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Made in gb
Morbid Black Knight





Bristol (UK)

Here's a list I hope to be playing in the near future, as opposed to my Drop Pod list which is more a fun idea for now.

+ Baal Strike Force +

Chaplain
- Jump pack
- Valour's Edge
- Crozius
125
Joins the Death Company, He's just a regular chaplain as I don't own Angels Blade :(

2x 10 man Tactical squads
- Flamers
- Heavy flamers
- 2x Hand flamers
2x 174
Rhinos
- Dozer blades
- Storm bolters
2x 55

10 man Death Company squad
- Jump packs
- 2x Power fists + bolters
- 8x Chain sword + bolt pistols
280

10 man Sternguard squad
- 10x Combi-meltas
320
Drop Pod
35

2x Furioso Dreadnoughts
- Frag cannons
- Heavy flamers
- Magna grapples
2x 130
Drop Pods
- Locator beacons
2x 45

Baal Predator
- Flamestorm cannon
- Heavy bolter sponsons
- Dozer blade
- Storm bolter
145

Vindicator
- Dozer blade
- Over charged engines
135

1850

What do we think? I'm reasonably happy with it myself.

This message was edited 1 time. Last update was at 2017/01/10 13:39:55


 
   
Made in us
Been Around the Block




Your list is fairly balanced unit wise, except you could use more anti-tank. You have 7 (assuming combat squading) shooting anti-infantry units compared to 3 shooting anti-tank. Balance this out more and you should get more mileage out of it.

Some suggestions to save points, you could for the tactical squads take 5 man, 1x Heavy Flamer, and 2x Hand Flamer on the Sgts. That way ALL of your flamer weapons can shoot out of the Rhino without anyone getting out.

For adding anti-tank, some suggestions include drop pod command squad with 3 melta (could add storm shields too), assault squad with melta, Dev squad with Lazcannons, or Dev squad in Rhino with 2x Grav-Cannons. You could also potentially take a melta gun instead of a heavy flamer on one of your Furiosos.

This message was edited 2 times. Last update was at 2017/01/11 01:47:50


 
   
Made in gb
Morbid Black Knight





Bristol (UK)

Ghost_Raptur wrote:
Your list is fairly balanced unit wise, except you could use more anti-tank. You have 7 (assuming combat squading) shooting anti-infantry units compared to 3 shooting anti-tank. Balance this out more and you should get more mileage out of it.

Some suggestions to save points, you could for the tactical squads take 5 man, 1x Heavy Flamer, and 2x Hand Flamer on the Sgts. That way ALL of your flamer weapons can shoot out of the Rhino without anyone getting out.

For adding anti-tank, some suggestions include drop pod command squad with 3 melta (could add storm shields too), assault squad with melta, Dev squad with Lazcannons, or Dev squad in Rhino with 2x Grav-Cannons. You could also potentially take a melta gun instead of a heavy flamer on one of your Furiosos.

Well I was slightly banking on the 3 Dreadnoughts punching at S10 with 5 attacks on the charge to provide some more anti-tank.

That is a fair point on the Tacticals though, doing that would save me 150pts.
This list focuses more on what I currently own, so Command squads, Drop Pod Assault squads and Lascannon/Grav-cannon Devastators are out :/

EDIT: standing by atm I have 10 Sanguinary Guard, 5 Jump pack Assault marines, missile launcher Devastators, TH/SS librarians and most of the HQ choices. I could also wiggle in a dreadnought.
However all transports are in use so it's walking or jumping :/

This message was edited 1 time. Last update was at 2017/01/11 07:15:53


 
   
 
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