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Made in us
Decrepit Dakkanaut




Everything is costed weird

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut






True, but it's nigh impossible to cost everything "right" given the numbers of variables involved.
   
Made in it
Wicked Warp Spider





Slayer-Fan123 wrote:
Everything is costed weird


Appropriate costs for melee weapons should be re-assigned too.

WS, Str, perhaps I, and even resistance stats like T, W and saves should be taken into account when the cost of a power fist or power weapon is assigned.

Is weird that a IG sergeant and a SM captain pay the same for a power fist.

4+ for Boyz should be 1 point less per model. If other limits are applied (1 unit per unit of normal boyz can upgrade....) even 2.

This message was edited 1 time. Last update was at 2016/10/31 17:57:00


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Made in us
Longtime Dakkanaut




 Nazrak wrote:
 drunken0elf wrote:
I'd be guessing the cost for the warbike takes into account the 4pts for 4+ armor.

4pts for 4+ armor.. lol so bad.

IG gets 4+ armor for 10 guys for 15pts. that's 1.5pts per guy. I know they're T3 but still.


While I agree eavy armour's overcosted, the Orks get a lot more out of upgrading to a 4+ than guard do. It's a 150% increase in their chance of survival (rather than 50%), and you're getting that boost on a 6-7pt model rather than a 5pt one.

Tbh I'd be happy for shoota boyz to stay at 6pts and 3 for eavy armour. If you make EA too cheap, it becomes an auto-take, and then you're fundamentally altering the character of Orks as an army.


Automatically Appended Next Post:
Back on topic though, I think ork bikes are fine as they are.


I think Eavy armor at 2pts is appropriate, 3 is pushing it back into the never taken realm. if you have Eavy armor on 10 boys right now its costs you 40pts, That is ridiculous, for that price you could take almost 7 more boyz. The only way I can see EA costing 3pts and being acceptable is if they boosted Ork boyz to S4 base. Then I would be ok with paying 3pts for an armor save that IG Get for 1.5pts each.

Again back to the primary point of the bikers. 18pts for a Warbiker compared to a SM bike at 21pts. I don't think the difference in S, Armor, Init, BS and Leadership is a 3pt difference. I have to point this out again because I have yet to hear from you lot whether or not you agree. Warbikers are priced accordingly, the problem is that EVERY OTHER bike really isn't. So with that in mind do you think a reduction in points by 3ish is right or do you think they should stay the same because compared to the CURRENT Price of every other factions bike they are about right. Or finally, do you think warbikers are about right IF other armies had their bikes increase in points by 3-4pts base. So that SM biker just became a 24-25pt model instead of a 21.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in gb
Longtime Dakkanaut






I think you maybe have a point that SM bikers might be *slightly* undercosted, but, tbh, I don't feel like it's egregious enough to get worked up about.

Half the basic cost of a boy to give it the chance of not dying 50% of the time seems about right to me. I think 4ppm is too much, but I think 2ppm's too cheap.

This message was edited 1 time. Last update was at 2016/10/31 18:20:59


 
   
Made in us
Longtime Dakkanaut




 Nazrak wrote:
I think you maybe have a point that SM bikers might be *slightly* undercosted, but, tbh, I don't feel like it's egregious enough to get worked up about.

Half the basic cost of a boy to give it the chance of not dying 50% of the time seems about right to me. I think 4ppm is too much, but I think 2ppm's too cheap.


Well your also not factoring in the sheer PLETHORA of AP4 weapons these days. I don't think any armor is really that great until you hit 3+ In this game AP1-3 is still hard to spam and because of that SM tacticals are still valid. AP4 is spammed so often that even my Ork army can pump out a LOT of AP4.

 Tomsug wrote:
Semper krumps under the radar

 
   
 
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