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Made in us
[DCM]
.







Bloody hell Bob - instead of asking for stuff just so you can knock it down, just imagine that they're aiming to start slow, and build from there?

Kingdom Death?

Dark Age - Now with CMON, and still having trouble being picked up by distributors, especially outside of the USA, but still doing well enough to be considered - perhaps - moderately successful?

I mean, I have NO idea what they're planning on doing, but I certainly hope it is something similar, game and model content-wise, to the Confrontation of old - but with better balance and the same great miniatures.
   
Made in us
Longtime Dakkanaut




Houston, TX

This really feels like they're going to have an uphill fight to make this a success. The game died years ago, and most of the buzz seems to be from people who already have minis. This is compounded by the clearance sales that took place - I think I ended up with a 5 gallon tote full of box sets/blisters I bought 75-90% off. Various parties claim ownership, including one recaster (I think) that owns some original molds but who has been making new sculpts based on concepts. A number of the figures look pretty dated (Lions, Griffons and Kelts IMO), so maybe they could resell updated sculpts to existing fans, but that seems like a niche within a niche within a niche.
   
Made in us
[DCM]
.







You may be right - especially in terms of 'who owns what' and all of that fun stuff!
   
Made in us
Legendary Master of the Chapter





SoCal

 Alpharius wrote:
Bloody hell Bob - instead of asking for stuff just so you can knock it down, just imagine that they're aiming to start slow, and build from there?

Kingdom Death?

Dark Age - Now with CMON, and still having trouble being picked up by distributors, especially outside of the USA, but still doing well enough to be considered - perhaps - moderately successful?

I mean, I have NO idea what they're planning on doing, but I certainly hope it is something similar, game and model content-wise, to the Confrontation of old - but with better balance and the same great miniatures.


Ok. If they start slow and build up, great. I wish them success. I really hope they do the existing fanbase proud instead of cashing in on them.

Unfortunately, I can't help but assume they're going for the latter since they bought the big name IP. As we've seen, the companies that have succeeded with the long, slow build up of success have tended to use their own IP to set their own expectations.

   
Made in se
Dakka Veteran




Don't forget that some of the absolute best miniature sculptors around today worked with Confrontation back in the days, and it was in fact Confrontation that paved their road. I am confident in believing that many of these sculptors would love to work with this range again, and if this is the case, we can expect the highest quality in miniatures that will be humanly possible. That will have to count for something, at least, in making this a success, albeit maybe not a smashing success of bringing in millions in funds the first few months.

   
Made in us
[DCM]
.







Provided that they can pay these sculptors, I'm sure that they'll gladly work for them on the line again!
   
Made in us
Regular Dakkanaut




Most the sculptors have moved on to other lines or endeavors.

Again watching and waiting. Would love to see the game re-done with a rules update. It had its issues but was my favorite game for a very long time....and really still is, they just went out of business.
   
Made in gb
Longtime Dakkanaut





Bushido by GCT studios uses a combat system like confrontation and it's a fantastic game. I'm hoping they stick close to that.
   
Made in de
Fresh-Faced New User




Dresden

Some infos, gossip and assumptions about Resurrection from the french CORD forum:

• The driving force behind this are Olivier and Loic. See https://www.facebook.com/epictwinminis/posts/ for more infos and videos (all french).
SD opened on Raiziers the possibility for financial aid. This is not like a kickstarter, more like stocks, as far as I get it, and the minimum is 1.000,-€.

www.sans-detour.com/wp-content/uploads/2017/03/Sans-Detour_ouvre_son_capital.pdf

• Resurrection will be the Skirmisher, but there will also be Boardgames in the world of Confrontation. The boardgame miniatures will be compatible to the skirmisher.
• There will be new exclusive models and revisioned old models (the classic line). For the boardgames, it will most likely be plastic, for the classic line Resin. Nothing set yet about the material for Resurrection, the community will be confronted with it.
• Base-size and -shape won't matter for the game. The first designs of the pre-structured bases will be shown soon.
• The rules will be more contemporary and the stats revised. Therefore, it will be either new versions of old models (see the classic line above) or new profiles.
• The boardgames shall be quick and easy. You play a group of heroes and it will be compatible to Ressurection. They also think about a new Hybrid version.
• All of the design team are old Confrontation fans who really care for the project.
• The are contacting and making contracts with other designers and sculpters. There is no direct contact with Cmon or Rackham, but some (former) members already have been contacted or offered help
• Cyanide sold all the rights, except for Computer games. They support the project.
• There will be close contact with the french and italian CORD, their rulesets are supported by SD and could be used in the future as well.
• The miniature quality won't be like from the Conan Boardgame.
• They aim for the old aesthetics and miniature quality.
• They get all the old concept art and stocks from Rackham
• Nothing about the actual release date. The announcement is 2017, but if it really will be released this year is another question.

   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Awesome, thanks for sharing mate. Sounds interesting and promising. But as far as "Nothing set yet about the material for Resurrection, the community will be confronted with it. " goes, do you mean 'consulted' rather than 'confronted'?

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Also for anyone interested, here's a Google Translated English version of the sales PDF:

Sans-DETOUR wants to raise 550 000 EUROS on the platform RAIZERS financial Sans-detour editions are leaders on the market of the French role-playing game. Creative and innovative, they have advanced the quality requirements and integrated participatory financing into their business model. They thus brought up major projects of role-playing games: the 7th edition of the call of Cthulhu has lifted 400 K€ on Ulule, while the torments, the lands of the dream and Paranoia 5 brought together nearly 500 K€. Some of these hits are ranked in the TOP 10 of European funding. We want to go further in the game universe: wear role-playing to a new level, reach a broader audience, turn towards international via the games with figurines and recruit new skills to lead our projects.



ACCESS of audiences more important everything first, we are launching three projects to expand our local market: • a box of initiation for the call of CTHULHU, the opening of this flagship public license and novice players will be realized in coedition with the Publisher, Bragelonne (Milady, Pyr, etc.) and will be supported by well-known YouTubers shows. • The return of CONFRONTATION™ a great figures of French origin license. A very large active community awaits the return of this historical range, which will extend our local market while joining the international target. We will continue in parallel to publish, with or without crowdfunding, supplements to our ranges, in particular the call of Cthulhu, and launch new projects: Mu year Zero Mutant, mutant Chronicles, deliverance multitude and especially Conan, hero, acclaimed by the public.


INTERNATIONALIZATION internationalization also responds to the need to reach a larger audience in order to continue to develop our business. Two files are launched to achieve this goal: • Confrontation™ - Resurrection is a game of figures of international reputation. Sans-detour signed this license for a global operations in order to achieve a skirmish game and some Board games with figurines in multi language, for the American and European market. • The blades of the Cardinal in English is a project under discussion. This adaptation of the novels of Pierre Pevel published by Bragelonne is already a huge success in France that we wish to bring Atlantic. Sans-detour team moved several times in the United States in order to meet the market actors (distributors, logisticians, etc.) and facilitate its implementation. In addition, we are already working with foreign service providers in Germany, China, India and the USA.



RECRUITER of new talent Sans-detour has long professionalized its activities and provided its teams training essential to the successful completion of its products (project management, management control, etc.). In order to achieve these objectives and follow its strategy, Sans-detour must now develop an additional team specializing in games with figurines (heads of project, sculptors, designers, etc.). This team, composed of top french profile, will be increased by the best independent international to benefit from their experience and offer the finest achievements to a public passionate and many, but very demanding.



Sans-DETOUR opens its CAPITAL to achieve all of these goals and open up the international market, Sans-detour opens its capital to professional or individual investors. This means not a fundraising of 550 K€ on Raizers funding platform. This amount will allow to: • have sufficient financial reserves to conduct all these projects and give them the best chance of success. • Recruit new collaborators around the big Confrontation™ - Resurrection project. Even in the event of successful financing, Sans-detour will continue to implement participatory financing, for some of its projects, with expertise that is now hers.



HOW TO PARTICIPATE IN THIS ADVENTURE? Raizers team is very demanding about the selection of business records. Sans-detour has passed the various stages of this selection, proof of his good health financial (the company has always been beneficiary) and visibility on its markets. In order to fully inform investors, financial data of Sans-detour are available on the page of presentation of the project. All details about the regulatory aspects of such operations are available on the official website of Raizers. TO subscribe:-Connect to the platform Raizers. -Enter your details (legal obligation of banking regulations). -See the data, watch the video, reinforce your decision and... - indicate the amount of your investment. BY participating in this fundraiser:-you become a shareholder of Sans-detour (you receive dividends and value your titles on the growth of the company). -You also participate in the project on the international market, for the role play and the figurine. In addition, Raizers site very precisely informs you about any tax reductions to which you are entitled with these investments in a company.


The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in de
Dakar




Brussels

They are looking for serious investors:

https://www.raizers.com/index.php?page=deals-presentation&id=205

You can create a free account to check it out, but it's 1000Euro minimum investment and it's not your typical crowd funding...

 
   
Made in us
Legendary Master of the Chapter





SoCal

Edit: removed my first reply.


I suspect $1000 spent on Kingdom Death would have a better return.

   
Made in us
Longtime Dakkanaut




Houston, TX

Yeah, this sounds like a complete pipedream by some fans. What exactly did they buy from Cyanide? The right to try and compete with Cadwallon? They havent heard from CMON, who also bought the right to sell overpriced resin recasts of figures cheaply available on ebay. And umm... sorry guys, but they should be so lucky as to have boardgame figures as good as Conan's with no experience behind them. I'm unclear how base size wont matter... strikes me as an attempt to hang on to a small existing fanbase rather than grow. And those fans arent buying new minis...
There is a lot of talk about making contacts, which strikes me as "we sent some emails, but no one responded".

My brother in law follows the various City of Heroes resurrection attempts, and this sounds about as likely to materialize. Good luck, they're gonna need it.
   
Made in ca
Longtime Dakkanaut






Hmm that doesn't seem really serious, unfortunately :/

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in jp
Fixture of Dakka





Japan

That they don't go the crowdfunding route is in the least peculiar.

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
Hello Kitty Space Marines project
Buddhist Space marine Project
Other Projects
Imageshack deleted all my Images Thank you! 
   
Made in de
Fresh-Faced New User




Dresden

@.Mikes.: Yeah, confronted with the decision to make, so you're right, it's rather a consultation.

@Boss_Hosk: As it was explained a few pages ago, Cyanide gave the licence to Cmon, but now they gave it to SD. Regarding Cadwallon.com, there is no decision made yet. But as they are in contact with the italian Cord who made Confrontation: Evolution and they work together with Legendarion a.k.a. Cadwallon.com, there might be a solution for this.
The base size question is abouts the indifference of round or square bases. This difference should not matter. What this means? I don't know, but there will be more information as it develops.
And about "making contact": They already have some under contract and are in contact (notice: are in contact, not making contact) with more. Some of the old Rackham team actually contacted them when they heard the news and offered their help.



   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Update:

As we announced previously we have been looking into the question of bases for Confrontation resurrection: square, round, textured, smooth, every detail counts!
So, here's a sneak peek at the future bases for the range: round and textured as it's a more practical form that's easier to manipulate and decorate.
Rules wise, rest assured that we'll be making sure that the old square bases are perfectly compatible with the new system. For us a base is simply to ensure that the models stay upright on the table. Nothing more, nothing less so you won't need to revise your old models if you don't want to!



The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in sg
Longtime Dakkanaut




So...how are you going to measure distance? From the bases, which are different or the horrible method of measuring from model?

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

And that, boys and girls, is why no game that uses round bases has ever become popular.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in sg
Longtime Dakkanaut




It's more the fact that they're allowing square and round bases in the same system

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in gb
Fixture of Dakka






measure from centre of base to centre of base. Which generally becomes, in practise, measuring from the model's head or another obvious protrusion, because it's easier to see. Give models a melee range (like AoS or WM), job's a good 'un.
   
Made in us
Longtime Dakkanaut




Houston, TX

 AndrewGPaul wrote:
measure from centre of base to centre of base. Which generally becomes, in practise, measuring from the model's head or another obvious protrusion, because it's easier to see. Give models a melee range (like AoS or WM), job's a good 'un.


That's just sloppy rule design all around though. Better to have consistent, thought out base rules, since it also impacts things like effect areas and LOS. Unless they're going with TLOS, in which case, feth it, let an 8 year old write the rules.
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

.

This message was edited 1 time. Last update was at 2017/04/06 23:15:55


The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

From their FB page (translated by Google):

Every week we offer you an interview of one of those who have done Confrontation.
Today we meet Nicolas Raoult, aka Magnus Nico.
1 - Can you introduce yourself?
I have been an author for seventeen years. I worked for Rackham for ten years until it closed, and then I became independent. I worked on video games, serious games, then board games. I saw this activity.
2 - On which project (s) did you collaborate with Rackham?
All, from Confrontation 2. This includes the Confrontation, AT-43, Hybrid and Rush'N Crush editions 2, 3, 3.5 and 4. When Rackham became Rackham Entertainment, we expanded our exploration fields with games for a younger audience. Unfortunately, none of them appeared.
3 - What do you remember, positive and / or negative, of this experience?
On the positive side, the impression of having participated in the discovery and development of the board game with a generation of players. I also met people of trust, talented people. Some are still working in the entertainment industry or in the art world. The links remained strong despite the years.
On the negative side, I saw many of these talented people being harassed and demolished by fire, before being evacuated through the door. This mentality, however, changed when the company became Rackham Entertainment.
4 - Do you have an anecdote of this time for the community of figurines?
The first concepts designed for the Griffon cavalry showed Templars riding over griffin and ostrich hybrids. Chocobos, in short. We were not used to saying anything when the concepts arrived on our desks, but before my wide eyes, my management asked me what was going on. I replied frankly. I should not have.
Well, if, when I see what was finally done, maybe it was worth it.
5 - Do you have an info of the time never revealed, on an unpublished or a project?
We had started working on an additional army for AT-43, the Krygs. They were extraterrestrials, with a mentality comparable to that of the Predators of the Hollywood movies. The management wished to accompany them with light armored vehicles controlled by bimbos.
6 - Do you have any advice on the future range of Confrontation Resurrection?
Beware of the impact of the size of the bases on the characteristics of the fighters. The square infantry bases could accommodate up to four opponents. The creature bases, up to eight. It changes everything.
As for the scale of figures itself, no, I have no advice to give you. You know your audience, some of you are even former players. This game belongs to you now.
7 - What is your vision of an ideal miniature game today?
A game in tune with the intended audience. If I am the target audience, then this is a skirmish game where I can play without complex, glue-free assembly, with plastic figurines, and with a set up less than ten minutes.
8 - What has been your journey since the end of Rackham? Your latest achievements?
I became an independent author. I worked on two serious games for Danone and L'Oréal, and on the video game Confrontation. I wrote universe texts for Alkemy, Drakerys or Eden. I joined Guillotine Games to create Zombicide, then Massive Darkness.
9 - What games do you practice?
I play and test three to eight times a week. These are essentially prototypes, or games of which I am author / co-author, and of which I assure a part of the development. Apart from my professional activities, I sometimes get out of the lesser-known games that I can play alone, very late at night. With family or friends, I take aperitif games. I do not like the fathers playing on one side while the mothers take care of the children on the other. We play together, it's so much cooler.
Thanks see you soon !


The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

What's a 'serious game'?

Are there any rumors about the game actually getting off the ground?
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

I'm assuming it's a direct translation from French. You'd need a native Francophile for a more colloquial translation.

As for any other sign - well, there's this. This was the last update since the previous one I posted here about bases from March. They're after priviate funding rather than kickstarter, so it's not unusual there's no word, but it would be nice to hear more. That this came up is a sign there're some cogs whirring at least.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in fr
Longtime Dakkanaut




Overall the google translation is pretty decent.

plastictrees wrote:What's a 'serious game'??

In the french version, the guy actually says "serious games", in english. I've never heard the term, but I'm not that familiar with board games, so maybe it actually means something specific that I don't know.
He even uses the term again when answering to question 8.
   
Made in gb
Decrepit Dakkanaut




UK

I wonder if it means tournament style (eg warmachine) rather than the looser/more narrative/worse rules sort (eg 40K)

 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

He references Danone and L'Oreal, so maybe it's sarcasm?

   
 
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