AnomanderRake wrote:If you're doing a narrative campaign players shouldn't be able to swap Chapter Tactics/Legion rules, but limiting people to a single faction also handicaps a few books and punishes plenty of fluffy concepts.
I'd say take version 1 but define 'faction' more broadly and/or make people pick two 'factions'; e.g. an Eldar player ought to be able to grab two of the four possible lists (Harlequins,
DE, Craftworld, Corsairs) and call that his army for the campaign, an 'Inquisition' player has potentially fluffy content spread across a number of books and a lot of factions these days (you could put at least seven factions in a 'fluffy' army) so you'd probably call the Orders Militant (
GK, Deathwatch, Sisters) their own 'factions' and have 'the rest of Imperial Agents' (possibly including Sisters of Silence or Custodes, depending on your group's opinions of them) as a combined one. And the
CSM/Marine players complaining that their Legion/Chapter is a one-trick pony could decide they're playing a coalition crusade/warband and pick two Legions/Chapters that they could swap between or combine as necessary.
That is actually a quite nice idea, I am trying to rephrase:
Each player is limited to up to two brothers in arms
40k factions for the entire campaign (ex. the different space marine chapters or chaos legions are considered to be different
40k factions, Eldar could combine with Harlequins,
DE, Craftworld or Corsairs etc). If you want to play more factions in one army because you have this supercool fluffy idea of creating something like an Inquisition army that is spread over a lot of publications , just ask, if it is really fluffy, it will probably be allowed. Each player must select a generic
HQ as his personal incarnation on the battlefield. That model cannot change
40k factions, this model must be present in all battles played by that player.
You are only allowed to use Planetary Onslaught supplement and other buildings that might have been registered in other
GW publications on zones that use Planetary onslaught missions or indicate the use of fortifications.