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Made in jp
Proud Triarch Praetorian





I've always been partial to the floaty Cryptek conversions, myself.
This is my favorite-
Spoiler:
Could remove legs and just have a floating cloak torso.
Basically give him a different head (I'm thinking a Praetorian head with blindfold over the eyes part, but the orb in the center of its head still visible). Maybe change the arm, too.

This message was edited 1 time. Last update was at 2017/06/29 02:28:52


 
   
Made in us
Decrepit Dakkanaut




How about a Tomb Blade head with the hole in the eye filled in?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Ute nation

 skoffs wrote:
I've always been partial to the floaty Cryptek conversions, myself.
This is my favorite-
Spoiler:
Could remove legs and just have a floating cloak torso.
Basically give him a different head (I'm thinking a Praetorian head with blindfold over the eyes part, but the orb in the center of its head still visible). Maybe change the arm, too.


I like that quite a bit, destroyer head on scythe overlords body, with the scythe cut off and replaced, and the left forearm replaced with green stuff(?) molded to look like a gauntlet of flame. I'm lazy and not really that good with green stuff so I'd probably do the left forearm as a destroyer forearm (I think it would be a nice grotesque contrast to his right arm, asymmetry is a fun way to indicate corruption and madness), and do a slightly modified rod of the covenant for the staff.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Battle-tested Knight Castellan Pilot





Perth

This is good, would serve well as the FW overlord. Unfortunately it's not a cryptek chassis :(

Crypteks are smaller in stature, with staffs.

Maybe orikan's head but GS the whole head to be an eye

Couple of wraith arms as legs but reverse them so it has backwards articulating legs.

Hmmmm..... I fee a conversion coming on

This message was edited 1 time. Last update was at 2017/06/29 06:29:30


12,000
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

With regard to the 'floaty' idea, what about something like this:

Spoiler:

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut




I made one out of a cairn wraith, a Deathmark head and a pair of arms. Stuck a few mechanical tentacles under the cloak to finish it off from a spare Tomb Spyder part.
   
Made in jp
Proud Triarch Praetorian





Hmm, let's steer back towards tactics topic before this derails.

Should we compile a Combos list to go along with the report card?
(shouldn't be too long, as far as I know)

This message was edited 1 time. Last update was at 2017/06/29 14:39:14


 
   
Made in us
Battle-tested Knight Castellan Pilot





Perth

Yeah, I don't think there's much to it so far tbh. O/lord w tesla immortals, stalker w/ all non HD big guns. Deceiver and whatever is best suited to his GI (still favour 40 warriors). Anrakyr/ orikan w/ lychguard


Automatically Appended Next Post:
Yeah, I don't think there's much to it so far tbh. O/lord w tesla immortals, stalker w/ all non HD big guns. Deceiver and whatever is best suited to his GI (still favour 40 warriors). Anrakyr/orikan w/ lychguard

This message was edited 1 time. Last update was at 2017/06/29 14:27:39


12,000
 
   
Made in jp
Proud Triarch Praetorian





Thinking about it again, how viable are CC units coming out of Night Scythes?
The NS will sit there for a turn after moving before the guys inside can get out, and once they're out they can only shoot or charge... the problem CC guys would face is, no halfway intelligent general is going to leave their stuff near a parked NS knowing what is going to be getting out the following Necron player's turn. By the time your guys get out, their intended target will have hightailed it out of there.
This leads me to believe that maybe shooty guys are best suited to stepping out of croissants?

 
   
Made in us
Longtime Dakkanaut




Ute nation

I suppose you could park the night scythe on the unit you are planning on charging next turn, not exactly subtle but if the target unit can't move more than 10" there is still a good chance the lychguard can get it with a 3" deploy and 7" charge. Of course the best counter tactic isn't to move the unit but just to kill the night scythe, 12 wounds and a 4+ save isn't that hard to gun down. I suppose the real defense the night scythe has is it can't carry anything important, only warriors, immortals, lychguard and destroyers. The last two might be worth taking down the night scythe, but destroyers should start the game on the board, and few are running lychguard currently.

Thought of another counter tactic, just surround the night scythe, disembark is only 3" and you need to be more than 1" away from enemy units, so if you have the night scythe surrounded it can't unload.

This message was edited 1 time. Last update was at 2017/06/29 17:07:21


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Fresh-Faced New User



Dallas, TX, USA

Long time lurker, first time poster.

The problem I see with NS is that, unlike other transports, if it dies nothing gets out. It seems like you need to have two to assure that whatever it is your transporting gets off your home world.
   
Made in us
Loyal Necron Lychguard




Melee out of Night Scythes is sort of a bad play. I agree: you can get surrounded, they can move away, they can shuffle around and get chaff in front, they can just blow it up - there's nothing forcing them to just sit there and eat a charge if they don't want to.

Probably the only way to make it work is using 3 Scythes and flying them all up in the opponent's face turn 1. Overwhelm with openings, make sure all Scythes are in a place where if the Lychguard/Flayed Ones get out, they can get a good charge off. But, 3 Night Scythes is 522 freaking points... brutal. You can probably make that type of list work, but it would be an uphill struggle I think.

   
Made in no
Grisly Ghost Ark Driver





 Klowny wrote:
This is good, would serve well as the FW overlord. Unfortunately it's not a cryptek chassis :(

Crypteks are smaller in stature, with staffs.

Maybe orikan's head but GS the whole head to be an eye

Couple of wraith arms as legs but reverse them so it has backwards articulating legs.

Hmmmm..... I fee a conversion coming on


Also both the main book named crypteks have distinctly different head shapes, something to try to bring to the conversion


Automatically Appended Next Post:
 Klowny wrote:
Yeah, I don't think there's much to it so far tbh. O/lord w tesla immortals, stalker w/ all non HD big guns. Deceiver and whatever is best suited to his GI (still favour 40 warriors). Anrakyr/ orikan w/ lychguard


Automatically Appended Next Post:
Yeah, I don't think there's much to it so far tbh. O/lord w tesla immortals, stalker w/ all non HD big guns. Deceiver and whatever is best suited to his GI (still favour 40 warriors). Anrakyr/orikan w/ lychguard


What Obyron /Zahndrekh plays are there?

Grand Illusion, with or without a bus with HQs? With shooty guys or choppy guys?

The monolith, if you want to zap in cc guys, how do you set that up?

I feel that there are a couple of decent/good things to know about, and everything is so pricey now that there is small room for error, the tactics deployed (and units that go with it) needs to be optimized a lot more than was the case in 7th,where you could just switch to plan B which was just as good, or plan C or plan D which all worked well

This message was edited 1 time. Last update was at 2017/06/29 18:29:53


 
   
Made in se
Freaky Flayed One





Blinkingspirit wrote:
Long time lurker, first time poster.

The problem I see with NS is that, unlike other transports, if it dies nothing gets out. It seems like you need to have two to assure that whatever it is your transporting gets off your home world.


Great that you decided to join the discussion, the more the merrier.

It really feels like GW didn't know what to do with the NS.
The purpose of the Invasion beamer is to give you flexibility, so it should give you the choice to either:
1. Let you disembark before movement just as a normal transport.
2. Let you disembark after movement, but then only allow you to shoot.

Many things like this will most likely be fleshed out in the codex. The indexes are only a quick conversion from 7th to 8th with a couple of fleshed out details here and there. I'm really looking forward to the first codex release so that we can see what to expect. Not sure when that will be. Perhaps in a couple of months?
   
Made in us
Longtime Dakkanaut




Ute nation

I'd settle for it being called a transport, so units could move after disembarking, at least until we get a codex.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Fresh-Faced New User




Spoiler:


That jumping cryptek in the back is going to be my converted Toholk the Blinded

This message was edited 1 time. Last update was at 2017/06/30 11:34:33


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I love that Wraith-cryptek.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Legendary Master of the Chapter






OOO i love that floaty guy in the back

great plastic kit

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in se
Freaky Flayed One





Awesome Crypteks

I really need to get more into conversion.
   
Made in us
Wicked Canoptek Wraith



United States

I thought this was a tactics thread?
   
Made in au
Fresh-Faced New User



Perth

Nice looking models for sure, but please put it in a spoiler tag! Makes viewing this page horrendous on mobile.

That aside, first post here. Getting back into 40k, last played during 4th ed. Been slowly building an army up, looking forward to playing a heap of games and trying out different builds. Have been reading this whole thread so feel I have a decent grasp on what works in conjunction with what, but one unit that puzzles me is Tomb Blades. I read a post about that Necron vs Guard FLG battle and it was said Reece is a huge fan of the unit. Why do people think that is? It seems most feel Destroyers are barely worth it due to how fragile they can be - and Destroyers have an extra wound on TBs for a fairly similar price point. Biker vs Infantry tag seems to be a huge disadvantage as well, are there any positives to having the Biker tag? Seems like it's just downsides, harder to gain cover (need to be obscured vs just being on the terrain) and lose the ability to gain various buffs.

Another point on that battle report, Reece said that he had made a big mistake at one point in that his Cryptek wasn't in range to give his Praetorians a 5+ invulnerable - I thought they weren't able to receive that buff anyway due to lacking the dynasty tag? I wonder if Reece's love for Praetorians (and maybe TBs) partly stems from him not using the keywords correctly?
   
Made in pl
Regular Dakkanaut




cheesedupree wrote:
Nice looking models for sure, but please put it in a spoiler tag! Makes viewing this page horrendous on mobile.

That aside, first post here. Getting back into 40k, last played during 4th ed. Been slowly building an army up, looking forward to playing a heap of games and trying out different builds. Have been reading this whole thread so feel I have a decent grasp on what works in conjunction with what, but one unit that puzzles me is Tomb Blades. I read a post about that Necron vs Guard FLG battle and it was said Reece is a huge fan of the unit. Why do people think that is? It seems most feel Destroyers are barely worth it due to how fragile they can be - and Destroyers have an extra wound on TBs for a fairly similar price point. Biker vs Infantry tag seems to be a huge disadvantage as well, are there any positives to having the Biker tag? Seems like it's just downsides, harder to gain cover (need to be obscured vs just being on the terrain) and lose the ability to gain various buffs.

Another point on that battle report, Reece said that he had made a big mistake at one point in that his Cryptek wasn't in range to give his Praetorians a 5+ invulnerable - I thought they weren't able to receive that buff anyway due to lacking the dynasty tag? I wonder if Reece's love for Praetorians (and maybe TBs) partly stems from him not using the keywords correctly?

Only szeras can give they +1 RP but noone give dynasty free inv... I also see when someone give MWBD on prets from overlord. Its hard rule.
   
Made in jp
Proud Triarch Praetorian





cheesedupree wrote:
I wonder if Reece's love for Praetorians (and maybe TBs) partly stems from him not using the keywords correctly?

Fair point.
Also worth considering: maybe they were told a unit works one way while they were play testing, but there was a typo/omission when the books went to press (eg. Imotekh having Ld9).
They seemed to indicate there were more than a few "that's gotta be a mistake" issues in the books, so maybe they were actually playing them the way the design team told them they played, but something was lost in translation (and would need to be fixed by errata).

And yes, wombis, for gods sake, man, edit your post to spoiler that image so it's not taking up half the page!

 
   
Made in us
Battle-tested Knight Castellan Pilot





Perth

torblind wrote:
 Klowny wrote:
This is good, would serve well as the FW overlord. Unfortunately it's not a cryptek chassis :(

Crypteks are smaller in stature, with staffs.

Maybe orikan's head but GS the whole head to be an eye

Couple of wraith arms as legs but reverse them so it has backwards articulating legs.

Hmmmm..... I fee a conversion coming on


Also both the main book named crypteks have distinctly different head shapes, something to try to bring to the conversion


Automatically Appended Next Post:
 Klowny wrote:
Yeah, I don't think there's much to it so far tbh. O/lord w tesla immortals, stalker w/ all non HD big guns. Deceiver and whatever is best suited to his GI (still favour 40 warriors). Anrakyr/ orikan w/ lychguard


Automatically Appended Next Post:
Yeah, I don't think there's much to it so far tbh. O/lord w tesla immortals, stalker w/ all non HD big guns. Deceiver and whatever is best suited to his GI (still favour 40 warriors). Anrakyr/orikan w/ lychguard


What Obyron /Zahndrekh plays are there?

Grand Illusion, with or without a bus with HQs? With shooty guys or choppy guys?

The monolith, if you want to zap in cc guys, how do you set that up?

I feel that there are a couple of decent/good things to know about, and everything is so pricey now that there is small room for error, the tactics deployed (and units that go with it) needs to be optimized a lot more than was the case in 7th,where you could just switch to plan B which was just as good, or plan C or plan D which all worked well


Most obryn/zandrekh combos are ludicrously expensive, as are most monolith combos. Monolith is also hard to blink up 20 warriors as they have a large footprint.

Yea I agree with you, the price point means using a lot of the gimmicks is too prohibitive to having a well rounded list.

Deceiver bomb stuff is suited to shooting stuff, Rod praets would actually be good considering they can deploy into cover for a 2+, shoot t1, then charge t2. Also they act independently to the army so they don't have to worry about HQ buffs. I tried to clown car support for 40 warriors being decievered up and it's just too clunky to work if you don't get the 3 on the d3 roll. I aim for two units, which is very likely most games. I favour 40 warriors, but 20 immortals would be just as potent.

Heck even a max squad of TB, a maxed squad of rod praets and the deceiver is a scary front line to deal with. It is expensive but none are reliant on HQ buffs so can be effective straight away. Pair that list with some heavy hitters in the back line and it's a formidable threat combo that is unrelaint on HQ's all around.

This message was edited 1 time. Last update was at 2017/06/30 04:24:20


12,000
 
   
Made in pl
Regular Dakkanaut




 Klowny wrote:
torblind wrote:
 Klowny wrote:
This is good, would serve well as the FW overlord. Unfortunately it's not a cryptek chassis :(

Crypteks are smaller in stature, with staffs.

Maybe orikan's head but GS the whole head to be an eye

Couple of wraith arms as legs but reverse them so it has backwards articulating legs.

Hmmmm..... I fee a conversion coming on


Also both the main book named crypteks have distinctly different head shapes, something to try to bring to the conversion


Automatically Appended Next Post:
 Klowny wrote:
Yeah, I don't think there's much to it so far tbh. O/lord w tesla immortals, stalker w/ all non HD big guns. Deceiver and whatever is best suited to his GI (still favour 40 warriors). Anrakyr/ orikan w/ lychguard


Automatically Appended Next Post:
Yeah, I don't think there's much to it so far tbh. O/lord w tesla immortals, stalker w/ all non HD big guns. Deceiver and whatever is best suited to his GI (still favour 40 warriors). Anrakyr/orikan w/ lychguard


What Obyron /Zahndrekh plays are there?

Grand Illusion, with or without a bus with HQs? With shooty guys or choppy guys?

The monolith, if you want to zap in cc guys, how do you set that up?

I feel that there are a couple of decent/good things to know about, and everything is so pricey now that there is small room for error, the tactics deployed (and units that go with it) needs to be optimized a lot more than was the case in 7th,where you could just switch to plan B which was just as good, or plan C or plan D which all worked well


Most obryn/zandrekh combos are ludicrously expensive, as are most monolith combos. Monolith is also hard to blink up 20 warriors as they have a large footprint.

Yea I agree with you, the price point means using a lot of the gimmicks is too prohibitive to having a well rounded list.

Deceiver bomb stuff is suited to shooting stuff, Rod praets would actually be good considering they can deploy into cover for a 2+, shoot t1, then charge t2. Also they act independently to the army so they don't have to worry about HQ buffs. I tried to clown car support for 40 warriors being decievered up and it's just too clunky to work if you don't get the 3 on the d3 roll. I aim for two units, which is very likely most games. I favour 40 warriors, but 20 immortals would be just as potent.

Heck even a max squad of TB, a maxed squad of rod praets and the deceiver is a scary front line to deal with. It is expensive but none are reliant on HQ buffs so can be effective straight away. Pair that list with some heavy hitters in the back line and it's a formidable threat combo that is unrelaint on HQ's all around.

But you must take some hq, 2 in most case, so try to max use they buffs.
   
Made in gb
Fresh-Faced New User





Regarding text scaling issues caused by pics, I sorted mine by using and changing the theme button near the top of the page this resized the boxes and texts (for me at least)

I've got a few dif lists I will be fielding tomorrow, I will be facing chaos for a couple games and potentially eldar for the rest of the day. I will put up all the lists used and write up a quick review. Regarding which of my lists and tactics worked out for the best.


Automatically Appended Next Post:
An alternative to the spoiler route for pics you could just upload the. Into the gallery and ask folk to look at them that way.

Meant to add. Armies will be 1500 pts on sat. Very restrictive to try making effective lists up with points available. Each list is themed dif

Dakka
QS spam
Buffs
Area denial
Cc

This message was edited 1 time. Last update was at 2017/06/30 08:11:05


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

So next on my sampling plate are Praetorian's and Tomb Blades!

Spoiler:
Vanguard
1x Lord w/ hps -76
1x Deceiver - 225
1x Stalker w/HGC - 181
10x Praetorians w/ RoC - 350
1x DDA - 203

Outrider
1x Lord w/ hps - 76
4x Scarabs - 52
4x Scarabs - 52
3x Scarabs - 39
9x TB w/ Gauss, scopes & vanes - 459
1x Spyder w/ FCA - 84 (had points left over)
1x DDA - 203

2000-5CP

Tactics:

Illusion up the Deceiver, TB and praets, with a scarab unit if a 3 is rolled on the GI. Depending on the army you're facing deploy Scarabs as screening units for DDA's or aggressively if not facing many DS threats. Spyder stays with stalker and regen's it as this will be further upfield than the Arks and a smart general will focus it down. 2 arks means significant board control, virtually guaranteeing LoS to critical targets. Lords hide to deny Slay the Warlord, and can be used as sacrificial bait for DS heavy armies to bait them into unfavourable positions for the arks to retaliate upon. Unless vs'ing a smite spam army the deceiver can act independently, but otherwise use the praetorians to screen the deceiver into CC. They want to be there just as much as he does, and can RP ignore the mortal wounds. The tomb blades are more shooting/objective oriented.


I've noticed Scarabs are actually not a bad unit. They are fairly survivable considering how hilariously cheap and spammable they are. They're also fast and their damage output is linear and predictable against all opponents, and excellent screening units.

I would have dropped the Spyder in favour of more Scarabs but I didn't have enough models to fill the points. I figure the Spyder is actually a good supporting unit, capable of regenning the stuff that doesn't have RP, for a relatively cheap (for necron) cost.

I ran gauss on the blades as it's more TAC, but can swap out for tesla depending on the army you're facing. In a tourney potentially have a 60/40 split gauss to tesla. T1 they are moving very far, and putting out a hell of a lot of damage. Again they are expensive, but very tactically flexible. Can kite well, grab objectives and shred whatever you put in front of them. 36 s5 ap-2 shots that ignore cover bonuses? Not much infantry that will stand up to that much abuse.

My biggest head scratcher is what to run on the praets. Against t3 and CC based armies that want more than 1 round of CC, casters are better imo. Wounding on 2+ against t3 is better than the -3 ap as t3 will have tshirt saves anyway (unless in cover) and shooting into combat doubles the amount of potential damage. Against guard casters are head and shoulders better, but against most other armies I feel the extra ap in shooting the rods provide is much better. Auto passing morale while moving quick means they can break away from unfavourable situations and try to regen back to health. I really wish they made particle weaponry a viable alternative instead of just the bare bones cheap weapon option on most things. Give it a rend or mortal wound on 6's mechanic and it would be much more tempting. GW did a good job of making the choice between gauss and tesla a harder proposition, they could have included particle weapons into that mix.

Finally you could swap a DDA out for a TA, screen it with scarabs and have a spyder follow it around for a potent midfield threat. Haven't juggled the points around to see what would have to be dropped (as my internet is severely restricted in Thailand) but I can't imagine it being much.

What do you guys think?

12,000
 
   
Made in jp
Proud Triarch Praetorian





 Klowny wrote:
Spoiler:
Vanguard
1x Lord w/ hps -76
1x Deceiver - 225
1x Stalker w/HGC - 181
10x Praetorians w/ RoC - 350
1x DDA - 203

Outrider
1x Lord w/ hps - 76
4x Scarabs - 52
4x Scarabs - 52
3x Scarabs - 39
9x TB w/ Gauss, scopes & vanes - 459
1x Spyder w/ FCA - 84 (had points left over)
1x DDA - 203

2000-5CP
Looks good.
Might be tempted to find a way to free up another 76 points for a third Sword Lord (so you can make a Spearhead detachment with the two Arks and Spyder).
Also, you want to make sure you're pretty much guaranteed to finish setting up first to get that first turn trick off. You're at an alright number now, but if it was possible to get the number of units even lower, that might be worth considering.

This message was edited 1 time. Last update was at 2017/06/30 13:12:51


 
   
Made in us
Regular Dakkanaut




So i have a question for all those who play competitively under the ITC rules, Has anyone put thought on how these changes, such as set objective location and +1 to the first one who finishes deployment rather than being able to just go, may affect our overall strategy and how we would deploy. Personally the fact that we have set objectives mean that we can plan to have our troops who DS rush towards those targets rather quickly and force our opponent to come to us leaving us to set up our backfield to lay down some hell while they attempt to cross.
   
Made in se
Freaky Flayed One





 Klowny wrote:
So next on my sampling plate are Praetorian's and Tomb Blades!

Spoiler:
Vanguard
1x Lord w/ hps -76
1x Deceiver - 225
1x Stalker w/HGC - 181
10x Praetorians w/ RoC - 350
1x DDA - 203

Outrider
1x Lord w/ hps - 76
4x Scarabs - 52
4x Scarabs - 52
3x Scarabs - 39
9x TB w/ Gauss, scopes & vanes - 459
1x Spyder w/ FCA - 84 (had points left over)
1x DDA - 203

2000-5CP

Tactics:

Illusion up the Deceiver, TB and praets, with a scarab unit if a 3 is rolled on the GI. Depending on the army you're facing deploy Scarabs as screening units for DDA's or aggressively if not facing many DS threats. Spyder stays with stalker and regen's it as this will be further upfield than the Arks and a smart general will focus it down. 2 arks means significant board control, virtually guaranteeing LoS to critical targets. Lords hide to deny Slay the Warlord, and can be used as sacrificial bait for DS heavy armies to bait them into unfavourable positions for the arks to retaliate upon. Unless vs'ing a smite spam army the deceiver can act independently, but otherwise use the praetorians to screen the deceiver into CC. They want to be there just as much as he does, and can RP ignore the mortal wounds. The tomb blades are more shooting/objective oriented.



Perhaps you could drop the Spyder and a unit of Scarabs and upgrade the Lords to Destroyer Lords with Warscythes. That would give you a bit more punch.

Very much looking forward to hear how it went.

As for the ITC rules they make sense to me, but I haven't tried them out.
   
 
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