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Made in us
Locked in the Tower of Amareo




255 is so cheap for that unit.
   
Made in es
Brutal Black Orc




Barcelona, Spain

Martel732 wrote:
255 is so cheap for that unit.


And yet it dies like a bitch to grav-cannons, doubly so if it's a skyhammer or with a cataphractii captain.
   
Made in us
Decrepit Dakkanaut




A Stimtide is saving a little over half its wounds. So with the drop pod and 12 Grav Cannon shots, 8 will land and 7 will likely wound. The Riptide therefore survived and will kill everything next turn, granted it'll be at maybe 2 wounds left.


Automatically Appended Next Post:
Lord Kragan wrote:
Martel732 wrote:
255 is so cheap for that unit.


And yet it dies like a bitch to grav-cannons, doubly so if it's a skyhammer or with a cataphractii captain.

Attaching a Captain like that to Devastators is a great way to lose lots of points.

This message was edited 1 time. Last update was at 2016/10/06 14:15:39


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Lord Kragan wrote:
Martel732 wrote:
255 is so cheap for that unit.


And yet it dies like a bitch to grav-cannons, doubly so if it's a skyhammer or with a cataphractii captain.

Do you not see the issue here?

If something that requires you to dump 15-20 shots(depending on if you moved or not) wounding at 2+ with AP2 is 255 points...there's a problem.

Additionally? Please. Skyhammer at a Tau army that is battlesuit heavy and has EWOs. See what happens.
I can tell you from running the Raven Guard formations and Detachments in Kauyon that it doesn't end well.

Riptides and Wraithknights are, at this juncture, two of the most broken things in 40k thanks to a combination of points costs and ridiculous survival aspects.

This message was edited 1 time. Last update was at 2016/10/06 14:19:13


 
   
Made in es
Brutal Black Orc




Barcelona, Spain

Slayer-Fan123 wrote:
A Stimtide is saving a little over half its wounds. So with the drop pod and 12 Grav Cannon shots, 8 will land and 7 will likely wound. The Riptide therefore survived and will kill everything next turn, granted it'll be at maybe 2 wounds left.


Automatically Appended Next Post:
Lord Kragan wrote:
Martel732 wrote:
255 is so cheap for that unit.


And yet it dies like a bitch to grav-cannons, doubly so if it's a skyhammer or with a cataphractii captain.

Attaching a Captain like that to Devastators is a great way to lose lots of points.


Eh, no... devastators with a cherub, which is 5pts so not exactly bank breaking (specially considering you're deeming the riptide got a 25pts upgrade) and I'm already factoring in, will get 11 hits and 10.747 wounds... so maybe eleven. That's a dead riptide.
And yet a cataphractii captain with shield eternal/chain of the gorgon will tank neatly the wounds
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Lord Kragan wrote:
Slayer-Fan123 wrote:
A Stimtide is saving a little over half its wounds. So with the drop pod and 12 Grav Cannon shots, 8 will land and 7 will likely wound. The Riptide therefore survived and will kill everything next turn, granted it'll be at maybe 2 wounds left.


Automatically Appended Next Post:
Lord Kragan wrote:
Martel732 wrote:
255 is so cheap for that unit.


And yet it dies like a bitch to grav-cannons, doubly so if it's a skyhammer or with a cataphractii captain.

Attaching a Captain like that to Devastators is a great way to lose lots of points.


Eh, no... devastators with a cherub, which is 5pts so not exactly bank breaking (specially considering you're deeming the riptide got a 25pts upgrade) and I'm already factoring in, will get 11 hits and 10.747 wounds... so maybe eleven. That's a dead riptide.

5 points for a reroll of all failed to hit rolls for a single model within the squad.

So yeah, while not exactly bank breaking...not exactly a great item either.

And yet a cataphractii captain with shield eternal/chain of the gorgon will tank neatly the wounds

So basically it requires you to take an Iron Hands detachment.
   
Made in us
Blood-Drenched Death Company Marine




If you're going to use allies for a Cataphractii Captain why not just use centurions in the first pace?
   
Made in es
Brutal Black Orc




Barcelona, Spain

Huh, weird, don't know why but though it was a re-roll for all the uni. Then again I haven't touched the game in seven mothst. Nevermind then.

Nevertheless, aside from liking the models, there's really not much of a reason to not play vanilla instead of any other flavour in the current game. As it is, vanilla marines are the most OP army in the game thanks to the epic power of grav.

This message was edited 1 time. Last update was at 2016/10/06 14:49:56


 
   
Made in us
Decrepit Dakkanaut




Lord Kragan wrote:
Slayer-Fan123 wrote:
A Stimtide is saving a little over half its wounds. So with the drop pod and 12 Grav Cannon shots, 8 will land and 7 will likely wound. The Riptide therefore survived and will kill everything next turn, granted it'll be at maybe 2 wounds left.


Automatically Appended Next Post:
Lord Kragan wrote:
Martel732 wrote:
255 is so cheap for that unit.


And yet it dies like a bitch to grav-cannons, doubly so if it's a skyhammer or with a cataphractii captain.

Attaching a Captain like that to Devastators is a great way to lose lots of points.


Eh, no... devastators with a cherub, which is 5pts so not exactly bank breaking (specially considering you're deeming the riptide got a 25pts upgrade) and I'm already factoring in, will get 11 hits and 10.747 wounds... so maybe eleven. That's a dead riptide.
And yet a cataphractii captain with shield eternal/chain of the gorgon will tank neatly the wounds

It isn't as the Riptide will save half of those, which means less than six wounds.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in es
Brutal Black Orc




Barcelona, Spain

Slayer-Fan123 wrote:
Lord Kragan wrote:
Slayer-Fan123 wrote:
A Stimtide is saving a little over half its wounds. So with the drop pod and 12 Grav Cannon shots, 8 will land and 7 will likely wound. The Riptide therefore survived and will kill everything next turn, granted it'll be at maybe 2 wounds left.


Automatically Appended Next Post:
Lord Kragan wrote:
Martel732 wrote:
255 is so cheap for that unit.


And yet it dies like a bitch to grav-cannons, doubly so if it's a skyhammer or with a cataphractii captain.

Attaching a Captain like that to Devastators is a great way to lose lots of points.


Eh, no... devastators with a cherub, which is 5pts so not exactly bank breaking (specially considering you're deeming the riptide got a 25pts upgrade) and I'm already factoring in, will get 11 hits and 10.747 wounds... so maybe eleven. That's a dead riptide.
And yet a cataphractii captain with shield eternal/chain of the gorgon will tank neatly the wounds

It isn't as the Riptide will save half of those, which means less than six wounds.


Riptides are 5 wounds.
   
Made in us
Decrepit Dakkanaut




I've been playing against them as 6 wounds...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in es
Brutal Black Orc




Barcelona, Spain

Slayer-Fan123 wrote:
I've been playing against them as 6 wounds...


Just quoting Battlescribe and 1d4chan: S/T :6 and 5 wounds. And they are cheaper than I remembered.

This message was edited 1 time. Last update was at 2016/10/06 16:28:26


 
   
Made in us
Decrepit Dakkanaut




Lord Kragan wrote:
Slayer-Fan123 wrote:
I've been playing against them as 6 wounds...


Just quoting Battlescribe and 1d4chan: S/T :6 and 5 wounds. And they are cheaper than I remembered.

I just checked with the only Tau guy here. His codex has 6 wounds listed. That's quite the fething misprint if I do say so myself!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Been Around the Block




there is no debate, grav is the best weapon in the entire game, slightly better than D weapons when you factor in doctrines for re-roll to hit and re-rolls to wound that marine players get with grav amps. Especially when playing ITC rules and gimped ranged D.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

PyrhusOfEpirus wrote:
there is no debate, grav is the best weapon in the entire game, slightly better than D weapons when you factor in doctrines for re-roll to hit and re-rolls to wound that marine players get with grav amps. Especially when playing ITC rules and gimped ranged D.

Doctrines aren't always available. So don't factor those in, unless it's an Ultramarines player or someone using the Gladius.
   
Made in us
Shas'la with Pulse Carbine





Slayer-Fan123 wrote:
Lord Kragan wrote:
Slayer-Fan123 wrote:
I've been playing against them as 6 wounds...


Just quoting Battlescribe and 1d4chan: S/T :6 and 5 wounds. And they are cheaper than I remembered.

I just checked with the only Tau guy here. His codex has 6 wounds listed. That's quite the fething misprint if I do say so myself!


Does he wear really thick scratched up glasses? because its been 5 in 6th ed codex, and in "7th ed" codex/kayon
   
Made in gb
Member of a Lodge? I Can't Say






I swear riptides are 5 wounds
As i have an R'Varna which has +1T and +1W
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Kanluwen wrote:
PyrhusOfEpirus wrote:
there is no debate, grav is the best weapon in the entire game, slightly better than D weapons when you factor in doctrines for re-roll to hit and re-rolls to wound that marine players get with grav amps. Especially when playing ITC rules and gimped ranged D.

Doctrines aren't always available. So don't factor those in, unless it's an Ultramarines player or someone using the Gladius.


With Centos we're rocking 4 Tac Doctrines a game

Yes, grav is pretty incredible at the moment (I don't think it will last), but those re-rolls pour on that special reliability sauce.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Decrepit Dakkanaut




 pumaman1 wrote:
Slayer-Fan123 wrote:
Lord Kragan wrote:
Slayer-Fan123 wrote:
I've been playing against them as 6 wounds...


Just quoting Battlescribe and 1d4chan: S/T :6 and 5 wounds. And they are cheaper than I remembered.

I just checked with the only Tau guy here. His codex has 6 wounds listed. That's quite the fething misprint if I do say so myself!


Does he wear really thick scratched up glasses? because its been 5 in 6th ed codex, and in "7th ed" codex/kayon

He's actually sent me a picture. It was listed as 6 wounds.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Slayer-Fan123 wrote:
 pumaman1 wrote:
Slayer-Fan123 wrote:
Lord Kragan wrote:
Slayer-Fan123 wrote:
I've been playing against them as 6 wounds...


Just quoting Battlescribe and 1d4chan: S/T :6 and 5 wounds. And they are cheaper than I remembered.

I just checked with the only Tau guy here. His codex has 6 wounds listed. That's quite the fething misprint if I do say so myself!


Does he wear really thick scratched up glasses? because its been 5 in 6th ed codex, and in "7th ed" codex/kayon

He's actually sent me a picture. It was listed as 6 wounds.
I have the Tau Empire Codex pulled up right now. Riptides are 5 wounds.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Decrepit Dakkanaut




I've never used Battlescribe to look at Tau and my friend doesn't use computers for anything.

This is really mind boggling for me to be honest...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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