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Which is better: Riptide Wing or 2 WraithKnights?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Powerful Phoenix Lord





Dallas area, TX

Not against each other, but used to fill the roll of hard to kill, stompy, shooting, make your opponent cry units.
If I am trying to make a TFG list, which is worse.

The Riptide wing has 3 solo Riptides with whatever you think is the best loadout
The 2 WKs are fully decked out out with shoulder weapons of your choice. Any Variant of WK is available

Discuss.

This message was edited 1 time. Last update was at 2016/09/30 21:52:40


   
Made in gb
Furious Fire Dragon






As an eldar player I feel obligated to say the wks, but I don't actually know.

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

As another Eldar player, I agree that you should get the WKs. And then expand it into a full army!

   
Made in us
Stabbin' Skarboy




Pittsburgh

As an ork player who likes his heavy walkers I fear the wk a lot more. Since most people use the rapid firing S7 gun on the riptides they can barely scratch my av13. The wraithknight can easily kill the armor and everything else between stomp and i5 or shooting SD.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Why not both?

Double WK, bikeseers, scatbikes in double CAD or warhost then Riptide wing and if you have the points, drone net.

Eldar CAD #1
115 - Jetseer
81 - 3x Scatbikes
81 - 3x Scatbikes
310 - Wraithknight, Scatterlaser

Eldar CAD #2
115 - Jetseer
81 - 3x Scatbikes
81 - 3x Scatbikes
310 - Wraithknight, Scatterlaser

Riptide Wing
226 - Riptide, IA, EWO, Stims, BKR
221 - Riptide, EWO, Stims, BKR
226 - Riptide, IA, EWO, Stims, BKR

1847

The WK's only have 1 Scatterlaser each and no Drones, but Stims on the Riptides is Ok compensation.

Alternatively;

Windrider warhost
115 - Jetseer
40 - Viper
50 - Jetlock
81 - 3x Scatbikes
81 - 3x Scatbikes
81 - 3x Scatbikes

Wraith Construct
295 - Wraithknight

Wraith Construct
295 - Wraithknight

Riptide Wing
191 - Riptide, IA, EWO, BKR
191 - Riptide, IA, EWO, BKR
206 - Riptide, EWO, Velocity Tracker, BKR

Drone Net
56 - 4x Marker Drones
56 - 4x Marker Drones
56 - 4x Marker Drones
56 - 4x Marker Drones

1850

Trade the velocity tracker on the 3rd Riptide for a gun on one of the Wraithknights if you want, but I don't think it's worth it.

Dropping the drone net to get Stims on the tides and guns on the WK obviously an option, more about personal preference and specific meta and match ups I would think, but I like list #2 better

This message was edited 2 times. Last update was at 2016/10/01 12:13:16


 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in ie
Norn Queen






Dublin, Ireland

Ouch!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ca
Tough Traitorous Guardsman






The offensive power of Riptides is overrated in my opinion. Their saving grace is the 2+ armor save.
2 Wraightknight are far more dangerous I think. The forge world one with two hellstorm templates is devastating.
   
Made in us
Longtime Dakkanaut







Realistically, the 3 Riptides simply because you're more likely to actually get games, and many tournament formats limit you to one superheavy.
The Riptide Wing's ability to toss out 72 S6 rending shots in a single turn also combos nicely with a Scatterpack.
   
Made in us
Regular Dakkanaut





In an open format, the wraithknights without question are better.
I'd go one deathshroud and one inferno, unless d was unmodified.

ITC 2016 - Best of Harlequins  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Wow. with so many "I hate Riptide" threads that keep popping up on Dakka, I did not expect the 2 WKs to beat out the Riptide Wing.
I really need to get the Mymera book so I can have the rules rules for the Skathach WKs. I know what they do & what their points costs are, but without the book, I am uncomfortable playing them.

   
Made in gr
Furious Fire Dragon





Athens Greece

Inside an eldar army 2 wraithknights provide an anchor that the rest of the eldar army functions around. An opponent can ignore 1 WK but it is almost impossible to ignore 2 of them especially if one is melee and the other is ranged.

So two WK for me

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in us
Krazed Killa Kan






2 WK are far more threatening than 3 or even 4 Riptides. That is a lot of T8 wounds to chew through and those WKs will chop and stomp the gak out of each side of the board. Riptides shoot decently enough but remove their markerlights or get into CC with them and they aren't really all that damaging anymore.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Locked in the Tower of Amareo




 Vankraken wrote:
2 WK are far more threatening than 3 or even 4 Riptides. That is a lot of T8 wounds to chew through and those WKs will chop and stomp the gak out of each side of the board. Riptides shoot decently enough but remove their markerlights or get into CC with them and they aren't really all that damaging anymore.


They're still immortal units generating S6 Ap2 attacks. But they aren't close to a WK.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Well this is good to hear. I've toyed with the idea of adding a Riptide wing to my Eldar, but since WKs are just better (and I own 1 WK + 2 WK conversions), I won't have to get more models or the books required for their rules.
I can just field 2 WKs in the tourneys that allow it, which is almost all of them in my area.

   
Made in us
Tunneling Trygon





NJ

Yep 100% 2 wraithknights. You can make them nigh immortal with eldar buffs. Most formats know to limit them to only 1 because of how good gargantuan creatures are, and they are certainly the best gargantuan for the points by a wide margin. Rip tides can be dealt with in a number of ways. And while that formation is no slouch in any way, it's not even a contest between that and wraithknights in 90+ percent of matchups
   
Made in ca
Deadshot Weapon Moderati




It's worth noting that Gargantuan MCs can't overwatch, so they're going to be more vulnerable to stuff that can charge from reserves. If that stuff has rending or some other way of wounding the Wraithknight then it's going to evaporate faster than the Riptide.
   
Made in us
Shas'la with Pulse Carbine





Nomeny wrote:
It's worth noting that Gargantuan MCs can't overwatch, so they're going to be more vulnerable to stuff that can charge from reserves. If that stuff has rending or some other way of wounding the Wraithknight then it's going to evaporate faster than the Riptide.


To be fair, that's only recently re-introduced back into the game. With the BA and CSM redux. But BA have a great answer now with sanquinary guard able to charge with ap3 from deepstrike
   
Made in us
Locked in the Tower of Amareo




 pumaman1 wrote:
Nomeny wrote:
It's worth noting that Gargantuan MCs can't overwatch, so they're going to be more vulnerable to stuff that can charge from reserves. If that stuff has rending or some other way of wounding the Wraithknight then it's going to evaporate faster than the Riptide.


To be fair, that's only recently re-introduced back into the game. With the BA and CSM redux. But BA have a great answer now with sanquinary guard able to charge with ap3 from deepstrike


Sanguinary guard suck vs Wraithknights. They can't wound them and have lower initiative.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

What about GSC?

   
Made in us
Longtime Dakkanaut





I think the answer to this also depends on your community/format. A LOT of venues run ITC, or something like it, and more often than not, in my experience, you'll get ONE Lord of War, period.

If you happen to be in such an environment and the question becomes one Wraithknight or a Riptide Wing, the answer undoubtably becomes Riptide Wing which can be mobile, hold multiple objectives, etc...

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

NewTruthNeomaxim wrote:
I think the answer to this also depends on your community/format. A LOT of venues run ITC, or something like it, and more often than not, in my experience, you'll get ONE Lord of War, period.

If you happen to be in such an environment and the question becomes one Wraithknight or a Riptide Wing, the answer undoubtably becomes Riptide Wing which can be mobile, hold multiple objectives, etc...

If I played in an environment like that, it would not be a question of 1 WK vs RW, it would be both.

   
Made in us
Longtime Dakkanaut





 Galef wrote:
NewTruthNeomaxim wrote:
I think the answer to this also depends on your community/format. A LOT of venues run ITC, or something like it, and more often than not, in my experience, you'll get ONE Lord of War, period.

If you happen to be in such an environment and the question becomes one Wraithknight or a Riptide Wing, the answer undoubtably becomes Riptide Wing which can be mobile, hold multiple objectives, etc...

If I played in an environment like that, it would not be a question of 1 WK vs RW, it would be both.


'Touche good sir. :-)

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
 
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