I’m going to suggest you work towards a hybrid-drop gladius list, with a 1st co. aux. Not the most competitive, but a fun
TAC list. And should be able to hold it’s own against most “normal” lists. (which is a very variable term, so
YMMV, take with some salt, etc). Fully tricked out, it might be closer to a 2k list. You could also go with the sternhammer TF, which has a different selection of aux pics, some of them are low cost which would be good for smaller games.
But your core is going to be a battle demi co. And if you want a marine army that feels like one, don’t skimp here.
3 full
tac squads. In transports. If you have 2 rhinos, that’s a great start. Depending on the rest of your list, you might need to have one ride in a pod to give you an odd number. If not, it’s the box for them.
What to give
tac squads is a very long topic. But as I’m the one typing this, you get to listen to my fluffy, retro, Ultramarine opinion. Mwahaha. 10 men, combi to match the squad’s special on the sarge (or nothing, to save points) and take your darn heavy! We are not some codex-rejecting savages here. But take one that complements the squad. For a IF army, I’d probably go something like this:
10 man
tac squad,
MM/M, c-melta sarge (this is the one that would go in the pod if needed)
10 man
tac squad,
HB/F, c-flamer or just basic sarge (for thinning out hordes)
10 man
tac squad,
GC/G, c-grav sarge (big game/ hard infantry killers. Could use plasma instead of the normal grav guns, but if you don’t have points for the grav cannon, replace with a
HB)
You will note that there are no
MLs there. I do enjoy a
ML/F squad, off of pure tradition and nostalgia. But I’d not recommend it for others. As we already need to pick up a
dev box to get the toys for the tacs, I’m going to suggest going with a stock
dev squad, rather then
dev cents. Not that there is anything wrong with them, but this is to keep the cost down.
While I would prefer a 4xLC squad, that would require buying another box. If you can swap bits, do it. If not:
5 man
dev squad, 2xLC, 2xML.
Now the
FA pick is the one I change up most often. For one, if you need a place to stick your
HQ, he goes here. So assault marines or bike squads work well. AMs normally get a vet sarge with a toy 2xF, and jump packs. Bikes are the best place for grav, but fast melta still has a place. If you just want a budget option to fill the slot, and your
HQ is going elsewhere, I love speeders. A pair of TML/
HB speeders is a decent way to get some more firepower into your list. Or you could get more aggressive with a 2xMM suicide speeder. This is a very subjective place, so go with your heart.
<FA pick goes here>
You’ve got your
TDA captain, so we’ll use him for now. But you should look into other options. As you grow, I’
dd look at what you went with for the
FA pick. If you went bikes, make a bike captain. If you chose assault marines, get a jump chaplain. If you went with the speeders, there is no easy answer.
You get a dread in the
SC box, so lets use him. Although with them being an optional selection in the demi co, you can add/remove him to help trim points. With them being 4A these days, I’m loath to take the fist off them. If you are podding him, a
MM or the assault cannon are your best option, and probably the
HF under the fist. If you are footslogging him up to support the troops, the
TLLC gives him some range, but the AsC still works.
HF is more optional here. The Ven Dread kit doesn’t come with a
MM (although they are not hard to kit-bash), so I’d suggest the AsC. The pegs on the arms should be snug enough that you can swap weapons without magnets or glue, so keep that in mind when building him. You can also count him as a regular or venerable dreadnought, to help trim points.
Ven Dread, AsC, fist w/
HF, pod
That’s your battle demi-co. It should run as a 1k-1,250 list all by itself. With what you already own, you will need to add 10 more tacticals, another transport, a
dev box, and whatever
FA pick you went with.
Now for the Aux pick. For lower point games you can take something like a 10th co TF, the
AA, or suppression force in a gladius. If you go sternhammer, all you need is another
dev squad or a
TFC. But we want a place for your
TDA captain to live, and veterans are awesome. So let’s go big with the 1st co TF.
Now tactical terminators get a lot of flack, and it’s justifiable. They are overpriced, and far more vulnerable then they should be if you listen to the fluff. But I’m going to suggest them anyway. Be careful with them, and they might surprise you (and your opponent)
5 man tactical terminators, assault cannon, 1 chainfist. (some people like the
CML, I’m an AsC guy)
Now that we have a bodyguard for the captain, let’s get something with some actual power on the table. Sternguard. One of the better units in the codex, and even better with bolter drill. I like them bare-bones, with just a pair of
HFs. Other people like combi spam. It is a good place to get some more melta to the table. If you do go c-melta, take 4-5. That will ensure a vehicle kill. You don’t want to waste your time shooting a tank, just to fail to bring it down. You can combat squad out of the pod and melta one things and flame another if you mix the two. But that gets a little pricy. If you decide not to field the
TDA captain and his bodyguard, replaceing them with another sternguard squad would be a good idea.
10 man sternguard in a pod. (gear depending on points)
Now if you want a
CC option, there is no reason not to take one. Vanguard Vets are pretty choppy. Now they are just 3+ guys, so be careful how much fire you leave them exposed to. They can advance behind the rhinos, keeping out of
LOS until time to jump out and strike. What to give them for gear depends a lot on how many points you have to spare. I’d suggest a mix of swords and axes, probably a couple of
SS to keep the plasma off. While I’m not normally a big fan of them, give one a powerfist. You are a son of Dorn afterall; feels wrong not to have at least one powerfists in an IF army.
5 man vanguard vets,
JP, assorted toys.
So your buy list for this is: one box of terminators (you might be able to get these for a steal, as they are frequently bundled, and considered sub-par) one box of
VVs. 1-2 boxes of sternguard and a pod. I’d suggest just getting one box, and then another box of tacticals and spreading the cool vet bits around. Gives you more bodies for less bucks.