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![[Post New]](/s/i/i.gif) 2017/01/21 23:07:25
Subject: New 40k FAQs and 30k
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Road-Raging Blood Angel Biker
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Hey guys,
just wondering what is everyone's stance on the new 40k FAQs and 30k. Namely things like knights and drop pods that are detailed in their 40k codexes - are people going to be applying these clarified rulings to their 30k games, or are your knights still only having 45 degrees firing arcs on their arms?
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![[Post New]](/s/i/i.gif) 2017/01/21 23:59:29
Subject: New 40k FAQs and 30k
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Member of a Lodge? I Can't Say
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Well I don't own a knight. How we're drop pods changed?
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![[Post New]](/s/i/i.gif) 2017/01/22 02:35:59
Subject: New 40k FAQs and 30k
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Wondering Why the Emperor Left
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The 40k FAQ is applied insofar as it refers to the main rulebook and general model queries. So the drop pod FAQ (ignore the doors for LoS and model placement purposes, the main pod is the only part of the hull that matters) would affect 30k Drop Pods. The BRB FAQ that clarified grenade use DOES effect 30k grenade use. Forgeworld has their own FAQ for actual Forgeworld publications.
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![[Post New]](/s/i/i.gif) 2017/01/22 03:11:32
Subject: New 40k FAQs and 30k
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Road-Raging Blood Angel Biker
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Kraytirous wrote:The 40k FAQ is applied insofar as it refers to the main rulebook and general model queries. So the drop pod FAQ (ignore the doors for LoS and model placement purposes, the main pod is the only part of the hull that matters) would affect 30k Drop Pods. The BRB FAQ that clarified grenade use DOES effect 30k grenade use. Forgeworld has their own FAQ for actual Forgeworld publications.
I know forgeworld does their own - I am asking if people are planning on applying any of the 40k ones while they wait for FW to update theirs (if they plan on doing so).
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![[Post New]](/s/i/i.gif) 2017/01/22 05:44:59
Subject: Re:New 40k FAQs and 30k
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Regular Dakkanaut
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30k drop pods have their own rules and don't care about the Codex FAQ.
They fixed the issue anyway.
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![[Post New]](/s/i/i.gif) 2017/01/22 18:34:47
Subject: New 40k FAQs and 30k
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Gore-Soaked Lunatic Witchhunter
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Another bit that's annoying for 30k is one-grenade-per-phase. I recommend either ignoring it (which brings back some of the more effective ways of getting rid of Spartans), or letting any unit that has to pay a flat cost for meltabombs for everyone (ex. Pyroclasts) pay 5pts for meltabombs on the sergeant only.
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This message was edited 1 time. Last update was at 2017/01/22 18:35:03
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![[Post New]](/s/i/i.gif) 2017/01/22 20:03:34
Subject: New 40k FAQs and 30k
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Grim Dark Angels Interrogator-Chaplain
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AnomanderRake wrote:Another bit that's annoying for 30k is one-grenade-per-phase. I recommend either ignoring it (which brings back some of the more effective ways of getting rid of Spartans), or letting any unit that has to pay a flat cost for meltabombs for everyone (ex. Pyroclasts) pay 5pts for meltabombs on the sergeant only.
I agree with this.
Technically 30k is its own game system that uses the 40k rulebook, so technically the faq doesn't apply until fw updates there own faq, like an faq for mordheim wouldn't apply to warhammer, pretty much the same system of rules with some added tweaks, but not the same game. With that said, I'll still be using the correct bits from the faq and ignoring the wrong calls (subjective I know, but we already have an In house faq anyway).
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![[Post New]](/s/i/i.gif) 2017/01/22 22:24:26
Subject: New 40k FAQs and 30k
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Road-Raging Blood Angel Biker
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Formosa wrote: AnomanderRake wrote:Another bit that's annoying for 30k is one-grenade-per-phase. I recommend either ignoring it (which brings back some of the more effective ways of getting rid of Spartans), or letting any unit that has to pay a flat cost for meltabombs for everyone (ex. Pyroclasts) pay 5pts for meltabombs on the sergeant only.
I agree with this.
Technically 30k is its own game system that uses the 40k rulebook, so technically the faq doesn't apply until fw updates there own faq, like an faq for mordheim wouldn't apply to warhammer, pretty much the same system of rules with some added tweaks, but not the same game. With that said, I'll still be using the correct bits from the faq and ignoring the wrong calls (subjective I know, but we already have an In house faq anyway).
Finally, someone actually answered my question,
I know which rules apply to which games, I was just wanting peoples opinions/what they plan to do until FW release updated ones! - "I'll still be using the correct bits from the faq and ignoring the wrong calls (subjective I know, but we already have an In house faq anyway)." THat is what I was after!
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![[Post New]](/s/i/i.gif) 2017/01/23 13:40:54
Subject: New 40k FAQs and 30k
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Screaming Shining Spear
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Formosa wrote:Technically 30k is its own game system that uses the 40k rulebook, so technically the faq doesn't apply until fw updates there own faq, like an faq for mordheim wouldn't apply to warhammer, pretty much the same system of rules with some added tweaks, but not the same game. With that said, I'll still be using the correct bits from the faq and ignoring the wrong calls (subjective I know, but we already have an In house faq anyway).
With all due respect - that's misleading.
30k is not its own game system. Its a supplement for the 40k rules exactly like ANY codex, campaign book or expansion published by GW. The wording in the books is identical. You are playing 40k with nothing more than a different expansion.
Mordheim is a completely different game to WHFB BECAUSE it uses its own rule book - albeit with similarities in the core rules to WHFB. You never reference the WHFB rulebook to play it though.
The grenades thing has been massively blown out of proportion and is a good change to the game as it makes vehicles much more viable - especially walkers who were rubbish prior.
Paying per unit has affected just as many 40k units - if not more - as 30k units. Almost all 30k units have the option for MB on just the sarge as well (breachers and 1-2 other I think are it). In the last 2 years of active play in my community I have never seen anyone take the squad option for MB but all of a sudden its a big deal? I just don't buy it.
As for 'wrong calls' that's your choice of course. I would suggest though that using them all (at least the core ones at a minimum) will make games easier to get outside of your own gaming circle.
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![[Post New]](/s/i/i.gif) 2017/01/23 14:34:49
Subject: New 40k FAQs and 30k
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Decrepit Dakkanaut
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We have been using the FAQ in full here.
On the grenade note, it is worth mentioning that having every member of a squadbuy melta bombs is still useful even when limited to 1/phase because it means that no matter who in the squad dies you will always have your bombs. Putting the bombs on one guy means I can safely ignore the unit with my spartan after I have killed him. Putting them on everyone means I have to wipe it out.
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![[Post New]](/s/i/i.gif) 2017/01/23 14:36:34
Subject: Re:New 40k FAQs and 30k
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Changing Our Legion's Name
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I understand the paying for melta bombs for an entire unit - if your sgt is the only one in a squad who has a melta bomb and they get iced, your squad's ability to neutralize vehicles is gone. This way everyone is prepared to take the role of tankbuster if so needed. But maybe that's the Death Guard in me talking..
I do admittedly hate that rule tho
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~7000 pts
W-L-D: 10-0-1
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![[Post New]](/s/i/i.gif) 2017/01/23 17:27:02
Subject: New 40k FAQs and 30k
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Pragmatic Primus Commanding Cult Forces
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Unit1126PLL wrote:We have been using the FAQ in full here.
On the grenade note, it is worth mentioning that having every member of a squadbuy melta bombs is still useful even when limited to 1/phase because it means that no matter who in the squad dies you will always have your bombs. Putting the bombs on one guy means I can safely ignore the unit with my spartan after I have killed him. Putting them on everyone means I have to wipe it out.
The redundancy is worth nowhere near the price, however. Clearly the FW team was playing that rule like the rest of us were. Remember that the FW team had to wait until the general release to get their hands on the 7th edition rules. We can hope that they're being better kept in the loop with 8th, but I'd bet against it.
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![[Post New]](/s/i/i.gif) 2017/01/23 17:45:48
Subject: New 40k FAQs and 30k
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Decrepit Dakkanaut
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gorgon wrote: Unit1126PLL wrote:We have been using the FAQ in full here.
On the grenade note, it is worth mentioning that having every member of a squadbuy melta bombs is still useful even when limited to 1/phase because it means that no matter who in the squad dies you will always have your bombs. Putting the bombs on one guy means I can safely ignore the unit with my spartan after I have killed him. Putting them on everyone means I have to wipe it out.
The redundancy is worth nowhere near the price, however. Clearly the FW team was playing that rule like the rest of us were. Remember that the FW team had to wait until the general release to get their hands on the 7th edition rules. We can hope that they're being better kept in the loop with 8th, but I'd bet against it.
How much cheaper would you like it? 2pts per model?
How much is it worth to you to make sure your squad is never caught without meltabombs?
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![[Post New]](/s/i/i.gif) 2017/01/23 19:40:38
Subject: New 40k FAQs and 30k
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Pragmatic Primus Commanding Cult Forces
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Unit1126PLL wrote: gorgon wrote: Unit1126PLL wrote:We have been using the FAQ in full here.
On the grenade note, it is worth mentioning that having every member of a squadbuy melta bombs is still useful even when limited to 1/phase because it means that no matter who in the squad dies you will always have your bombs. Putting the bombs on one guy means I can safely ignore the unit with my spartan after I have killed him. Putting them on everyone means I have to wipe it out.
The redundancy is worth nowhere near the price, however. Clearly the FW team was playing that rule like the rest of us were. Remember that the FW team had to wait until the general release to get their hands on the 7th edition rules. We can hope that they're being better kept in the loop with 8th, but I'd bet against it.
How much cheaper would you like it? 2pts per model?
How much is it worth to you to make sure your squad is never caught without meltabombs?
Not 95 points?
A unit of 20 assault marines has to pay an extra 95 points to 'ensure it's never caught without melta bombs' over just giving one to the sarge. The points per model is fine...it's the fact that the entire squad has to buy them that makes them stupidly overpriced and a clear sign that FW wasn't on the same page as the GW studio about the rule.
Perhaps FW will release an errata at some point that allows purchasing them on a per-model basis.
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![[Post New]](/s/i/i.gif) 2017/01/23 20:02:19
Subject: New 40k FAQs and 30k
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Gore-Soaked Lunatic Witchhunter
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Unit1126PLL wrote: gorgon wrote: Unit1126PLL wrote:We have been using the FAQ in full here.
On the grenade note, it is worth mentioning that having every member of a squadbuy melta bombs is still useful even when limited to 1/phase because it means that no matter who in the squad dies you will always have your bombs. Putting the bombs on one guy means I can safely ignore the unit with my spartan after I have killed him. Putting them on everyone means I have to wipe it out.
The redundancy is worth nowhere near the price, however. Clearly the FW team was playing that rule like the rest of us were. Remember that the FW team had to wait until the general release to get their hands on the 7th edition rules. We can hope that they're being better kept in the loop with 8th, but I'd bet against it.
How much cheaper would you like it? 2pts per model?
How much is it worth to you to make sure your squad is never caught without meltabombs?
So I'm scanning instances where meltabombs were allowed on the full unit rather than just the sergeant. Pyroclasts pay a flat 25pts, while Deathshrouds and Assault, Breacher, Recon, Outrider, Attack Bike, and Sky Hunter squads pay 5pts/model at the moment.
I'd probably make it a lower flat cost for units than it is today, say 40pts for Assault and Breacher units, and 20pts for the smaller model count units. Keep the initial barrier relatively high without punishing you so much afterwards. It may be worth more to take a meltabomb that can't be taken away than one that can, but another 95pts on full Breachers and Assault squads when you still only get one attack is just stupid.
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![[Post New]](/s/i/i.gif) 2017/01/23 21:27:15
Subject: New 40k FAQs and 30k
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Decrepit Dakkanaut
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GW has plenty of units that must buy meltabombs for the whole squad - IG vets off the top of my head.
They have always been on the same page.
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![[Post New]](/s/i/i.gif) 2017/01/23 21:57:26
Subject: New 40k FAQs and 30k
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Pragmatic Primus Commanding Cult Forces
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Unit1126PLL wrote:GW has plenty of units that must buy meltabombs for the whole squad - IG vets off the top of my head.
They have always been on the same page.
Very different pricing structure -- 30 pts for 10 meltabombs AND a demo charge. To assess the value of the demo charge, we can look at GCults, which pay 20 pts for one. So effectively the meltabombs are 1 pt per model for the vets. Versus 5 pts per model in 30K.
The FW team thought they were worth 5 pts each because they thought the whole unit could use them, like every other player out there.
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![[Post New]](/s/i/i.gif) 2017/01/23 23:55:46
Subject: New 40k FAQs and 30k
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Decrepit Dakkanaut
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I didn't know you got to confer directly with the design team - how do you know they didn't want tanks to be more resilient by over pricing melta bombs?
Also, would people take them on every model in the squad if it only costed 1PPM? Automatically Appended Next Post: Or I should say would come out to 1PPM on a max sized squad (so tactical marines would pay 20pts for the squad to have meltabombs).
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This message was edited 1 time. Last update was at 2017/01/23 23:56:39
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![[Post New]](/s/i/i.gif) 2017/01/23 23:56:58
Subject: New 40k FAQs and 30k
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Gore-Soaked Lunatic Witchhunter
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Unit1126PLL wrote:I didn't know you got to confer directly with the design team - how do you know they didn't want tanks to be more resilient by over pricing melta bombs?
Also, would people take them on every model in the squad if it only costed 1PPM?
I'd take twenty meltabombs for 20pts far more readily than I'd take twenty meltabombs for 100pts.
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![[Post New]](/s/i/i.gif) 1019/10/10 00:37:31
Subject: New 40k FAQs and 30k
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Decrepit Dakkanaut
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So then my earlier question is yes! When I asked if cheaper meltabombs would work (so the issue is the point cost not the FAQ ruling)
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![[Post New]](/s/i/i.gif) 2017/01/23 23:59:37
Subject: New 40k FAQs and 30k
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Grim Dark Angels Interrogator-Chaplain
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Unit1126PLL wrote:I didn't know you got to confer directly with the design team - how do you know they didn't want tanks to be more resilient by over pricing melta bombs?
Also, would people take them on every model in the squad if it only costed 1PPM?
Automatically Appended Next Post:
Or I should say would come out to 1PPM on a max sized squad (so tactical marines would pay 20pts for the squad to have meltabombs).
99 people say one thing, you say another, they are wrong....
that's how your coming across with that sarcy response lol
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![[Post New]](/s/i/i.gif) 2017/01/23 23:59:57
Subject: New 40k FAQs and 30k
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Decrepit Dakkanaut
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Because it was pretty nuts when an assault squad does 15 meltabomb hits in combat. I would have preferred to see a 1 per 5 or 1 per 3 could use a bomb, but letting every member was just silly.
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![[Post New]](/s/i/i.gif) 2017/01/24 00:11:33
Subject: New 40k FAQs and 30k
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Grim Dark Angels Interrogator-Chaplain
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Unit1126PLL wrote:Because it was pretty nuts when an assault squad does 15 meltabomb hits in combat. I would have preferred to see a 1 per 5 or 1 per 3 could use a bomb, but letting every member was just silly.
not when they have to pay points for that ability, the new ERATTA is whats wrong, its not a clarification, its a rule change.
but lets look at it this way, 20 man assault squad, apothecary with JP, 4 PW and on sarge, melta bombs...... moving 12" across the field in 30k towards you.... and you let it get there, that's your fault mate, if your tank costs the same as that assault unit its a super heavy, if its cheaper then you wipe the squad, your winning, its 30k and removing Power armour is very very easy.
on the flip side, that assault marine player should have some sort of reward for actually getting to that tank and wiping it out.
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![[Post New]](/s/i/i.gif) 2017/01/24 01:42:08
Subject: New 40k FAQs and 30k
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Screaming Shining Spear
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Its not a rule change at all - we all read 'THROW' as shoot - when if you read the text in the BRB, throw has no definition and is never referenced again outside of this sentence.
I am just a guilty of this as I read the same thing until this FAQ - but when you read the passage, all this does is make it clearer.
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![[Post New]](/s/i/i.gif) 2017/01/24 02:23:13
Subject: New 40k FAQs and 30k
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Road-Raging Blood Angel Biker
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Yeah we use the full 40k BRB FAQ/Errata as that is where FW draws it's rules from. I dislike the melta bomb rule but hey, I just dont buy them now
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