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![[Post New]](/s/i/i.gif) 2017/02/12 13:35:59
Subject: Re:New GW terrain - Deathworld Forest.
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Dakka Veteran
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130$ wouldn't be outrageous price for 13 pieces of scenery if the items were high quality but we are looking at medium quality plastic at best (ie. the same as Wall of Martyrs and Chaos Dreadhold). Also, 130$ is a lot to burn at once regardless of how much stuff you get in the box. If this is indeed discounted bundle set, I am afraid to see how much individual boxes are going to be.
THAT BEING SAID...
I will be buying one set regardless. I intend to make bases for them and add some abandoned imperial equipment on jungle tree bases. I am thinking of barrels and weapon crates from Munitorum Armoured Containers set and self made Cadian flock similar to Wall of Martyrs items. Shardwrack Spines do not look like jungle to me and thus will be made into Garden of Nurgle terrain instead. This should keep me busy for a while.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2017/02/12 17:18:10
Subject: Re:New GW terrain - Deathworld Forest.
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Fixture of Dakka
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I am Canadian so only know how my currency works. How come the $ is at the end and not at the beginning of 130? Is this is how currency is labeled in Finland?
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This message was edited 1 time. Last update was at 2017/02/12 17:18:22
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2017/02/12 17:24:59
Subject: New GW terrain - Deathworld Forest.
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Longtime Dakkanaut
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I just thought, that for that price+some extra I could get Imperial Sector plus some other buildings. That would be ~6 line of sight blocking, not some MDF crap like, but highly detailed buildings. AND have bits for basing.
Yeah, as someone previously said, unless you need bits for a very specific Deathworld themed terrain or/and playing Nids/Kroot/other xenos ( lol, typed 'sexos'  ) , I don't see any logical reason to buy it.
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This message was edited 1 time. Last update was at 2017/02/12 17:27:06
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![[Post New]](/s/i/i.gif) 2017/02/12 17:32:18
Subject: Re:New GW terrain - Deathworld Forest.
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Old 3rd ed. modular jungle trees were better.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2017/02/12 17:45:29
Subject: Re:New GW terrain - Deathworld Forest.
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Decrepit Dakkanaut
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These look way, way better in 360.
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![[Post New]](/s/i/i.gif) 2017/02/12 18:56:14
Subject: Re:New GW terrain - Deathworld Forest.
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Impassive Inquisitorial Interrogator
U.K.
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3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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![[Post New]](/s/i/i.gif) 2017/02/12 21:08:52
Subject: Re:New GW terrain - Deathworld Forest.
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Tzeentch Aspiring Sorcerer Riding a Disc
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My local pet store has better scenery. In fact poundland has better (aquarium) plants.
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2017/02/12 21:32:07
Subject: Re:New GW terrain - Deathworld Forest.
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Combat Jumping Ragik
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Davor wrote:
I am Canadian so only know how my currency works. How come the $ is at the end and not at the beginning of 130? Is this is how currency is labeled in Finland?
It is a European thing. Some countries add the currency symbol after the amount, like France and Germany, and Finland. They are a bit...unusual on the far side of the Atlantic. Remember, they use a comma when they should use a period, and vice versa, when writing numbers. 10.000,10€ instead of €10,000.10. Might be something in the water. I was always warned not to drink the water when in Europe. English speaking nations use the symbol plus number format, as is our tradition. Then again, we in the USA put the ¢ symbol after the number. We're such non-conformists.
Since the OP is English, when he asks "daddy or chips' what exactly does he mean by chips? French Fries or Potato Chips?
My oh my, this *terrain* is appalling. Is it part of the 'only The Games Workshop™' terrain is *legal* movement for the Warhammer 40,000® game? I would be ashamed to have this stuff in my terrain collection. And I have those old plastic palm trees from the 3rd edition box.
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This message was edited 1 time. Last update was at 2017/02/12 21:32:25
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![[Post New]](/s/i/i.gif) 2017/02/12 22:37:29
Subject: New GW terrain - Deathworld Forest.
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Automated Rubric Marine of Tzeentch
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The Grapple weed looks good. The rest look hastily made. They shouldn't sell something this unimpressive for that price.
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![[Post New]](/s/i/i.gif) 2017/02/13 00:42:53
Subject: New GW terrain - Deathworld Forest.
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Decrepit Dakkanaut
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Quarterdime wrote:The Grapple weed looks good. The rest look hastily made. They shouldn't sell something this unimpressive for that price.
The terrain is quite large. And as mentioned before looks way better in 360.
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![[Post New]](/s/i/i.gif) 2017/02/13 00:52:00
Subject: New GW terrain - Deathworld Forest.
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Stabbin' Skarboy
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Mmeh not overly fond but price is fine its less that £6 a for each plant thing and they are quite big, thats a boards worth there once you base them up and that. i think you could make them look excellent mixed in with the right basing materials rock work ect
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3500pts 1500pts 2500pts 4500pts 3500pts 2000pts 2000pts plus several small AOS armies |
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![[Post New]](/s/i/i.gif) 2017/02/13 00:54:52
Subject: New GW terrain - Deathworld Forest.
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Fixture of Dakka
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Thanks Red Harvest for the explanation. Greatly appreciated.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2017/02/13 01:04:13
Subject: New GW terrain - Deathworld Forest.
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Stealthy Warhound Titan Princeps
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I think this is an interesting attempt, but I'm not a huge fan. Plastic sprues are just not great for making plants. Automatically Appended Next Post: Better paint and a little work with bases/additions might produce something really cool though. I like the mangrove roots effect.
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This message was edited 1 time. Last update was at 2017/02/13 01:05:33
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![[Post New]](/s/i/i.gif) 2017/02/13 01:25:13
Subject: New GW terrain - Deathworld Forest.
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Posts with Authority
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The world needs Neil Buchanan now, more than ever.
http://www.hitentertainment.com/artattack/menu_artattacks.html
Some PVA glue mixed with water, and tissue paper, and it's *flick flick* hard as a rock!
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This message was edited 2 times. Last update was at 2017/02/13 02:04:30
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![[Post New]](/s/i/i.gif) 2017/02/13 01:27:07
Subject: New GW terrain - Deathworld Forest.
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Stabbin' Skarboy
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kestral wrote:I think this is an interesting attempt, but I'm not a huge fan. Plastic sprues are just not great for making plants.
Automatically Appended Next Post:
Better paint and a little work with bases/additions might produce something really cool though. I like the mangrove roots effect.
agreed im tempted to buy a set add some ebay plastic aquarium plants (ironic - i run a aquarium store but they are still to expensive, i could buy them off ebay and sell them in my shop at a profit over the cost of some uk brands - crazy) some cork and make swamp bases with nice water effect for the rooty look - do some conversion work on the crazy crap man eating one and add alot of vines and moss to them and i reckon they will look good. We should support GW in this terrain to give them the confidence to do more unusual stuff. Add feed back about how it looks but that your all interested for xeno stuff on there fb page they might just make something better.
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3500pts 1500pts 2500pts 4500pts 3500pts 2000pts 2000pts plus several small AOS armies |
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![[Post New]](/s/i/i.gif) 2017/02/13 03:16:11
Subject: New GW terrain - Deathworld Forest.
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Nihilistic Necron Lord
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Forget cork, use cedar bark mulch for much better rocks.
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![[Post New]](/s/i/i.gif) 2017/02/13 11:01:28
Subject: New GW terrain - Deathworld Forest.
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Tzeentch Aspiring Sorcerer Riding a Disc
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Zognob Gorgoff wrote: kestral wrote:I think this is an interesting attempt, but I'm not a huge fan. Plastic sprues are just not great for making plants.
Automatically Appended Next Post:
Better paint and a little work with bases/additions might produce something really cool though. I like the mangrove roots effect.
agreed im tempted to buy a set add some ebay plastic aquarium plants (ironic - i run a aquarium store but they are still to expensive, i could buy them off ebay and sell them in my shop at a profit over the cost of some uk brands - crazy) some cork and make swamp bases with nice water effect for the rooty look - do some conversion work on the crazy crap man eating one and add alot of vines and moss to them and i reckon they will look good. We should support GW in this terrain to give them the confidence to do more unusual stuff. Add feed back about how it looks but that your all interested for xeno stuff on there fb page they might just make something better.
Are you seriously suggesting we should buy this crap, in the hope they produce some decent zeno terrain later on. Because if you pay for rubbish like this, where's the incentive to produce better stuff. Buy the rubbish now, get more rubbish later.
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2017/02/13 17:12:31
Subject: New GW terrain - Deathworld Forest.
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Longtime Dakkanaut
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Expansion, that pretty much sums up
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This message was edited 1 time. Last update was at 2017/02/13 17:13:50
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![[Post New]](/s/i/i.gif) 2017/02/13 19:30:09
Subject: Re:New GW terrain - Deathworld Forest.
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Violent Enforcer
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Actually I quite like the kit.
Obviously not all of plants are perfect - but in general they will provide a good base to build from when making a really dangerous looking deathworld forest for my Rouge Trader exotic big game hunters and Inq28 teams to explore.
Will probably work well with Audrey and my other carnivorous plants and other nasty forest dwellers...
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![[Post New]](/s/i/i.gif) 2017/02/13 20:40:28
Subject: New GW terrain - Deathworld Forest.
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Decrepit Dakkanaut
UK
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They're certainly not what i'd want as 'normal' plants/trees,
but then this is deathworld flora and if they just ended up looking like slightly different normal trees or bushes it would have been pretty tragic
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![[Post New]](/s/i/i.gif) 2017/02/13 20:40:30
Subject: New GW terrain - Deathworld Forest.
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Shade of Despair and Torment
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chips. I voted chips 'cause ....closest to Chicks?
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![[Post New]](/s/i/i.gif) 2017/05/03 21:38:15
Subject: Re:New GW terrain - Deathworld Forest.
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Ok, reopening thread, as its the only threat we have on Deathworld Forest, outside comments about the specific paint, and its probably better to post here than open a new topic.
I looked at the youTube reviews two months ago and decided not to buy, then came upon someone selling their kit cheap on ebay, unopened and unwanted, being 25% off and free shipping, I thought ok, I'll bite and I bought it. It arrived today and frankly I am glad I purchased this.
I have dryfit the major pieces in turn and report what others have said, its a cruder plastic, it has some mold lines, though my set did not have many, it was mostly cleaning up sprue connectors to do. some of the spines on the tree trunks ended up bent, but that is forgivable, it didnt happen to much, none were actually broken and bent thorns arent exactly unnatural.
The surface roots/ web of trunks is very reminiscent of mangrove swamps and these plants will fit right in there, even better everything stands naturally and seemlessly without the need for a base, though the lianas that entangle the tree trunks and eldar ruins should also mat the jungle floor around. However leaving this off means that you can place the terrain into shallow ponds or swamp terrain and it will look just fine, you can base it yourself or do what most seem to do and just leave the pieces as they are and count on people not to notice.
As all this terrain has a 3" radius of effect arond it, those who want them for their official rules might want to consider mounting the pieces on thin bases cut to fit the radius.
The five major plants are big, you could put one or two on a large mat of area terrain and justify that large a forest. As individual terrain pieces they are big enough to provide cover to stuff the size of dreadnoughts easily enough. Things have come a long way from the small decorative jungle plants in the 3rd edition boxset.
Shardwrack Spines.
they are bigger than the artwork implies. Holding them in your hand for the first time I was surprised how tall the shards are, generally 3 to 4 inches tall they don't provide too much infantry cover, you can see through them easily enough but the mats on which the shards grow as a colony plant are pretty extensive. Three are small mats two 3 inches long, one slightly longer, and are frankly moredecorative, but the two main shard mats are much bigger being 8 inches long and with the mat roots wide enough to be up to three inches broad.
Larger shardwrack spines can give some sort of cover to most vehicle, including and up to Leman Russ, and if angled right you could partly conceal even a Baneblade. I say partly because while the cover is broad its quite thin, there is a lot of gap between shards, room for soldiers to walk through (hopefully) unscathed.
If used just as area terrain the three smaller pieces or one of the larger ones will cover as much ground as a standard citadel wood, and as you have to roll for wierdness on woods for 40K and WHFB both there is no reason why you cannot use the shardwrack spines for this purpose.
Barbed Venomgorse
You get three species of hell plant all of which do the same thing. I am ok with that as the root and trunk system for all three plants is identicle, just the foliage is different, and the foliage toppers are fully interchangable. I rather like these trees, the foliage is alien but not too alien, nothing looks ridiculous. Some foliage toppers looks like ordinary branches and leaves, and could be used as such. Some end in multiple funnel like flowers or in huge horned flowers with toothed maws. The latter looks suitably dangerous. These trees vary in composition as they should, with one or two places for the foliage toppers and a shell of multiple open trunks extending four to ten inches around. They cover a large area, with smaller supporting plants from aquarium kits or traps of lianas around them you could make each one go a long way.
Eldritch Ruins
Though the rules don't say so each of these is also a Barbed Venomgorse as each has the same trunk system and has the same interchangeable toppers. Of note here if anyone does buy multiple sets the interchangeable foliage toppers will add a lot of variety to the ruins and the other trees. Now the eldar artifacts are big, the upright one with the eye of Isha is six inches tall and three inches wide. The leaning artifact is five inches wide. Both having a mass of plant to add to this size.
Grappleweeds
I like them. The triffid walking root system is in two parts and would require a 40mm base to fir the legs at all, they just don't quite fit on a 32mm, the branches and flowers spread out far enough that a 60mm base is more appropriate if you want to use them as monsterous terrain. Frankly the grappleweeds should be given a full profile because they can unleash horrendous attacks, 2d6 S4 poisoned hits (not attacks) to every unit within three inches. Sure its slow enough as short enough range that it wont catch much prey, but as an active combatant there should be a way to kill it.
All in all.
I am disappointed with the rules, but I didn't buy them for the rules but as potentially dangerous area terrain. In this they fit very well. Make a wierd roll on a forest table and add a suitable tree to a regular area terrain forest of swappable pine trees. The Grappleweed models have a lot of character an I will be using them heavily in my RPG sessions, the other trees likewise, though for role playing most will be treated as ordinary, if strange trees.
The Shardwrack spines however are fairly boring and could do with sprucing up, however some aquarium vine fronds will fix that.
I reckon that when assembled I will get well over a square foot of dense jungle terrain, when puffed up with other smaller plants surrounding of it you take the 3" radius of effect for each piece they cover a lot wider area. On a standard 6x4 perhaps as much as 20-25% of the table surface will be under the effect of one plant or other. As a terrain set yo influence but not drown out a game it feels right in my opinion, as just terrain it really needs a second boxset. After assembly and assuming I get another decent deal I might just buy one.
I do wish there were Spikers and Venus mantraps, and their absence is notable, but I am happy with what I have got. It is not worth what GW is asking for it, but few of their models are. If you purchase from the usual discounters or find an unwanted set I recommend that you take a serious think about investing. It doesn't look much, but when you open the box and see what you get you will realise that as terrain sets go, there are enough, and large enough, plastic trees in the box to go round.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2017/05/05 08:24:08
Subject: New GW terrain - Deathworld Forest.
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Ridin' on a Snotling Pump Wagon
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Cheers for the write up
My local GW still has the box set in stock, so I'm pretty tempted to pick it up now.
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![[Post New]](/s/i/i.gif) 2017/05/05 08:32:07
Subject: New GW terrain - Deathworld Forest.
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Shas'la with Pulse Carbine
Eastern Fringe
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I think they look pretty cool. I think that the £80 price tag is a bit steep. If they had gone for 50/60 I'd have picked it up, so I can understand the 25% off making it worth it.
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The first rule of unarmed combat is: don’t be unarmed. |
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