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Be better if the people who vote also provide a comment -- it is a discussion board after all.
Ideally those who vote would be those who've read/bought the magazine, but we can't really enforce that so keep your internet poll broomstick of skepticalness ... ? ? ..... or whatever to hand when reviewing the results.
be extra handy if you could say which bits you really did/didn't like, what you'd like tweaked or added and so forth.
ta.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
I'm not sure if this is because my expectations for WD have reduced from 25 years ago (I can plainly see the lack of depth in the articles compared to long ago), but for £5 a copy I'm happy enough.
It can improve article word count (two big font columns is almost a criminal waste of paper), but what was included was enjoyable to read.
The release of a revamped Genestealer Cult force certainly helped in this regard, the Jes Goodwin article was nice and the Battle report looks nice (not read it yet).
The comic-sample-thing included while nicely drawn wasn't that interesting and hasn't convinced me to look into the comic proper yet. I'm still disappointed by the Deathwatch Graphic novel (so badly drawn in parts, the storey was non-existent) so would take some real convincing to invest in a new 40k comic.
I liked the more advance painting article, having been a recent convert to the latest GW paint by numbers paints I found this very handy.
If anyone from GW reads this, One thing I would dearly love to see in WD would be terrain and painting articles of the calaibre of the Forge World modelling Masterclass books. These are real eye openers and a series showing how to make a nice boards worth of terrain would be a good addition to the Mag.
I note the Editorial indicates that Jess Bickham (old Ed) is now employed by the design studio.
How do you promote your Hobby? - Legoburner "I run some crappy wargaming website "
I'm already knocking a point off for the fact that I haven't received my sub copy yet, and it goes on general release tomorrow!
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
I've heard that Emma from (formerly) WarhammerTV has her Eldar force for AoP in there. But that's just rumour - I totally didn't hear her say it on her Twitch stream last night
I'll probably buy into it for that reason alone, while also looking at what White Dwarf has to offer now - been at least half a year since I bought one. Will vote once I've gone cover to cover.
G.A
This message was edited 1 time. Last update was at 2016/09/30 01:01:23
I'm still going with 7/10. However I felt this month's is an improvement over September's. The articles feel a bit more in depth and I especially liked the Genestealer Cult designer section. I'd prefer more detailed hobby articles on painting and terrain than the look at this guy's nicely painted model type articles. With a bit more effort I think they could make 8/10 for me.
I haven't gotten through the whole thing yet, but so far I am really enjoying it. The "How to paint faces" section was great and I learned a few more tricks! Such as: using a glaze to add some warmth, and a better way to paint eyes (I always did white, then added the black in the middle. This shows you to paint the eyes black, then add two white dots on either side). For really good painters it might not be anything new, but for your average person it was very informative.
The article from Jess Goodwin was also interesting, and the fluff background (complete with in world guide to varieties of cult members) was also decent.
I'll vote when I get through the whole thing, but I'm enjoying it.
This message was edited 1 time. Last update was at 2016/09/30 13:51:51
9th Age (KoE, Warriors of the Dark Gods-Lust, Sylvan Elves), 40K (Dawn Bringers SM, Night Lords Legion, Tau), AOS (Bretonnia, Ironjawz, fyreslayers) Malifaux (Ressers, McCabe).
It's feeling a lot like the old White Dwarf to me, so a solid eight out of ten. As has been said by others though, the articles are a wee bit on the skimpy side, so I'd like to see article word count go up a bit.
As for likes and dislikes, I'd be hard pressed to choose any one bit of that I actively dislike but the real high points for me were the battle report, all the Genestealer stuff (I've been wanting to see those fellas back for years) and the painting articles, particularly the black highlighting bit.
Given that my favourite bits from a magazine that I didn't really dislike any of amounts to about half of the content, that places it head and shoulders above the weekly doodad it replaced.
I gave it a 7 - and that was for the Jes Goodwin interview.
I'm keeping expectations low (previous incarnations of the dwarf have ensured that if I do this, it can't disappoint, but it's not uncommon for it to surprise me).
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
Last month, when they botched the shipping I was sympathetic. This month, being a subscriber an not having it in my hands, while it's already available at retail is annoying.
There's a few nice painting pages in there. Some simple ones on shades, layers and highlights, and then a nice advanced article on painting faces that's gets you to the point of high display quality heads.
On the gaming side, I like the 6x4 40k table they had I'd dig playing on that.
The one from the Genestealer bat-rep? That one was originally built as a photography stage, but it turned out so well that they're now also using it as a gaming table.
Can't comment as there doesn't seem any sensible way for me to actually GET the magazine. No store in my town sells one and app doesn't seem to work in galaxy S6.
This looked like it might be interesting enough to buy but GW hasn't managed to get this on sale as widely as the previous monthly WD was. Still work there to be done.
Personally I could/would have been an 8, if not for a section of pages being printed like the pages shifted, or were blurry in the first place. It's quite noticeable in the Space Wolves section.
The article with Jes was nice, the painted stuff was nice, especially the AoP "inspiration" shots were nice given that that's coming up in a couple weeks.
Editorial – So the editor has moved on after a grand total of one issue. Huh. At least Keefe didn’t repeat the absurd claim he made in the slightly longer version of this same announcement on the GW blog last month about the success of Bickham’s time as editor.
Contents – I mean, it’s literally listed on half a page, yet it’s bulked out with pictures to fill two pages worth of space.
Planet Warhammer – Page 5 claims that Genetealer Cults are a ‘new faction’, which isn’t true at this point in time.
Page 15 incorrectly describes the Genestealer Cult dice as having symbols on both the 6 and the 1.
As usual, more space is taken up by showcasing the new releases than is required (17 pages in this case).
Contact – Half of the page space is taken up by a letter from a ‘White Dwarf contributor’. I think I said something last month regarding concern over how far the net would be cast.
The reply to Mr Austin’s message seems to miss the [presumed] point – simply having A Tale of Four Gamers/Warlords or a battle report isn’t in itself sufficient – it was the specific format and content of these features which made them so successful; not just that they existed.
Also, Deathwatch vs. Genestealer Cults is described as a ‘classic match-up’, despite this being the first time they’ve ever fought one another in a battle report.
Awakenings & Revelations (Titan Comics) – I feel like the bits from the back of the actual comic about the design of the cover and composition and colouring of pages should have gone in here instead.
There’s going to be a series of comics. The Dark Angels are going to run into the Fallen (of course they are – do they ever do anything outside of their pigeon hole anymore?). With all of the female names in the world to choose from, the Inquisitor got one which has been used before (ref: The Invitation).
‘There’s the Inquisitor, Sabbathiel, who brings an investigate thread to the story’ – surely that should be investigative thread?
- Double page spread of Black Library adverts – most of which are duplicates from the new releases section –
Hall of Fame (Smaug) – You’d have thought that they’d have got some reference materials together rather than having to work from literally going to the cinema to see the second Hobbit movie...
As usual it’s missing out on concept art, in-progress shots, discussion of the design beyond basic description.
Army of the month (Space Wolves) – It’s always Space Wolves. These are even the same Space Wolves we saw last month in the Kill Teams article.
I can’t help but feel that what we’re really seeing is an edited version of the army – with the exception of Sternhammer’s Wulfen and the bodies of the Long Fangs, there’s a distinct lack of non-current models. Maybe Simon really doesn’t have any in the army (although given that he cites the original (2nd edition) Codex: Space Wolves as initial inspiration, I find that unlikely), but I’m suspicious.
If anything, it could have got away with less text and more or larger pictures instead.
The White Dwarf Interview: The Gothic and the Eldritch (Jes Goodwin) – There was a lot of page space (although the first page is just a big ol’ picture), but not a lot was really said.
Each range has its own ‘design vocabulary’ – but beyond that not particularly revelatory piece of insight, there wasn’t really much else.
It would have been more interesting to take a single model or range as a case study and follow the evolution of its design(s) over time, explaining how they evolved, and why.
‘In the 1990s, Jes produced the first incarnations of a number of iconic special characters for both the Space Marines and Chaos Space Marines.’ Also the only incarnations of all four of those pictured. Typhus wasn’t even released in the 90s!
Temporal Distort (#266) – I don’t understand why White Dwarf is now advertising how much stuff isn’t in White Dwarf anymore?
Index Astartes, Index Xenos, Dogs of War army list, War of the Beard background (and rules IIRC), issue numbers... All that good stuff.
Collecting: Armies on Parade 2016 – Yeah. This works well enough; better than when they used to cram the entries onto a single page.
‘An Aquila Lander from Forge World’ Try again editor – that’s an Arvus, champ.
- Double page spread of Start Collecting! Boxes –
The Ultimate Guide to Genestealer Cults – As with last month, ‘ultimate’ isn’t really the right word to use here. As a very brief overview for those who know nothing of the cults it’s alright. The Regimental Standard page was good (although I’m not sure that the semi-comedic style really fits an apparently in-universe document). The dark boxouts were also interesting in that they gave information which I don’t think is included in the Codex (?): namely that the cultisit’s suits are STC tech.
Designers’ Notes: Genestealer Cults – As with last month again, there’s a lot of what, and very little why.
Why are Russes, Sentinels etc. in the Codex when they could just be allied in like all the other Guard vehicles?
Why do the Genestealers of the First Curse formation have random mutations?
Why do Metamorphs exist? Why are they a compulsory choice in the Brood Cycle but Aberrants aren’t?
Since when has the head with no eyes been a ‘classic Genetealer mutation’? Page 8 claimed that it was reminiscent of a Tyrant Guard.
The Goliath ‘needs to work in hazardous environments, which is why the cab is completely sealed, with roll-shutter doors, extractors and vents.’ And an open transport platform where the operator of the servo arm mounted weapon and any passengers have to travel..?
‘That’s why there are no cult icons sculpted on the Goliath – it really is an anonymous-looking vehicle.’ That explains why there are no cult icons on the Guard-issue vehicles either then. Wait, no...
Exclusive Mission: The Hunter, Hunted – I think simply disallowing the defender to use reserves would have made more sense than the restrictions on flying transports and deep strike, but whatever. It seems basically functional, which is more than some White Dwarf missions have been in the past.
Battle Report: Deathwatch vs. Genestealer Cult - *sigh*
- No points limit (they just happened to reach almost the same total by coincidence apparently.
- The Cult army is illegal (the First Curse only has 16 of the compulsory 20 Purestrains).
- The Deathwatch army is apparently Battle-forged despite actually being Unbound (because you can’t get a Terminator Squad in a Black Spear Strike Force).
- The models have weapons not listed on the Deathwatch army list. Are they really there? Who knows? (although why would you take a Blackshield with base gear?)
- The Magus apparently made a whole unit fire on friendlies using Mind Control, but it’s a Focussed Witchfire power, so only works on a single model.
- The Land Raider is a different model in different pictures – sometimes it has (illegal) Frag Assault Launchers, sometimes it doesn’t!
No maps. No tactical discussion beyond puddle depth. Huge points. Its mere presence doen’t make it good.
Illuminations: Champions (AoS hero dudes) – Re-printing artwork for six pages seems kind of filler-y. It’s ok I suppose, but the space could have been better used.
Golden Demon: Classic 2016 – Slightly less text and more pictures would have been good here.
- Full page advert for digital products –
A tale of Four Warlords – So Hutson spent £121.50, King spent £67.00, Karch spent £58.00, and Cowey spent £30.00. Fine. Yeah. That seems fair and even.
Modelling and Painting: Sprues and Glue – There are two pages which boil down to ‘stick the heads from the hybrid upgrade sprue onto the Imperial Guard bodies’. Do we really need half a page on how to use clippers?
Modelling and Painting: Paint Splatter – Red and black Blood Angels, and genetealer hybrids. It’s pretty good.
Modelling and Painting: ‘Eavy Metal Masterclass (painting faces) – It’s decent. Last time it was done (or the time before that, maybe?) they also included pale and darker skin tones, which would have been nice.
Blanchitsu – It’s got his name, but it’s not his models.
The models are – as ever – very pretty, but the repetition of the first warband is unnecessary, and the second and third are horribly lit – the figure in black in the back, second from the right in the third warband; any ideas, anyone?
Blanche and friends are obviously playing Inquisitor, so why not a series on their campaign(s)?
Parade Ground: Les Martin’s Stormcast Eternals – Its okay. It gets the job done respectably.
- Full page advert for GW stores –
Readers’ Models – Again, rather out of context at the back, but whatever.
- Double page spread advertising Warhammer World –
The White Dwarf Guide – Two pages which advertise... pretty much everything GW do..? *shrug*
In The Bunker – Henceforth to be sung to the tune of In The Navy.
It’s one page showing some Silver Tower models.
---
Like last month, what looks like a lot of content is, in fact, relatively shallow.
The painting guides are pretty good, and the dark boxouts dealing with the Genestealer Cults actually provide some new content. The new mission is okay too.
The battle report, designers’ notes, Tale of Four Warlords, and filler pieces are weak though.
This month also sees the much anticipated return of multiple double page adverts.
There were also multiple errors and a number of spelling errors (several of which I lost after my first read-through, so I didn’t mention them individually above).
The free comic on its own merits was poor (there’s an Inquisitor, and the Dark Angels arrive somewhere. The end).
I’d rather have been reading issue 266 again.
---
A 4 from me.
This message was edited 1 time. Last update was at 2016/10/03 21:17:48
Editorial – So the editor has moved on after a grand total of one issue. Huh. At least Keefe didn’t repeat the absurd claim he made in the slightly longer version of this same announcement on the GW blog last month about the success of Bickham’s time as editor.
Contents – I mean, it’s literally listed on half a page, yet it’s bulked out with pictures to fill two pages worth of space.
Planet Warhammer – Page 5 claims that Genetealer Cults are a ‘new faction’, which isn’t true at this point in time.
Page 15 incorrectly describes the Genestealer Cult dice as having symbols on both the 6 and the 1.
As usual, more space is taken up by showcasing the new releases than is required (17 pages in this case).
Contact – Half of the page space is taken up by a letter from a ‘White Dwarf contributor’. I think I said something last month regarding concern over how far the net would be cast.
The reply to Mr Austin’s message seems to miss the [presumed] point – simply having A Tale of Four Gamers/Warlords or a battle report isn’t in itself sufficient – it was the specific format and content of these features which made them so successful; not just that they existed.
Also, Deathwatch vs. Genestealer Cults is described as a ‘classic match-up’, despite this being the first time they’ve ever fought one another in a battle report.
Awakenings & Revelations (Titan Comics) – I feel like the bits from the back of the actual comic about the design of the cover and composition and colouring of pages should have gone in here instead.
There’s going to be a series of comics. The Dark Angels are going to run into the Fallen (of course they are – do they ever do anything outside of their pigeon hole anymore?). With all of the female names in the world to choose from, the Inquisitor got one which has been used before (ref: The Invitation).
‘There’s the Inquisitor, Sabbathiel, who brings an investigate thread to the story’ – surely that should be investigative thread?
- Double page spread of Black Library adverts – most of which are duplicates from the new releases section –
Hall of Fame (Smaug) – You’d have thought that they’d have got some reference materials together rather than having to work from literally going to the cinema to see the second Hobbit movie...
As usual it’s missing out on concept art, in-progress shots, discussion of the design beyond basic description.
Army of the month (Space Wolves) – It’s always Space Wolves. These are even the same Space Wolves we saw last month in the Kill Teams article.
I can’t help but feel that what we’re really seeing is an edited version of the army – with the exception of Sternhammer’s Wulfen and the bodies of the Long Fangs, there’s a distinct lack of non-current models. Maybe Simon really doesn’t have any in the army (although given that he cites the original (2nd edition) Codex: Space Wolves as initial inspiration, I find that unlikely), but I’m suspicious.
If anything, it could have got away with less text and more or larger pictures instead.
The White Dwarf Interview: The Gothic and the Eldritch (Jes Goodwin) – There was a lot of page space (although the first page is just a big ol’ picture), but not a lot was really said.
Each range has its own ‘design vocabulary’ – but beyond that not particularly revelatory piece of insight, there wasn’t really much else.
It would have been more interesting to take a single model or range as a case study and follow the evolution of its design(s) over time, explaining how they evolved, and why.
‘In the 1990s, Jes produced the first incarnations of a number of iconic special characters for both the Space Marines and Chaos Space Marines.’ Also the only incarnations of all four of those pictured. Typhus wasn’t even released in the 90s!
Temporal Distort (#266) – I don’t understand why White Dwarf is now advertising how much stuff isn’t in White Dwarf anymore?
Index Astartes, Index Xenos, Dogs of War army list, War of the Beard background (and rules IIRC), issue numbers... All that good stuff.
Collecting: Armies on Parade 2016 – Yeah. This works well enough; better than when they used to cram the entries onto a single page.
‘An Aquila Lander from Forge World’ Try again editor – that’s an Arvus, champ.
- Double page spread of Start Collecting! Boxes –
The Ultimate Guide to Genestealer Cults – As with last month, ‘ultimate’ isn’t really the right word to use here. As a very brief overview for those who know nothing of the cults it’s alright. The Regimental Standard page was good (although I’m not sure that the semi-comedic style really fits an apparently in-universe document). The dark boxouts were also interesting in that they gave information which I don’t think is included in the Codex (?): namely that the cultisit’s suits are STC tech.
Designers’ Notes: Genestealer Cults – As with last month again, there’s a lot of what, and very little why.
Why are Russes, Sentinels etc. in the Codex when they could just be allied in like all the other Guard vehicles?
Why do the Genestealers of the First Curse formation have random mutations?
Why do Metamorphs exist? Why are they a compulsory choice in the Brood Cycle but Aberrants aren’t?
Since when has the head with no eyes been a ‘classic Genetealer mutation’? Page 8 claimed that it was reminiscent of a Tyrant Guard.
The Goliath ‘needs to work in hazardous environments, which is why the cab is completely sealed, with roll-shutter doors, extractors and vents.’ And an open transport platform where the operator of the servo arm mounted weapon and any passengers have to travel..?
‘That’s why there are no cult icons sculpted on the Goliath – it really is an anonymous-looking vehicle.’ That explains why there are no cult icons on the Guard-issue vehicles either then. Wait, no...
Exclusive Mission: The Hunter, Hunted – I think simply disallowing the defender to use reserves would have made more sense than the restrictions on flying transports and deep strike, but whatever. It seems basically functional, which is more than some White Dwarf missions have been in the past.
Battle Report: Deathwatch vs. Genestealer Cult - *sigh*
- No points limit (they just happened to reach almost the same total by coincidence apparently.
- The Cult army is illegal (the First Curse only has 16 of the compulsory 20 Purestrains).
- The Deathwatch army is apparently Battle-forged despite actually being Unbound (because you can’t get a Terminator Squad in a Black Spear Strike Force).
- The models have weapons not listed on the Deathwatch army list. Are they really there? Who knows? (although why would you take a Blackshield with base gear?)
- The Magus apparently made a whole unit fire on friendlies using Mind Control, but it’s a Focussed Witchfire power, so only works on a single model.
- The Land Raider is a different model in different pictures – sometimes it has (illegal) Frag Assault Launchers, sometimes it doesn’t!
No maps. No tactical discussion beyond puddle depth. Huge points. Its mere presence doen’t make it good.
Illuminations: Champions (AoS hero dudes) – Re-printing artwork for six pages seems kind of filler-y. It’s ok I suppose, but the space could have been better used.
Golden Demon: Classic 2016 – Slightly less text and more pictures would have been good here.
- Full page advert for digital products –
A tale of Four Warlords – So Hutson spent £121.50, King spent £67.00, Karch spent £58.00, and Cowey spent £30.00. Fine. Yeah. That seems fair and even.
Modelling and Painting: Sprues and Glue – There are two pages which boil down to ‘stick the heads from the hybrid upgrade sprue onto the Imperial Guard bodies’. Do we really need half a page on how to use clippers?
Modelling and Painting: Paint Splatter – Red and black Blood Angels, and genetealer hybrids. It’s pretty good.
Modelling and Painting: ‘Eavy Metal Masterclass (painting faces) – It’s decent. Last time it was done (or the time before that, maybe?) they also included pale and darker skin tones, which would have been nice.
Blanchitsu – It’s got his name, but it’s not his models.
The models are – as ever – very pretty, but the repetition of the first warband is unnecessary, and the second and third are horribly lit – the figure in black in the back, second from the right in the third warband; any ideas, anyone?
Blanche and friends are obviously playing Inquisitor, so why not a series on their campaign(s)?
Parade Ground: Les Martin’s Stormcast Eternals – Its okay. It gets the job done respectably.
- Full page advert for GW stores –
Readers’ Models – Again, rather out of context at the back, but whatever.
- Double page spread advertising Warhammer World –
The White Dwarf Guide – Two pages which advertise... pretty much everything GW do..? *shrug*
In The Bunker – Henceforth to be sung to the tune of In The Navy.
It’s one page showing some Silver Tower models.
---
Like last month, what looks like a lot of content is, in fact, relatively shallow.
The painting guides are pretty good, and the dark boxouts dealing with the Genestealer Cults actually provide some new content. The new mission is okay too.
The battle report, designers’ notes, Tale of Four Warlords, and filler pieces are weak though.
This month also sees the much anticipated return of multiple double page adverts.
There were also multiple errors and a number of spelling errors (several of which I lost after my first read-through, so I didn’t mention them individually above).
The free comic on its own merits was poor (there’s an Inquisitor, and the Dark Angels arrive somewhere. The end).
I’d rather have been reading issue 266 again.
---
A 4 from me.
Thanks for the detailed review. While reading that, I found a lot of this true for the previous issue.
What it really comes down to now (for me): 8€ for the painting pages (have the the original articles you mentioned), Blanchitsu and an, apparently, shallow interview with Jes?
I think I pass on this issue.
So I sat down and opened my copy with a cup of tea and a Twirl after work this evening (the best state to read literature). I think I'll avoid a detailed review as this has already been provided, but I can say the magazine holds up well overall, despite a couple of grainy photos letting me down compared to what I usually expect from WD. The Armies on Parade section (the reason I bought it in the first place) was decent, and I also got a tonne of terrain porn in the form of the Cagalian IX board. I always look forward to seeing terrain set ups in WD as they're always so impressive and inspiring.
Also, that face painting tutorial - I finally know how to paint eyes for a start, and the whole thing was superbly detailed. Really bumps up the score for me, being primarily a 40k painter and collector rather than a gamer these days.
Overall, a good buy, and something I'd definitely return to. I'd give it a "I mean I won't subscribe, but I'll probably buy the next one"/10
Really I didn't think it was that bad but the battle report was pretty stupid mainly because they of course didn't use points oh we just picked a few things but hey we coincidentally came out with balanced forces. I much preferred the old days when battle reports would actually try and show some tactics or something with army building this is basically pick whatever you want which doesn't help anyone because the real world does not play like that.
The new four gamers one is pretty bland I think the whole point of the original one was that they were budgeted with money so it sort of gave you an idea how you could slowly build a force this one is more or less add whatever you want and paint it hey look at the pretty models.
The new four gamers one is pretty bland I think the whole point of the original one was that they were budgeted with money so it sort of gave you an idea how you could slowly build a force this one is more or less add whatever you want and paint it hey look at the pretty models.
Perhaps in the future, they'll do a 40k version of it? I pretty much agree with you here, that they're going with rule of cool and not "rule of how real world gamers collect and game" which I think a 40k version may be better to "force" the 4 gamers to do.
I want to like it but it feels like a gimmicky attempt to capture the magic that was once white dwarf.
It's no longer a GW hobby magazine and more a GW catalogue of what is new and what you should buy. This is echoed throughout with the lack of depth in anything they do.
I loved their battle reports and they have fell pretty short of them so far.
It's heading in the right direction but it needs more depth to the articles and it needs to be more about the hobby and less about selling stuff.
Perhaps in the future, they'll do a 40k version of it? I pretty much agree with you here, that they're going with rule of cool and not "rule of how real world gamers collect and game" which I think a 40k version may be better to "force" the 4 gamers to do.
The last version was for 40K (Eldar, Orks, Red Corsairs, Crimson Fists) - it went much the same way with the players adding basically whatever they wanted with no regards to budget. It got really silly for the last instalment, when they prepared for an Apocalypse game...
raekone wrote: I want to like it but it feels like a gimmicky attempt to capture the magic that was once white dwarf.
This is my main problem - they're clearly aiming to imitate a prior golden age, but without the actual gold.
This message was edited 1 time. Last update was at 2016/10/05 07:16:39