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Made in au
Crazed Spirit of the Defiler




Eye of Terror

i find it very annoying fighting against against space marines with all their shiny rules

My large scale warhammer/kings of war Blog of the Brass and Rot legions:
http://www.dakkadakka.com/dakkaforum/posts/list/666677.page#8211472 
   
Made in cn
Regular Dakkanaut







Daemons for all the pre game rolls and.2++ reroll.
imperial death stars.

basically anything unkillable really grinds my gears. I understand how to play/win against it, but not fun.
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Anything with re-rolls, especially to saves, or that ignores game rules (Tau vs Cover or LoS, Marines vs Fear/Morale etc) are generally pretty annoying.

Given that the OP is acting like a d-bag though, I'd say play Eldar as not only is it a natural fit but it will add extra shame to their losses.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in gb
Humorless Arbite





Hull

I believe the answer to that question to be subjective. Depending on your own faction, list and playstyle --- other armies are less or more annoying for you to face.

For example -
A DKOK siege regiment would find SM Drop Pod Spam annoying to face, whereas a Tau army filled to the brim with interceptor battlesuits etc. would love to face it.

Personally, I don't mind any list if it's fluffy but if someone only ever uses the 'best' or 'netlists', that peeves me off (even if it's easier for my particular army to face).

   
Made in gb
Xeno-Hating Inquisitorial Excruciator





Whenever someone at the local group gets too big for their boots with net lists and unbeatable combinations, I like to role up and show another way to make the game not fun for others

At 2000 points I bring as many guardsmen as I can (over 300 I believe). I make set-up and deployment as quick as I can. Then the fun begins. I wouldn't want to cheat my opponent so every model has to move exactly 6" and remain at full coherency (otherwise it wouldn't be fair against blasts). Suffice to say, this takes a while. Breaking the enemy isn't always just on the battlefield my friends. Mkst time they try to make up for the time I used and rush through their turns making sub optimal choices and moves in an attempt to finish in a reasonable time. As soon as I hear them tell me to hurry up, it's game over for them. They have had their spirit broken by the boredom of facing such a horde. It is no longer fun for them to beat me. Because of the stretching down time they have where nothing happens. He may win the game, but I've broken them and shown them just how unfun this game can be when they try waac.
   
Made in us
Mutilatin' Mad Dok





Georgia

Necrons. As an ork player, I just feel like there's nothing I can do about them. Even with armies like Tau or Eldar, I feel like there's a lot of feedback and response. I move here so the Eldar move here, the Tau back up to here so I focus my troops here, etc. But with Necrons, they just kind of ignore everything. Orks have very few high strength weapons in range, and even in CC we tend to go for numbers. Against most opponents, this can work, but necrons just don't seem to care. I've beaten Tau with orks and I've come damn close to beating Eldar, but necrons just remain a constant problem. They're just sort of there, on the table, without much I can do about them.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in jp
Proud Triarch Praetorian





Holy crap, I'm amazed people are STILL having trouble against Necrons. It's almost as if they don't realize there's more than one way to win a game apart from killing every one of your opponent's units!

Here's a pro tip:
If you're trying to beat Necrons by tabling them, you deserve every loss you get.

 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

For dark eldar tau is one of them. Necrons are annoying in certain cases but melee or poisoned shooting can handle them and if you can play well it can be very close. Tau just kill dark eldar whatever we do. They can go through cover saves and don't always need line of sight. If we have air units they have skyfire and if we deepstrike they have interceptor. It's hard not to get absolutely shot off the board by the stupid OP stormsurge and riptides. Seriously think of a turn 3-4 tabling. It's just not fun.

This message was edited 2 times. Last update was at 2017/02/01 07:30:01


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Locked in the Tower of Amareo




 skoffs wrote:
Holy crap, I'm amazed people are STILL having trouble against Necrons. It's almost as if they don't realize there's more than one way to win a game apart from killing every one of your opponent's units!

Here's a pro tip:
If you're trying to beat Necrons by tabling them, you deserve every loss you get.


Necrons are still tough to beat often.
   
Made in jp
Proud Triarch Praetorian





Martel732 wrote:
 skoffs wrote:
Holy crap, I'm amazed people are STILL having trouble against Necrons. It's almost as if they don't realize there's more than one way to win a game apart from killing every one of your opponent's units!

Here's a pro tip:
If you're trying to beat Necrons by tabling them, you deserve every loss you get.

Necrons are still tough to beat often.

Not arguing that they aren't,
But I have a feeling the majority of people who lose against them do so because they try to use conventional tactics against an army whose prime goal is to be resilient against conventional tactics.

The main way to stop Necrons is to exploit their weaknesses.
Their shooters are garbage at combat. Throw LITERALLY ANYTHING into combat against them and you'll basically take them out of the game.
If they are in a Decurion they completely lack ObSec. Go take all the objectives.
Their deathstars are slow. Just casually walk away from them.

There are a few exceptions (Wraiths and Praetorians), but apart from that the rest of the army is completely manageable.

 
   
Made in gb
Longtime Dakkanaut




 HANZERtank wrote:
Whenever someone at the local group gets too big for their boots with net lists and unbeatable combinations, I like to role up and show another way to make the game not fun for others

At 2000 points I bring as many guardsmen as I can (over 300 I believe). I make set-up and deployment as quick as I can. Then the fun begins. I wouldn't want to cheat my opponent so every model has to move exactly 6" and remain at full coherency (otherwise it wouldn't be fair against blasts). Suffice to say, this takes a while. Breaking the enemy isn't always just on the battlefield my friends. Mkst time they try to make up for the time I used and rush through their turns making sub optimal choices and moves in an attempt to finish in a reasonable time. As soon as I hear them tell me to hurry up, it's game over for them. They have had their spirit broken by the boredom of facing such a horde. It is no longer fun for them to beat me. Because of the stretching down time they have where nothing happens. He may win the game, but I've broken them and shown them just how unfun this game can be when they try waac.


Why would you waste your time and theirs doing this?

Go watch a movie or something instead
   
Made in us
Stalwart Veteran Guard Sergeant





USA

 Dalek Sec wrote:
Tau for me. They beat IG at their own game, long range firepower.


Let me know when Tau get 240" range basilisks or manticores, or an equivalent to wyverns at the same point cost.

But yeah.. Tau can be very high up on my list of annoying armies to face if built correctly.

- 10,000 pts 
   
Made in us
Regular Dakkanaut




Dallas, Texas

 skoffs wrote:
Martel732 wrote:
 skoffs wrote:
Holy crap, I'm amazed people are STILL having trouble against Necrons. It's almost as if they don't realize there's more than one way to win a game apart from killing every one of your opponent's units!

Here's a pro tip:
If you're trying to beat Necrons by tabling them, you deserve every loss you get.

Necrons are still tough to beat often.

Not arguing that they aren't,
But I have a feeling the majority of people who lose against them do so because they try to use conventional tactics against an army whose prime goal is to be resilient against conventional tactics.

The main way to stop Necrons is to exploit their weaknesses.
Their shooters are garbage at combat. Throw LITERALLY ANYTHING into combat against them and you'll basically take them out of the game.
If they are in a Decurion they completely lack ObSec. Go take all the objectives.
Their deathstars are slow. Just casually walk away from them.

There are a few exceptions (Wraiths and Praetorians), but apart from that the rest of the army is completely manageable.


I had my first game with my Eldar against Necrons and that's how I won. Played purely for getting objective points vs trying to kill things. They reaped a heavy toll on my poor aspect warriors though. At the end of the game I had 2 soldiers left on the table and he had pretty much an untouched army due to their resilience. I won but... it's going to be a quiet trip back to the craftworld. Necrons are extremely beefy and it's hard to ignore the raw strength of their troops/transports.

Drive closer! I want to hit them with my sword! 
   
Made in gb
Regular Dakkanaut




War Convocation. Stealth and shrouded for essentially an army wide 2+ cover save (when you factor in intervening models and area terrain). Normally for the first two turns while they rip your heavy hitters to shreds. I always struggle with them
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

I could say all sorts of things about all the armies that I find annoying that have already been said a dozen times by other people.

An army that I find annoying is Nurgle CSM because T5 marines with FnP are annoyingly difficult to remove without Ap weapons (Like the ones my Skitarii have)

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Tunneling Trygon





NJ

You can make a pretty nasty list with almost any army out there. If that's all you're interested in, just play the army that you think looks cool or has a cool background and you'll enjoy the game.

Just some nasty stuff for each army off the top of my head:

Admech/Skitari have War Convocation
Space Marines have Battle Company/Cent Star
Blood Angels have....someone help me here
Deathwatch have some...really cool models. Can't say I've ever heard of a competitive Deathwatch list, but I'd love to be proven wrong
Dark Angels have jink saves for DAYS
Grey Knights have AP 3 everywhere and Dreadknights
Space Wolves have Wulfen and Thunderwolf death stars
Imperial Guard have....well they have tanks
Sisters now have Celestine, and she is a beast
Imperial Knights have a ton of options now to make a well-rounded list
Chaos Marines have a ton of legion formations and special rules...and Chaos Knights...so good
Khorne Daemonkin have flesh hound death stars
Daemons have more ways to out-psychic you and take invulnerable saves than any other army
Orks have more bodies than you have bullets...but they're still not good
Eldar have mobility and firepower out the wazoo
Dark Eldar have....the Corpsethief Claw formation
Harlequins...I've seen some very good players do well with them, but I couldn't tell you how they did it
Necrons never die
Tau never run out of bullets
Tyranids can use more FMC than anyone except Daemons can shake a stick at....and Tyranids shoot better than Daemons do
Genestealer Cults are always expecting you...most consistent turn 1 charge army in the game
   
Made in us
Locked in the Tower of Amareo




"Blood Angels have....someone help me here "

HAHAHA.
   
Made in jp
Proud Triarch Praetorian





Blood Angels have....someone help me here

A bajillion free transports?

 
   
Made in us
Locked in the Tower of Amareo




 skoffs wrote:
Blood Angels have....someone help me here

A bajillion free transports?


Try again.
   
Made in gr
Freaky Flayed One





Martel732 wrote:
 skoffs wrote:
Blood Angels have....someone help me here

A bajillion free transports?


Try again.


Lack of strong full company formation, lack of chapter tactics, lack of Grav guns and other usefull stuff. Heavy Flamers in tacs, Usefull Dreadnoughts? (as usefull as a dreadnought can be) and some reserve manipulation formations.

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in us
Been Around the Block




I hate playing against Eldar. Their scatter bikes are just plain annoying. And you cant catch up to them unless you have fast vehicles yourself, or the eldar player makes a stupid move and ends up to close to be shot at or assaulted.

2nd place would be any marine army with massive amounts of Gravity, its like they were made specifically to counter other MEQs so they won't have their MEQ supremacy threatened.

Of course this was all before I got blanket FNP as a Death Guard player. Not to mention raptor talon to assault the scatter bikes the turn i come down. So maybe that will all change.
   
Made in us
Locked in the Tower of Amareo




 necr0n wrote:
Martel732 wrote:
 skoffs wrote:
Blood Angels have....someone help me here

A bajillion free transports?


Try again.


Lack of strong full company formation, lack of chapter tactics, lack of Grav guns and other usefull stuff. Heavy Flamers in tacs, Usefull Dreadnoughts? (as usefull as a dreadnought can be) and some reserve manipulation formations.


The bottom line is that BA are largely a walk-over for most upper tier lists. BA are only annoying if winning a lot annoys you.


Automatically Appended Next Post:
pepsuber wrote:
I hate playing against Eldar. Their scatter bikes are just plain annoying. And you cant catch up to them unless you have fast vehicles yourself, or the eldar player makes a stupid move and ends up to close to be shot at or assaulted.

2nd place would be any marine army with massive amounts of Gravity, its like they were made specifically to counter other MEQs so they won't have their MEQ supremacy threatened.

Of course this was all before I got blanket FNP as a Death Guard player. Not to mention raptor talon to assault the scatter bikes the turn i come down. So maybe that will all change.


I can assure you grav was put in when GW realized that Dreadknights and Riptides walked all over the spess mahreens.

This message was edited 1 time. Last update was at 2017/02/02 19:46:04


 
   
Made in ca
Fighter Ace






 luke1705 wrote:

Orks have more bodies than you have bullets...but they're still not good


We got Zhadsnark, Buzzgob, Warboss, powerklaws, killsaws, Bullyboyz, Tankbustas, Trukks, Bikers, koptas, and lootas. It's not all doom and gloom.

This message was edited 1 time. Last update was at 2017/02/02 21:30:59


 
   
Made in gb
Missionary On A Mission






Spess Mehrens, largely because of the people who play them rather than the army itself. Doesn't matter that their dudes are immune to my shooting and auto-pass regroup checks - Spess Mehren Tactical Squads can't beat my Acolytes in a fistfight, so Genestealer Cults are the most broken cheese army in 40k.

- - - - - - -
   
Made in us
Locked in the Tower of Amareo




Tac marines can beat practically nothing in CC on a per point basis. Even guardsmen are better, except it's hard to get all the guardsmen actually swinging.
   
Made in gg
Hurr! Ogryn Bone 'Ead!




Oddly enough, the most annoying armies to play against are ones that have no adherence to their armies fluff, that bugs me more than anything.

I have mixed views about the increasing use of chaos cultists used in CSM armies. Outside an Alpha Legion force I have a hard time seeing CSMs using cultists as part of their battle line (I can see it in certain situations, but not in the frequency that it seems to happen.

Also, named characters make me sigh whenever someone puts one on the table, but I've ranted about that before.

Currently working on a Hive World Imperial Guard 'Codex' - You can find the WIP here: http://www.dakkadakka.com/dakkaforum/posts/list/711392.page

'My Sword'
'Where did you leave it'
'In the back of a Primarch'

Cookie if you can remind me who said that 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

icn1982 wrote:
Oddly enough, the most annoying armies to play against are ones that have no adherence to their armies fluff, that bugs me more than anything.

I have mixed views about the increasing use of chaos cultists used in CSM armies. Outside an Alpha Legion force I have a hard time seeing CSMs using cultists as part of their battle line (I can see it in certain situations, but not in the frequency that it seems to happen.

Also, named characters make me sigh whenever someone puts one on the table, but I've ranted about that before.

Most CSM forces bolster their numbers with cultists or renegade guardsmen. For instance the Traitors hate book showed the Crimson Slaughter using vast amounts of cultists in their assault on the digging sites whilst the Word Bearers used cultists in an assault on a space station in the system.
There are probably only a select few CSM warbands who refuse aid from either cultists or renegade guard.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Lone Wolf Sentinel Pilot





I mean, will you have people that will play you after the first game if you're being TFG? Seems like a large investment (several hundred dollars) for something as stupid as being annoying for a game or two before people just refuse to play you..
   
Made in us
Daemonic Dreadnought





Eye of Terror

Right now, the most annoying army to play against is Death Guard. They don't die. Plague Marines don't really have enough firepower to do much killing themselves, so it leads to some slow, boring games.

I say this as a Chaos player. I fought against a Plague Colony list with my Black Legion Speartip using 6 squads of Terminators. Each squad got tarpitted against Plague Marines / Nurgle marines for the ENTIRE GAME. And this is with Abaddon, my opponent made every save against Draknyen. Likewise, my Terminators shrugged off everything that hit with 2+ saves.

The only reason I won was linebreaker, we fought the entire battle on his side of the table.

   
Made in gb
Furious Fire Dragon






 mrhappyface wrote:
icn1982 wrote:
Oddly enough, the most annoying armies to play against are ones that have no adherence to their armies fluff, that bugs me more than anything.

I have mixed views about the increasing use of chaos cultists used in CSM armies. Outside an Alpha Legion force I have a hard time seeing CSMs using cultists as part of their battle line (I can see it in certain situations, but not in the frequency that it seems to happen.

Also, named characters make me sigh whenever someone puts one on the table, but I've ranted about that before.

Most CSM forces bolster their numbers with cultists or renegade guardsmen. For instance the Traitors hate book showed the Crimson Slaughter using vast amounts of cultists in their assault on the digging sites whilst the Word Bearers used cultists in an assault on a space station in the system.
There are probably only a select few CSM warbands who refuse aid from either cultists or renegade guard.

It also makes sense for Iron Warriors to use lots of cultists for the meat grinder.

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