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![[Post New]](/s/i/i.gif) 2017/01/11 03:46:38
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Inspiring Icon Bearer
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I guess her rule about ACts of Faith and Warhyms (See Imperial Agents) answers the question about which book we should be using.
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![[Post New]](/s/i/i.gif) 2017/01/11 03:51:29
Subject: Re:Games Workshop - Plastic Sisters and other White Dwarf leaks
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Bounding Dark Angels Assault Marine
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from B&C
* Saintly Blessings: Celestine can give a 12" radius buff to friendly non-vehicle Army of the Imperium units at the start of each of your turns. Each buff can only be used once per game, and affect units based on their Battlefield Role (independent chars get effected as long as they stay in the unit):
HQ Units: Zealot until the start of the next turn
Troops: FNP 6+ until the start of next turn. If models already have FNP, they get a +1 bonus to FNP instead...
Elites: Counter-Attack and Furious Charge until start of next turn
Fast Attack: Crusader and Fleet until start of next turn
Heavy Support: Relentless until start of next turn
Lord of War: It Will Not Die for the rest of the game.
In addition to all that, any army that contains Celestine (or is from a Wrathful Crusade formation or Castallens of the Imperium detachment) lets characters take items from the new Ecclesiarchy Relics list. Choices include a 35pt Eternal Warrior relic, 15pt S4 AP2 pistol that ignores invulnerable saves, a 35pt relic that gives a 4+ invuln save and stops Deep Strikes within 12" (if they scatter within 12", auto mishap!) and a 30pt Power Sword that on a pass Ld Test becomes S+2, AP2.
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![[Post New]](/s/i/i.gif) 2017/01/11 03:58:25
Subject: Re:Games Workshop - Plastic Sisters and other White Dwarf leaks
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Chaplain with Hate to Spare
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Going away from the Triumvirate for a second, I hope that the Start Collecting Deathwatch has Watch Captain Artemis's rules the same way the Triumvirate of the Imperium does for its included characters.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/01/11 04:01:12
Subject: Re:Games Workshop - Plastic Sisters and other White Dwarf leaks
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Badass "Sister Sin"
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Nobody knows!
It's a mystery for now...
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![[Post New]](/s/i/i.gif) 2017/01/11 04:02:06
Subject: Re:Games Workshop - Plastic Sisters and other White Dwarf leaks
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Missionary On A Mission
Australia
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Hey guys, copying my posts from B&C over to here for you
The new characters are HQ choices for their respective factions, however they may also be taken as a HQ choice for any Army of the Imperium Combined Arms or Allied Detachment (specifically). Belisarius Cawl can also replace any Tech Priest Dominus in any Cult Mechanicus Formation and Inquisitor Greyfax can replace any Inquisitor in any Inquisitorial Formation.
Celestine:
* 200pts, comes with her 2 Geminae Superia included.
* 5wounds, up from 3 otherwise her statline is the same.. AND SHE HAS ETERNAL WARRIOR!!! (technically she doesn't have the Shield of Faith special rule any more, and neither do the Geminae, but Celestine gets Adamantium Will to make up for it)
* The Ardent Blade now has the Armourbane rule, otherwise the same.
* Celestine gets a once per game Orbital Barrage called The Emperor's Vengeance! Range Unlimited, S8, AP3, Assault 1, Barrage, Large Blast, Orbital.
* Geminae Superia are WS5, BS4, S3, T3, I4, 2W, 2A, 3+ Armour
* Celestine can join units along with her Geminae!!
* Geminae have Divine Guardian rule. This gives them a 4+ Invuln, and whilst any of them are alive all wounds against Celestine are resolved against the closest Geminae instead!
* Healing Tears: At the start of each of your turns, set up a single slain Geminae anywhere within 2" of Celestine! Looks like mum isn't the only one who can come back from the dead!
* Miraculous Intervention is unchanged from the ebook, other than that it specifies she can use Healing Tears to bring a Geminae back to life on the turn she 'resurrects'
* Saintly Blessings: Celestine can give a 12" radius buff to friendly non-vehicle Army of the Imperium units at the start of each of your turns. Each buff can only be used once per game, and affect units based on their Battlefield Role (independent chars get effected as long as they stay in the unit):
** HQ Units: Zealot until the start of the next turn
**Troops: FNP 6+ until the start of next turn. If models already have FNP, they get a +1 bonus to FNP instead...
**Elites: Counter-Attack and Furious Charge until start of next turn
**Fast Attack: Crusader and Fleet until start of next turn
**Heavy Support: Relentless until start of next turn
**Lord of War: It Will Not Die for the rest of the game.
Inquisitor Greyfax - 150pts
* Standard Inquisitor Statline, comes with power armour.
* She also has a Master-crafted Condemmor Boltgun and a Master-crafted Power Sword, and a Psyocculum. Frag, Krak and Psyk-out grenades
* Preferred Enemy (Psykers). Which is funny because...
* Psyker Mastery Level 2! I love the hypocrisy in that! She is a true Inquistior
* Indomitable Will: When making Deny the Witch attempts, she always counts as a higher mastery level than the enemy psyker.
* Warlord Trait is Master of Interrogation (the "enemy cannot set up infiltrators within 24" one)
* She always knows the Aura of Oppression psychic power, and can generate two more from Telepathy.
*Aura of Oppression: WC 1. Malediction that targets a single non-vehicle unit, which must immediately take a Pinning Test. Even if they pass, they cannot Run, Turbo-boost, Sweeping Advance or Overwatch whilst the power is in effect. Alternatively, you can choose to manifest it at WC3, in which case it targets all enemy non-vehicle units within 12".
Belisarus Cawl - 200pts
WS5, BS5, S5, T6, W5, I3, A3, Ld10, Sv 2+
Wargear:
* Arc Scourge: S+1, AP4, Melee, Haywire, Master-Crafted, Machine Scourge: can re-roll the result of the Haywire rule
*Solar Atomiser: Range 12", S10, AP1, Assault D3, Master-crafted, Melta (this is his relic gun)
* Master-crafted Power Axe
* Mechadendrite Hive: When a model with a Mechadendrite Hive makes it attacks, it makes an additional 2d6 attacks with its Mechadendrites (S4, AP-, Melee), and a single attack with its Dataspike (S User, AP-, Melee, Haywire), at the initiative 10 step. Does not grant an additional Pile In Move.
* Scryerskull
* Refractor field
Special Rules
* Canticles of the Omnissiah
* Canticles of the Archmagos (see below)
* Feel No Pain
* Independent Character
* Very Bulky
* Artificer Self-repair Mechanisms: At the Start of each of your turns, Belisarius Cawl recovers D3 Wounds lost earlier in the battle
* Warlord Trait - Masterwork Bionics: Belisarius Cawl can re-roll failed FNP rolls.
Belisarius Cawl also gets some new Canticles, called Canticles of the Archmagos. They can only be used if he is on the battlefield, in exactly the same way as regular canticles, except they also affect friendly Army of the Imperium vehicles within 12" of Belsarius even if they don't have the Canticles of the Omnissiah rule.
Harmony of Metalurgy
* 1-3 Units: It Will Not Die
* 4-7 Units: It Will Not Die. Make two ITWND rolls for affected units instead of only 1
* 8+ Units: It Will Not Die. Make three ITWND rolls for affected units instead of only 1
Utterance of Neutralisation
* 1-3 Units: +1 Ballistic Skill
* 4-7 Units: +2 Ballistic Skill
* 8+ Units: +3 Ballistic Skill
War Hymnal of Fortitude
* 1-3 Units: 6+ Invulnerable Save
* 4-7 Units: 5+ Invulnerable Save
* 8+ Units: 4+ Invulnerable Save
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This message was edited 2 times. Last update was at 2017/01/11 04:58:12
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![[Post New]](/s/i/i.gif) 2017/01/11 04:02:36
Subject: Re:Games Workshop - Plastic Sisters and other White Dwarf leaks
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Chaplain with Hate to Spare
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Jeez, as if Celestine wasn't already a great force multiplier. Giving a LOW IWND? How is that not going to make Deathstorm even more insane?
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/01/11 04:03:35
Subject: Re:Games Workshop - Plastic Sisters and other White Dwarf leaks
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Missionary On A Mission
Australia
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Triumvirate of the Imperium (Formation)
* Belisarius Cawl, Celestine, Inquisitor Greyfax.
* Friendly Army of the Imperium units within 12" of two or more Triumvirate models get Stubborn and auto-pass Pinning tests. If they are within 12" of all 3 models they get Fearless instead (Geminae don't count as models for this rule.
* If one of the Triumvirate is the Warlord, then all 3 of the models get to use their Warlord Trait.
Conclave Acquisitorius (Formation)
* Belisarius Cawl, 1-2 Battle Maniples or 1 War Cohort, 1 Holy Requistioner, 0-1 Cohort Cybernetica, 0-1 Numinous Conclave, 1-2 Imperial Knights or 1 Baronial Court
* Everything gets Canticles of the Omnissiah
* Each Character may upgrade one of their weapons (except relics) to have Master-Crafted
* If the formation has the maximum number of units, everything gets Doctrina Imperitives
Wrathful Crusade (Formation)
* Celestine, Inquisitor Greyfax, 1 Space Marine Captain, 0-1 Sternguard, 2-4 Crusader Squads, 1-2 Assault Squads, 1 Militarum Tempestus Platoon. All Space Marine must have Black Templar Chapter Tactics
* Everything gets Crusader
* If the formation has the max number of units, everyone gets Zealot
* All units can re-roll failed Charge rolls. If you roll 10 or more for your charge range, you get Furious Charge.
Grand Convocation Detachment:
* Units can be drawn from Codex Astra Militarum, Cult Mechanicus, Imperial Agents, Imperial Knights or Skitarii. The available units are restricted to mainly the ones from Codex: Skitarii, Cult Mechanicus and Imperial Knights though. Enginseers are the only Guard unit you can take. You also must also include units from at least two different factions.
* HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3
* All Vehicles get It Will Not Die. If they are within 12" of any HQ from the detachment, they also get Power of the Machine Spirit
* If the formation hast the max number of units (except troops, since you can take unlimited lol...) then everything gets Canticles of the Omnissiah
* Warlord can re-roll Warlord Trait
Castellans of the Imperium Detachment
* Units can be drawn from basically any Army of Imperium codex and their supplements. There's literally big lists of units you can take for each slot, which at a quick glance seems to basically include everything besides unique characters (aside from Black Templar, Adepta Sororitas and Inquisition unique characters though, which can be taken. Pask and Yarrick too). Interestingly enough, Codex: Inquisition and Codex: Adepta Sororitas are listed alongside Codex: Imperial Agents as available sources. That should clear that debate right up. You also must also include units from at least two different factions. Edit: Blood Angel, Dark Angel, Space Wolves, Grey Knights, Death Watch, Cult Mechanics, Skitarii, Sisters of Silence, Adeptus Custodes and Legion of the Damned are not available in the Castellans of the Imperium Detachment. I'm pretty sure most everything else, including Assassins and Cataphractii/Contempors, are though. Lord of War options are Imperial Knights (specifically the ones from Codex: Imperial Knights) and Baneblade variants.
* HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3
* All units get Hatred. If you have the max number of units, except troops, everyone gets Zealot
* Each time a Troops Choice is destroyed, roll a d6. On a 5+ an identical unit immediately goes into Ongoing Reserve, and counts as a unit from this detachment (so it can potentially be recycled again later)
* Warlord can re-roll Warlord Trait
Automatically Appended Next Post:
Relics:
Arcana Mechanicum - Characters that can normally take a relic and are part of a Conclave Acquistorius Formation, Grand Concavaction Detachment or are in an army that includes Belsarius Cawl can take these:
* Numinasta's Casket of Electromancy (30pts) - Once per game, can fire this instead of another ranged weapon. Automatically targets and hits all enemy units (including Flyers and Flying Monstrous Creatures) within range, regardless of LoS. Range: 2d6", S3, AP -, Assault 1, Haywire, One Use Only.
* Quantum Annihilator (30pts) - Replaces a weapon. Range: 18", S 2d6, AP2, Assault D3, Quantum Paradox - Each time it fires, roll 2d6 to determine strength after target unit has been chosen. If it rolls above 10, it wounds automatically with Instant Death rule (or is an auto Pen against vehicles)
* Sacrifactum Autorepulsor (15pts) - Enemies charging the bearer or their unit suffer a -2 Charge Penalty that stacks with any other penalty
* Memento-Mortispex (30pts) - At the start of each of your turns, choose a rule to apply to the bearer and their unit (or weapons as appropriate): Cognis Weapons (BS2 snapfire, Flamers do 3 hits rather than d3 with Wall of Death in overwatch), Monster Hunter, Skyfire or Tank Hunter
* Omnissiah's Grace (10pts) - Bearer has 6+ Invulnerable Save. If they already had an Invulnerable Save, they get a +1 to their Invulnerable to a max of 3+.
* Saint Curia's Autopurger (25pts) - Models charging the bearer and their unit do not get extra attacks for charging. All models that are locked in combat with the bearer and their unit must pass a Toughness test at I10 step, or suffer 1 Wound for each test failed (can take saves as normal).
Ecclesiarchy Relics - Characters that can normally take a relic and are part of a Wrathful Crusade Formation, Castellans of the Imperium Detachment or are in an army that includes Celestine can take one of these relics.
* Skull of Petronella the Pious (30pts) - Bearer, and all models in a unit they join, have a 6+ Invuln.
* Blade of the Worthy (30pts) - replaces a melee weapon. S User / +2, AP3 / 2, Melee, Divine Fury: At the start of the Fight Sub-phase, the bearer makes a Ld test. If they pass, the sword uses the second profile for the duration of the phase.
* Castigator (15pts) - Range: 12", S4, AP2, Pistol, Unstoppable Vengeance: Invulnerable saves cannot be taken against wounds caused by Castigator
* The Font of Fury (10pts) - Once per game, the bearer can use this instead of another ranged weapon. Range: 8", S3, AP-, Assault 1, Large Blast, Poison 4+, One Use Only, Bane of Evil: becomes Poison 2+ against enemy units with Chaos Space Marine, Chaos Demon or Khorne Demonkin faction
* Shroud of the Anti-Martyr (35pts) - Bearer has Eternal Warrior
* Desvalle's Holy Circle (35pts) - Bearer has a 4+ Invulnerable. Enemy units cannot Deep-Strike within 12" of the bearer. If they scatter within 12" of the Bearer, they suffer an automatic Deep Strike Mishap.
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This message was edited 4 times. Last update was at 2017/01/11 05:04:25
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![[Post New]](/s/i/i.gif) 2017/01/11 04:23:40
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Dakka Veteran
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Those Admech formations aren't better than WarCon at 1850 points. Too bad. The Relics are really good for WarCon however. From the wording of the rule as listed, I should be able to take those New Relics for my Skitarii characters if I have Cawl as my Warlord.
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![[Post New]](/s/i/i.gif) 2017/01/11 04:24:40
Subject: Re:Games Workshop - Plastic Sisters and other White Dwarf leaks
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Stalwart Space Marine
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GoonBandito wrote:Triumvirate of the Imperium (Formation)
* Belisarius Cawl, Celestine, Inquisitor Greyfax.
* Friendly Army of the Imperium units within 12" of two or more Triumvirate models get Stubborn and auto-pass Pinning tests. If they are within 12" of all 3 models they get Fearless instead (Geminae don't count as models for this rule.
* If one of the Triumvirate is the Warlord, then all 3 of the models get to use their Warlord Trait.
Conclave Acquisitorius (Formation)
* Belisarius Cawl, 1-2 Battle Maniples or 1 War Cohort, 1 Holy Requistioner, 0-1 Cohort Cybernetica, 0-1 Numinous Conclave, 1-2 Imperial Knights or 1 Baronial Court
* Everything gets Canticles of the Omnissiah
* Each Character may upgrade one of their weapons (except relics) to have Master-Crafted
* If the formation has the maximum number of units, everything gets Doctrina Imperitives
Wrathful Crusade (Formation)
* Celestine, Inquisitor Greyfax, 1 Space Marine Captain, 0-1 Sternguard, 2-4 Crusader Squads, 1-2 Assault Squads, 1 Militarum Tempestus Platoon. All Space Marine must have Black Templar Chapter Tactics
* Everything gets Crusader
* If the formation has the max number of units, everyone gets Zealot
* All units can re-roll failed Charge rolls. If you roll 10 or more for your charge range, you get Furious Charge.
Grand Convocation Detachment:
* Units can be drawn from Codex Astra Militarum, Cult Mechanicus, Imperial Agents, Imperial Knights or Skitarii. The available units are restricted to mainly the ones from Codex: Skitarii, Cult Mechanicus and Imperial Knights though. Enginseers are the only Guard unit you can take. You also must also include units from at least two different factions.
* HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3
* All Vehicles get It Will Not Die. If they are within 12" of any HQ from the detachment, they also get Power of the Machine Spirit
* If the formation hast the max number of units (except troops, since you can take unlimited lol...) then everything gets Canticles of the Omnissiah
* Warlord can re-roll Warlord Trait
Castellans of the Imperium Detachment
* Units can be drawn from basically any Army of Imperium codex and their supplements. There's literally big lists of units you can take for each slot, which at a quick glance seems to basically include everything besides unique characters (aside from Black Templar, Adepta Sororitas and Inquisition unique characters though, which can be taken. Pask and Yarrick too). Interestingly enough, Codex: Inquisition and Codex: Adepta Sororitas are listed alongside Codex: Imperial Agents as available sources. That should clear that debate right up. You also must also include units from at least two different factions. Edit: Grey Knights, Death Watch, Cult Mechanics, Skitarii and Legion of the Damned are not available in the Castellans of the Imperium Detachment. I'm pretty sure most everything else, including Assassins and Cataphractii/Contempors, are though. Lord of War options are Imperial Knights (specifically the ones from Codex: Imperial Knights) and Baneblade variants.
* HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3
* All units get Hatred. If you have the max number of units, except troops, everyone gets Zealot
* Each time a Troops Choice is destroyed, roll a d6. On a 5+ an identical unit immediately goes into Ongoing Reserve, and counts as a unit from this detachment (so it can potentially be recycled again later)
* Warlord can re-roll Warlord Trait
Automatically Appended Next Post:
Relics:
Arcana Mechanicum - Characters that can normally take a relic and are part of a Conclave Acquistorius Formation, Grand Concavaction Detachment or are in an army that includes Belsarius Cawl can take these:
* Numinasta's Casket of Electromancy (30pts) - Once per game, can fire this instead of another ranged weapon. Automatically targets and hits all enemy units (including Flyers and Flying Monstrous Creatures) within range, regardless of LoS. Range: 2d6", S3, AP -, Assault 1, Haywire, One Use Only.
* Quantum Annihilator (30pts) - Replaces a weapon. Range: 18", S 2d6, AP2, Assault D3, Quantum Paradox - Each time it fires, roll 2d6 to determine strength after target unit has been chosen. If it rolls above 10, it wounds automatically with Instant Death rule (or is an auto Pen against vehicles)
* Sacrifactum Autorepulsor (15pts) - Enemies charging the bearer or their unit suffer a -2 Charge Penalty that stacks with any other penalty
* Memento-Mortispex (30pts) - At the start of each of your turns, choose a rule to apply to the bearer and their unit (or weapons as appropriate): Cognis Weapons (BS2 snapfire, Flamers do 3 hits rather than d3 with Wall of Death in overwatch), Monster Hunter, Skyfire or Tank Hunter
* Omnissiah's Grace (10pts) - Bearer has 6+ Invulnerable Save. If they already had an Invulnerable Save, they get a +1 to their Invulnerable to a max of 3+.
* Saint Curia's Autopurger (25pts) - Models charging the bearer and their unit do not get extra attacks for charging. All models that are locked in combat with the bearer and their unit must pass a Toughness test at I10 step, or suffer 1 Wound for each test failed (can take saves as normal).
Ecclesiarchy Relics - Characters that can normally take a relic and are part of a Wrathful Crusade Formation, Castellans of the Imperium Detachment or are in an army that includes Celestine can take one of these relics.
* Skull of Petronella the Pious (30pts) - Bearer, and all models in a unit they join, have a 6+ Invuln.
* Blade of the Worthy (30pts) - replaces a melee weapon. S User / +2, AP3 / 2, Melee, Divine Fury: At the start of the Fight Sub-phase, the bearer makes a Ld test. If they pass, the sword uses the second profile for the duration of the phase.
* Castigator (15pts) - Range: 12", S4, AP2, Pistol, Unstoppable Vengeance: Invulnerable saves cannot be taken against wounds caused by Castigator
* The Font of Fury (10pts) - Once per game, the bearer can use this instead of another ranged weapon. Range: 8", S3, AP-, Assault 1, Large Blast, Poison 4+, One Use Only, Bane of Evil: becomes Poison 2+ against enemy units with Chaos Space Marine, Chaos Demon or Khorne Demonkin faction
* Shroud of the Anti-Martyr (35pts) - Bearer has Eternal Warrior
* Desvalle's Holy Circle (35pts) - Bearer has a 4+ Invulnerable. Enemy units cannot Deep-Strike within 12" of the bearer. If they scatter within 12" of the Bearer, they suffer an automatic Deep Strike Mishap.
Thank you for posting such a wealth of information.
I expected to see "stand-alone" detachments allowing players to use either one of the triumvirates without additional units(i.e. tax).
But it seems my anticipation was misplaced.
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![[Post New]](/s/i/i.gif) 2017/01/11 04:31:21
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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I am beyond hyped for this release now. I'm going to use the ever-loving crap out of that Castellans formation
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2017/01/11 04:37:43
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Tail Gunner
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* Desvalle's Holy Circle (35pts) - Bearer has a 4+ Invulnerable. Enemy units cannot Deep-Strike within 12" of the bearer. If they scatter within 12" of the Bearer, they suffer an automatic Deep Strike Mishap.
- This relic looks great for anti pod tactics.
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![[Post New]](/s/i/i.gif) 2017/01/11 04:41:57
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Liche Priest Hierophant
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"You also must also include units from at least two different factions."
Ah.... well that's unfortunate. I was hoping it would be viable for a solo Black Templar army, but alas...
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![[Post New]](/s/i/i.gif) 2017/01/11 04:44:55
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Missionary On A Mission
Australia
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Also, something I just picked up on: The new characters are HQ choices for their respective factions, however they may also be taken as a HQ choice for any Army of the Imperium Combined Arms or Allied Detachment (specifically). Belisarius Cawl can also replace any Tech Priest Dominus in any Cult Mechanicus Formation and Inquisitor Greyfax can replace any Inquisitor in any Inquisitorial Formation. Automatically Appended Next Post: Matt.Kingsley wrote:"You also must also include units from at least two different factions."
Ah.... well that's unfortunate. I was hoping it would be viable for a solo Black Templar army, but alas...
Well that's as simple and as cheap as throwing a single 25pt Ministorum Priest in there to get you a Faction: Adepta Sororitas model. Fluffy and Powerful too.
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This message was edited 1 time. Last update was at 2017/01/11 04:46:32
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![[Post New]](/s/i/i.gif) 2017/01/11 04:47:24
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Stalwart Space Marine
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GoonBandito wrote:Also, something I just picked up on: The new characters are HQ choices for their respective factions, however they may also be taken as a HQ choice for any Army of the Imperium Combined Arms or Allied Detachment (specifically). Belisarius Cawl can also replace any Tech Priest Dominus in any Cult Mechanicus Formation and Inquisitor Greyfax can replace any Inquisitor in any Inquisitorial Formation.
It is great to hear Greyfax being able to be taken in Inquisitorial Representative detachment.
Is the Force Organisation rule included in the assembly manual?
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![[Post New]](/s/i/i.gif) 2017/01/11 04:49:15
Subject: Re:Games Workshop - Plastic Sisters and other White Dwarf leaks
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Longtime Dakkanaut
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GoonBandito wrote: Castellans of the Imperium Detachment
* Units can be drawn from basically any Army of Imperium codex and their supplements. There's literally big lists of units you can take for each slot, which at a quick glance seems to basically include everything besides unique characters (aside from Black Templar, Adepta Sororitas and Inquisition unique characters though, which can be taken. Pask and Yarrick too). Interestingly enough, Codex: Inquisition and Codex: Adepta Sororitas are listed alongside Codex: Imperial Agents as available sources. That should clear that debate right up. You also must also include units from at least two different factions. Edit: Grey Knights, Death Watch, Cult Mechanics, Skitarii and Legion of the Damned are not available in the Castellans of the Imperium Detachment. I'm pretty sure most everything else, including Assassins and Cataphractii/Contempors, are though. Lord of War options are Imperial Knights (specifically the ones from Codex: Imperial Knights) and Baneblade variants.
* HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3
* All units get Hatred. If you have the max number of units, except troops, everyone gets Zealot
* Each time a Troops Choice is destroyed, roll a d6. On a 5+ an identical unit immediately goes into Ongoing Reserve, and counts as a unit from this detachment (so it can potentially be recycled again later)
* Warlord can re-roll Warlord Trait
wow are Sisters of Silence on that list too?
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![[Post New]](/s/i/i.gif) 2017/01/11 04:50:56
Subject: Re:Games Workshop - Plastic Sisters and other White Dwarf leaks
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Missionary On A Mission
Australia
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axisofentropy wrote: GoonBandito wrote: Castellans of the Imperium Detachment
* Units can be drawn from basically any Army of Imperium codex and their supplements. There's literally big lists of units you can take for each slot, which at a quick glance seems to basically include everything besides unique characters (aside from Black Templar, Adepta Sororitas and Inquisition unique characters though, which can be taken. Pask and Yarrick too). Interestingly enough, Codex: Inquisition and Codex: Adepta Sororitas are listed alongside Codex: Imperial Agents as available sources. That should clear that debate right up. You also must also include units from at least two different factions. Edit: Grey Knights, Death Watch, Cult Mechanics, Skitarii and Legion of the Damned are not available in the Castellans of the Imperium Detachment. I'm pretty sure most everything else, including Assassins and Cataphractii/Contempors, are though. Lord of War options are Imperial Knights (specifically the ones from Codex: Imperial Knights) and Baneblade variants.
* HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3
* All units get Hatred. If you have the max number of units, except troops, everyone gets Zealot
* Each time a Troops Choice is destroyed, roll a d6. On a 5+ an identical unit immediately goes into Ongoing Reserve, and counts as a unit from this detachment (so it can potentially be recycled again later)
* Warlord can re-roll Warlord Trait
wow are Sisters of Silence on that list too?
Doh! Forgot about them too. No they are not, nor are Custodes.
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![[Post New]](/s/i/i.gif) 2017/01/11 04:51:20
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Badass "Sister Sin"
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Castellans formation may allow BB transport sharing again? Depends on wording on factions, etc
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![[Post New]](/s/i/i.gif) 2017/01/11 04:58:03
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Longtime Dakkanaut
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This boosts Deathwatch a lot since it solves their low numbers issue.
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![[Post New]](/s/i/i.gif) 2017/01/11 05:02:05
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Regular Dakkanaut
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How exactly does the requirement for max number units for guard and Tempestus platoons work?
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![[Post New]](/s/i/i.gif) 2017/01/11 05:08:14
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Lesser Daemon of Chaos
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Gamgee wrote:This boosts Deathwatch a lot since it solves their low numbers issue.
Deathwatch are not included, nor are grey knights.
Going to have to say, I think this book is the first big misstep in a while. I thought GW had done well making the factions feel distinct in the past while. Now we're back to the days where Coteaz was showing up everywhere and among all factions, only now it's Celestine.
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5000
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![[Post New]](/s/i/i.gif) 2017/01/11 05:08:17
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Badass "Sister Sin"
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Chris521 wrote:How exactly does the requirement for max number units for guard and Tempestus platoons work?
It didn't say max size units just that you fill all the slots. Automatically Appended Next Post: Colpicklejar wrote: Gamgee wrote:This boosts Deathwatch a lot since it solves their low numbers issue.
Deathwatch are not included, nor are grey knights.
Going to have to say, I think this book is the first big misstep in a while. I thought GW had done well making the factions feel distinct in the past while. Now we're back to the days where Coteaz was showing up everywhere and among all factions, only now it's Celestine.
On the other hand, I can use all my imperial armies together without tax units and make an unholy creation using castellans.
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This message was edited 1 time. Last update was at 2017/01/11 05:09:36
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![[Post New]](/s/i/i.gif) 2017/01/11 05:09:58
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Longtime Dakkanaut
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Wulfey wrote:Those Admech formations aren't better than WarCon at 1850 points. Too bad. The Relics are really good for WarCon however. From the wording of the rule as listed, I should be able to take those New Relics for my Skitarii characters if I have Cawl as my Warlord.
War convocation is pretty overpowered ruleswise. Expect any ad mech formation to be better than it and you are bound to be disappointed each time. Until GW comes out with new must have units you can't take in that formation. War convocation will continue to be your most competitve option. Especially now considering you can take Cawl as your warlord (which is nearly impossible to kill for slay the warlord) and all those new relics he gives for free to characters in war convocation. I'd be very surprised if war convocation doesn't win LVO next month.
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This message was edited 1 time. Last update was at 2017/01/11 05:47:48
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![[Post New]](/s/i/i.gif) 2017/01/11 05:12:06
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Dakka Veteran
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I am so confused here. "* HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3 * All units get Hatred. If you have the max number of units, except troops, everyone gets Zealot " Does this mean: HQ: 4, Troops 4+, Elites: 6, Fast attack: 6, Heavy Support: 6, LoW: 3 That is like 5000 points. What do you guys think "max units" mean? EDIT: yes gungo, I am taking exactly that. These new relics are bananas. My Rustalkers will finally have a real shooting attack with that new Quantum relic!
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This message was edited 1 time. Last update was at 2017/01/11 05:13:03
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![[Post New]](/s/i/i.gif) 2017/01/11 05:14:13
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Longtime Dakkanaut
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Colpicklejar wrote: Gamgee wrote:This boosts Deathwatch a lot since it solves their low numbers issue.
Deathwatch are not included, nor are grey knights.
Going to have to say, I think this book is the first big misstep in a while. I thought GW had done well making the factions feel distinct in the past while. Now we're back to the days where Coteaz was showing up everywhere and among all factions, only now it's Celestine.
She's durable but hardly auto include for any imperial tournament unless you are dying for some ap3 melee. She isn't even a good tarpit unit because str6 ap3 melee spam will wipe her unit and her out fast.
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This message was edited 1 time. Last update was at 2017/01/11 05:18:01
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![[Post New]](/s/i/i.gif) 2017/01/11 05:17:58
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Badass "Sister Sin"
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gungo wrote: Colpicklejar wrote: Gamgee wrote:This boosts Deathwatch a lot since it solves their low numbers issue.
Deathwatch are not included, nor are grey knights.
Going to have to say, I think this book is the first big misstep in a while. I thought GW had done well making the factions feel distinct in the past while. Now we're back to the days where Coteaz was showing up everywhere and among all factions, only now it's Celestine.
She's durable but hardly auto include for any imperial tournament unless you are dying for some ap3 melee. She isn't even a good tarpit unit because str6 melee spam will wipe her unit and her out fast.
She has EW now...
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![[Post New]](/s/i/i.gif) 2017/01/11 05:20:06
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Longtime Dakkanaut
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pretre wrote:gungo wrote: Colpicklejar wrote: Gamgee wrote:This boosts Deathwatch a lot since it solves their low numbers issue.
Deathwatch are not included, nor are grey knights.
Going to have to say, I think this book is the first big misstep in a while. I thought GW had done well making the factions feel distinct in the past while. Now we're back to the days where Coteaz was showing up everywhere and among all factions, only now it's Celestine.
She's durable but hardly auto include for any imperial tournament unless you are dying for some ap3 melee. She isn't even a good tarpit unit because str6 melee spam will wipe her unit and her out fast.
She has EW now...
Ya I'm not worried about that. Str6 is still 2+ wound on her and her Gemini and insta-deaths both Gemini.
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![[Post New]](/s/i/i.gif) 2017/01/11 05:22:15
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Longtime Dakkanaut
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Ah man they seen through my clever Deathwatch ploy. Or possibly faced it during testing.
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This message was edited 1 time. Last update was at 2017/01/11 05:22:35
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![[Post New]](/s/i/i.gif) 2017/01/11 05:26:05
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Longtime Dakkanaut
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Wulfey wrote:I am so confused here.
"* HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3
* All units get Hatred. If you have the max number of units, except troops, everyone gets Zealot "
Does this mean:
HQ: 4, Troops 4+, Elites: 6, Fast attack: 6, Heavy Support: 6, LoW: 3
That is like 5000 points. What do you guys think "max units" mean?
EDIT: yes gungo, I am taking exactly that. These new relics are bananas. My Rustalkers will finally have a real shooting attack with that new Quantum relic!
Can you stack and use both cawls canticles and the basic canticles at the same time? Since they are technically two different rules because that just makes cawl a ridiculously better HQ in war convocation.
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This message was edited 1 time. Last update was at 2017/01/11 05:26:55
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![[Post New]](/s/i/i.gif) 2017/01/11 05:27:00
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Missionary On A Mission
Australia
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Here's some pictures of the detachments: http://imgur.com/a/4ypvF Automatically Appended Next Post: gungo wrote:Wulfey wrote:I am so confused here.
"* HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3
* All units get Hatred. If you have the max number of units, except troops, everyone gets Zealot "
Does this mean:
HQ: 4, Troops 4+, Elites: 6, Fast attack: 6, Heavy Support: 6, LoW: 3
That is like 5000 points. What do you guys think "max units" mean?
EDIT: yes gungo, I am taking exactly that. These new relics are bananas. My Rustalkers will finally have a real shooting attack with that new Quantum relic!
Can you stack and use both cawls canticles and the basic canticles at the same time? Since they are technically two different rules because that just makes cawl a ridiculously better HQ in war convocation.
It says the Canticles of the Archmagos "...work in exactly the same way as Canticles of the Omnissiah..."
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This message was edited 1 time. Last update was at 2017/01/11 05:28:34
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![[Post New]](/s/i/i.gif) 2017/01/11 05:32:06
Subject: Games Workshop - Plastic Sisters and other White Dwarf leaks
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Dakka Veteran
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gungo wrote:Wulfey wrote:I am so confused here. "* HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3 * All units get Hatred. If you have the max number of units, except troops, everyone gets Zealot " Does this mean: HQ: 4, Troops 4+, Elites: 6, Fast attack: 6, Heavy Support: 6, LoW: 3 That is like 5000 points. What do you guys think "max units" mean? EDIT: yes gungo, I am taking exactly that. These new relics are bananas. My Rustalkers will finally have a real shooting attack with that new Quantum relic!
Can you stack and use both cawls canticles and the basic canticles at the same time? Since they are technically two different rules because that just makes cawl a ridiculously better in war convocation. They are for sure different rules. For 95 points I get another 3 canticles to use in the only 3 turns that matter during the game. +3 BS, +4 invul, 3 shots at IWND, and now my WL is functionally invincible. Nothing would make me happier than him absorbing a Riptide wing of shots instead of my poor sicarians. The relic opportunities are just crazy. I may even drop Coteaz and tech another techpriest so I can get in on the spam. Cawl -- New SKyfire/MH/ TH/Cognis relic [ wtf, like wtf is that thing] Infiltrator princeps - Zealot mask Rustalker princeps - Autopurger? I10 toughness tests based on model count sounds awesome Ranger alpha - Quantum disruptor 2d6 str blaster yes please Vanguard alpha - Casket of electromancy? this is straight upgrade to skull of elder nikola tesla EDIT: GW Fail. The Castellans of the Imperium detachment has as its background art a Skitarii ranger. Skitarii are excluded from the Castellans of the Imperium detachment. Apparently the rules guys don't talk to the arts guys.
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This message was edited 1 time. Last update was at 2017/01/11 05:37:07
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