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Made in jp
Proud Triarch Praetorian





Behold the face of "competitive Necrons" for the foreseeable future:
[Battalion 1]
HQ-
- Cryptek - 104
- Cryptek - 104
Troops-
- 20 Warriors - 240
- 20 Warriors - 240
- 20 Warriors - 240

[Battalion 2]
HQ-
- Cryptek - 104
- Lord (sword) - 76
Troops-
- 20 Warriors - 240
- 20 Warriors - 240
- 20 Warriors - 240
Transport-
- Ghost Ark - 170

= 1998
One Cryptek between two Warrior blocks, with the Lord in the Ghost Ark scooting back and forth where needed to replenish guys until it is inevitably popped.
...

 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

You could be right with that, but then the most competitive armies are often boring spam armies. More balanced lists can still be good though.
   
Made in cz
Fresh-Faced New User




Kuguar6 wrote:
Can you look at my army list and give some advice?
https://www.dakkadakka.com/dakkaforum/posts/list/728845.page#9431067

Generally i try create army without spend point on teleport and other tactical move. I try to max army power.


I am big fan of iluminor szeras and even imhotek in new edition. Their shooting power is awesome bonus, and compare to their prices - imhotek is overlord + 1,5 destroyer with great tactic ability to soft some unit where needed, iluminor is like a cryptek combined with heavy destroyer (only worse againts S8, and 9 compare to HD - and most common vehicles are T6).

Anrakyr is not so good IMHO you realy dont want fight cc with necron infantry. Same with lychguard too slow and static. I am not fan of tesla power, gauss is fantastic. This edition is a lot of about lowering AS and -2AP from gaus blaster is fantastic. Stalker and DDA are also static they start to be less efective if they move, So IMHO 3 HD are far away better: can move and shoot easily, can start hidden a compare of DDA more killy. 3 shots with reroll 1ś to hit is great. I mostly use MWBD on sure hits with HD, and buffing of tesla immportals is only good versus low AS hordes armies. Good player will never allow your 24" range immortals hit his core low AS units.

And you need more long range heavy weapons - one DDA and iluminor is not enough. Vehicles are everywhere :-D

In my last game Nigbringer was absolutely beast. He atacks from second rank like hammer when my phalanx of warriors or scarabs are anvil. Against small (SM mostly) units is absolutely OP.

This message was edited 2 times. Last update was at 2017/06/15 13:13:49


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Rezolut wrote:

I am big fan of iluminor szeras and even imhotek in new edition. Their shooting power is awesome bonus, and compare to their prices - imhotek is overlord + 1,5 destroyer with great tactic ability to soft some unit where needed, iluminor is like a cryptek combined with heavy destroyer (only worse againts S8, and 9 compare to HD - and most common vehicles are T6).

Anrakyr is not so good IMHO you realy dont want fight cc with necron infantry. Same with lychguard too slow and static. I am not fan of tesla power, gauss is fantastic. This edition is a lot of about lowering AS and -2AP from gaus blaster is fantastic. Stalker and DDA are also static they start to be less efective if they move, So IMHO HD are far away better: can move and shoot easily, can start hidden a compare of DDA more killy. 3 shots with reroll 1ś to hit is great. I mostly use MWBD on sure hits with HD, and buffing of tesla immportals is only good versus low AS hordes armies. Good player will never allow your 24" range immortals hit his core low AS units.

And you need more long range heavy weapons - one DDA and iluminor is not enough. Vehicles are everywhere :-D

In my last game Nigbringer was absolutely beast. He atacks from second rank like hammer when my phalanx of warriors or scarabs are anvil. Against small (SM mostly) units is absolutely OP.


Re Anrakyr and Lychguard (not necessarily together): Have you fought any assault heavy armies? You might not want to fight in cc with Necron infantry but you're not going to be given the choice. You don't want to invest too heavily in CC units in the phalanx, because they won't do a lot vs shooty armies, but you still need to be prepared to receive waves of gaunts and orks. Anrakyr has his TA and MWBD to use vs shooting armies and the lychguard protect the HQs from snipers and witchfires.

I have had the opposite experience to you with my Immortals- At 24" Tesla with MWBD feels ridiculous and the Gauss does next to nothing. I'm going to keep running both though as Gauss definitely fills a role.

   
Made in cz
Fresh-Faced New User






be carefull with rerolls, all rerolls should be RAW used before any modifiers, rule book page 178 (left side, top), use it when someone is shooting on our flyers.



necron abilities where can be problems are only lord and varguard obyron - cant reroll failed morale test againts negative modifiers - example: you have ld 10, you lost morale by 4 and you are in some aura lowering your ld by 2 - so you need roll 4 or lower - but when you roll 5 or 6 you cant reroll it cos the -2 LD modifer process after rerolls.

i hope GW will FAQ this quickly, very strange RAW


Moosatronic Warrior wrote:

Re Anrakyr and Lychguard (not necessarily together): Have you fought any assault heavy armies? You might not want to fight in cc with Necron infantry but you're not going to be given the choice. You don't want to invest too heavily in CC units in the phalanx, because they won't do a lot vs shooty armies, but you still need to be prepared to receive waves of gaunts and orks. Anrakyr has his TA and MWBD to use vs shooting armies and the lychguard protect the HQs from snipers and witchfires.

I have had the opposite experience to you with my Immortals- At 24" Tesla with MWBD feels ridiculous and the Gauss does next to nothing. I'm going to keep running both though as Gauss definitely fills a role.



Agaisnt heavy assault armies is our best friend high mobility. My core phalanx is usually small 2*10 warriors + 5-10 immortal - rest poitns is in high moblie units - scarabs, wraith, praetorians, destroyers and tomb blades. When you meet 200 hormagaunts you have no chance wit slow army. Even fall back will not save. TA is 1 use only and MWBD is nice bonus for 1 unit but against big horde this will not save you.

This message was edited 9 times. Last update was at 2017/06/15 13:50:38


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Rezolut wrote:

Agaisnt heavy assault armies is our best friend high mobility. My core phalanx is usually small 2*10 warriors + 5-10 immortal - rest poitns is in high moblie units - scarabs, wraith, praetorians, destroyers and tomb blades. When you meet 200 hormagaunts you have no chance wit slow army. Even fall back will not save. TA is 1 use only and MWBD is nice bonus for 1 unit but against big horde this will not save you.


It seems we are running quite different lists, I haven't tried speed crons yet. With a phalanx of a few min size units you're not going to want to spend points on extra support.

Don't underestimate the ability of a well supported phalanx to take a charge though. 200 gaunts is a rather extreme example and I don't think it would do very well against 4 full size units with character support, due to not all being able to attack at once (they would win by swarming the objectives).

As an example: I had a phalanx of 20 Warriors, 2x 10 Immortals + 6 Lychguard supported by Orikan, Zandrek and Oberyn (they weren't all at full strength). They were assaulted by 10 stealers, a Broodlord, 5x Warriors, The Swarmlord and about a dozen Gaunts all in the same turn. Two turns (and a couple of additional Carnifexes) later only the swarmlord remained, non of the Necron units were wiped. Orikans 5++ bubble and fancy footwork from the Ghostwalk mantle made it a much tougher fight than the Nids expected.

Anecdotal of course but I think the maths supports it.

EDIT: I think the Lychguard died actually

This message was edited 1 time. Last update was at 2017/06/15 14:35:59


 
   
Made in us
Tunneling Trygon





NJ

 skoffs wrote:
So slow attrition is our thing, then.
Oh well, guess I can put all my Deathmarks, Wraiths, Preatorians, etc. (basically anything that's not a Warrior, Ghost Ark, or generic Royal Court member) back on the shelf.
...
God that's going to be depressingly boring to play.

Now to find the perfect balance of stuff on the board and things that buff them.


I mean don't get me wrong - it's good but once a unit dies, all of your RP are gone. Good players can and will play around this. Sure maybe most lists can't delete an entire unit in a single turn (but some definitely can) and the big deal is going to be morale at the end of the phase. Yes necron morale is great, but if you lost 15 or so, the rest of the squad is gone unless you use 2 CP. (thankfully troop heavy lists will have tons of CP to throw around, but still eventually you'll run out)

Even though you're pumping out 40 shots a squad, that's only 9 wounds on T5-7 and 4.5 wounds on T8, which they save at -1, so likely a 4+. Now, that is 13 saves vs T4 and 18 saves vs T3 and below, but I'm just not really all that impressed to think that warriors for days can take on everything the 40k universe has to offer, even with a 5++ vs shooting. A couple multi-assaults and their day is just ruined. They won't die, but offensive output = gone.

I'm actually trying to work out a wraithwing list (will still have a single compulsory blob of 20 warriors plus their friends Orikan and unnamed overlord in a GA) but I'm talking 15 Wraiths, both shards and 10 scythe guard. Who said necrons had to bring guns?
   
Made in pl
Regular Dakkanaut




 luke1705 wrote:

Even though you're pumping out 40 shots a squad, that's only 9 wounds on T5-7 and 4.5 wounds on T8, which they save at -1, so likely a 4+. Now, that is 13 saves vs T4 and 18 saves vs T3 and below, but I'm just not really all that impressed to think that warriors for days can take on everything the 40k universe has to offer, even with a 5++ vs shooting. A couple multi-assaults and their day is just ruined. They won't die, but offensive output = gone.


For T5-7 i take lychguard with warscate and nightbringer. Troops are for less then T4 and durability.
   
Made in us
Tunneling Trygon





NJ

Oh me too! I just meant that I think some people are hailing warriors as the only thing you need (the fact that silver tide can actually work pretty well is pretty cool IMO, but I think other units are pretty necessary too)
   
Made in us
Longtime Dakkanaut




Ute nation

I disagree with the idea that we are a slow burn army that wins by attrition, being tough should make us aggressive, not defensive. We also have some of the best infantry weapons in the game, so we can win short ranged firefights.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Legendary Master of the Chapter






 Grimgold wrote:
I disagree with the idea that we are a slow burn army that wins by attrition, being tough should make us aggressive, not defensive. We also have some of the best infantry weapons in the game, so we can win short ranged firefights.


I cant think of any reason why you wouldn't want to orbital drop kick in monoliths and other tough strong things in quickly and lay waste to everything underneath.

deceiver sounds hilarious though you should probably be very careful you dont get seized or go second. (i think)


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




Ute nation

Deceivers redeploy happens after seize, so he won't leave you hanging in the breeze. Getting seized on is less than ideal, but it's manageable.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Legendary Master of the Chapter






 Grimgold wrote:
Deceivers redeploy happens after seize, so he won't leave you hanging in the breeze. Getting seized on is less than ideal, but it's manageable.


Ah neat.

What ya guys think about the monolith as a gun platform?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in jp
Proud Triarch Praetorian





 Desubot wrote:
What ya guys think about the monolith as a gun platform?

Bad.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Desubot wrote:
 Grimgold wrote:
Deceivers redeploy happens after seize, so he won't leave you hanging in the breeze. Getting seized on is less than ideal, but it's manageable.


Ah neat.

What ya guys think about the monolith as a gun platform?


Its not great. Not nearly enough shots. Its always been like that, even in 3rd ed.
The only reason why it was so special back then was because it was the only source of ranged AoE in the necron army.

This message was edited 1 time. Last update was at 2017/06/15 16:46:10


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard




I was thinking about builds this morning, since I have a game tonight.

I think the issue is that we don't have a power unit or combo. We have above-average stuff and some tricks, but we don't have a unit or crushing star to build an army around. A lot of armies are built around that something that's like, "once this gets in range I'm in a good spot". This used to be Deathstars, or Riptide Wing, or Drop Cents or whatever. Those being gone in 8th is nice. But you still see these builds with like Ravenwing Darkshoud/Sammael/Black Knight stars, or having a Knight or 3 or something like that. Building your army around one or so really powerful units that can control a game once they get going.

Necrons don't have that. Wraithstar is tough and fast, but we don't have a killy core to go with it and do the punching. Lychguard are fairly choppy, but have a suite of downsides and require a looot to get going. Destroyers are pretty shooty, but are prohibitively expensive and aren't generalist enough shooting, you want to remove or at least heavily cripple at least one unit per turn.

While being slightly harder to grind down than average is great, a truly strong list has at least one, maybe two power options to just start removing things. At the end of the day, you can't score objectives unless you've killed the baddies off of it, and you don't get kill points that well by cutting down a bit at a time.

So what are our power units? Well... Scytheguard with the teleport are pretty good, but again, very noteworthy downsides. Our characters are pretty punchy, but slow other than the DLord and not cheap enough to spam. C'tan are killer, but price again makes it a bit difficult and one by itself doesn't do much just due to number of attacks per price.

Really you want something like Assault Terminators or TWC for melee, things that are tough with good invuln saves but also really killy. Unfortunately, Lychguard have to pick between the two options. Wraiths are the right amount of tough, but 3 attacks, even at S6, aren't topping the charts in punching.

I suppose you could consider multiple DDArks as a power shooting. If you take 3 (because you're a bad person or something) you can put out a pretty obnoxious amount of shots into anything that needs to die and it'll be hard to wipe out all at once. ABarges and NScythes also put down a fairly nasty amount of bullets, though they struggle on harder targets.

Maybe we move more into a mechanized force that uses Troops/Scarabs/minimal Wraiths to screen and objective grab while our shooty vehicles do the lion's share of the work.
   
Made in us
Longtime Dakkanaut




Ute nation

Monolith has a lot going for it, the particle whip being heavy 6 is nice, the flux arcs add a lot of firepower as well, and deep strike is unique on vehicles in its role. The problems are it's expensive, BS 4+, and the portal is for reserves only, which it can't deploy if it deep struck.

It does a lot of things, and you pay for each of them. Since you won't be using all of it's abilities at any given time, it can be inefficient when you use it in a single role. You can get a lot more firepower for it's points, or more/better access to tomb world reserves in other ways.

I guess to give the one line summary, it's flexible but inefficient, and given our current index rules efficiency benefits us more than flexibility.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Legendary Master of the Chapter






 Grimgold wrote:
Monolith has a lot going for it, the particle whip being heavy 6 is nice, the flux arcs add a lot of firepower as well, and deep strike is unique on vehicles in its role. The problems are it's expensive, BS 4+, and the portal is for reserves only, which it can't deploy if it deep struck.

It does a lot of things, and you pay for each of them. Since you won't be using all of it's abilities at any given time, it can be inefficient when you use it in a single role. You can get a lot more firepower for it's points, or more/better access to tomb world reserves in other ways.

I guess to give the one line summary, it's flexible but inefficient, and given our current index rules efficiency benefits us more than flexibility.


Damn. outside of heavy destroyers i dont have access to all the fun stuff well thats what i get for being hellbent on a soul storm army

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in jp
Proud Triarch Praetorian





Honestly, though, what exactly would our "fun stuff" be?
Everything I can think of that might fit that description is either meh in performance or too cost prohibitive to take in any meaningful way.

 
   
Made in us
Loyal Necron Lychguard




 skoffs wrote:
Honestly, though, what exactly would our "fun stuff" be?
Everything I can think of that might fit that description is either meh in performance or too cost prohibitive to take in any meaningful way.


Fun is subjective. I think Flayed Ones are fun, and Characters paired with Shieldguard.

If the army doesn't seem fun anymore, that's not necessarily a bad thing. There are plenty of other forces to try in the game.
   
Made in cz
Fresh-Faced New User




Requizen wrote:
I was thinking about builds this morning, since I have a game tonight.

I think the issue is that we don't have a power unit or combo. We have above-average stuff and some tricks, but we don't have a unit or crushing star to build an army around. A lot of armies are built around that something that's like, "once this gets in range I'm in a good spot". This used to be Deathstars, or Riptide Wing, or Drop Cents or whatever. Those being gone in 8th is nice. But you still see these builds with like Ravenwing Darkshoud/Sammael/Black Knight stars, or having a Knight or 3 or something like that. Building your army around one or so really powerful units that can control a game once they get going.

Necrons don't have that. Wraithstar is tough and fast, but we don't have a killy core to go with it and do the punching. Lychguard are fairly choppy, but have a suite of downsides and require a looot to get going. Destroyers are pretty shooty, but are prohibitively expensive and aren't generalist enough shooting, you want to remove or at least heavily cripple at least one unit per turn.

While being slightly harder to grind down than average is great, a truly strong list has at least one, maybe two power options to just start removing things. At the end of the day, you can't score objectives unless you've killed the baddies off of it, and you don't get kill points that well by cutting down a bit at a time.

So what are our power units? Well... Scytheguard with the teleport are pretty good, but again, very noteworthy downsides. Our characters are pretty punchy, but slow other than the DLord and not cheap enough to spam. C'tan are killer, but price again makes it a bit difficult and one by itself doesn't do much just due to number of attacks per price.

Really you want something like Assault Terminators or TWC for melee, things that are tough with good invuln saves but also really killy. Unfortunately, Lychguard have to pick between the two options. Wraiths are the right amount of tough, but 3 attacks, even at S6, aren't topping the charts in punching.

I suppose you could consider multiple DDArks as a power shooting. If you take 3 (because you're a bad person or something) you can put out a pretty obnoxious amount of shots into anything that needs to die and it'll be hard to wipe out all at once. ABarges and NScythes also put down a fairly nasty amount of bullets, though they struggle on harder targets.

Maybe we move more into a mechanized force that uses Troops/Scarabs/minimal Wraiths to screen and objective grab while our shooty vehicles do the lion's share of the work.


i dont think this stars will dominate in 8th edition. for example 200 conscripts in catachan mode (harken, comissar etc) with support from basilisk, manticore and wyverns (all indirect shooting) eat this alive, 200-800 lasguns shot is very nasty in 8ed and that what fear me most, We have no real power against this shoting horde armies. 8 edition necron are hard core AS remove army, our biggest chances are against small elite armies and pseudo star. Our warrior change terminators on tactical marines, immortal change tactical marines on guardsmen. Thats our main strength mid range AP shooting. Big hordes and indirect shooting - that especialy cos no chance to hide our damaged units for RP restoration are the worst enemies of necrons in 8th edition. Nightbringer will shatter TWC and all this kind units and HD will destroy dread and vehicle armies. But what you will do with 200 conscripts or 200 orc or 200 hormagaunts ? :-/

 
   
Made in us
Loyal Necron Lychguard




Rezolut wrote:
Requizen wrote:
I was thinking about builds this morning, since I have a game tonight.

I think the issue is that we don't have a power unit or combo. We have above-average stuff and some tricks, but we don't have a unit or crushing star to build an army around. A lot of armies are built around that something that's like, "once this gets in range I'm in a good spot". This used to be Deathstars, or Riptide Wing, or Drop Cents or whatever. Those being gone in 8th is nice. But you still see these builds with like Ravenwing Darkshoud/Sammael/Black Knight stars, or having a Knight or 3 or something like that. Building your army around one or so really powerful units that can control a game once they get going.

Necrons don't have that. Wraithstar is tough and fast, but we don't have a killy core to go with it and do the punching. Lychguard are fairly choppy, but have a suite of downsides and require a looot to get going. Destroyers are pretty shooty, but are prohibitively expensive and aren't generalist enough shooting, you want to remove or at least heavily cripple at least one unit per turn.

While being slightly harder to grind down than average is great, a truly strong list has at least one, maybe two power options to just start removing things. At the end of the day, you can't score objectives unless you've killed the baddies off of it, and you don't get kill points that well by cutting down a bit at a time.

So what are our power units? Well... Scytheguard with the teleport are pretty good, but again, very noteworthy downsides. Our characters are pretty punchy, but slow other than the DLord and not cheap enough to spam. C'tan are killer, but price again makes it a bit difficult and one by itself doesn't do much just due to number of attacks per price.

Really you want something like Assault Terminators or TWC for melee, things that are tough with good invuln saves but also really killy. Unfortunately, Lychguard have to pick between the two options. Wraiths are the right amount of tough, but 3 attacks, even at S6, aren't topping the charts in punching.

I suppose you could consider multiple DDArks as a power shooting. If you take 3 (because you're a bad person or something) you can put out a pretty obnoxious amount of shots into anything that needs to die and it'll be hard to wipe out all at once. ABarges and NScythes also put down a fairly nasty amount of bullets, though they struggle on harder targets.

Maybe we move more into a mechanized force that uses Troops/Scarabs/minimal Wraiths to screen and objective grab while our shooty vehicles do the lion's share of the work.


i dont think this stars will dominate in 8th edition. for example 200 conscripts in catachan mode (harken, comissar etc) with support from basilisk, manticore and wyverns (all indirect shooting) eat this alive, 200-800 lasguns shot is very nasty in 8ed and that what fear me most, We have no real power against this shoting horde armies. 8 edition necron are hard core AS remove army, our biggest chances are against small elite armies and pseudo star. Our warrior change terminators on tactical marines, immortal change tactical marines on guardsmen. Thats our main strength mid range AP shooting. Big hordes and indirect shooting - that especialy cos no chance to hide our damaged units for RP restoration are the worst enemies of necrons in 8th edition. Nightbringer will shatter TWC and all this kind units and HD will destroy dread and vehicle armies. But what you will do with 200 conscripts or 200 orc or 200 hormagaunts ? :-/


I think that's why we have to utilize vehicles. ABarges and NScythes pump out lots of shots to chew through blobs, and the Night Scythe can dump 20 Warriors in Rapid Fire range to chew through them as well. DDArks don't do a lot to them, but they have a lot of wounds and can roll up into Flayer range, and are hard to put down with horde weapons.

Edit: if shooting blobs become a thing, the Obelisk may become a decent pick. Points per shot, it's still a worse buy than ABarges, but way harder to kill and can stand in front of them as a big ol moveblocker.

This message was edited 1 time. Last update was at 2017/06/15 18:43:06


 
   
Made in us
Legendary Master of the Chapter






It seems like tesla weapons are what are needed for da blobs.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Regular Dakkanaut





Aloha fellow Necron players. I come bearing battle reports, and it makes for grim, yet hopeful reading.

Caveat 1: Both I and my opponent brought 7th ed lists. Intentionally, his was Eldar Craftworld, mine was Necron Decurion, roughly balanced by power level.
Caveat 2: I made more than a few tactical errors due to not being able to adjust fast enough to the changes in RP and Armour.

With that having been said, I have not had my clock so thoroughly cleaned in over a decade.

Game 1: Lasted about four turns before we called the game on account of me being down to a handful of immortals and a Deceiver.
Game 2: Lasted one turn in which I advanced, and he blew two thirds of my units off the board.
Game 3: Went to the end of turn five, but was lost on victory points (more on that later)

Here's the big takeaways. Against a balanced all comers list packing enough firepower and someone who knows how to target prioritise, RP is largely irrelevant. Between relatively cheap three model walkers with Bright Lances, Vaul's batteries and viper jetbikes with Starcannon's and shuriken catties, I was watching whole units of destroyers and warriors (the bulk of my models) getting deleted. He understood from turn one how Reanimation protocols works now, and how to ensure you rarely if ever get a real benefit from it.

Two, the psychic phase will do you over worse than you can possibly imagine. Whatever you are thinking, it's worse. Admittedly it was a lucky dice-roll, but when you have a Nightbringer who is on five wounds slain by one lucky full strength Smite from a farseer (there wasn't enough of my army left to block for Nighty-Night man) , you will begin to realise. Once they start casting psychic powers, fully unoposed, with Helms of the Farseer to ignore perils, you will understand. Guide, Doom and Conceal each are devastating when used right.

Pretty depressing reading so far right? Well, here's the hopeful bit. While FootCron is IMO completely dead as an all comers list, there is hope. One four man destroyer squad can easily delete an entire guarding squad once morale is accounted for, and our heavy D's are exactly as nasty against vehicles as you think.

But you will have to play tactically. You will have to deny lines of sight and force them to come to you piecemeal, because you simply cannot stand in the open anymore.

Too many things have negative AP, and as much as you might like to think warriors can stand, they cannot when you're rolling fives, sixes or simply not getting a save against a high number of shots from things like Shuriken Catapults that get -3AP on a six.

The last point is one I didn't appreciate until I saw it on the table, but the five inch movement is absolutely crippling for claiming objecives, and for simply reacting to enemy movement. Eldar are, admittedly, and highly mobile army, but I had no appreciated how ungodly hard it would be to move around the board five inches at a time if I still wanted to shoot anything. What's more, something like an eldar bike with a 24'' gun and a 20'' movement has a threat range that has to be seen to be believed, not to mention it's ability to claim objectives.

Those games will force me to not just rethink my current list, but to rethink how I build lists in the first place. If Necrons are to survive, then we cannot be a one trick pony army, because no matter the trick, it's circumventable.

A lot of the lists posted in this thread are as mono-type as the decurion footsloggers, and I fear you will do just as badly. You need to consider being able to fight troops, and light walkers, and move around the battlefield, and monstrous creatures and heavy vehicles.

Three games and I never put a single wound on his prism tank because I had neither the attention nor firepower to spare from all the stuff that was in my face.

Anyway, that's my opening thoughts on Necrons in 8th. I expect I'll do much better with my V2 list which will reach much deeper into the well of models I own than just warriors, immortals, destroyers, C'tan and HQ's.

   
Made in se
Freaky Flayed One





The good thing with Necrons is that the internal balance seems to be pretty good. I've made quite a lot of math hammering and when you add the math and special rules together everything seems pretty balanced.

A few things that stod out was:
Scarabs
+ Can take quite a bit of punishment.
+ Do a decent amount of damage.
- Avoid cc specialists and S6 shooting.
= I'm thinking about units of 9 to take out non elite threaths or as tarpits.

Wraiths
+ Pretty good damage output with beamers + charge.
+ Are really tough despite not having RP.
- Avoid elite cc units.
= Either max sized units with beamers or barebone min sized units as chaff.

Tesla Immortals
+ Actually better than gauss in most cases.
= Good in units of 10 or min sized units to fill up troops.

Warriors
+ Warriors at rapid fire range does the most damage of our units point for point.

The more efficient Space marine units usually have 30+% more firepower point for point.

We really don't have any unit that can wipe out enemy units in a single turn so we have to rely on weakening them and surviving. Most things needs to be done in combos so tactics will be really important.

This message was edited 1 time. Last update was at 2017/06/15 20:51:46


 
   
Made in us
Legendary Master of the Chapter






I was thinking small units of scarabs would be more useful as objective holders.

just make sure to place the objectives with a wall. makes it nearly impossible to shoot them if you have no LOS.

same with grots but thats a different army

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ie
Deranged Necron Destroyer





Those games will force me to not just rethink my current list, but to rethink how I build lists in the first place. If Necrons are to survive, then we cannot be a one trick pony army, because no matter the trick, it's circumventable.

A lot of the lists posted in this thread are as mono-type as the decurion footsloggers, and I fear you will do just as badly. You need to consider being able to fight troops, and light walkers, and move around the battlefield, and monstrous creatures and heavy vehicles.

Three games and I never put a single wound on his prism tank because I had neither the attention nor firepower to spare from all the stuff that was in my face.

Anyway, that's my opening thoughts on Necrons in 8th. I expect I'll do much better with my V2 list which will reach much deeper into the well of models I own than just warriors, immortals, destroyers, C'tan and HQ's.


What models/units are you going to bring in the V2 list so you can "stop" the issues you had in the previous list.

Have you only played against Eldar in 8th?
Maybe the list you put together was better suited for 7th rather then 8th?
Did you try to deploy your crons onto objectives via the Deceivers Grand Illusion?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in se
Freaky Flayed One





 Desubot wrote:
I was thinking small units of scarabs would be more useful as objective holders.

just make sure to place the objectives with a wall. makes it nearly impossible to shoot them if you have no LOS.

same with grots but thats a different army


Yes, they are of course really good objective holders and screens to.
I also think that they can be of good use offensively. They will be a lot easier to hide when they advance in large units since you can lump them together unlike in earlier editions.
   
Made in gb
Regular Dakkanaut





Odrankt wrote:

What models/units are you going to bring in the V2 list so you can "stop" the issues you had in the previous list.


I will be bringing a DDA, A Ghost Ark and a pair of scythes that are modded to be either doom or night as needed, I'm hoping to try them both.

Have you only played against Eldar in 8th?


Yes. Limitations of where we were and what we had with us. With that having been said I expect that the flaws it exposed in terms of movement and survivability will not be unique to facing Eldar

Maybe the list you put together was better suited for 7th rather then 8th?


Did I not say that it was for all intents and purposes a 7th edition Decurion list? If not, I shall go back and correct. Yesterday was more about mastering the ruleset than anything else and given that the rules are not officially out yet, we needed to be somewhat circumspect.

Did you try to deploy your crons onto objectives via the Deceivers Grand Illusion?


I did in the second and third games, in the first I rolled a one (and we elected not to use command points ahead of time given that neither of our armies was built to the 8th force org charts) and instead opted for a more offensive deployment rather than an objective grabbing one. The net result in game 2 was that isolated Necron units get pulve rised and in the third game that the sheer movement speed of the Eldar negated any tactical advantage I could build. I feel like I should restate just how utterly crippling that five inch base move on our troops is for maneuvering purposes against an army with a 7'' base move, ranging all the way up to 20''
   
Made in ie
Deranged Necron Destroyer





I will be bringing a DDA, A Ghost Ark and a pair of scythes that are modded to be either doom or night as needed, I'm hoping to try them both.


Trial and Error is the only way to find out what works. Hopefully your outcome will be better.

Yes. Limitations of where we were and what we had with us. With that having been said I expect that the flaws it exposed in terms of movement and survivability will not be unique to facing Eldar


Well thats true. But just because a list isn't good against Eldar does not mean it wouldn't hold up against Orks, Nurgle, Ad Mech etc. Every army has Pros and Cons and we just got to find a way to make an army/list that can hold up against other armies.

Did I not say that it was for all intents and purposes a 7th edition Decurion list? If not, I shall go back and correct. Yesterday was more about mastering the ruleset than anything else and given that the rules are not officially out yet, we needed to be somewhat circumspect.


You did indeed and it makes sense that you used the list to learn the game before playing it fully. 7th edit. Necrons are different to 8th edit. Necrons so probably better to forget the way 7th played so you can embrace and enjoy 8th edit.

I did in the second and third games, in the first I rolled a one (and we elected not to use command points ahead of time given that neither of our armies was built to the 8th force org charts) and instead opted for a more offensive deployment rather than an objective grabbing one. The net result in game 2 was that isolated Necron units get pulve rised and in the third game that the sheer movement speed of the Eldar negated any tactical advantage I could build. I feel like I should restate just how utterly crippling that five inch base move on our troops is for maneuvering purposes against an army with a 7'' base move, ranging all the way up to 20''


I think that for objects that are on our side should be protects by low number Warriors, Sypders, H.Destroyers, Stalkers, DDA arks. Objects on the opponents side should be targeted by deepstriking and fast units like Tomb Blades, Wraiths, Scarabs, Praetorians, Flayed Ones, Deathmarks. I like the Idea of deploying a monolith on top of an objective thats mid-table or on my opponents side. It will take a lot of wounds but last long enough to distract my opponent and hopefully get my crons in better positions and good numbers. Our movement is slow af for the majority of the units/models but were better off having our opponent come towards us then have our crons chase them and get picked off 1 by 1. Imo of course.

This message was edited 1 time. Last update was at 2017/06/15 22:13:17


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
 
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