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![[Post New]](/s/i/i.gif) 2016/10/17 23:49:55
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Resourceful Gutterscum
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I'm very tempted to start playing kill team before I actually start playing W40k because I don't have a large enough collection of miniatures to play a game. Although, kill team sounds just as fun in its own right and If I enjoy it enough I might just stick with that  . I want to hear about your experiences playing kill team and whether you would recommend starting with it for a newbie like me. Also a general question, which do you prefer to play?
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![[Post New]](/s/i/i.gif) 2016/10/18 01:49:02
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Troubled By Non-Compliant Worlds
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It's what got me playing 40k, again, after almost a decade (and, honestly, I find it far more enjoyable than a regular game of 40k.)
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![[Post New]](/s/i/i.gif) 2016/10/18 01:50:21
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Librarian with Freaky Familiar
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Oh hell yeah, the store i go to we have a huge campaign on it. its good times, cheap way to get into 40k
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2016/10/18 02:09:13
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Troubled By Non-Compliant Worlds
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One of the things that I love about it is that, for the price of a single 1000 point 40k army, I can have an assortment of 200 point Kill Team armies which, for me, leads to much greater odds of finding games to play and a deeper enjoyment of the game, as a whole.
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![[Post New]](/s/i/i.gif) 2016/10/18 02:54:08
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Regular Dakkanaut
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It's amazing. Quick, short games with lots of terrain. Good for making campaigns out of. Doesn't cost too much to get into. There's still some balance issues but it's way less of a problem than in the actual game.
With Kill Team becoming my main focus I'm actually thinking of expanding into other armies, instead of feeling trapped with the one I've primarily invested in. I could buy a Start Collecting Tau or Space Wolves box and blam, I have most if not all of the models I need for a Kill Team. That and I can focus on painting just a few models to a good standard instead of mass painting a huge army.
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![[Post New]](/s/i/i.gif) 2016/10/18 03:08:25
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Librarian with Freaky Familiar
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joseph_curwen wrote:One of the things that I love about it is that, for the price of a single 1000 point 40k army, I can have an assortment of 200 point Kill Team armies which, for me, leads to much greater odds of finding games to play and a deeper enjoyment of the game, as a whole.
This, my shop with our campaign we are up to 400 point armies, and they all have names (You get a bonus for it) and are all upgrades, i have 5 tac marines that are BS 5 and an assault cannon terminator thats BS 6. I lib in term armor 2 with 3 W T5 and BS5, its a blast.
We did however end up making a broken army so far.
Iron hands, with a cent sgt and apoth bike. The Cent sgt is T5 so almost no insta deaths, FnP on a 4+, 2+ save, 3 wounds, overcharged grav cannon, so he can fire twice with it but it gets hot. It was nasty and cheese as hell.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2016/10/18 03:29:43
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Regular Dakkanaut
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Backspacehacker wrote: joseph_curwen wrote:One of the things that I love about it is that, for the price of a single 1000 point 40k army, I can have an assortment of 200 point Kill Team armies which, for me, leads to much greater odds of finding games to play and a deeper enjoyment of the game, as a whole.
This, my shop with our campaign we are up to 400 point armies, and they all have names (You get a bonus for it) and are all upgrades, i have 5 tac marines that are BS 5 and an assault cannon terminator thats BS 6. I lib in term armor 2 with 3 W T5 and BS5, its a blast.
We did however end up making a broken army so far.
Iron hands, with a cent sgt and apoth bike. The Cent sgt is T5 so almost no insta deaths, FnP on a 4+, 2+ save, 3 wounds, overcharged grav cannon, so he can fire twice with it but it gets hot. It was nasty and cheese as hell.
I usually expect to see more reasonable players when it comes to Kill Team, especially HoR, but you can make teams like that yeah. Mass 2+ saves and/or high toughness is difficult for most reasonable teams to deal with.
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![[Post New]](/s/i/i.gif) 2016/10/18 03:59:29
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Librarian with Freaky Familiar
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Colehkxix wrote: Backspacehacker wrote: joseph_curwen wrote:One of the things that I love about it is that, for the price of a single 1000 point 40k army, I can have an assortment of 200 point Kill Team armies which, for me, leads to much greater odds of finding games to play and a deeper enjoyment of the game, as a whole.
This, my shop with our campaign we are up to 400 point armies, and they all have names (You get a bonus for it) and are all upgrades, i have 5 tac marines that are BS 5 and an assault cannon terminator thats BS 6. I lib in term armor 2 with 3 W T5 and BS5, its a blast.
We did however end up making a broken army so far.
Iron hands, with a cent sgt and apoth bike. The Cent sgt is T5 so almost no insta deaths, FnP on a 4+, 2+ save, 3 wounds, overcharged grav cannon, so he can fire twice with it but it gets hot. It was nasty and cheese as hell.
I usually expect to see more reasonable players when it comes to Kill Team, especially HoR, but you can make teams like that yeah. Mass 2+ saves and/or high toughness is difficult for most reasonable teams to deal with.
Its not even the 2+ save, you learn really quickly in HoR that bodies are more important then saves. Its just Iron Hand HQs in that game can get REALLY strong because of FnP and can get things like It will not die.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2016/10/18 04:17:47
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Regular Dakkanaut
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Backspacehacker wrote:Colehkxix wrote: Backspacehacker wrote: joseph_curwen wrote:One of the things that I love about it is that, for the price of a single 1000 point 40k army, I can have an assortment of 200 point Kill Team armies which, for me, leads to much greater odds of finding games to play and a deeper enjoyment of the game, as a whole.
This, my shop with our campaign we are up to 400 point armies, and they all have names (You get a bonus for it) and are all upgrades, i have 5 tac marines that are BS 5 and an assault cannon terminator thats BS 6. I lib in term armor 2 with 3 W T5 and BS5, its a blast.
We did however end up making a broken army so far.
Iron hands, with a cent sgt and apoth bike. The Cent sgt is T5 so almost no insta deaths, FnP on a 4+, 2+ save, 3 wounds, overcharged grav cannon, so he can fire twice with it but it gets hot. It was nasty and cheese as hell.
I usually expect to see more reasonable players when it comes to Kill Team, especially HoR, but you can make teams like that yeah. Mass 2+ saves and/or high toughness is difficult for most reasonable teams to deal with.
Its not even the 2+ save, you learn really quickly in HoR that bodies are more important then saves. Its just Iron Hand HQs in that game can get REALLY strong because of FnP and can get things like It will not die.
So far I have had the opposite experience, weirdly enough. Though I do play guard, so my mass of bodies is not very effective at all... and they're put in squads... I suppose they're more like one model if they're in a squad.
Wraiths and Crisis Suits, especially an Iridium Armour Crisis Suit, have been very effective in the games I have played and observed during a 6 player campaign. I'm now considering making a Space Wolves list with a Powerfist Thunderwolf to try and counter things like that.
Do you think Scouts would be effective in Kill Team? I want the look and feel of a fast, elite force but I'm worried they won't perform well.
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![[Post New]](/s/i/i.gif) 2016/10/18 04:27:28
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Librarian with Freaky Familiar
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Are you guys playing with the wounding rules?
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2016/10/18 04:37:05
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Regular Dakkanaut
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Yeah. The knocked down and stunned thing. One hit kill weapons like meltas actually have a use then.
I am confused at how stunned works though, and will endeavour to houserule that one a little...
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This message was edited 1 time. Last update was at 2016/10/18 04:37:33
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![[Post New]](/s/i/i.gif) 2016/10/18 06:28:54
Subject: Re:Does anyone actually play Kill Team: Haralds of ruin
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Death-Dealing Devastator
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There's a very active group on Facebook, search The Heralds of Ruin Kill Team Expansion Group !
As for the Centurion Sergeant and relative IH buffs, they will get a nerf in the next round of Army Lists update in not too much time.
The double tap IH relic will be either nerfed a lot or outright removed, as will be the FnP boost for the apothecary.
The editors are really striving to ilsten to people's feedback and balancing out the factions (see the Eldar list with less scatbikes allowed and their Warp Spiders nerf).
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![[Post New]](/s/i/i.gif) 2016/10/18 10:25:29
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Enigmatic Chaos Sorcerer
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I never saw anyone play at because it wasn't official. Which is a shame because it seems ten times better than the official rules.
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This message was edited 1 time. Last update was at 2016/10/18 10:26:06
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2016/10/18 10:33:20
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Esteemed Veteran Space Marine
UK
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Just started getting into HoR and it's an absolute blast. Great fun with very flavourful rules, and army lists.
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![[Post New]](/s/i/i.gif) 2016/10/18 11:02:53
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Aspirant Tech-Adept
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What's the difference compared to vanilla Kill Team that GW released? Since I'm currently building and painting a Genestealer Cult Killteam.
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This message was edited 1 time. Last update was at 2016/10/18 11:05:43
Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.
1K Vostroyan Firstborn
2K Flylords
600 Pts Orks
3K Ad-Mech |
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![[Post New]](/s/i/i.gif) 2016/10/18 11:10:20
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Regular Dakkanaut
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You can pick guys one at a time so you have a lot more flexibility. There's suggested campaign rules. Any squad bonuses is to everyone within 6 or 3 inches instead. You don't have to roll to move through cover or run. There's optional injury rules so that instead of dying, your troops might get knocked down or knocked out instead. Almost completely focused on infantry.
I have played against a Genestealer kill team and I could see them being pretty effective. Especially on heavily built up urban maps where line of sight is completely cut off, and when they face the smaller more elite armies. Not my uh... mass of conscripts and a heavy flamer army. I guess that isn't exactly Genestealer Cult though.
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This message was edited 3 times. Last update was at 2016/10/18 11:12:47
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![[Post New]](/s/i/i.gif) 2016/10/18 11:31:54
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Enigmatic Chaos Sorcerer
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The Grumpy Eldar wrote:What's the difference compared to vanilla Kill Team that GW released? Since I'm currently building and painting a Genestealer Cult Killteam. It seems a lot closer to how Kill Team is intended. It's not regular 40k with like one squad, you can build a team with different guys (so like you could have one guy with a jump pack, one guy with a special weapon, one guy with a powerfist, etc. like how Deathwatch kill teams are), but the drawback to this is it basically has its own rules. GW's Kill Team is pretty much take a stripped down 200 point force straight out of your Codex, and upgrade up to three guys, but each guy moves individually. So you typically don't get a ton of customization and you're "stuck" with standard mooks because you can't pick and choose unless you have one of the lucky armies that can.
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This message was edited 1 time. Last update was at 2016/10/18 11:32:05
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2016/10/18 11:43:50
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Stern Iron Priest with Thrall Bodyguard
UK
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Nah I've found fan made rules that are superior and free.
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![[Post New]](/s/i/i.gif) 2016/10/18 12:12:54
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Decrepit Dakkanaut
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So HoR allows 2+ saves?
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2016/10/18 12:27:36
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Librarian with Freaky Familiar
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Colehkxix wrote:
Yeah. The knocked down and stunned thing. One hit kill weapons like meltas actually have a use then.
I am confused at how stunned works though, and will endeavour to houserule that one a little...
Its not taht bad
1-2 on your butt
3-4 on your face
5-6 off the board
If you are already on your but 1-4 is on your face
5-6 is off board
if on face/stunned any more wounds is off the board
On your back you are auto hit in melee but can strike back,
on your face in melee you are removed as a casualty
when its your turn you advance one outta the stage you are in, if stunned/on face on your turn you roll over to your butt and can move 3 inches only fire snap snot.
Then you go from butt to feet, only can fire snap shots. Automatically Appended Next Post:
Yes, they also allow you to take anything from an army thats not a vehicle, aside from transports, heavy, HQ or LOW
You can, and i did, run a full terminator deathwing army.
The problem is, if you do a campaign, where you go above 200 points, 2+ saves are not really that good, and you want more bodies simply because of the way wounding works in the game. Early on 2+ are nice, but it quickly gets overshadowed.
Also there is no D in the game, any weapon that is normally D is just Strength 10, which still sucks but still.
Currently we are working on how to get walkers into the game, IE wraith lords and dreadnoughts.
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This message was edited 1 time. Last update was at 2016/10/18 12:30:39
To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2016/10/18 12:57:16
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Regular Dakkanaut
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What if you are on your face and get shot? Do you just get removed as a casualty or do you still roll to hit/wound/armour/cover?
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This message was edited 1 time. Last update was at 2016/10/18 12:57:58
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![[Post New]](/s/i/i.gif) 2016/10/18 12:59:36
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Librarian with Freaky Familiar
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if you are on your face, being shot at, they still need to roll to hit, and roll to wound and you still get an armor save from it. If you are taking a cover save, you treat the cover save as if you had gone to ground. But if you dont save any wound and you are stunned/on your face, you get removed as a casualty. Escalating wounds and all.
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This message was edited 1 time. Last update was at 2016/10/18 13:00:34
To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2016/10/19 06:32:28
Subject: Does anyone actually play Kill Team: Haralds of ruin
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Regular Dakkanaut
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Backspacehacker wrote:if you are on your face, being shot at, they still need to roll to hit, and roll to wound and you still get an armor save from it.
If you are taking a cover save, you treat the cover save as if you had gone to ground.
But if you dont save any wound and you are stunned/on your face, you get removed as a casualty. Escalating wounds and all.
Thanks!
I have one more question, i hope it's okay to ask. If you have a squad, can every member in that squad throw a grenade?
That's how I did it when I played, every conscript would mass throw frag grenades. Not saying it was very effective and they often scattered back on themselves.. ahem.
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