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Made in us
Regular Dakkanaut




Did we get the doting throng formation?? I may have missed that one.
   
Made in gb
Longtime Dakkanaut




shadowfinder wrote:
Did we get the doting throng formation?? I may have missed that one.


Only one I can't find, but I'd assume it's prolly been explained somewhere.
   
Made in us
Regular Dakkanaut




XT-1984 wrote:
Thanks Tyranid607, do you know what units the 'core' formations are made up of?

Brood Cycle
/ 1 Iconward
/ 3 units of Acolyte
/ 2 units of Neophyte
/ 1 unit of Metamorphs
/ 1 unit of genestealer
/ 0-1 units of Aberrants
/ 0-1 units of Rockgrinders

Neophyte Cavalcade
/ 2 unit of Neophyte
/ 1 Leman Russ Squadron
/ 1-2 unit of in any combination Scount Sentinels/Armoured Sentinels

The Doting Throng
/ 0-1 Magus
/ 3-6 units of in any combination Neophyte/Acolyte

Subterranean uprising
/ 0-1 Primus
/ 1-3 units of Metamorphs
/ 2-4 unist of Acolyte
/ 0-3 units of Aberrants

Demolition Claw
/ 2-3 units of Acolyte
/ 2-3 units of Rockgrinders

Deliverance Broodsurge
/ 2-6 units of Neophyte

Shadow Skulkers
/ 1 units of Genestealers

Cult Mutants
/ 1 units of Aberrants or Metamorphs

Brood Brothers
/ 1 unit of Scount or Armoured Sentinels or 1 Leman Russ Squadron
   
Made in se
Dakka Veteran





One thing I asked on The Tyranid Hive, might as well get your opinions too - what happens with the Genestealer Cult data slates showcased in White Dwarf? Will we still be able to spam Fearless Acolytes for ~7pts as troop choices? Seeing how the stats and points of all GC units has changed, can we assume that the data slate GC units and the Ghosar formation will remain as unchanged as a legit way to field the models (which would be awesome)?
   
Made in us
Regular Dakkanaut




changemod wrote:
shadowfinder wrote:
Did we get the doting throng formation?? I may have missed that one.


Only one I can't find, but I'd assume it's prolly been explained somewhere.


Same here I haven't been able to find it. The thread is just to big now to hunt though. lol

   
Made in gb
Fresh-Faced New User




Have we had any info on the stats/points/special rules/options of the Primus yet? From the armoury page it looks like he has 3 wounds which would be an improvement.
   
Made in us
Regular Dakkanaut




shadowfinder wrote:
Did we get the doting throng formation?? I may have missed that one.

gain Zealot whilist 12" of magus
reroll failed hit roll of every round of close combat not just first by the unit magus join
can reroll fail blessing to unit in this formation


Automatically Appended Next Post:
cultist1428 wrote:
Have we had any info on the stats/points/special rules/options of the Primus yet? From the armoury page it looks like he has 3 wounds which would be an improvement.

75pts
WS5 BS4 S4 T3 W3 I4 A3 LD10 Sv5+
Wargear
/needle pistol
/bonesword
/rending claws
/toxin injector
Special Rules
/Cult Ambush
/Hatred
/IC
/infiltrate
/Return to Shadows
/Unquestioning Loyalty

Frdly units of GSC faction within 12" of this model have Hatred Special rules

May take items from Sacred Relcs of the Cults

This message was edited 1 time. Last update was at 2016/09/26 21:43:42


 
   
Made in gb
Longtime Dakkanaut




Looks like... A brood cycle will probably eat most of my points.

Then a first curse, because obviously.

A magus, because again, obviously. Classic part of any genecult army.

Some sentinels for legality/I like sentinels.

Leftover points after kitting all of that out into Primus, then tanks, be they drill tank or Russ.
   
Made in us
Regular Dakkanaut




 minionboy wrote:

So yes, they're all stackable with Rending Claws. With the box only having 2 Lashes, 2 Scythes, 1 double scythe and 1 claw, I suspect the claw and lash bits will fetch a premium on ebay.


Or a lot of "Ok, this unit all has upgrade X." Namely the +2 S.
   
Made in us
Legendary Master of the Chapter






Did we ever get weapon profiles?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Regular Dakkanaut




 Desubot wrote:
Did we ever get weapon profiles?

check bols
   
Made in gb
Longtime Dakkanaut




Alendrel wrote:
 minionboy wrote:

So yes, they're all stackable with Rending Claws. With the box only having 2 Lashes, 2 Scythes, 1 double scythe and 1 claw, I suspect the claw and lash bits will fetch a premium on ebay.


Or a lot of "Ok, this unit all has upgrade X." Namely the +2 S.


I can see Initiative argued as more important?

With grenades and ambushing shenanigans, that's a huge potential to remove things before they can react.
   
Made in gb
Fresh-Faced New User




Hmmmm interesting, so on the one hand the primus gained one WS and wound and swapped zealot for a hatred bubble, as well as getting what ever a toxin injector is, but on the other it lost rending and gained rending claws, so the bonesword attacks are no longer rending as well. Still seems like a fairly good choice for 75 pts
   
Made in us
Regular Dakkanaut




changemod wrote:
Alendrel wrote:
 minionboy wrote:

So yes, they're all stackable with Rending Claws. With the box only having 2 Lashes, 2 Scythes, 1 double scythe and 1 claw, I suspect the claw and lash bits will fetch a premium on ebay.


Or a lot of "Ok, this unit all has upgrade X." Namely the +2 S.


I can see Initiative argued as more important?

With grenades and ambushing shenanigans, that's a huge potential to remove things before they can react.


Fair point. Either way, I'd expect a unit to be all of one or the other.

And giving up rending for another WS seems pretty naff.

This message was edited 1 time. Last update was at 2016/09/26 21:53:37


 
   
Made in gr
Fresh-Faced New User




Deleted

This message was edited 1 time. Last update was at 2016/09/26 22:02:18


 
   
Made in us
Huge Hierodule





Louisiana

I'd imagine toxin injector gives his melee attacks the poison rule if I were to guess.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut




 tetrisphreak wrote:
I'd imagine toxin injector gives his melee attacks the poison rule if I were to guess.


only when fights using his rending claws
   
Made in us
Huge Hierodule





Louisiana

Hey! I'm Nidstadamus over here! Lol

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut




Tyranid607 wrote:
 tetrisphreak wrote:
I'd imagine toxin injector gives his melee attacks the poison rule if I were to guess.


only when fights using his rending claws


Does it say that?
   
Made in gb
Fresh-Faced New User




Ah so it either gets rending and poisoned or AP 3 and life drain, very interesting
Thanks again Tyranid607
   
Made in us
Regular Dakkanaut




shadowfinder wrote:
Tyranid607 wrote:
 tetrisphreak wrote:
I'd imagine toxin injector gives his melee attacks the poison rule if I were to guess.


only when fights using his rending claws


Does it say that?

yes
   
Made in gb
Longtime Dakkanaut




Which relics is the patriarch allowed?
   
Made in us
Huge Hierodule





Louisiana

changemod wrote:
Which relics is the patriarch allowed?


Looks like dagger and scourge. The others all have a superscript restricting them to the other characters only.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in se
Dakka Veteran





Can we still field Fearless Acolytes, because dataslates?
   
Made in us
Snivelling Workbot





 tetrisphreak wrote:
changemod wrote:
Which relics is the patriarch allowed?


Looks like dagger and scourge. The others all have a superscript restricting them to the other characters only.


The Patriarch actually cannot take Relics at all. He literally only has two options on his datasheet:
+1 Psychic ML for the usual points
Take up to two Familiars at +5ppm

No other wargear options.

Makes sense, he's a purestrain stealer after all.

"Skin is the prison of the blessed and the stronghold of the heretic." 
   
Made in us
Regular Dakkanaut






Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.

http://TheDiceAbide.com - Same game, better attitude .
 
   
Made in us
Regular Dakkanaut




changemod wrote:
Which relics is the patriarch allowed?

none
   
Made in gb
Longtime Dakkanaut




 CryonicCenobyte wrote:
 tetrisphreak wrote:
changemod wrote:
Which relics is the patriarch allowed?


Looks like dagger and scourge. The others all have a superscript restricting them to the other characters only.


The Patriarch actually cannot take Relics at all. He literally only has two options on his datasheet:
+1 Psychic ML for the usual points
Take up to two Familiars at +5ppm

No other wargear options.

Makes sense, he's a purestrain stealer after all.


For an extremely dubious definition of sense, he's entirely a sentient being, and at very least the crouching is just a psychic manifestation even if you don't like the idea of a powerful mastermind Psyker with opposable thumbs using equipment for some unfathomable reason.

Anyhow yeah, that's very dissapointing for Biomancer builds. Not as much a problem for broodmind or telepathy, I guess.
   
Made in us
Regular Dakkanaut




 minionboy wrote:
Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.

The AP value of a wound caused by this weapon is equal to the current S characteristic of the model it was allocated to. For example if a wound from a web weapon was allocated to a SM (S4) that wound is resolved at AP4. Against vehicle or models with a S of 7 or more this weapon is AP-
   
Made in gb
Longtime Dakkanaut




Tyranid607 wrote:
 minionboy wrote:
Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.

The AP value of a wound caused by this weapon is equal to the current S characteristic of the model it was allocated to. For example if a wound from a web weapon was allocated to a SM (S4) that wound is resolved at AP4. Against vehicle or models with a S of 7 or more this weapon is AP-


I cannot think of a single practical use for that trait.

I mean, it'd kill S3 3+ units well, but so would lots of things.
   
 
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