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Made in ca
Automated Rubric Marine of Tzeentch





https://webcache.googleusercontent.com/search?q=cache:JRhx_CkMyPIJ:https://www.frontlinegaming.org/2016/11/26/war-zone-fenris-wrath-of-magnus-review-dataslates-and-special-rules/

New rules are crap, don't buy anything if you want to play them. If you like the models, by all means buy them paint them enjoy them, otherwise avoid them.

And here are the formations

https://webcache.googleusercontent.com/search?q=cache:t5laCehlCIgJ:https://www.frontlinegaming.org/2016/11/26/wrath-of-magnus-review-formations-and-detachments/

To all those people that told me to "have faith" and "GW has turned over a new leaf" feth you.

This message was edited 2 times. Last update was at 2016/11/26 20:47:53


 
   
Made in ie
Screeching Screamer of Tzeentch





I know you're disappointed, but it might be worth explaining a bit more why you think they're so bad.
   
Made in us
Longtime Dakkanaut





Considering Magnus is essentially a D-str, Necron Pylonstar onto himself, and how easily he can get off Gaze of Magnus, without needing LOS... i'd say he's pretty damn terrific already.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Stealthy Sanctus Slipping in His Blade





They are fluffy and fit. They aren't the best, but they don't seem terrible.

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in us
Automated Rubric Marine of Tzeentch





I think it's mostly about the rubrics staying the same price. That's pretty much the only part that the article expresses disappointment.


Automatically Appended Next Post:
Also, holy gak, if I'm going to have to buy 2 squads of blue horrors and 4 squads of brimstone horrors for every squad of pink horrors I have... I am actually feeling kind of ecstatic about this! Buckle up, because things are going to get crazy!

This message was edited 2 times. Last update was at 2016/11/26 21:48:41


 
   
Made in de
Been Around the Block





I have to say I am really disappointed. I have always been a TS fan. I never started them due to lack of models and different units and boring gameplay. But after seeing the new models I decided I would start them. But now after seeing the rules I am not sure anymore. I find those rules really uninspired and boring and onedimensional. I will ignore magnus and the deamons but talk of just the TS.
I remember a time when TS ignored most low strength weapon fire. Those were interesting, differentiating rules that did force you to resolve to different tactics. And the TS unit was a unit to fear. This invulnerable save they now get is okay but boring, but the reroll of 1s of failed inv you get when you take the max number of units in the formation (9) seems too hard a penalty to ever get. Would be effective yes, but really uninspired gameplay wise. I would have liked a rule like substract -1 strenght from weapon fire. Would have differentiated the TS more from other marines. Resistent to low strenght fire and not much difference to high strenght weapons and fluffy.
The rubrics get one heavy weapon per 10...could have been one heavy weapon per 9. Would have been fluffy und would not have changed a lot. Now if you want to play fluffy you can't get the soulreapercanon. Normal Firepower is only flamer or bolter. And the Rubrics are really expensive point wise. Against some armies like Orks your ap3 bolters and inv. save won't change much and you get overwhelmed by numbers, you play exactly like normal 14p marines but pay a lot more points.....
Same with Terminators. 40ppm. Mostly the same short range weapons,powersword and the same Invulnerability save, no power fist access. Better armorsave and cc but apart from that not really a big difference in gameplay between them and rubrics. MEQ killers...

The old tzeentch powers stayed with the addition of new ones. And the old ones were bad. Breath of Chaos is redundant because now you have access to a lot of flamer weapons. You just don't need another flamer weapon (ok its ap2, so its still usefull but boring) They could have just changed or updated the old powers but they did the easy way of only adding 3 new powers.
Yes they seem to be really good in the psyphase but gameplay wise a true TS seems to be very boring to play. Short range fire with more or less normal marines with invulnerable save. And spaming of psypowers. Not a lot ofinteresting things to do. The only good thing are the tzangors, it does shake up the gameplay with a little closecombat. All in all a true TS force seems really onedimensional and uninteresting. Short range MEQkiller marines with lots of psykers and inv. save.....its a lot more the before, but I'm pretty underwhelmed. Especially if you compare with the new genester cults. Are the rules balanced? I don't know, I am not a tourney player. I just find them boring und uninteresting.

This message was edited 21 times. Last update was at 2016/11/27 00:05:33


 
   
Made in ca
Automated Rubric Marine of Tzeentch





SpaceOstrich wrote:
I know you're disappointed, but it might be worth explaining a bit more why you think they're so bad.


Rubric marines are still over priced, occult terminators are the new overpriced unit, Formations have lackluster rules that give you bonuses for do things that you can't do.

E.G. "let each of your psykers cast an additional spell beyond their mastery level." which on the surface sounds great, except if you are rolling minimum dice to cast spells you're not going to have the charges needed to do this.

Favored of Tzeentch requires you to MAX OUT formation in units, which is going to require so many points it not feasible.

About the only good formation in the mix is the The War Coven/Ahriman’s Exiled which give limited bonuses but are at least usable.

 
   
Made in au
Pustulating Plague Priest




 Quarterdime wrote:
I think it's mostly about the rubrics staying the same price. That's pretty much the only part that the article expresses disappointment.


Automatically Appended Next Post:
Also, holy gak, if I'm going to have to buy 2 squads of blue horrors and 4 squads of brimstone horrors for every squad of pink horrors I have... I am actually feeling kind of ecstatic about this! Buckle up, because things are going to get crazy!

Great, Kirby was right, thanks for proving that.

There’s a difference between having a hobby and being a narcissist.  
   
Made in ca
Automated Rubric Marine of Tzeentch





Joyboozer wrote:
Great, Kirby was right, thanks for proving that.


Its not just that it's "upgrades" that cost 7 points but make the unit objectively worse in every way. Its the powers being the same old table with some new stuff slapped on. It's the fact that TS are no better off today than they were yesterday.

This message was edited 6 times. Last update was at 2016/11/26 22:26:07


 
   
Made in gb
Regular Dakkanaut




Can't say I'm surprised to see the sky falling here. Pathetic whining as opposed to looking at how it can work. You don't like it, fine, but there are plenty that do and I for one welcome the new chaos stuff with.open arms.
   
Made in gb
Xenohunter with First Contact







Though I understand the units are pretty expensive... The sheer amount of psyhic powers that are going to be thrown around will be insane! Though relying on warp-charge dice isn't great the number of mastery levels that you can put on the board, (combined with the artifact that provides extra warp charge) will still mean a silly number of powers going off every turn, and I can imagine that's going to mean a lot of things dying in balls of warp-fire! If anything, the only part I'm peeved about is the one-in-ten for the pseudo-assaault-cannon for the rubrics, one in five would have been really nice!

In short, I'm looking forward to seeing how this plays out!

I always try to keep this up to date with what projects I'm working on... but they just keep piling up

Hobby addict with a serious problem. 
   
Made in nl
Regular Dakkanaut




Any spoilers on the story?
   
Made in ca
Automated Rubric Marine of Tzeentch





 NathanD298 wrote:
Though I understand the units are pretty expensive... The sheer amount of psyhic powers that are going to be thrown around will be insane! Though relying on warp-charge dice isn't great the number of mastery levels that you can put on the board, (combined with the artifact that provides extra warp charge) will still mean a silly number of powers going off every turn, and I can imagine that's going to mean a lot of things dying in balls of warp-fire! If anything, the only part I'm peeved about is the one-in-ten for the pseudo-assaault-cannon for the rubrics, one in five would have been really nice!

In short, I'm looking forward to seeing how this plays out!


There isn't an artifact to increase the number of warp charges, there is a spell that increases warp charges but you have to get that spell, and if you don't then your screwed.


Automatically Appended Next Post:
Kijamon wrote:
Any spoilers on the story?


someone else has already started a thread here:

http://www.dakkadakka.com/dakkaforum/posts/list/709345.page

This message was edited 1 time. Last update was at 2016/11/26 22:35:10


 
   
Made in us
Dakka Veteran





no, there is no sky is falling whining. they're objectively pretty gak.

new horror rules are pretty bonkers though. rest of it? bleh. a swing and a miss.
   
Made in ie
Screeching Screamer of Tzeentch





To be quite honest, this is all WAY more than I was expecting to see. I was hoping for a decent plastic rendering of rubric marines and no new rules, and I got so much more. I'm very happy with what we got, not gonna bash anyone who thinks otherwise, but I'm absolutely delighted. GW may not have changed, but change is here.
   
Made in ca
Automated Rubric Marine of Tzeentch





rtb02 wrote:
Can't say I'm surprised to see the sky falling here. Pathetic whining as opposed to looking at how it can work. You don't like it, fine, but there are plenty that do and I for one welcome the new chaos stuff with.open arms.


I realize your just a GW fanboi that thinks they can never do anything wrong, but contrary to your stance of totally infallible they are humans and can make mistakes.

 
   
Made in gb
Xenohunter with First Contact







 Thousand-Son-Sorcerer wrote:
 NathanD298 wrote:
Though I understand the units are pretty expensive... The sheer amount of psyhic powers that are going to be thrown around will be insane! Though relying on warp-charge dice isn't great the number of mastery levels that you can put on the board, (combined with the artifact that provides extra warp charge) will still mean a silly number of powers going off every turn, and I can imagine that's going to mean a lot of things dying in balls of warp-fire! If anything, the only part I'm peeved about is the one-in-ten for the pseudo-assaault-cannon for the rubrics, one in five would have been really nice!

In short, I'm looking forward to seeing how this plays out!


There isn't an artifact to increase the number of warp charges, there is a spell that increases warp charges but you have to get that spell, and if you don't then your screwed.


Automatically Appended Next Post:
Kijamon wrote:
Any spoilers on the story?


someone else has already started a thread here:

http://www.dakkadakka.com/dakkaforum/posts/list/709345.page


Oh, my bad.

Either way, I'm gonna wait and see how this goes! I think it'll be an interesting army on the table, and I look forward to seeing them!

I always try to keep this up to date with what projects I'm working on... but they just keep piling up

Hobby addict with a serious problem. 
   
Made in il
Warplord Titan Princeps of Tzeentch






The terminator is 40 points, not 50.

Comes with stock VotLW, MoT, inferno bolts and power swords.
Not horrible, not great.

The real kicked that makes scarabs not only "ok", but pretty darn good, is the fact that the sarge costs 90.

What is 90 points sarge good?
Because a level 2 sorcerer in termi armor, MoT and VotLW costs 130, and the two has the same statline, and practically same gear.

So your scarab sarge is a port of an hq.a suboptimal build of an hq, but at a MASSIVE discout.
In fact, a level 2 sorcerer in termi armor without MoT and VotLW is already 110, well above the scarab sarge. and MoT is not irrelevant when it comes to units with invuls.


Scarabs are pretty cool. they are a strong, flavorful unit-but not OP as feth.
Unfortunately, some people's standards have devolved to the point that "not op"="trash" in their minds.

Shame on the rubrics though, these really are a flop.
The weapons "upgrades" being really lousy is a double flop. making cool new models, and zero incentive to buy them other than the awesome looks.
But considering how little information about the actual formations there is in the frontline listing, maybe there are formations where they shine. if you got one that's easy to fill, the rerolls of 1 makes them quite hardy (thats any 1 to save, not just invul)



The exalted sorcerers too, are nothing spectacular, but not overly BAD. they are an improved version of a rather good unit for a price increase. a bit too much increase in my eyes, but nothing outrages. plues, we might still be missing something about them.


Overall, I say this is a decent release.
Not the top-tier turny stomping army some people were wishlisting for, but its solid. it will hold its own, have a fluffy unique playstyle and might even run for top tables in the right meta. (in a marine heavy meta, the sheer amounts of AP3 is invaluable. in a counter-marine meta, the strong invuls everywhere are also valuable!)

Its no eldar, nor gladius. but any non-gladius marine army, would curse the day he crossed the 1ksons.
At least that's my prediction. could be wrong.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Xenohunter with First Contact







 Thousand-Son-Sorcerer wrote:
rtb02 wrote:
Can't say I'm surprised to see the sky falling here. Pathetic whining as opposed to looking at how it can work. You don't like it, fine, but there are plenty that do and I for one welcome the new chaos stuff with.open arms.


I realize your just a GW fanboi that thinks they can never do anything wrong, but contrary to your stance of totally infallible they are humans and can make mistakes.


Not entirely sure this classes as a mistake; simply not to your taste.

I always try to keep this up to date with what projects I'm working on... but they just keep piling up

Hobby addict with a serious problem. 
   
Made in ca
Automated Rubric Marine of Tzeentch





 gigasnail wrote:
no, there is no sky is falling whining. they're objectively pretty gak.

new horror rules are pretty bonkers though. rest of it? bleh. a swing and a miss.


Yes the new horrors are too good IMHO and coupled with Magnus being just shy of having infinite wounds your going to see a lot of armies that are just Magnus and mobs and mobs of pink horrors to give him the warp charges he needs to cast 5 spells a turn.

 
   
Made in ca
Fixture of Dakka




So what is the Original Poster complaining about? Is this another whine post without explaining and expecting people to do his reading for him to see his point?

Is this another "just because I say so, so I am correct" thread again?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

You're not going to be short on Warp charges.

For 30 pts. Brimstone Horrors give you 1 warp charge, can cast, can score, 3++ rerolling ones when going to ground, etc.

They're going to be Warp Charge generators for a low low tax.



 
   
Made in gb
Longtime Dakkanaut





Well Daemons became better.

Get on our level mortals.
   
Made in ca
Automated Rubric Marine of Tzeentch





 NathanD298 wrote:
 Thousand-Son-Sorcerer wrote:
rtb02 wrote:
Can't say I'm surprised to see the sky falling here. Pathetic whining as opposed to looking at how it can work. You don't like it, fine, but there are plenty that do and I for one welcome the new chaos stuff with.open arms.


I realize your just a GW fanboi that thinks they can never do anything wrong, but contrary to your stance of totally infallible they are humans and can make mistakes.


Not entirely sure this classes as a mistake; simply not to your taste.


Its not even about taste I LOVE LOVE LOVE the psychic phase, and if there were a way to get extra charges with Sorcs guaranteed it would be a pretty good rule, but as of right now that is not the case. The only way for you to get the 1 spell you need is to take almost 300 points in sorcerers and then you're rolling a whole bunch on a table that has some fething TERRIBLE spells.

On top of that the reason why TS are considered to be so bad is because they have the same durability as a 13 point model but cost 23, they desperately needed a durability increase. They ONLY thing they added was a reroll 1s and that is with a perticular rule that requires you to MAX out your formation, which means your going to pay a gak ton of points, probably well over 2k, which means your never going to be able to use it.


Automatically Appended Next Post:
 Lou_Cypher wrote:
You're not going to be short on Warp charges.

For 30 pts. Brimstone Horrors give you 1 warp charge, can cast, can score, 3++ rerolling ones when going to ground, etc.

They're going to be Warp Charge generators for a low low tax.


Yes, because all those pink horrors in my TS army. and GTG doesn't improve your invul save.

I don't run daemons, I don't like daemons, I don't summon daemons. From the perspective of a daemons player things went fairly well, but from a TS perspective it was not at all good.


Automatically Appended Next Post:
 dan2026 wrote:
Well Daemons became better.

Get on our level mortals.


Exactly.

This message was edited 2 times. Last update was at 2016/11/26 23:08:35


 
   
Made in us
Decrepit Dakkanaut




I didn't see Rubrics improving much but having Soul Blaze standard instead of a stupid Icon was a welcome fix, as unpowerful as Soul Blaze is. Also sucks you need ten dudes for the new Cannon. That's said, most fluff bunnies were running them in big units anyway and no competitive player was going to use them, as they'd have needed too much fixing.

The Terminators are definitely going to be a hit. They get a couple rolls on the new table and their weapons options don't suck too much.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Slayer-Fan123 wrote:
I didn't see Rubrics improving much but having Soul Blaze standard instead of a stupid Icon was a welcome fix, as unpowerful as Soul Blaze is. Also sucks you need ten dudes for the new Cannon. That's said, most fluff bunnies were running them in big units anyway and no competitive player was going to use them, as they'd have needed too much fixing.

The Terminators are definitely going to be a hit. They get a couple rolls on the new table and their weapons options don't suck too much.



Wait...totally forgot about the icon!

So...the icon must do something else now!

Anyone happened to run into information on the icon?

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Dakka Veteran




Central WI

Two heavies per terminator squads? 3++ with possible rerollable 1's? Better flamers? Tangors and pink horrors as cheap troops (3++ or 4++ with blessings)?

Sure they are pricey, but they also have durability that other marines don't have. The terminators are effectively lawn mowers with ap3 weapons all around, 3++, and power weapons (can take other weapons like pf).

I'm pretty happy for once. It may not be perfect but chaos finally got new toys, characters, models, and love. I'm seeing glass half full.

IN ALAE MORTIS... On the wings of Death!! 
   
Made in de
Been Around the Block





 455_PWR wrote:
The terminators are effectively lawn mowers with ap3 weapons all around, 3++, and power weapons (can take other weapons like pf).


Are you sure they can take other cc weapons? Because the sprue doesn't come with other cc options than the swords and there are no mentions of them being able to take other cc weapons anywhere.

This message was edited 1 time. Last update was at 2016/11/26 23:35:10


 
   
Made in gb
Enginseer with a Wrench






Uhh, you guys realise there's already a Thousand Sons thread in the N&R board?
   
Made in au
Pustulating Plague Priest




 Thousand-Son-Sorcerer wrote:
Joyboozer wrote:
Great, Kirby was right, thanks for proving that.


Its not just that it's "upgrades" that cost 7 points but make the unit objectively worse in every way. Its the powers being the same old table with some new stuff slapped on. It's the fact that TS are no better off today than they were yesterday.

Not sure why you quoted me, I'm disgusted that poster is excited at buying miniatures in amounts because they're required.

There’s a difference between having a hobby and being a narcissist.  
   
 
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