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![[Post New]](/s/i/i.gif) 2017/02/20 00:43:19
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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Pretty much everyone would agree that more enemies would make a better box. Throw in 10 clanrats and the new Changeling as the boss and you have a pretty compelling selection of minis.
On the other hand the contents of silver tower did not transfer over to Aos very well as the monsters were all in smaller units than you would use in the game. Every mini in the new game is immediately usable in AoS with appropriate unit sizes.
I don't know what the cross section of aos players and warhammer Quest players is, but I guess it is significant.
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![[Post New]](/s/i/i.gif) 2017/02/20 00:52:49
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Powerful Phoenix Lord
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If it's not significant I'm sure they would prefer it was. This would be the first boxed game in a while which isn't a crazy good value for money if viewew from an AOS standpoint (and I'll be honest I don't count $30-40 "single" plastics as a good deal...they're over-priced like crazy to start with.
It's nowhere near the value of the HH titles etc.
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![[Post New]](/s/i/i.gif) 2017/02/20 00:59:52
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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Chikout wrote:
Pretty much everyone would agree that more enemies would make a better box.
A better box for what? Using the miniatures for AoS? I guess so. But for the game? It seems it uses the main rule system of Silver Tower (including enemy actions on a random table). You don't really use a lot of miniatures at the same time in Silver Tower. I don't think it would be the same for Shadows Over Hammerhal. Depends of the scenarios, and I'm pretty sure they were designed with these specific miniatures in mind.
Yeah, it's pretty much talking about the obvious, but Game Masters will be quick to make their own scenarios with their own minions/bosses.
Throw in 10 clanrats and the new Changeling as the boss and you have a pretty compelling selection of minis.
I would rather reason in terms of themes. I don't see why the Changeling should be used (come on, he's not the only one able of disguise/plotting/planning), and skavens could easily be used as a main theme themselves. I would say 10 clanrats, 10 stormvermins, a few rat ogres and a grey seer/warlord as boss. Let's make a few scenarios and enjoy the heroes playing Vermin Tide in the catacombs.
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This message was edited 2 times. Last update was at 2017/02/20 01:01:10
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![[Post New]](/s/i/i.gif) 2017/02/20 01:56:18
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Sarouan wrote:A better box for what? Using the miniatures for AoS? I guess so. But for the game? It seems it uses the main rule system of Silver Tower (including enemy actions on a random table). You don't really use a lot of miniatures at the same time in Silver Tower. I don't think it would be the same for Shadows Over Hammerhal. Depends of the scenarios, and I'm pretty sure they were designed with these specific miniatures in mind.
They mean more variety of miniatures, not the quantity.
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![[Post New]](/s/i/i.gif) 2017/02/20 06:09:58
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Alluring Mounted Daemonette
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Eldarain wrote:Marxist artist wrote:I am not fussed about the mini's , they are decent and cheaper than separate purchases, it's the introduction of the gm that's changed it for me as I liked the dice/card controlled gm, as I only play co- op with my wife for the original st , that's personal preference though as it may suit others.
You could play as some lesser characters bound to her will. You play them but she makes all the tactical decisions while you GM.
Automatically Appended Next Post:
You could also weave their deaths/betrayals into the narrative.
I like this idea!
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For mother Soviet scotland oh and I like orcs |
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![[Post New]](/s/i/i.gif) 2017/02/20 08:07:32
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2017/02/20 09:06:49
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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H.B.M.C. wrote: Sarouan wrote:A better box for what? Using the miniatures for AoS? I guess so. But for the game? It seems it uses the main rule system of Silver Tower (including enemy actions on a random table). You don't really use a lot of miniatures at the same time in Silver Tower. I don't think it would be the same for Shadows Over Hammerhal. Depends of the scenarios, and I'm pretty sure they were designed with these specific miniatures in mind.
They mean more variety of miniatures, not the quantity.
Again, I'm not sure it would be that best for the game - and the scenarios available for it. If you play a "pen and paper" RPG, most theme scenarios don't usually have a lot of wholly different enemies, because they usually have a theme to stick to and having too many different enemies would defeat the purpose of the story.
Here, we have plastic boxes with different options for the miniatures. Blood Reavers sure are quite single-minded, but I expect Acolytes having their scroll and bird option as well as their champion.
It's quite clear there is a narrative behind all those Chaos miniatures. Including others is certainly possible, but most likely left to the Gamemaster's will...and his own collection.
The thing is, that box isn't really that interesting for using miniatures for another game (they sure can, but well...it's not that interesting for the price, IMHO). I don't think it's a trouble in itself.
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This message was edited 1 time. Last update was at 2017/02/20 09:07:33
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![[Post New]](/s/i/i.gif) 2017/02/20 09:20:36
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Lit By the Flames of Prospero
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And what was the answer ?
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![[Post New]](/s/i/i.gif) 2017/02/20 10:07:29
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Fresh-Faced New User
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I can't read this, so what was the answer?
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![[Post New]](/s/i/i.gif) 2017/02/20 10:48:45
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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Oh, sorry about that. Here's the quote.
Hey guys,
It's designed to be played with a Games Master.
You could play without one, but one of your players will have to double up.
what do you mean by double up?
there are a few secret things the games master knows the players don't. Some occasions will call on the Games Master to make Decisions. Much of the time, the enemies activate automaticaly, like they did in Silver Tower.
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![[Post New]](/s/i/i.gif) 2017/02/20 11:04:39
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Lit By the Flames of Prospero
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Sounds like gm'ing this game will be horridly boring if the enemies still play them selves like in silver tower.
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This message was edited 2 times. Last update was at 2017/02/20 11:06:08
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![[Post New]](/s/i/i.gif) 2017/02/20 11:08:50
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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Lockark wrote:Baron Klatz wrote:Oh, sorry about that. Here's the quote.
Hey guys,
It's designed to be played with a Games Master.
You could play without one, but one of your players will have to double up.
what do you mean by double up?
there are a few secret things the games master knows the players don't. Some occasions will call on the Games Master to make Decisions. Much of the time, the enemies activate automaticaly, like they did in Silver Tower.
Sounds like gm'ing this game will be horridly boring
That's what I thought. It sounds like the Game Master will just replace the room cards and random events from Silver Tower's book. And being the narrator.
Keeping the random tables for enemy reactions is a bad idea for a game with a Game Master. But hey, rolling dice is fun!
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This message was edited 2 times. Last update was at 2017/02/20 11:09:37
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![[Post New]](/s/i/i.gif) 2017/02/20 11:31:45
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Regular Dakkanaut
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Chikout wrote:Pretty much everyone would agree that more enemies would make a better box. Throw in 10 clanrats and the new Changeling as the boss and you have a pretty compelling selection of minis.
On the other hand the contents of silver tower did not transfer over to Aos very well as the monsters were all in smaller units than you would use in the game. Every mini in the new game is immediately usable in AoS with appropriate unit sizes.
I don't know what the cross section of aos players and warhammer Quest players is, but I guess it is significant.
Absolutely. If they're not ready to reveal mortal Nurgle worshipped, they could have included a sprue of plague monks, the new Slambo as a mini-boss (and awesome throwback), a demon herald of Khorne, and perhaps even the older style Changeling. Boom, double the amount of enemies, and a campaign with multiple tiers of enemy. That's what I would have done, if forced to repackage older releases.
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![[Post New]](/s/i/i.gif) 2017/02/20 14:50:12
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Dakka Veteran
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The joy of GMing old WHQ was that while monster reactions were hardwired in the base system (which was written with the assumption that randomized dungeons with no GM was the default), the GM got to create and populate the dungeon themselves. The GM could also occasionally step in and use their judgement to play a monster contrary to the normal monster action rules, just to add a more interesting encounter.
I also enjoyed having a massive bestiary that - with the example of the expansion monster charts - let me make up my own monster encounter charts styled to the theme of a dungeon and the level of the player characters.
In short, at the point where you became GM in the original WHQ, you were also handed a big toolbox to customize the game and make it your own. The more I hear about this game, the more it sounds like the GM plays the roll of game system AI without any sort of toolbox worth mentioning.
Not for me, I guess. Looks like I'm continuing my own quest for a good, modern-rules, fantasy-setting replacement for the original Quest that scratches my particular itches.
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![[Post New]](/s/i/i.gif) 2017/02/20 16:54:37
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Shade of Despair and Torment
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When will Brets be back? #$%^&*
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![[Post New]](/s/i/i.gif) 2017/02/20 17:11:06
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Grim Dark Angels Interrogator-Chaplain
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Well, the Old World went bang. So probably never. In fact, I can't actually see any Bretonnian models on the GW store. Just the legacy rules.
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![[Post New]](/s/i/i.gif) 2017/02/20 17:43:31
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Using Object Source Lighting
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Wasn't that true of the ogres, though?
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![[Post New]](/s/i/i.gif) 2017/02/20 17:49:01
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Powerful Phoenix Lord
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I don't think you'll see Bretonnians back ever - they were almost a pet project of the Perry brothers (and were purchased by hungry historical fans in many cases). Games Workshop is going as far from "generic" fantasy as they can (note how over-styled all of the races/types are now compared to older Warhammer stuff). Bretonnians would be far too easy for players to substitute Fire Forge models for, etc. I just don't think the heavy-historical influenced Bretonnians fit in with GW's increasingly unique aesthetic.
I'd like to be wrong, but really there are so many alternate lines to do Bretonnians I don't think it's a big concern.
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![[Post New]](/s/i/i.gif) 2017/02/20 18:01:07
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Experienced Saurus Scar-Veteran
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Except all we've seen are the updated mounted ogres. And yetis.
No foot sloggers yet, which is a shame as hunting down bull ogre bodies is getting to be a tough endeavor!
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![[Post New]](/s/i/i.gif) 2017/02/20 18:12:16
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Using Object Source Lighting
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Oh, hadn't realized that. That is a shame, I didn't really like the stock paint jobs, but thought they were a neat design.
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![[Post New]](/s/i/i.gif) 2017/02/20 22:04:46
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
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Grim Dark Angels Interrogator-Chaplain
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Closer look part 2: The Heroes
https://www.warhammer-community.com/2017/02/20/closer-look-the-heroes/
The main thing to take away from this:
The game is backward-compatible with any heroes you have from Warhammer Quest: Silver Tower, or the Arcane or Mighty Heroes expansions for that game. All the many heroes from various races that can be unlocked with the Warhammer Quest: Silver Tower Hero Cards are also available to choose from, letting you use your favourite characters from your Warhammer Age of Sigmar armies in Warhammer Quest games.
Well, that’s the goodies.
Tomorrow, we’ll have another article looking at the villains of the new game – the insidious Chaos followers that dwell beneath the Twin-tailed City…
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![[Post New]](/s/i/i.gif) 2017/02/20 22:42:07
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Dakka Veteran
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Ugh, need more info.. Is the leveling up just the same as Silver Tower.. That was not really interesting so Im hoping there is an added element in this expansion.
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![[Post New]](/s/i/i.gif) 2017/02/20 22:58:38
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Grim Dark Angels Interrogator-Chaplain
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Chopxsticks wrote:Ugh, need more info.. Is the leveling up just the same as Silver Tower.. That was not really interesting so Im hoping there is an added element in this expansion.
I believe so. They still have the renown wheel thing.
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![[Post New]](/s/i/i.gif) 2017/02/21 00:20:55
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Wait, they're naming the characters for us?
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![[Post New]](/s/i/i.gif) 2017/02/21 00:33:01
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Brutal Black Orc
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No, those are their dudes. You can name whatever you want. Wanna name the pirate guy Eugene Krabb? Go for it.
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![[Post New]](/s/i/i.gif) 2017/02/21 01:48:30
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Lord Kragan wrote:No, those are their dudes. You can name whatever you want. Wanna name the pirate guy Eugene Krabb? Go for it.
Whose dudes, precisely?
The online guys? The rulebook's?
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![[Post New]](/s/i/i.gif) 2017/02/21 02:21:47
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Androgynous Daemon Prince of Slaanesh
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H.B.M.C. wrote:Lord Kragan wrote:No, those are their dudes. You can name whatever you want. Wanna name the pirate guy Eugene Krabb? Go for it.
Whose dudes, precisely?
The online guys? The rulebook's?
Not to be sarcastic...but does it matter? The online guys, the example guys in the rule book, or the emperor of Spain. They are "their dudes". Name em whatever you like.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2017/02/21 02:30:24
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Using Object Source Lighting
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Pretty sure they tried to go more narrative with it and it's at least been implied that this one revolves around 5 specifically named characters, rather than the summoner and whichever 4 PCs there are.
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![[Post New]](/s/i/i.gif) 2017/02/21 02:35:09
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Cold-Blooded Saurus Warrior
Xalapa, Veracruz
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Clockpunk wrote:Absolutely. If they're not ready to reveal mortal Nurgle worshipped, they could have included a sprue of plague monks, the new Slambo as a mini-boss (and awesome throwback), a demon herald of Khorne, and perhaps even the older style Changeling. Boom, double the amount of enemies, and a campaign with multiple tiers of enemy. That's what I would have done, if forced to repackage older releases.
Slambo is resin, so I don't think so.
Also the general theme here are the mortal worshipers, not daemons.
Now, I would like to see an expansion pack, with a Chaos Lord.
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![[Post New]](/s/i/i.gif) 2017/02/21 02:42:00
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
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Powerful Pegasus Knight
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We will be intergrating this into our summer sigmar campaign. I will be playing free peoples. Are there any free peoples heroes such as bretonnia or empire? I'd like to play a knight or ranger.
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