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Fluffing up, cheesing down Campaign list building house rule advice needed  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in be
Dakka Veteran






For a narrative campaign I am hosting I am doubting between the following list building house rule:


version 1:
Each player is limited to one 40k faction (ex. the different space marine chapters or chaos legions are considered to be different 40k factions etc), you are only allowed to use Planetary Onslaught supplement and other buildings that might have been registered in other GW publications on zones that use Planetary onslaught missions or indicate the use of fortifications.

Version 2
Each player is limited to one codex or codex supplement, you are only allowed to use Planetary Onslaught supplement and other buildings that might have been registered in other GW publications on zones that use Planetary onslaught missions or indicate the use of fortifications.

I was thinking of making an exception for Harlequins.

Version 2 is what we have now, but people are asking to allow formations from other publications (ex Astra militarum has no formations in there codex ) what I can understand.

Version 1 would be my update, to not kill fluff, but then I got the response that a lot of chapters/legions are one-trick ponies and that for an entire campaign they should be able to switch among them.

Which version would you guys prefer and why? Or a third version?

This message was edited 1 time. Last update was at 2017/01/01 15:51:28


 
   
Made in us
Confessor Of Sins




WA, USA

How many players are in this campaign?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Version 1 easily, it allows players with older codeces to match up with the newer ones i.e. CSM, IG, Orks, Tyranids, etc. who have no formations in their codex.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in be
Dakka Veteran






 curran12 wrote:
How many players are in this campaign?


12 up to now, but it could go up as registration is until 22 january.
   
Made in us
Gore-Soaked Lunatic Witchhunter







If you're doing a narrative campaign players shouldn't be able to swap Chapter Tactics/Legion rules, but limiting people to a single faction also handicaps a few books and punishes plenty of fluffy concepts.

I'd say take version 1 but define 'faction' more broadly and/or make people pick two 'factions'; e.g. an Eldar player ought to be able to grab two of the four possible lists (Harlequins, DE, Craftworld, Corsairs) and call that his army for the campaign, an 'Inquisition' player has potentially fluffy content spread across a number of books and a lot of factions these days (you could put at least seven factions in a 'fluffy' army) so you'd probably call the Orders Militant (GK, Deathwatch, Sisters) their own 'factions' and have 'the rest of Imperial Agents' (possibly including Sisters of Silence or Custodes, depending on your group's opinions of them) as a combined one. And the CSM/Marine players complaining that their Legion/Chapter is a one-trick pony could decide they're playing a coalition crusade/warband and pick two Legions/Chapters that they could swap between or combine as necessary.

This message was edited 1 time. Last update was at 2017/01/01 20:11:05


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in be
Dakka Veteran






 AnomanderRake wrote:
If you're doing a narrative campaign players shouldn't be able to swap Chapter Tactics/Legion rules, but limiting people to a single faction also handicaps a few books and punishes plenty of fluffy concepts.

I'd say take version 1 but define 'faction' more broadly and/or make people pick two 'factions'; e.g. an Eldar player ought to be able to grab two of the four possible lists (Harlequins, DE, Craftworld, Corsairs) and call that his army for the campaign, an 'Inquisition' player has potentially fluffy content spread across a number of books and a lot of factions these days (you could put at least seven factions in a 'fluffy' army) so you'd probably call the Orders Militant (GK, Deathwatch, Sisters) their own 'factions' and have 'the rest of Imperial Agents' (possibly including Sisters of Silence or Custodes, depending on your group's opinions of them) as a combined one. And the CSM/Marine players complaining that their Legion/Chapter is a one-trick pony could decide they're playing a coalition crusade/warband and pick two Legions/Chapters that they could swap between or combine as necessary.


That is actually a quite nice idea, I am trying to rephrase:
Each player is limited to up to two brothers in arms 40k factions for the entire campaign (ex. the different space marine chapters or chaos legions are considered to be different 40k factions, Eldar could combine with Harlequins, DE, Craftworld or Corsairs etc). If you want to play more factions in one army because you have this supercool fluffy idea of creating something like an Inquisition army that is spread over a lot of publications , just ask, if it is really fluffy, it will probably be allowed. Each player must select a generic HQ as his personal incarnation on the battlefield. That model cannot change 40k factions, this model must be present in all battles played by that player.
You are only allowed to use Planetary Onslaught supplement and other buildings that might have been registered in other GW publications on zones that use Planetary onslaught missions or indicate the use of fortifications.
   
 
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