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![[Post New]](/s/i/i.gif) 2016/09/26 21:32:53
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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Did we get the doting throng formation?? I may have missed that one.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:34:25
Subject: Codex Genestealer Cult
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Longtime Dakkanaut
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Only one I can't find, but I'd assume it's prolly been explained somewhere.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:34:55
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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XT-1984 wrote:Thanks Tyranid607, do you know what units the 'core' formations are made up of?
Brood Cycle
/ 1 Iconward
/ 3 units of Acolyte
/ 2 units of Neophyte
/ 1 unit of Metamorphs
/ 1 unit of genestealer
/ 0-1 units of Aberrants
/ 0-1 units of Rockgrinders
Neophyte Cavalcade
/ 2 unit of Neophyte
/ 1 Leman Russ Squadron
/ 1-2 unit of in any combination Scount Sentinels/Armoured Sentinels
The Doting Throng
/ 0-1 Magus
/ 3-6 units of in any combination Neophyte/Acolyte
Subterranean uprising
/ 0-1 Primus
/ 1-3 units of Metamorphs
/ 2-4 unist of Acolyte
/ 0-3 units of Aberrants
Demolition Claw
/ 2-3 units of Acolyte
/ 2-3 units of Rockgrinders
Deliverance Broodsurge
/ 2-6 units of Neophyte
Shadow Skulkers
/ 1 units of Genestealers
Cult Mutants
/ 1 units of Aberrants or Metamorphs
Brood Brothers
/ 1 unit of Scount or Armoured Sentinels or 1 Leman Russ Squadron
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![[Post New]](/s/i/i.gif) 2016/09/26 21:35:18
Subject: Re:Codex Genestealer Cult
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Dakka Veteran
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One thing I asked on The Tyranid Hive, might as well get your opinions too - what happens with the Genestealer Cult data slates showcased in White Dwarf? Will we still be able to spam Fearless Acolytes for ~7pts as troop choices? Seeing how the stats and points of all GC units has changed, can we assume that the data slate GC units and the Ghosar formation will remain as unchanged as a legit way to field the models (which would be awesome)?
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![[Post New]](/s/i/i.gif) 2016/09/26 21:36:06
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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changemod wrote:
Only one I can't find, but I'd assume it's prolly been explained somewhere.
Same here I haven't been able to find it. The thread is just to big now to hunt though. lol
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![[Post New]](/s/i/i.gif) 2016/09/26 21:38:07
Subject: Codex Genestealer Cult
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Fresh-Faced New User
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Have we had any info on the stats/points/special rules/options of the Primus yet? From the armoury page it looks like he has 3 wounds which would be an improvement.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:38:13
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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gain Zealot whilist 12" of magus
reroll failed hit roll of every round of close combat not just first by the unit magus join
can reroll fail blessing to unit in this formation Automatically Appended Next Post: cultist1428 wrote:Have we had any info on the stats/points/special rules/options of the Primus yet? From the armoury page it looks like he has 3 wounds which would be an improvement.
75pts
WS5 BS4 S4 T3 W3 I4 A3 LD10 Sv5+
Wargear
/needle pistol
/bonesword
/rending claws
/toxin injector
Special Rules
/Cult Ambush
/Hatred
/ IC
/infiltrate
/Return to Shadows
/Unquestioning Loyalty
Frdly units of GSC faction within 12" of this model have Hatred Special rules
May take items from Sacred Relcs of the Cults
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This message was edited 1 time. Last update was at 2016/09/26 21:43:42
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![[Post New]](/s/i/i.gif) 2016/09/26 21:45:32
Subject: Re:Codex Genestealer Cult
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Longtime Dakkanaut
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Looks like... A brood cycle will probably eat most of my points.
Then a first curse, because obviously.
A magus, because again, obviously. Classic part of any genecult army.
Some sentinels for legality/I like sentinels.
Leftover points after kitting all of that out into Primus, then tanks, be they drill tank or Russ.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:46:03
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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minionboy wrote:
So yes, they're all stackable with Rending Claws. With the box only having 2 Lashes, 2 Scythes, 1 double scythe and 1 claw, I suspect the claw and lash bits will fetch a premium on ebay.
Or a lot of "Ok, this unit all has upgrade X." Namely the +2 S.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:46:28
Subject: Codex Genestealer Cult
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Legendary Master of the Chapter
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Did we ever get weapon profiles?
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2016/09/26 21:48:36
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2016/09/26 21:49:02
Subject: Codex Genestealer Cult
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Longtime Dakkanaut
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Alendrel wrote: minionboy wrote:
So yes, they're all stackable with Rending Claws. With the box only having 2 Lashes, 2 Scythes, 1 double scythe and 1 claw, I suspect the claw and lash bits will fetch a premium on ebay.
Or a lot of "Ok, this unit all has upgrade X." Namely the +2 S.
I can see Initiative argued as more important?
With grenades and ambushing shenanigans, that's a huge potential to remove things before they can react.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:50:01
Subject: Codex Genestealer Cult
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Fresh-Faced New User
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Hmmmm interesting, so on the one hand the primus gained one WS and wound and swapped zealot for a hatred bubble, as well as getting what ever a toxin injector is, but on the other it lost rending and gained rending claws, so the bonesword attacks are no longer rending as well. Still seems like a fairly good choice for 75 pts
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![[Post New]](/s/i/i.gif) 2016/09/26 21:53:02
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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changemod wrote:Alendrel wrote: minionboy wrote:
So yes, they're all stackable with Rending Claws. With the box only having 2 Lashes, 2 Scythes, 1 double scythe and 1 claw, I suspect the claw and lash bits will fetch a premium on ebay.
Or a lot of "Ok, this unit all has upgrade X." Namely the +2 S.
I can see Initiative argued as more important?
With grenades and ambushing shenanigans, that's a huge potential to remove things before they can react.
Fair point. Either way, I'd expect a unit to be all of one or the other.
And giving up rending for another WS seems pretty naff.
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This message was edited 1 time. Last update was at 2016/09/26 21:53:37
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![[Post New]](/s/i/i.gif) 2016/09/26 22:00:00
Subject: Codex Genestealer Cult
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Fresh-Faced New User
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Deleted
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This message was edited 1 time. Last update was at 2016/09/26 22:02:18
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![[Post New]](/s/i/i.gif) 2016/09/26 22:06:08
Subject: Codex Genestealer Cult
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Huge Hierodule
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I'd imagine toxin injector gives his melee attacks the poison rule if I were to guess.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2016/09/26 22:10:13
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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tetrisphreak wrote:I'd imagine toxin injector gives his melee attacks the poison rule if I were to guess.
only when fights using his rending claws
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![[Post New]](/s/i/i.gif) 2016/09/26 22:11:39
Subject: Codex Genestealer Cult
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Huge Hierodule
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Hey! I'm Nidstadamus over here! Lol
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2016/09/26 22:15:23
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2016/09/26 22:15:57
Subject: Codex Genestealer Cult
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Fresh-Faced New User
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Ah so it either gets rending and poisoned or AP 3 and life drain, very interesting
Thanks again Tyranid607
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![[Post New]](/s/i/i.gif) 2016/09/26 22:16:59
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2016/09/26 22:27:30
Subject: Re:Codex Genestealer Cult
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Longtime Dakkanaut
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Which relics is the patriarch allowed?
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![[Post New]](/s/i/i.gif) 2016/09/26 22:31:08
Subject: Re:Codex Genestealer Cult
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Huge Hierodule
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Looks like dagger and scourge. The others all have a superscript restricting them to the other characters only.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2016/09/26 22:35:17
Subject: Codex Genestealer Cult
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Dakka Veteran
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Can we still field Fearless Acolytes, because dataslates?
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![[Post New]](/s/i/i.gif) 2016/09/26 22:37:53
Subject: Re:Codex Genestealer Cult
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Snivelling Workbot
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tetrisphreak wrote:
Looks like dagger and scourge. The others all have a superscript restricting them to the other characters only.
The Patriarch actually cannot take Relics at all. He literally only has two options on his datasheet:
+1 Psychic ML for the usual points
Take up to two Familiars at +5ppm
No other wargear options.
Makes sense, he's a purestrain stealer after all.
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"Skin is the prison of the blessed and the stronghold of the heretic." |
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![[Post New]](/s/i/i.gif) 2016/09/26 22:39:13
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.
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![[Post New]](/s/i/i.gif) 2016/09/26 22:39:31
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2016/09/26 22:41:49
Subject: Re:Codex Genestealer Cult
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Longtime Dakkanaut
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CryonicCenobyte wrote: tetrisphreak wrote:
Looks like dagger and scourge. The others all have a superscript restricting them to the other characters only.
The Patriarch actually cannot take Relics at all. He literally only has two options on his datasheet:
+1 Psychic ML for the usual points
Take up to two Familiars at +5ppm
No other wargear options.
Makes sense, he's a purestrain stealer after all.
For an extremely dubious definition of sense, he's entirely a sentient being, and at very least the crouching is just a psychic manifestation even if you don't like the idea of a powerful mastermind Psyker with opposable thumbs using equipment for some unfathomable reason.
Anyhow yeah, that's very dissapointing for Biomancer builds. Not as much a problem for broodmind or telepathy, I guess.
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![[Post New]](/s/i/i.gif) 2016/09/26 22:43:00
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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minionboy wrote:Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.
The AP value of a wound caused by this weapon is equal to the current S characteristic of the model it was allocated to. For example if a wound from a web weapon was allocated to a SM (S4) that wound is resolved at AP4. Against vehicle or models with a S of 7 or more this weapon is AP-
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![[Post New]](/s/i/i.gif) 2016/09/26 22:48:42
Subject: Re:Codex Genestealer Cult
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Longtime Dakkanaut
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Tyranid607 wrote: minionboy wrote:Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.
The AP value of a wound caused by this weapon is equal to the current S characteristic of the model it was allocated to. For example if a wound from a web weapon was allocated to a SM (S4) that wound is resolved at AP4. Against vehicle or models with a S of 7 or more this weapon is AP-
I cannot think of a single practical use for that trait.
I mean, it'd kill S3 3+ units well, but so would lots of things.
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