Patriarch and Magus of giving out buffs to all friendly units within 12", Furious Charge and FNP 6+ or +1 to FNP....combine with Biomancy that the Genestealer Cult now gets for maximum hilarity. The Cult characters seem really powerful to me for their points. The Iconward might be worth it just for that Feel No Pain alone.
I like the sound of the Metamorphs, basically hyper powered Acolytes. The Acolytes are already deadly in a melee so getting any of those buffs sounds like fun, especially as one of their weapons looks to be AP3.

This message was edited 1 time. Last update was at 2016/09/26 15:55:22


 
   
Made in gb
Towering Hierophant Bio-Titan






Interestingly the Chimera doesn't have the same rule to exclude transporting purestrains / Patriarch that the Goliath has...

Also the minimum core unit for the Cult Insurrection detachment is one of these two:

Brood Cycle:
1 Iconward
3 Acolytes
2 Neophytes
1 Metamorph
1 Purestrain

Neophyte Cavalcade:
2 Neophytes plus a Chimera each
1 Leman Russ
1-2 Sentinels

Talk about unit taxes...
   
Made in au
Longtime Dakkanaut




Hey guys, the Scout Sentinels in the Neophyte Cavalcade formation get the rule that lets them go into ongoing reserves and pop up near enemy lines via Cult Ambush. The detachment bonus for the Cult Insurrection detachment specifies all units resurrect D6 models when they arrive from ongoing reserves.





I didn't see anything about a 5+ invulnerable save in that formations' rules. Apparently Purestrains now have a 5+ invulnerable save standard? Or that might be only if they are with the Patriarch? Either way....
Wow.

This message was edited 2 times. Last update was at 2016/09/26 15:59:55


 
   
Made in ie
Terrifying Wraith






That Neophyte Cavalcade looks like the way to go for me if i sell a kidney
   
Made in gb
Ghastly Grave Guard





UK

 Kanluwen wrote:
 Kanluwen wrote:
 Motograter wrote:
 BloodGrin wrote:
 Motograter wrote:
The gs cult datacards are the last of the datacards. No more updates after these. Sign 8th wont use datacards?


Nope, sign that there will be a tiny update and a chance for GW to sell us new ones.


Not really. None of the aos updated forces came with cards when they had them before.

To be fair, the only things we had before were spell lores with WHFB.

Cards for the various factions in 40k are Tactical Objectives and unique lores as well.

This is something I wanted to bring back up.

So, there's a bunch of datacard sets now listed as "Last Chance to Buy".
The complete listing is:
Raven Guard
White Scars
Farsight Enclaves
Khorne Daemonkin
Harlequin
Imperial Knights(No Longer Available)
Cadians
Skitarii
Cult Mechanicus
Space Marines
Craftworld Eldar(No Longer Available)
Dark Angels

Out of all of those, you have three sets which came bundled with psychic powers as part of them(Harlequin, Craftworld Eldar, and Dark Angels).
You have another four sets(Raven Guard, White Scars, Farsight Enclaves, and Cadians) with Warlord traits.
Space Marines detailed Chapter Tactics and Combat Doctrines with their cards, Daemonkin did the "Blood for the Blood God!" rewards, Knights did the Heirlooms of the Knightly Houses, and Skitarii did the Doctrina Imperatives while Cult Mechanicus did the Canticles of the Omnissiah.

Deathwatch and Genestealer Cults are, currently, the only two sets of cards not marked as "While Stocks Last" on the US webstore.

There is now rumor flying around that this means datacards are going away with the new edition...but if that were the case, we wouldn't have seen cards released for those two period, would we?


Lol that last bit. Have you met gw? Yes we would. We've seen them do worse. These cards are tiny in comparison. When you e been playing since 2nd ed you get used to stuff like this
   
Made in us
Legendary Master of the Chapter






Tyranid607 wrote:

1. goliath rockgrrinder default come with heavy stubber + heavy mining laser + drilldozer blade, can replace mining laser with clearance incinerator or heavy seismic cannon
Heavy mining laser 36" S9 AP2 Heavy 1
Heavy seismic 0-12" S8 AP3 Heavy 2 / 12-24" S5 AP4 Heavy 6, with special rule To wound roll or APen roll of 6 always resolved at AP1
drilldozer blade is very interesting to me, it auto pass dangerous terrain test + RAMS enemy vehicle add an extra D6 to S to hit, if cause pen hit add 1 to result of damage table and when performs a tank shock, each enemys the vehicle reach must take a intiative test before taking a morale check. if int test is passed, the unit avoid the cutter but if fail, the enemy suffer D3 S10 Ap2 hit. if enemy unit make a death or glory attack on drilldozer vehicle and fail to stop it, the unit suffer an additional D3 S10 AP2 hit




oh man it gets better and better

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 xttz wrote:
Interestingly the Chimera doesn't have the same rule to exclude transporting purestrains / Patriarch that the Goliath has...

Also the minimum core unit for the Cult Insurrection detachment is one of these two:

Brood Cycle:
1 Iconward
3 Acolytes
2 Neophytes
1 Metamorph
1 Purestrain

Neophyte Cavalcade:
2 Neophytes plus a Chimera each
1 Leman Russ
1-2 Sentinels

Talk about unit taxes...

Sorry, my Guard can't hear you with having to field 15 Infantry Squads and a minimum of 3 Sentinels or a minimum of 5 Leman Russ hulls and an Enginseer as their Core tax for their big Detachment...
   
Made in us
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California

So they nerf the Ork deff rolla to useless and give a better version to GSC......

But the new tank is going to make a great ork vehicle.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Regular Dakkanaut




Caederes wrote:
Hey guys, the Scout Sentinels in the Neophyte Cavalcade formation get the rule that lets them go into ongoing reserves and pop up near enemy lines via Cult Ambush. The detachment bonus for the Cult Insurrection detachment specifies all units resurrect D6 models when they arrive from ongoing reserves.





I didn't see anything about a 5+ invulnerable save in that formations' rules. Apparently Purestrains now have a 5+ invulnerable save standard? Or that might be only if they are with the Patriarch? Either way....
Wow.

yes, they do have 5+ inv as standard profile, no formation is needed
   
Made in au
Longtime Dakkanaut




Ok, I had my doubts but the Cult is actually sounding both fun and pretty powerful. All the infantry get Cult Ambush and Return to the Shadows (basically a random version of the Swooping Hawks ability, but with all of your dudes and the potential to allow charging from reserves, will be really strong for objective games and scoring things like Linebreaker or protecting your victory points, i.e. ESPECIALLY the Warlord). The vehicles are carbon copies of the Astra Militarum units but combined with the superior Genestealer Cult units, and the new Goliath tanks give the Cult an assault transport as well as a really powerful ramming machine (one or the other). Their characters dole out some pretty powerful area-of-effect abilities like Fearless, Adamantium Will, Furious Charge and Feel No Pain 6+. The Purestrains appear to have 5+ invulnerable saves and three attacks base, the Metamorphs get lots of stat boosts and weapon upgrades over the Acolytes, meaning the Cult has some really deadly assault units.

Then we get to things like the psykers of the army having access to three disciplines; jury is out on Broodmind but gaining Biomancy is a big deal. Their detachment bonuses are also really funny and can lead to things like resurrecting Scout Sentinels (I'm not kidding, per the rules as written, that's what happens) who pop in and out of reserves, resurrecting infantry units who also pop in and out of reserves, Shrouded Purestrains, all infantry in the army gaining Infiltrate, some powerful weapons (the Seismic weapons look decent for their cost) and versatility (hello Leman Russes). Hell, even if you are a Tyranid player, Leman Russ Vanquishers give you *something* that can deal with heavy armor at long range more reliably than the Tyrannofex! It looks like the existing units from Overkill got buffed too with added special rules, weapon choices, character upgrades and even stat boosts (the Patriarch is now S6!). Another thing that's really funny...the Chimera appears to allow Genestealers and Patriarchs to be carried in it; the Goliaths have that special rule in their entry, but the Chimera doesn't!

This looks like it will be a really fun army. The basic infantry choices are all strong for their points and Acolytes are one of the deadlier infantry units in the game for their points, and it's really easy to gain them Infiltrate and a form of resurrection as well as other means of closing with the enemy. Lots of buffs to Purestrain Genestealers (!), characters that majorly buff the rest of the army and are high value or damaging themselves (trust me, you do not want to have an Unwieldy weapon and go against the Primus, especially as he is WS5 now, Rending + Bonesword = please have mercy), a good selection of vehicles including open-topped and enclosed transports as well as heavy tanks. I like it. I like it a LOT.
   
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Southeastern PA, USA

Loving what I'm hearing so far.

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Tyranid607 wrote:

yes, they do have 5+ inv as standard profile, no formation is needed


Guys. Guys. Purestrain Genestealers have 3 attacks base now (from what I can tell from the stat page) and a 5+ invulnerable save as standard.
Wow. They also get Shrouded for the first game turn in the Cult Insurrection detachment and have an in-built means of disappearing and reappearing around the battlefield.

With how good the Patriarch (he's extremely good for his points even if you don't upgrade him) is and how nice their formation is, are we going to start seeing a lot more Genestealers on the battlefield?
   
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And other than the goliath, there is a unit looks a lot like the IG Cadian Heavy Weapon Squad with the name of genestealer cult on it. announcing next week.
but still no availability info of aberrants

and acolyte/metamorphs shares the same box, there is a good chance you can get one of this box and build the new item with deathwatch model
   
Made in au
Longtime Dakkanaut




Cheers for all your answers Tyranid607, the codex leak confirms everything you've said so far. We really appreciate it!

There's still a few things I think we're all eager to find out though;
What are the Broodmind powers?
What are the Warlord Traits?
What are the Relics and what do they do?

Lastly, what are the points costs like on the units? Thanks again!
   
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Has anyone verified the GSC's levels of alliance on the chart?
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Caederes wrote:
Tyranid607 wrote:

yes, they do have 5+ inv as standard profile, no formation is needed


Guys. Guys. Purestrain Genestealers have 3 attacks base now (from what I can tell from the stat page) and a 5+ invulnerable save as standard.
Wow. They also get Shrouded for the first game turn in the Cult Insurrection detachment and have an in-built means of disappearing and reappearing around the battlefield.


Points cost matters, but yeah, it looks like they finally acknowledged that 4 arms and teeth should net you more than 2 attacks. FINALLY some changes to the basic profile.


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