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Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

One of the iconic images of the Genestealer Cult from Rogue Trader was the two fantastic scratch built limos. These armored and covertly armed vehicles served as the main transportation for the Patriarch and his retinue.



It was carried over to the 3rd edition list in Citadel Journal.



Wargames Exclusive makes a perfect limo in both unmarked and openly heretical versions. They make a few variant, anti grav, tracks, stretch and normal size, check it out.



http://www.ebay.com/itm/252348260594?_trksid=p2055119.m1438.l2649&ssPageName=STRK%3AMEBIDX%3AIT



http://wargameexclusive.com/shop/heresy-hunters/genetic-cult-coven-limo-on-antigravs-28mm/

And of course there's always diecast toys+bitz box.



I did one for the Inquisition a while back. It's from a German armored car and counts as a Chimera.



Some more modeling ideas here:
http://www.dakkadakka.com/dakkaforum/posts/list/702992.page

The new list does not have them or any equivalent. You could just pimp out a Goliath, the closed-top Rockcrusher seems a good possibility for 'counts as' but I wanted to try giving it custom rules.


I'm thinking a special transport only for the HQ, with some special rules to show it's both an inconspicuous ride and a source of inspiration for the cult.

So... rules

Genestealer Cult Armored Limo - 30 points
Dedicated transport for HQ

Armor 11/10/10
Closed top tank

Transport
6 models
One fire point (moon roof)
2 access points (sides)

Weapons
Twin-linked heavy stubbers (fixed front arc)
Upgrade to TL heavy bolters for 5 points

Upgrades
As codex

Special rules
Scout - The armored limo appears to be an inconspicuous, if luxurious, civilian vehicle. Windows are tinted, weapons are concealed. As such it can creep closer to the enemy lines before it attracts fire.
City Car - Unlike military and construction vehicles armored limos are designed for the relatively clean and well-maintained streets of a city, not a battlefield. As such it is faster but less durable than most 40k vehicles. When going straight, with no turns or difficult terrain checks, add 2d6 to its move. However the limo fails difficult terrain checks on 1-3 on a d6.
Inspiring - While the armored limo appears normal to most Imperial subjects, cultists recognize it as the vehicle of their leader. Cultists within 12" may use the leadership of the models within.
Pop the top - Cultists recognize that their patriarch and other leaders must be able to escape their limo quickly. At the start of any Cult movement phase they may trigger explosive bolts removing the roof or constricting doors for a quick escape. After doing this, the limo becomes open topped.

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

It's a little cheap. 30 Points for an Open-Topped Tank Transport? Pop 6 Genestealers in there, roll up 12"+2d6" (average of 19") and you're in great charge range for when they (inevitably) blow it up on their turn.

Oh, and Scout another 12".

Edit: Let's compare it to a Rhino.

AV is slightly worse on the side.
Less Transport Capacity.
Difficult terrain on 1-3.
And less fire points.

But, it has a better gun (TL Heavy Stubber as compared to Storm Bolter).
Scout!
Inspiring (not that useful, but hey, it has it).
Plus 2d6" move.
And Open-Topped.

I would take this over a Rhino any day of the week. It moves far faster, especially with the Scout move, can be made open-topped for assaulting out of it, and is barely any worse where it matters.

This message was edited 1 time. Last update was at 2016/09/27 16:11:02


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Dakka Veteran



Derbyshire, UK

I would make it armour 10 all round and not a tank, personally.
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

Shouldn't be a tank. The main thing Tanks can do rules-wise is Tank Shock/Ram - which this thing shouldn't be able to do.

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

I was on the fence on tankness, my thought was both the RT and the Wargames Exclusive versions have these huge cow catcher rams on the front. That plus the TL guns and the fact that the Imperium would have no trouble with nobles and landlords running down some commoners on their way across town seemed to back up the idea.

Heck I bet the guns are part of the standard Skull Motors package.

"Unwashed masses blocking your path? Tell your driver to activate the twin linked 50 caliber 'Road Sweepers' and you'll be on your way in no time. Another feature from Skull Motors, the leaders in luxury."

Anyway how about drop Tank and hike the price to 40 or 50?

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I think Open-Topped also needs to be dropped. As it stands, you are pretty much guaranteed a T2 assault with that.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fixture of Dakka





I'm actually fine with Open-Topped. Turn 2 assaults are not innately problematic. Even low-powered codices like orks and dark eldar can get a turn 2 assault off without a problem.

I agree that, as a civillian vehicle, it should be AV10 all around and lose the tank rule. However, I also think that a lot of the special rules it has should be converted into wargear options.

City Car is interesting but perhaps a touch unwieldy. Maybe just have it be a 5 point upgrade that makes the limo fast?

Heavy bolters are far from OP as a gun option, but bolters are meant to be extremely rare relics that are all but impossible to come by. Doesn't feel fitting for something meant to be inconspicuous.

Inspiring could become a cheap upgrade reflecting a paint job or banner or other indicator being used to signify that this vehicle is in the know. 5 points seems fine.

The heavier front armor would make sense as an upgrade too. Call it 10 or 15 points for an upgrade that allows you to tank shock without being a tank, and have it increase your front armor by 1. You're still very fragile, but now bolters won't kill your front armor.

It might be interesting to say it only gets Scout if you spend X or less points on upgrades. A "civillian" vehicle with heavy bolters and a ramming prow zipping through the streets is unlikely to seem especially inconspicuous even if it is based on a civillian car. That might be counter-intuitive and punish people for taking rewards like a gun upgrade though.



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Current stats it seems a bit underpriced when I look at it next to a Razorback (closest equivalent I've found). 40pts base with +5pts for heavy bolters might make more sense.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Thanks everyone for your feedback. How does this version look?

Raised it to 40 points, took away Tank, took away the Heavy Bolter option, and the extra speed. I thought about making it fast but that seemed too much. It still fails difficult terrain on 1-3.

Genestealer Cult Armored Limo - 40 points
Dedicated transport for HQ

Armor 11/10/10
Closed top

Transport
6 models
One fire point (moon roof)
2 access points (sides)

Weapons
Twin-linked heavy stubbers (fixed front arc)

Upgrades
As codex

Special rules
Scout - The armored limo appears to be an inconspicuous, if luxurious, civilian vehicle. Windows are tinted, weapons are concealed. As such it can creep closer to the enemy lines before it attracts fire.
City Car - Unlike military and construction vehicles armored limos are designed for the relatively clean and well-maintained streets of a city, not a battlefield. As such the limo fails difficult terrain checks on 1-3 on a d6.
Inspiring - While the armored limo appears normal to most Imperial subjects, cultists recognize it as the vehicle of their leader. Cultists within 12" may use the leadership of the models within.
Pop the top - Cultists recognize that their patriarch and other leaders must be able to escape their limo quickly. At the start of any Cult movement phase they may trigger explosive bolts removing the roof or constricting doors for a quick escape. After doing this, the limo becomes open topped.

 
   
Made in gb
Decrepit Dakkanaut





UK

I'd suggest sticking in a hard limit of 1

It reduces the 'but it's better than X' complaints, and adds an extra reason for it being a source of inspiration, the cultists will know it has somebody important in for sure, not just some cultists aunt mable popping down to the shops which could be the case if you could choose as many as you wanted

 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I think the “pop the top” rule might be a little much. Open Topped transports have a lot of advantages. If you want to keep the spirit of the rule, I’d replace it with something like

Escape hatches - Passengers may disembark before the vehicle explodes.

If you have a model for a convertible limo, and that’s why you want the rule, I’d just work it into the unit as an upgrade.

   
Made in us
Fixture of Dakka





 Nevelon wrote:
I think the “pop the top” rule might be a little much. Open Topped transports have a lot of advantages. If you want to keep the spirit of the rule, I’d replace it with something like

Escape hatches - Passengers may disembark before the vehicle explodes.

If you have a model for a convertible limo, and that’s why you want the rule, I’d just work it into the unit as an upgrade.


Open-Topped vehicles also have a lot of disadvantages. Like passengers being barbequed by flamer templates that tickle the hull and being more likely to explode than a close-topped vehicle. Open-Topped vehicles are actually more lethal to passengers than closed-topped ones because explosions are strength 4 against passengers instead of the old strength 3, and OT vehicles explode more often.

The advantages of being open-topped are:
*Being able to shoot out of it, which isn't that big a deal on an army that strongly favors melee and on a transport that will die quickly due to its fragility
AND
*Being able to assault after disembarking. which is the really nice thing about this option, but is far from OP in a squishy army that can already infiltrate within 1" of the enemy and assault turn 1.

I agree that this probably works best as an upgrade though. KISS is a good principle to stick to.

This message was edited 1 time. Last update was at 2016/09/29 18:04:53



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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