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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

decker_cky wrote:
White space is a good thing.
Elaborate.



This message was edited 1 time. Last update was at 2017/02/27 03:49:38


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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Pretty sure they could fit two to a page without much squeezing. Precede each section with some pages of fluff for each section - so for Flesh Eater Courts, stuff about them etc.

Treat the Bestiary in much the same way as the Grand Alliance books, using expansion sets as new stuff gets added.

And because Silver Tower introduced so many characters, the Bestiary can include 'goodies' as dungeon denizens as well.

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They hadn't considered a bestiary until it was suggested?
Just what the feth is going on at GW? Have they trademarked tunnaelvision?

There’s a difference between having a hobby and being a narcissist.  
   
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Joyboozer wrote:
They hadn't considered a bestiary until it was suggested?
Just what the feth is going on at GW? Have they trademarked tunnaelvision?


The community team answers questions on FB... they don't write rules and would have no idea what the rules writers have considered or not.
   
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Joyboozer wrote:
They hadn't considered a bestiary until it was suggested?
Just what the feth is going on at GW? Have they trademarked tunnaelvision?


You do realize, that the team for social media and the design team are different?

And how is it bad that they are taking on good input idea? This is exactly the opposite of tunnel vision.

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Joyboozer wrote:
They hadn't considered a bestiary until it was suggested?
Just what the feth is going on at GW? Have they trademarked tunnaelvision?


Oh I suspect it has been discussed, and it may even be deep into production. But I'm defo a 'don't ask, don't get' type of person.

As I said in the first post regarding this tangent, there's no guarantee, but there is optimism and excitement relating to this.

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SKR.HH wrote:
Joyboozer wrote:
They hadn't considered a bestiary until it was suggested?
Just what the feth is going on at GW? Have they trademarked tunnaelvision?


You do realize, that the team for social media and the design team are different?

And how is it bad that they are taking on good input idea? This is exactly the opposite of tunnel vision.

The design team is the one that missed something completely obvious. The marketing team is the one surprised things sell well. The social media team is the part listened to at the end instead of the start. Sound correct?

There’s a difference between having a hobby and being a narcissist.  
   
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Did they miss it though? Or are the social media team keeping schtum about forthcoming toys, and giving me a wee ego-spank into the bargain?

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Not really, we have no idea what the design team missed or not.
   
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Joyboozer wrote:
SKR.HH wrote:
Joyboozer wrote:
They hadn't considered a bestiary until it was suggested?
Just what the feth is going on at GW? Have they trademarked tunnaelvision?


You do realize, that the team for social media and the design team are different?

And how is it bad that they are taking on good input idea? This is exactly the opposite of tunnel vision.

The design team is the one that missed something completely obvious. The marketing team is the one surprised things sell well. The social media team is the part listened to at the end instead of the start. Sound correct?


Not really.
Last time Silver tower was released, lots of people were appreciative yet hopeful that a true successor to the original Warhammer Quest would be released.
Before then? Nothing - hardly naught but the scattered whispers of that age old game in the wind. The community didn't ask for it because they thought they would be ignored. GW didn't make it because they thought no one would want it.
Sometimes, in order to read the waves you have to enter the water.
And in any case, look at the track record for this line.
Silver Tower was released, to some hefty applaud.
People asked GW directly for physical cards, rather than an app.
Gw releases physical Cards.
People asked for a Warhammer Quest dungeon diver.
GW releases a Warhammer Quest Dungeon Diver.
They are 2 for 2 with just this line alone, and while HMBC will gladly attest to, it may not be perfect....
But they are listening. Don't expect miracles over night. I personally think Hammerhal has potential, and will sell better in the future (as it is built upon by both the community and GW.)
   
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Hammerhal feels much more like a Questing starting point compared to the more heavily themed Silver Tower, and whilst I've not managed to get a game in yet (herding nerds is well known to be akin to herding cats), the response I've seen online seems to favour Hammerhal over Silver Tower.

Now, I'd be happy with simple expansion sets to be added to Hammerhal, or even miniatureless dungeon floor plan expansions (look at the BB pitches they've done!) so we can expand and vary what our dungeons look like - and whilst there are alternatives out there, I can't see GW turning their nose up at yet another few quid out my wallet.

But if they offered a new Hammerhal type affair every year instead? I guess I could be persuaded to invest.

The Bestiary is a must for me though - and a bit of a money spinner for GW. Book is cheap enough to produce, and it opens up their entire Fantasy range to Dungeoneers.

Get it right*, and they can return Quest to it's right place as the greatest dungeoneering game evar in the history of ever


*Yeah, there's the rub. Did you spot it? Have a cookie!)

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Honestly to get me interested in playing WHQ long term, rather than add a bestiary, sidequests etc, they would need to fix the fundamental issues: character progression and combat. It's a great game but there is not enough character progression and combat is too simple to hold up in the long run. Works well enough as a stand-alone board game but not as a platform.

This message was edited 2 times. Last update was at 2017/02/27 08:47:16


 
   
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To get me playing long term they'd need to prove they understand why these game were popular in the first place.
If they can recreate all that great stuff and improve on it, everything will be a winner. But, if the design philosophy is anything will sell well because nostalgia, there's not much hope.
A bestiary is a major part of the dungeon bashing experience, I'd find it strange that anyone who grew up playing them would miss. So either it's deliberate DLC, or it's just slap Warhammer Quest on it and hope for the best.

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Possibly deliberate DLC. Who knows?

But all those things we crave? Get asking. They seem to be listening at the moment.

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Just no more app crap. I ain't paying $3 for 9 cards you were too cheap to print. I'd buy physical versions, but not electronic versions.

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Then ask. Bring it up

It may be smoke and mirrors, but if they say they're listening, say something.

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Indeed, their Facebook is more than just a place to read funny posts you know.

I wonder if the other two cities will get this treatment at some point?

Greywater would be great for a Skaven attack seeking more tech while hostile bands of Grots and Sylvaneth add another element of danger to those who journey outside the city and Phoenicium could be a Free-for-all to combine with the other sets as your heroes explore the ancient underground ruins for rare artifacts while running into any manner of enemy who sneaked down their, summoned by the artifacts or released from their amber prisons. (A book detailing rules and fluff for every foe you could randomly meet in the catacombs would sure come in handy...)

The possibilities are endless for quests in AoS!
   
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Yup. Age of Myth - Age of Chaos - Age of Sigmar.

How many ruined keeps, cities, empires, lairs etc are there? I dunno, but I want to plunder them all.

Plus, it's a curiously intimate way to explore the new setting, and let us carve out our own areas to boot.

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Baron Klatz wrote:
Indeed, their Facebook is more than just a place to read funny posts you know.

I wonder if the other two cities will get this treatment at some point?

Greywater would be great for a Skaven attack seeking more tech while hostile bands of Grots and Sylvaneth add another element of danger to those who journey outside the city and Phoenicium could be a Free-for-all to combine with the other sets as your heroes explore the ancient underground ruins for rare artifacts while running into any manner of enemy who sneaked down their, summoned by the artifacts or released from their amber prisons. (A book detailing rules and fluff for every foe you could randomly meet in the catacombs would sure come in handy...)

The possibilities are endless for quests in AoS!


Well going by the tzeentch battle tome the Phoenicium is suffering from a tzeentch cultist problem.
   
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I thought they mentioned an RPG book style upgrade IF sales justify it when ST was coming out.

Keep buying!

I'd prefer the expansions to come with minis, but I'll take whatever they release for now.
   
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Keep buying, and keep asking.

At the moment, we don't really know how a suggestion becomes a product in GW Towers.

It could be that RPG book, Bestiary and all the lovely things we crave have been suggested, but financially they're unsure. The more people ask for them, the less likely we are to go without (careful wording there is careful!)

Hit them up on FB. Shoot them an email. Bring it up at Seminars. Carve it onto a messenger pigeon and hope it doesn't bleed out before delivering. Talk to them.

I know many remain cynical, and perhaps not unfairly so - but at least earn your current cynicism by not having your upfront, to GW, not on a forum requests

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Are there pics of new minis yet? I don't care to sift through all fifteen pages...

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 SlaveToDorkness wrote:
Are there pics of new minis yet? I don't care to sift through all fifteen pages...


There are no new minis...

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Have loved the two Warhammer Quest releases, and I'm really hoping that there's a Space Crusade style board game set in the Age of the Emperor (or whatever the AoS style 40k will be) universe after that drops.

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 SlaveToDorkness wrote:
Are there pics of new minis yet? I don't care to sift through all fifteen pages...


No new minis in here, save for the Kairic Acolytes released in Tzaanuary.

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 judgedoug wrote:
Have loved the two Warhammer Quest releases, and I'm really hoping that there's a Space Crusade style board game set in the Age of the Emperor (or whatever the AoS style 40k will be) universe after that drops.


I wouldn't mind a Rogue Trader (characters, not era) themed Spacehulk Spelunking type affair. That's the closest I can think of.

Would also make for a superb Dark Heresy style game.

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm................

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That would severely hurt my wallet.
   
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 H.B.M.C. wrote:
decker_cky wrote:
White space is a good thing.
Elaborate.





https://boagworld.com/design/why-whitespace-matters/

http://uxmyths.com/post/2059998441/myth-28-white-space-is-wasted-space

http://www.serif.com/blog/how-important-is-white-space-in-print-design/
   
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Oh, it's definitely nice for design and anything like marketing, but if you're presenting information (where the audience is already invested in consuming that information), I think it's far less valuable. Which isn't to say it's irrelevant, but logical flow and emphasis are at least as valuable. I think GW did a pretty terrible job of that in ST, though-- I miss rules so often because they thought it was a good idea to stick two disparate ideas under the same heading.


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 spiralingcadaver wrote:
Oh, it's definitely nice for design and anything like marketing, but if you're presenting information (where the audience is already invested in consuming that information), I think it's far less valuable. Which isn't to say it's irrelevant, but logical flow and emphasis are at least as valuable. I think GW did a pretty terrible job of that in ST, though-- I miss rules so often because they thought it was a good idea to stick two disparate ideas under the same heading.


Whitespace is important any time you're laying out information on a page - not just marketing. I'm not saying the rules are perfectly presented in Shadows Over Hammerhal, but there's very legitimate reasons to use whitespace in all written medium (what is appropriate and useful depends on the use you're making of it).

This message was edited 1 time. Last update was at 2017/02/27 20:09:47


 
   
 
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